Nop it did not work! see test's. (Factorio_x64_1.1.87)
Search found 436 matches
- Fri Jan 19, 2024 10:25 pm
- Forum: General discussion
- Topic: Questions that have not been answered in the Friday facts so far?
- Replies: 5
- Views: 1196
- Sat Jan 13, 2024 4:48 pm
- Forum: General discussion
- Topic: Questions that have not been answered in the Friday facts so far?
- Replies: 5
- Views: 1196
Questions that have not been answered in the Friday facts so far?
First off, are you still offering support for Windows 7? I think my biggest concern is map making Are we going to have to make a map for every planet? does settings from one planet applied to the other? do we get to manipulate the settings when we encounter or land on the new planet? One of the firs...
- Fri Oct 06, 2023 12:34 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 34438
Re: Friday Facts #379 - Abstract rewiring
Agree with most of the people here optimizing electric pole connections Can only be a good thing, that will probably help the developers in the future as well. Making a Abstract items of copper cable You can make a case for As the item already includes copper wire and what is not used could be sitti...
- Fri Apr 05, 2019 7:31 pm
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 63357
Re: Friday Facts #289 - Character GUI
Good to see some of you at EGX Rezzed .
- Thu Feb 28, 2019 9:22 pm
- Forum: Not a bug
- Topic: [0.17.1] Map editor, can not put item in a chest
- Replies: 8
- Views: 3116
Re: [0.17.1] Map editor, can not put item in a chest
I say you have not used the new map editor to fill up a chest with iron plates with a stack size of 100 you either click 48 x 100 = 4800 cliques or you can shift click to bring that down to 960 But step 4 is where we have the problem here I understand continuity but map editor and the game itself is...
- Thu Feb 28, 2019 1:09 pm
- Forum: Not a bug
- Topic: [0.17.1] Map editor, can not put item in a chest
- Replies: 8
- Views: 3116
Re: [0.17.1] Map editor, can not put item in a chest
0.16.52 1 put down a chest 2 click on the chest 3 drag a stack from the list to the chest inventory 0.17.1 1 put down a chest 2 click on the none tab 3 push E on the keyboard 4 click up to 20 times( shift click) to get a stack of iron plates in the player inventory 5 clothes that window by pushing E...
- Thu Feb 28, 2019 12:21 pm
- Forum: Not a bug
- Topic: [0.17.1] Map editor, can not put item in a chest
- Replies: 8
- Views: 3116
Re: [0.17.1] Map editor, can not put item in a chest
Have a look at this
https://youtu.be/3zxuVaeFAGI
https://youtu.be/3zxuVaeFAGI
- Wed Feb 27, 2019 3:41 pm
- Forum: Not a bug
- Topic: [0.17.1] Map editor, can not put item in a chest
- Replies: 8
- Views: 3116
[0.17.1] Map editor, can not put item in a chest
Map editor, can not put item in a chest( all of them) in the editor.
- Wed Feb 20, 2019 6:48 am
- Forum: General discussion
- Topic: Who brought you to factorio?
- Replies: 30
- Views: 10985
Re: Who brought you to factorio?
a YouTube Inzainia ( https://www.youtube.com/playlist?list=P ... Oz08w-F_2U ) back in 2014 ( v0.8.0 ) be for oil was in the game .
- Thu Jan 31, 2019 2:46 am
- Forum: General discussion
- Topic: Offshore pump tricks
- Replies: 5
- Views: 2779
Re: Offshore pump tricks
Congratulation you found an developer Easter egg
- Mon Jan 07, 2019 4:25 pm
- Forum: Ideas and Suggestions
- Topic: Recipe tree UI
- Replies: 19
- Views: 12575
Re: ADD TO ROADMAP: Recipe tree GUI improvements
This has bin done be for "Foreman" viewtopic.php?f=134&t=5576&hilit=Foreman
http://i.imgur.com/cWYtJhL.png
http://i.imgur.com/cWYtJhL.png
- Mon Dec 10, 2018 6:09 am
- Forum: General discussion
- Topic: Any Roboport variations inbound?
- Replies: 9
- Views: 3717
Re: Any Roboport variations inbound?
There is a mod for that https://mods.factorio.com/mod/Robo-Charge-1x1
but YES I think it should be part of the base game
but YES I think it should be part of the base game
- Thu Nov 08, 2018 6:45 am
- Forum: General discussion
- Topic: 0.17 Hype?
- Replies: 130
- Views: 56942
Re: 0.17 Hype?
- After your first rocket launch with the satelite, you could have to build a space station. Each subsequent rocket launch could hold modules to build that station. While you're building it bitters could be sending attack waves to disrupt your factory. Those waves would get tougher as you complete ...
- Wed Jun 20, 2018 5:26 am
- Forum: General discussion
- Topic: Logistic Network Research
- Replies: 37
- Views: 13895
Re: Logistic Network Research
The best way I found to skip the staring game and get to the fun part is to use the map editor and put what I like in to chests and go from there.
- Sat Mar 24, 2018 4:00 am
- Forum: News
- Topic: Factorio T-shirts store now open
- Replies: 86
- Views: 74784
Re: Factorio T-shirts store now open
ie 11 vs chrome aka do not use IE. Yeah, you've got to update to Windows 10 and use Edge :P. (To be honest, it would be great if it worked on win. 7) Windows 10: do not like Edge, Firefox, chrome and the like, do not work well or at all with text readers. Edge did not work at all the time I had win...
- Fri Mar 23, 2018 9:57 pm
- Forum: News
- Topic: Factorio T-shirts store now open
- Replies: 86
- Views: 74784
Re: Factorio T-shirts store now open
ie 11 vs chrome
- Sat Mar 10, 2018 7:56 am
- Forum: General discussion
- Topic: High VRAM demand but in fact verly low GPU requirements
- Replies: 23
- Views: 11441
Re: High VRAM demand but in fact verly low GPU requirements
The game can export 2 variables to hint the drivers that it requires high performance. ... But it looks like factorio already does this, so it's strange that it isn't working. I don't know if it's working or not for Factorio, not many people complain about it being launched on wrong GPU nowadays. B...
- Fri Jul 07, 2017 7:01 pm
- Forum: General discussion
- Topic: science packs 1 per second (all of them)
- Replies: 3
- Views: 4583
Re: science packs 1 per second (all of them)
I just use the below calculator it is for 0.15, go to the Visualize section for they view you like to use. You can plug in modules and beacons on the Factories tab if you wish to see how that affects production. https://kirkmcdonald.github.io/calc.html#zip=Zcm7DoAgDIXht2GSAdlM+jCkNtIol5Q6+PbiZtLp5H...
- Fri Jul 07, 2017 12:31 am
- Forum: General discussion
- Topic: science packs 1 per second (all of them)
- Replies: 3
- Views: 4583
science packs 1 per second (all of them)
I can work out all the over ones (see pick) but Space science pack is a pane. you get 2000 Space science pack per Rocket Rocket is 100 Rocket part Rocket part has 3 s per part that 300 second for a Rocket so what is the "Rocket part" per second ? so then next Satellite per second ? can som...
- Thu Jul 06, 2017 10:44 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 337003
Re: Foreman 0.1.9 - A factory optimisation tool.
is it me or is it the 4 new science packs: Military, Production, High-tech and Space science packs not working ?
Edit: had to manually add all tick to the tick boxes recipe tab
Edit: had to manually add all tick to the tick boxes recipe tab