Search found 54 matches

by Pandamonium
Fri Jul 24, 2026 9:34 am
Forum: Gameplay Help
Topic: Is it me or a bug?
Replies: 4
Views: 631

Re: Is it me or a bug?

Right... I see

thanks Tertius, that helped me understand the mechanic.
appreciate it.
by Pandamonium
Fri Jul 24, 2026 3:09 am
Forum: Gameplay Help
Topic: Is it me or a bug?
Replies: 4
Views: 631

Re: Is it me or a bug?

on further testing, changing it to a specific planet then triggers the orbital drop.
07-24-2026, 13-08-51.png
07-24-2026, 13-08-51.png (231.41 KiB) Viewed 599 times
The question then in why?
if I wants any planet my ship visits to be able to supply, then to drop it back...
that's not game breaking right?
by Pandamonium
Fri Jul 24, 2026 2:18 am
Forum: Gameplay Help
Topic: Is it me or a bug?
Replies: 4
Views: 631

Is it me or a bug?

I'm requesting an item (Storage Chest in this case)
07-24-2026, 12-12-32.png
07-24-2026, 12-12-32.png (732.58 KiB) Viewed 631 times

The ship in orbit has the item...
But it never drops it...
07-24-2026, 12-17-47.png
07-24-2026, 12-17-47.png (3.36 MiB) Viewed 631 times
did I miss something, is it me?
by Pandamonium
Mon Apr 18, 2016 12:14 am
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 470751

Re: [MOD 0.12.27+] SmartTrains 0.3.81

30ms is bad. There must be something wrong i guess. How many trains, lines, smart train stops do you have? How many lines have the signal and signal value rules?

20 trains, about 13 lines and currently 46 stations
They all use signals


EDIT/UPDATE:

I changed the following settings, and it seems ...
by Pandamonium
Sun Apr 17, 2016 12:46 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 470751

Re: [MOD 0.12.27+] SmartTrains 0.3.81

SmartTrains seems to lagging my game out.

any idea why?

http://i.imgur.com/qizYAZj.png
by Pandamonium
Wed Apr 13, 2016 10:33 am
Forum: Show your Creations
Topic: Outpost status display
Replies: 12
Views: 24941

Re: Outpost status display

XKnight wrote:Ok, if you want to share bits inside each signal you can do it at least effectively:
viewtopic.php?p=127288#p127288
That method only works for a single signal though right?
or can it work to power lights like the original post?
by Pandamonium
Sat Apr 09, 2016 7:38 am
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 470751

Re: [MOD 0.12.27+] SmartTrains 0.3.81

I can't seem to get "Go to station #" working, or maybe I'm interpreting the functionality wrong.

In the below example. I want the train to always go back to the factory (Station 3) from both Iron and Copper (Station 1 and 2).
I can get via signal value at factory to depart to correct stations, but ...
by Pandamonium
Wed Jul 22, 2015 12:55 pm
Forum: Duplicates
Topic: [0.12.0] Rotating blueprint crashes game.
Replies: 3
Views: 6816

[0.12.0] Rotating blueprint crashes game.

Rotating my mining outpost blueprint crashes game.

I've attached the save at the point in which I'm about to place the blueprint (mining outpost blue print in inventory).
by Pandamonium
Wed Jul 22, 2015 12:48 pm
Forum: Mods
Topic: [MOD 0.12.11+] Blueprint String
Replies: 131
Views: 175048

Re: [MOD 0.12] Blueprint String

Please report any strings that do!

Trying to place blueprints when the mod is turned on causes the game to crash.

(was trying to place this blue print at the time)

H4sIAAAAAAAA/6Vb7W7iWgx8laq/yQrnk6jiWSoWcruR0gQlQdoV4t1vKFBU8Dk5M/6deDK2x+OT0O66l6bbbpqX9/Wxasd6rKthfTy2m89q/frfZhijsd+0
w77rx ...
by Pandamonium
Sat Jul 18, 2015 3:26 pm
Forum: Releases
Topic: Version 0.12.0
Replies: 165
Views: 190502

Re: Version 0.12.0

FactorioBot wrote:
  • All turrets are now 4x4; laser turrets are 4x more expensive and powerful, gun turrets are 2x more expensive
Ummm... does that mean whilst lasers are the same "effectiveness", now gun turrets are half as powerful? (double the size, but not any more powerful)
by Pandamonium
Wed Jul 15, 2015 11:44 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 251309

Re: [0.11.x][v0.1.5] Bob's Warefare mod

bobingabout wrote:New update to 1.5
New better night vision, modular solar panels, and turrets I think.
Is there a way to enable these in an existing game?

EDIT: Ignore me... found it.... :oops:
by Pandamonium
Tue Jul 14, 2015 4:23 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.7] Bob's Enemies Mod
Replies: 123
Views: 130801

Re: [0.11.x][v0.1.2] Bob's Enemies Mod

Hi Bob,

I've just started playing your mods after seeing it here.

I'm a little lost when it comes to the multi coloured alien artifacts, what are they used for?
by Pandamonium
Mon Jan 27, 2014 5:29 am
Forum: Balancing
Topic: [0.8.8] Basic Accumulator energy balance
Replies: 3
Views: 7589

Re: [0.8.8] Basic Accumulator energy balance

Output/Input is 300W and capasity 5kJ. They could discharge under 17 seconds if you got enough consumption. Disconnecting steam engines will help.

Hmm... you're right, disconnecting the steam power seems to make the display showe higher kW output on the accumulators.
This UI for solar energy is ...
by Pandamonium
Mon Jan 27, 2014 2:34 am
Forum: General discussion
Topic: New here, some questions/sugestions
Replies: 2
Views: 5148

Re: New here, some questions/sugestions

FreeER wrote:1. 4+ (+ is artists/musicians), yes: http://www.factorio.com/contact
don't forget the bug hunting hedgehog!
by Pandamonium
Mon Jan 27, 2014 2:31 am
Forum: Show your Creations
Topic: I'm sorry
Replies: 2
Views: 6911

I'm sorry

I'm sorry Connor;
I think I created Skynet
by Pandamonium
Mon Jan 27, 2014 1:40 am
Forum: Balancing
Topic: [0.8.8] Basic Accumulator energy balance
Replies: 3
Views: 7589

[0.8.8] Basic Accumulator energy balance

The balance between accumulator storage capacity and transfer rate is very off, I mean VERY off.

I have some pictures below which will illustrate what I'm about to say.

Currently, at FULL discharge, I would only use up about 18kW, but with 8.6MJ storage it works out to be about 10%.

Which means ...
by Pandamonium
Sun Jan 26, 2014 12:13 pm
Forum: General discussion
Topic: Question on Modular Armor
Replies: 7
Views: 9546

Re: Question on Modular Armor

Pickle wrote:I find the lasers to be useless compared to Destroyer Capsules.
I just tried it out.

You're right, very right.
These Destroyer Capsules are amazing.

change to this setup now.

Kite, Kite, Kite

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