Search found 29 matches

by Bl4ckmail
Thu Sep 01, 2016 8:12 am
Forum: Mods
Topic: [MOD 0.12.x]Logistic Turrets
Replies: 24
Views: 28497

Re: [MOD 0.12.x]Logistic Turrets

thank you malecord for uploading a port to 13.x i am still working on the complete rewrite for easy mod intregration(bob) und better performance. Thanks for the waiting should be finished soon.
by Bl4ckmail
Fri Apr 15, 2016 8:04 am
Forum: Mods
Topic: [MOD 0.12.x]Logistic Turrets
Replies: 24
Views: 28497

Re: [MOD 0.12.x]Logistic Turrets

version 0.1.2 of the mod. Factorio 0.12.29. Looking at the changelog I can see that you have made performance improvements since then but also removed the sniper turret. But thank you for your work and continued improvements, I'll update when the sniper turret returns :>
Yeah i am working on the ...
by Bl4ckmail
Thu Apr 14, 2016 6:03 am
Forum: Mods
Topic: [MOD 0.12.x]Logistic Turrets
Replies: 24
Views: 28497

Re: [MOD 0.12.x]Logistic Turrets

I really liked the sniper turret and replaced my defences with those. But having a lot of logistic gun turrets hurts my fps too much so I had to remove them :/
This mod was almost at 1.000 script time used and and after removing treefarm this was the most costly mod of my whole collection.
Could ...
by Bl4ckmail
Wed Apr 06, 2016 8:02 am
Forum: Mods
Topic: [MOD 0.12.x]Logistic Turrets
Replies: 24
Views: 28497

Re: [MOD 0.12.x]Logistic Turrets

new update Download 0.2.1
you can now set defoult request ammount an to make it clear you can not update a world to 0.2.x if you had a version befor unless you remove all logistic turret entitys (the items will be converted over)
by Bl4ckmail
Mon Apr 04, 2016 3:57 pm
Forum: Mods
Topic: [MOD 0.12.11+] AmmoBox 0.3.0 - Fun with Turrets & Logistics
Replies: 58
Views: 53129

Re: [MOD 0.12.11+] AmmoBox 0.3.0 - Fun with Turrets & Logistics

Lol i never saw your mod before and decided to make a Logistic turrets mod myself and uploaded it yesterday. And now i get to see this post.

:lol: You might want to take a look at how I made the logistics container invisible, and the turret in-operable. It's a bit more polished that way.

If ...
by Bl4ckmail
Sun Apr 03, 2016 11:13 am
Forum: Mods
Topic: [MOD 0.12.x]Logistic Turrets
Replies: 24
Views: 28497

Re: [MOD 0.12.x]Logistic Turrets

To make upgrades work for turrets they need to be added to the tech.
If I recall correctly it's done per turret type.

I considered modifying the mod myself but I looked through the luas with the intent of copy/pasting and altering the equivalent entries for the existing turrets, but I have no ...
by Bl4ckmail
Sun Apr 03, 2016 11:10 am
Forum: Mods
Topic: [MOD 0.12.x]Logistic Turrets
Replies: 24
Views: 28497

Re: [MOD 0.12.x]Logistic Turrets

Factorio2016 wrote:
Release: 2016-02-29
Last edited by Bl4ckmail on 02 Apr 2016
:(
What do you mean?
by Bl4ckmail
Sat Apr 02, 2016 7:59 pm
Forum: Mods
Topic: [MOD 0.12.x]Logistic Turrets
Replies: 24
Views: 28497

Re: [MOD 0.12.x]Logistic Turrets

Now 0.2.0 is up: Download
Update for extra turrets will follow soon
by Bl4ckmail
Sat Apr 02, 2016 3:48 pm
Forum: Mods
Topic: [MOD 0.12.x]Logistic Turrets
Replies: 24
Views: 28497

Re: [MOD 0.12.x]Logistic Turrets

Have found a bug 0.2.0 temporaly dwon will come up later to day
by Bl4ckmail
Sat Apr 02, 2016 3:15 pm
Forum: Mods
Topic: [MOD 0.12.x]Logistic Turrets
Replies: 24
Views: 28497

Re: [MOD 0.12.x]Logistic Turrets

Mod has been updated sniper and andvaced end logistic turrets temporary removed
Download Logistic-Gun-Turret_0.2.0.zip
by Bl4ckmail
Sun Mar 27, 2016 12:46 am
Forum: Mods
Topic: [MOD 0.12.x]Logistic Turrets
Replies: 24
Views: 28497

Re: [MOD 0.12.x]Logistic Turrets

To make upgrades work for turrets they need to be added to the tech.
If I recall correctly it's done per turret type.

I considered modifying the mod myself but I looked through the luas with the intent of copy/pasting and altering the equivalent entries for the existing turrets, but I have no ...
by Bl4ckmail
Wed Mar 16, 2016 9:02 am
Forum: Modding help
Topic: Entity placing
Replies: 0
Views: 844

Entity placing

Hey is there a way to place an entity under a existing one so the first placed entity is the one you can operadte.
Thanks in advance
by Bl4ckmail
Mon Mar 07, 2016 8:29 am
Forum: Mods
Topic: [MOD 0.12.x]Logistic Turrets
Replies: 24
Views: 28497

Re: [MOD 0.12.x]Logistic Turrets

Cool Mod!
could you support each turrets have separated settings plz?
and reload amount

ex) in config.lua
turret1 - request basic-bullet-magazine 20, reload 10
turret2 - request piercing-bullet-magazine 50, reload 20
turret3 - request piercing-bullet-magazine 25, reload 10

I will try to iplement ...
by Bl4ckmail
Tue Mar 01, 2016 4:31 pm
Forum: Mods
Topic: [MOD 0.12.11+] AmmoBox 0.3.0 - Fun with Turrets & Logistics
Replies: 58
Views: 53129

Re: [MOD 0.12.11+] AmmoBox 0.3.0 - Fun with Turrets & Logistics

Lol i never saw your mod before and decided to make aLogistic turrets mod myself and uploaded it yesterday. And now i get to see this post.
by Bl4ckmail
Mon Feb 29, 2016 8:33 pm
Forum: Mods
Topic: [MOD 0.12.x]Logistic Turrets
Replies: 24
Views: 28497

Re: [MOD 0.12.x]Logistic Turrets

Please leave some Feedbak and Sugestions.
by Bl4ckmail
Mon Feb 29, 2016 8:13 pm
Forum: Mods
Topic: [MOD 0.12.x]Logistic Turrets
Replies: 24
Views: 28497

[MOD 0.12.x]Logistic Turrets

Logistic Turrets

Name: Logistic Turrets
Version: 0.2.1
Factorio-Version: 0.12.29
License: MIT License
Description: Adds Turrets wich get Items out of the Logistic Network
Release: 2016-04-02
Download-Url: Latest Vesion
Category: Beta
Tags: Turret, Logistics
The turrets Request ammo ...
by Bl4ckmail
Tue Jan 26, 2016 8:43 am
Forum: Mods
Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
Replies: 63
Views: 73089

Re: [0.11.x][MP] UpGrade (Better vanilla stuff)

Hey i would like to make a mod the ads simalar thinks to that mod (upgrade versions of vanilla stuff) with mod support(bob, dytech) for 0.12.20+.
My question ist if i could use this name since the mod has not been ported to 12.x
by Bl4ckmail
Thu Jan 21, 2016 3:22 pm
Forum: Gameplay Help
Topic: Re researcher
Replies: 9
Views: 25889

Re: Re researcher

Maybe

for k,v in pairs(game.local_player.force.technologies) do v.researched=false end
game.local_player.force.research_all_technologies()
would help?

This would research it all.
I finaly made it my self
for k, v in pairs(game.local_player.force.technologies) do
if(v.researched == true)then ...
by Bl4ckmail
Thu Jan 21, 2016 3:02 pm
Forum: Modding help
Topic: Research list
Replies: 2
Views: 8459

Re: Research list

Thanks that helped me alot
by Bl4ckmail
Thu Jan 21, 2016 2:56 pm
Forum: Gameplay Help
Topic: Re researcher
Replies: 9
Views: 25889

Re: Re researcher

I have bobs mod and 5 dim mods on my savegame i researched the automation 4 and it gave me accses to the assembling machine 4 of 5 dim becouse the 5 dim mod overwrote the bob mods assebling achines. Now i would like to remove the 5 dim mods becouse i wnat hte stuff from bobs mod but after removing ...

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