Search found 41 matches

by prdfndr
Tue Dec 01, 2020 5:26 pm
Forum: Ideas and Suggestions
Topic: Delay combinator
Replies: 11
Views: 247

Re: Delay combinator

Yeah, measuring signals averaged over some time would be a good example of application. Actually, anything that involves time would be much easier to implement. I do not see though, how latches would solve the two problems I wrote. I imagined a solution to the problems would involve making a countdo...
by prdfndr
Mon Nov 30, 2020 6:27 pm
Forum: Ideas and Suggestions
Topic: Delay combinator
Replies: 11
Views: 247

Re: Delay combinator

Yeah guys, sorry, the original post did not explain why I really needed it. What I actually wanted, were just two control options: 1. Output a signal for N seconds, if a condition is met. (To let things operate for some time) 2. Output a signal, if a condition is met for N seconds (to avoid flickeri...
by prdfndr
Mon Nov 30, 2020 6:34 am
Forum: Ideas and Suggestions
Topic: Delay combinator
Replies: 11
Views: 247

Re: Delay combinator

Or, may be just give decider and arithmetic combinator an option of a delay for a different number of ticks than 1
by prdfndr
Mon Nov 30, 2020 6:13 am
Forum: Ideas and Suggestions
Topic: Delay combinator
Replies: 11
Views: 247

Delay combinator

Delay combinator: delays a signal by a chosen number of ticks (or, sends a given another signal). Sometimes I want to control things by time and not by events. I feel like the current tools are clumsy (delaying a signal by a minute would require 60*60 combinators). We can control trains by time, why...
by prdfndr
Tue Nov 24, 2020 7:44 pm
Forum: Ideas and Suggestions
Topic: [0.16.23] Search for train stops by name in the map
Replies: 24
Views: 763

Re: [0.16.23] Search for train stops by name in the map

I use a system based on areas. Like in railroad tycoon deluxe. You have there villages with some name. The main station just is the name of that village + “main station”. If you build a station near a coal mine it is village + “mines”. In the village in the east it adds “east”. And so on. Yeah, I u...
by prdfndr
Tue Nov 24, 2020 5:35 am
Forum: Ideas and Suggestions
Topic: [0.16.23] Search for train stops by name in the map
Replies: 24
Views: 763

Re: [0.16.23] Search for train stops by name in the map

I do have a system which consists of the name of the item (in the rich text format) and whether it is a drop or pickup. If you do something with universal delivery/pickup, thats pretty much all you can do, because introducing location into the name would break the universality of the system. You can...
by prdfndr
Tue Nov 24, 2020 12:32 am
Forum: Ideas and Suggestions
Topic: [0.16.23] Search for train stops by name in the map
Replies: 24
Views: 763

Re: [0.16.23] Search for train stops by name in the map

I really wish there was some kind of map search. It is such a pain to manage grid based bases. And the existing train search is just not enough when you have several stations with the same name.
map search2a.png
map search2a.png (1.66 MiB) Viewed 78 times
by prdfndr
Wed Nov 11, 2020 8:34 am
Forum: Ideas and Suggestions
Topic: Individual line switch on/off in logistic requests
Replies: 5
Views: 232

Re: Individual line switch on/off in logistic requests

I would love to be able to save the configuration. But my suggestion compares to this like ctrl+c and ctrl+v compares to blueprints. More limited functionality, but much faster and easier access. Probably easier to program as well.
by prdfndr
Mon Nov 09, 2020 5:51 pm
Forum: Ideas and Suggestions
Topic: Individual line switch on/off in logistic requests
Replies: 5
Views: 232

Re: Individual line switch on/off in logistic requests

Subtabs are ok as well, but I think individual line switch would have a better ergonomics for a majority of players. Although tabs have an advantage of having different amount of the same material requested in different tabs, but they have several drawbacks. It likely will not be possible to have se...
by prdfndr
Mon Nov 09, 2020 6:55 am
Forum: Ideas and Suggestions
Topic: Individual line switch on/off in logistic requests
Replies: 5
Views: 232

Individual line switch on/off in logistic requests

When playing alone or in a group, we switch between different roles. Defense wall builder, fighter, outpost designer, train network architect, etc. Each role requires a different set of items, which are tedious to setup each time we switch a role. Would be nice to be able to switch each line in the ...
by prdfndr
Wed Jun 03, 2020 12:44 pm
Forum: Ideas and Suggestions
Topic: allowed_substances and prohibited_substances fields for Pipe and StorageTank prototypes
Replies: 0
Views: 102

allowed_substances and prohibited_substances fields for Pipe and StorageTank prototypes

TLDR Add allowed_substances (All by default) and prohibited_substances (empty list by default) fields for pipe and tank (and pump) prototypes. What? allowed_substances field would contain all substances that are allowed into the pipe or the tank. It it is equal to "ALL", then everything is allowed....
by prdfndr
Fri May 08, 2020 5:50 pm
Forum: Ideas and Suggestions
Topic: better compression algorithm for saves and mods
Replies: 25
Views: 1152

Re: better compression algorithm for saves and mods

+1. I can definitely see a benefit of better compression for multiplayer in heavily modded games (the question though is "what is better?"). Space Exploration games easily go over 100 MB, and sometimes reach even 300MB. It is very painful to connect to them, and I saw many people stopping playing on...
by prdfndr
Mon Apr 20, 2020 6:00 pm
Forum: Ideas and Suggestions
Topic: Remove the limit on the number of options in the quickbar
Replies: 5
Views: 385

Re: Remove the limit on the number of options in the quickbar

I can, but is halves the number of columns, leaving the total number of cells the same
by prdfndr
Sat Apr 18, 2020 2:39 am
Forum: Ideas and Suggestions
Topic: Remove the limit on the number of options in the quickbar
Replies: 5
Views: 385

Remove the limit on the number of options in the quickbar

What? Right now we are limited to 12 options in the quickbar. Would be good to have this limit removed, and have all new quickbar options being ON by default, when a player enters a new game. quickbar.jpg Why? Some mods add interface buttons to the quickbar. It is almost impossible to find them, un...
by prdfndr
Wed Apr 15, 2020 4:33 am
Forum: Ideas and Suggestions
Topic: Feature request: Allow one-time orders from logistic network
Replies: 29
Views: 2625

Re: Feature request: Allow one-time orders from logistic network

+1 for the idea. If I was choosing the mechanics of interaction with the autotrash slots, I would chose pushing the boundary of autotrash up. It would be quite annoying to order something from the network to build and then discover that you don't have it. More annoying than having your autotrash bou...
by prdfndr
Tue Apr 14, 2020 3:21 am
Forum: Ideas and Suggestions
Topic: [0.16.23] Search for train stops by name in the map
Replies: 24
Views: 763

Re: Map search for tags and train stops

When should the search stop? I mean: maps can be really, really big and the way to search would be to look into chunks in a spiral (like radar), and ina chunk into every entity. That can be many hundred thousands. I estimate searching an area of 20x20 chunks could take between 1 and 5 seconds. When...
by prdfndr
Sat Apr 11, 2020 1:25 am
Forum: Ideas and Suggestions
Topic: [0.16.23] Search for train stops by name in the map
Replies: 24
Views: 763

Re: Map search for tags and train stops

I would imagine, a player presses ctrl+f in the map, and the map becomes much darker, except for things that have a name. As the player types, things that do not fit the description, become darker as well and go back. Additionally, could be, if the player presses enter, the map centers on the first ...
by prdfndr
Sat Apr 11, 2020 12:50 am
Forum: Balancing
Topic: Efficiency Module Scaling
Replies: 18
Views: 2485

Re: Efficiency Module Scaling

I support the suggestion to buff efficiency modules. At the moment they seem borderline useless. I have not seen anyone using them for many many games. Why do they even exist?
by prdfndr
Sat Apr 11, 2020 12:24 am
Forum: Ideas and Suggestions
Topic: [0.16.23] Search for train stops by name in the map
Replies: 24
Views: 763

Map search for tags and train stops

TL;DR Would be helpful to have map search for things that have a name. Specifically, for train stops and tags What ? Map search option for tags and train station. Why ? At some point a base grows big enough, that it becomes difficult to find a station a tag that you need. Not only there are many na...
by prdfndr
Fri Apr 10, 2020 6:07 pm
Forum: Ideas and Suggestions
Topic: Have "ctrl+r" open a new logistic request
Replies: 4
Views: 342

Re: Have "ctrl+r" open a new logistic request

PyroFire wrote:
Fri Apr 10, 2020 9:49 am
ctrl+r make TEMPORARY logistic request.

Maybe put it in the crafting queue as a special item so can manage & cancel etc - the queue doesn't get much use that late in the game.
"Temporary logistic request"... I really like the idea. Can you make a separate topic for it in suggestions?

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