Search found 20 matches
- Thu Jun 02, 2022 10:04 am
- Forum: Modding interface requests
- Topic: Mesure PAUSE duration
- Replies: 3
- Views: 1053
Re: Mesure PAUSE duration
now i think of it, is there a possibility to add an event: "on_game_paused" that would be triggered every "virtual tick" or "every real-time second" or something ?
- Thu Jun 02, 2022 10:01 am
- Forum: Modding interface requests
- Topic: Mesure PAUSE duration
- Replies: 3
- Views: 1053
Mesure PAUSE duration
Now that we have game.tick_paused=true/false we can use it to pause a game while chat is still active, and that is GREAT. In my case, I would also like to know how long a pause is/has last, so we can get the statistic of lobby time during a game. maybe something like game.virtual_ticks_while_paused ...
- Wed Apr 13, 2022 11:18 am
- Forum: Ideas and Suggestions
- Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
- Replies: 83
- Views: 22309
[Editor]
TL;DR Save position of "Editor" window What ? Hello, Maybe I'm not alone :) When I type "/c editor", the editor GUI is always shown at position (0,0) = top left. So it may overlap with other Guis (like gui.left or gui.top) And this is a little annoying So may be you could save p...
- Wed Jan 19, 2022 1:52 pm
- Forum: Outdated/Not implemented
- Topic: Request for array of bouding boxes in surface.chart
- Replies: 2
- Views: 1037
Request for array of bouding boxes in surface.chart
Hello, TL;DR I wonder if sending an array of bounding boxes in <<surface.chart>> would be faster than calling it multiple times. What ? In scenario "Biter Battles", we have an option to spy opposite force terrain. Actually, it loops over players of one force and chart it to other force wit...
- Mon Dec 27, 2021 7:06 pm
- Forum: Modding interface requests
- Topic: Request for sound in scenarios
- Replies: 4
- Views: 1524
Re: Request for sound in scenarios
I'm sorry, I don't understand what you said (me french xd)
Please be more explicit if you have a solution because afaik I can't play a custom sound in scenario (ie. not in a mod).
I asked on factorio discord and it was confirmed it is not possible (again in scenario).
Can you help me, please?
Please be more explicit if you have a solution because afaik I can't play a custom sound in scenario (ie. not in a mod).
I asked on factorio discord and it was confirmed it is not possible (again in scenario).
Can you help me, please?
- Sun Dec 26, 2021 5:22 pm
- Forum: Modding interface requests
- Topic: Request for sound in scenarios
- Replies: 4
- Views: 1524
Request for sound in scenarios
TL;DR We would like to play a custom sound in a scenario. Why ? It's about Biter Battles Championships (bbchampions.org) where we use the Biter Battles scenario in which we are adding features. And it would be nice to be able to play some custom sounds (like "welcome" or "Fight!"...
- Wed Dec 22, 2021 6:19 pm
- Forum: Minor issues
- Topic: [1.1.49] Victory time changing
- Replies: 1
- Views: 1172
[1.1.49] Victory time changing
Is that intended?
- Franqly beat the any% WR in 1:25:41 as said in the victory GUI
- 3 minutes later, he saved the game
- Closed the save game GUI
- Now victory GUI says 1:28:22
- Franqly beat the any% WR in 1:25:41 as said in the victory GUI
- 3 minutes later, he saved the game
- Closed the save game GUI
- Now victory GUI says 1:28:22
- Tue Dec 21, 2021 9:05 pm
- Forum: Not a bug
- Topic: [1.1.49] Rocket Parts without silo researched
- Replies: 5
- Views: 1976
[1.1.49] Rocket Parts without silo researched
I guess its not a common use, but i may have found an inconsistency : - if you can place a silo and get the 3 ingredients needed to build rocket parts, the silo will craft the rocket parts ; - you don't need to research anything at all, or at least you don't have to do the "silo research" ...
- Tue Dec 21, 2021 3:57 pm
- Forum: Minor issues
- Topic: [1.1.49] Starting a scenario
- Replies: 1
- Views: 1114
[1.1.49] Starting a scenario
Not really a bug but :
1 - you open solo > new game, you get the list of the scenarios
2 - select a scenario
3 - rename this scenario in the factorio/scenario folders
4 - start the game
the game starts but without anything, not even the scraps. seems logical indeed.
1 - you open solo > new game, you get the list of the scenarios
2 - select a scenario
3 - rename this scenario in the factorio/scenario folders
4 - start the game
the game starts but without anything, not even the scraps. seems logical indeed.
- Wed Sep 29, 2021 2:46 pm
- Forum: Multiplayer
- Topic: Biter Battles Championships are happening !
- Replies: 1
- Views: 1402
Re: Biter Battles Championships are happening !
Here are some videos we made :
-Trailer 1 : https://youtu.be/SFuMxTuJ-EI
-Trailer 2 : https://youtu.be/LoXpHYFT6kI
- Announce : https://youtu.be/HmTr-OWneFc
-Trailer 1 : https://youtu.be/SFuMxTuJ-EI
-Trailer 2 : https://youtu.be/LoXpHYFT6kI
- Announce : https://youtu.be/HmTr-OWneFc
- Wed Sep 29, 2021 2:42 pm
- Forum: Multiplayer
- Topic: Biter Battles Championships are happening !
- Replies: 1
- Views: 1402
Biter Battles Championships are happening !
Hello, factorians ! We are pleased to announce to you the https://bbchampions.org/images/BBC_f.webp A persistent struggle on the Biter Battles scenario, split into two leagues. Starting last weekend of October (Friday 29th-Sunday 31st). Yeah! https://bbchampions.org/images/behemoth.png is the Premie...
- Tue Sep 28, 2021 1:06 pm
- Forum: Technical Help
- Topic: Looking for "walk distance" ie "mileage/kilometrage"
- Replies: 0
- Views: 452
Looking for "walk distance" ie "mileage/kilometrage"
Hi, all is said in the title, can we know how many meters/kilometers a player has walked/run during the game?
(to use in a scenario, without mod, for biter battles scenario)
Thanks!
(to use in a scenario, without mod, for biter battles scenario)
Thanks!
- Sat Aug 28, 2021 5:42 pm
- Forum: Technical Help
- Topic: Inserting a video in a factorio instance
- Replies: 3
- Views: 1344
Re: Inserting a video in a factorio instance
So if anyone comes here, here the trick in player.gui.screen.add{name = "my-image", type = "sprite", sprite = "file/my-image.png"} "file/" refers to the root of the scenario, the folder just beyond "/scenarios" you can then add subfolders, which i di...
- Thu Aug 05, 2021 5:41 pm
- Forum: Technical Help
- Topic: Spectator view : size / zoom
- Replies: 3
- Views: 1106
Re: Spectator view : size / zoom
Well ... not that simple :
- game.player.zoom is write only, i cannot find a function to get value of game.players[event.player_index].zoom, is there a way to get it ?
edit :
- was not a problem (also i need to de-activate command in chat, so players can't "cheat" (/c game.player.zoom) - )
- game.player.zoom is write only, i cannot find a function to get value of game.players[event.player_index].zoom, is there a way to get it ?
edit :
- was not a problem (also i need to de-activate command in chat, so players can't "cheat" (/c game.player.zoom) - )
- Thu Aug 05, 2021 2:29 pm
- Forum: Technical Help
- Topic: Spectator view : size / zoom
- Replies: 3
- Views: 1106
Re: Spectator view : size / zoom
So simple, thanks ! ( i feel very newb xd)
- Wed Aug 04, 2021 7:44 pm
- Forum: Technical Help
- Topic: Spectator view : size / zoom
- Replies: 3
- Views: 1106
Spectator view : size / zoom
Hi ! I'm looking a way to give spectators a larger view of the game than usually, like we have in /editor mode (where we can zoom out more than in player view) - Only using scenario possibilities (not a mod, just a scenario : biter battles) - There are 3 forces : "north", "south"...
- Mon Jul 26, 2021 11:56 pm
- Forum: Technical Help
- Topic: Why download speed is such limited by upload speed ?
- Replies: 4
- Views: 2063
Re: Download Speed
i've been upgraded to adsl2+ or something, and both my upload and download speeds are much much faster, therefore i am no more limited in downloading maps. i'm pretty sure connecting to a multiplayer game makes factorio send a lot of data from client to server, and server stops sending until he gets...
- Tue Jun 29, 2021 3:10 am
- Forum: Technical Help
- Topic: Inserting a video in a factorio instance
- Replies: 3
- Views: 1344
Re: Inserting a video in a factorio instance
That must be helpful, thanks ! So say i want to show 4 images after some button has been clicked : image img1 appears in the middle of the screen, then 1 second later img2 replaces img1 and so on. Would you help me do that please ? or do i have enough infos to do it myself (i've not tested anything ...
- Mon Jun 28, 2021 5:09 pm
- Forum: Technical Help
- Topic: Inserting a video in a factorio instance
- Replies: 3
- Views: 1344
Inserting a video in a factorio instance
I dont know anything about tech / coding in factorio. I could use a video inside the game, with transparency (green background) the idea is to add a countdown for starting scenario and a "Knock Out thing" when game ends. Ideally, that has to be possible in scenario, without using mod. Is t...
- Sun May 02, 2021 4:50 pm
- Forum: Technical Help
- Topic: Why download speed is such limited by upload speed ?
- Replies: 4
- Views: 2063
Why download speed is such limited by upload speed ?
Hello factorians, i cant find an answer to this question : My download speed connection is 2Mbytes/sec, but when i download a map, it is always limited to 585Kby/sec, is there any config or trick to get a better download speed ? If needed my upload speede connection is about 100Kby/sec Thanks for yo...