Search found 35 matches

by evandro_6565
Tue Feb 20, 2024 4:37 pm
Forum: Questions, reviews and ratings
Topic: Can't build on Landfill
Replies: 3
Views: 399

Re: landfills

I checked the mode on the mod portal website and noticed that there is this problem in the discussion box

I don't know if I solved the problem well, I'll do some tests to see if I didn't leave it with bugs
by evandro_6565
Tue Feb 20, 2024 4:18 pm
Forum: Questions, reviews and ratings
Topic: Can't build on Landfill
Replies: 3
Views: 399

Re: landfills

I found the problem and it is in Transport-Drones-On-Asphalt mode and I started disabling the modes from the list of modes that appeared in the editor and started testing them all. Here is a snippet of the code -- inspired by drone-roads local arci_prefix = "Arci-asphalt" --"Arci-&quo...
by evandro_6565
Mon Feb 19, 2024 3:37 pm
Forum: Questions, reviews and ratings
Topic: Can't build on Landfill
Replies: 3
Views: 399

Can't build on Landfill

I remember that in the game you could place entities on landfills. but some mod is changing this, I wanted to know which entity property I can change. because a message "Cannot build on landfill" always appears
by evandro_6565
Wed Dec 14, 2022 10:14 pm
Forum: Modding help
Topic: update
Replies: 0
Views: 379

update

Does anyone know how to optimize the recipe search for a specific mode instead of listing the whole list in data.raw
by evandro_6565
Thu Nov 24, 2022 7:39 am
Forum: Modding help
Topic: next-upgrade
Replies: 2
Views: 806

Re: next-upgrade

DaveMcW wrote: ↑
Wed Nov 23, 2022 1:44 am

Code: Select all

data.raw["furnace"]["mulcher-3"].collision_box = table.deepcopy( data.raw["furnace"]["mulcher-2"].collision_box )
:D thank you it worked
by evandro_6565
Tue Nov 22, 2022 10:16 pm
Forum: Modding help
Topic: next-upgrade
Replies: 2
Views: 806

next-upgrade

can someone help me i created a new entity and this error appeared with the update
error.png
error.png (24.4 KiB) Viewed 804 times
by evandro_6565
Sun Oct 30, 2022 6:39 pm
Forum: Modding help
Topic: pipe connections
Replies: 6
Views: 889

Re: pipe connections

the problem was collision_box, selection_box
and pipe_connections = {{ type = "input", position = {1, 0} }}

I changed the entity to assembler and observed the values ​​in the selection_box in relation to the tiles :)
by evandro_6565
Sun Oct 30, 2022 4:26 pm
Forum: Modding help
Topic: pipe connections
Replies: 6
Views: 889

Re: pipe connections

{ type = "storage-tank", name = "fish-tank-pump", icon = "__update-fish__/graphics/icons/fish-farm-icon.png", icon_size = 32, flags = {},--{"placeable-player", "player-creation"}, minable = {mining_time = 0.5, result = "fish-tank-pump"}, m...
by evandro_6565
Sun Oct 30, 2022 3:32 pm
Forum: Modding help
Topic: pipe connections
Replies: 6
Views: 889

Re: pipe connections

I set a high value to test and this message continues
by evandro_6565
Sun Oct 30, 2022 3:24 pm
Forum: Modding help
Topic: pipe connections
Replies: 6
Views: 889

Re: pipe connections

The pipe connection offset is the X and Y distance from the *center of the entity* to the center of *the tile where a pipe can be placed to connect to it*. So if you have a 2x2 entity, a valid connection offset would be {1.5, 0.5}, placing the pipe on one half of the right side. when you say entity...
by evandro_6565
Sun Oct 30, 2022 2:30 pm
Forum: Modding help
Topic: pipe connections
Replies: 6
Views: 889

pipe connections

can someone help me with this code

Code: Select all

fluid_box =
  {
    base_area = 150,
    pipe_covers = pipecoverspictures(),
    filter = "water",
    pipe_connections = 
    {
      { position = {0.64, -0.12} },
    },
    hide_connection_info = true,
  },
bug.png
bug.png (28.02 KiB) Viewed 889 times
by evandro_6565
Sun Oct 16, 2022 8:24 pm
Forum: Modding help
Topic: on_player_selected_area
Replies: 39
Views: 4326

Re: on_player_selected_area

do you know how to block the player from mining an entity... i want the entity to remain operable but the player cannot mine Maybe you can use this? https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.minable Or some players seem to listen for the mine event, and then clone the entity agai...
by evandro_6565
Sun Oct 16, 2022 7:50 pm
Forum: Modding help
Topic: on_player_selected_area
Replies: 39
Views: 4326

Re: on_player_selected_area

do you know how to block the player from mining an entity... i want the entity to remain operable but the player cannot mine
by evandro_6565
Sun Oct 16, 2022 11:32 am
Forum: Modding help
Topic: on_player_selected_area
Replies: 39
Views: 4326

Re: on_player_selected_area


try testing again

the message has been withdrawn
by evandro_6565
Sat Oct 15, 2022 2:08 pm
Forum: Modding help
Topic: on_player_selected_area
Replies: 39
Views: 4326

Re: on_player_selected_area

I've never seen that before. I would just click `Contact Support` and try to get it fixed somehow :) I already sent a message today and I'll have to wait "Due to the high volume of support calls, it may take up to seven business days for our support engineers to respond." I already tried ...
by evandro_6565
Sat Oct 15, 2022 10:29 am
Forum: Modding help
Topic: on_player_selected_area
Replies: 39
Views: 4326

Re: on_player_selected_area

evandro_6565 wrote: ↑
Sat Oct 15, 2022 10:28 am
Stringweasel wrote: ↑
Sat Oct 15, 2022 6:38 am
evandro_6565 wrote: ↑
Fri Oct 14, 2022 11:20 pm
here is my repository,
I think your profile and/or repository is set to private because I can't open the page :)
I have this problem, I don't know how to solve it. I think it's because of that
sm.png
sm.png (26.68 KiB) Viewed 1922 times
by evandro_6565
Sat Oct 15, 2022 10:28 am
Forum: Modding help
Topic: on_player_selected_area
Replies: 39
Views: 4326

Re: on_player_selected_area

Stringweasel wrote: ↑
Sat Oct 15, 2022 6:38 am
evandro_6565 wrote: ↑
Fri Oct 14, 2022 11:20 pm
here is my repository,
I think your profile and/or repository is set to private because I can't open the page :)
I have this problem, I don't know how to solve it. I think it's because of that
by evandro_6565
Fri Oct 14, 2022 11:20 pm
Forum: Modding help
Topic: on_player_selected_area
Replies: 39
Views: 4326

Re: on_player_selected_area

here is my repository, I couldn't do the division of the table tab.car, tab.entity but I removed those loops and only the one from the flib was left
by evandro_6565
Fri Oct 14, 2022 10:31 am
Forum: Modding help
Topic: on_player_selected_area
Replies: 39
Views: 4326

Re: on_player_selected_area

worked, returning boolean true value :)


do you know the code to create this hole through this script
as.png
as.png (587.87 KiB) Viewed 1973 times
by evandro_6565
Thu Oct 13, 2022 12:41 pm
Forum: Modding help
Topic: on_player_selected_area
Replies: 39
Views: 4326

Re: on_player_selected_area

about the "for_n_of" loop i was using table.remove and i noticed that the loop is stopping :( and i reread the flib article and i noticed this do you know how to remove without stopping the loop DO NOT delete entires from tbl from within callback, this will break the iteration. Use the de...

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