I just ran into this myself today when adjusting my wall resupply train.
Negative numbers are accepted as a multiplier, but they are ignored and treated as 1. So is 0.
Please recognize the negation instead of simply setting it to a multiplier of 1.
Thank you!
Workaround: select the group you ...
Search found 3 matches
- Tue Apr 15, 2025 12:08 pm
- Forum: Ideas and Suggestions
- Topic: Allow negative multipliers for logistic groups
- Replies: 11
- Views: 1151
- Mon Jan 20, 2025 4:43 pm
- Forum: Ideas and Suggestions
- Topic: In train stop names, treat item wildcard icons as highest count item signal
- Replies: 5
- Views: 651
Re: In train stop names, treat item wildcard icons as highest count item signal
I'm a bit interested in this but I'm not sure what problem this is supposed to solve. Doesn't manipulating station priorities do this?
Maybe you're rolling with mixed trains and want to drop off the item which the train has most of first?
Are you wanting a station that receives mixed items call for ...
Maybe you're rolling with mixed trains and want to drop off the item which the train has most of first?
Are you wanting a station that receives mixed items call for ...
- Mon Jan 20, 2025 12:49 pm
- Forum: Ideas and Suggestions
- Topic: Allow selection of keyboard layout in controls settings
- Replies: 0
- Views: 200
Allow selection of keyboard layout in controls settings
I used to use an alternative keyboard layout driven by software (ie, installing the keyboard layout on Windows). Wube is amazing, and the hotkeys in Factorio would automatically adjust to conform to the keyboard layout in use.
However, I've now switched to a QMK powered keyboard, where layouts are ...
However, I've now switched to a QMK powered keyboard, where layouts are ...