Search found 45 matches
- Sun Dec 20, 2020 5:21 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1844
- Views: 601218
Re: Simple Questions and Short Answers
Hey, thanks for the help, it was very useful. The instructions are somewhat unclear though (you use on_init and on_tick interchangeably). The following code, put at the end of control.lua, worked: local function on_tick(event) local default_group = game.permissions.get_group("Default") fo...
- Sat Dec 19, 2020 7:12 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1844
- Views: 601218
Re: Simple Questions and Short Answers
Yes, permissions were removed from the default group
- Sat Dec 19, 2020 4:24 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1844
- Views: 601218
Re: Simple Questions and Short Answers
Usually, when you load a save in single player, your role is set to admin automatically. Type /admin into the console and see if you can change something. It says the command can be used only in a multiplayer game. The command "/admins" shows me as an admin though. I still do not have per...
- Sat Dec 19, 2020 6:56 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1844
- Views: 601218
Re: Simple Questions and Short Answers
I have downloaded a save from a server, where I am not allowed to edit permissions. I also do not have a permission to use editor in this save. I would like to use the editor though. How do I give myself the permission in the single player?
- Tue Dec 01, 2020 5:26 pm
- Forum: Ideas and Suggestions
- Topic: Delay combinator
- Replies: 11
- Views: 4014
Re: Delay combinator
Yeah, measuring signals averaged over some time would be a good example of application. Actually, anything that involves time would be much easier to implement. I do not see though, how latches would solve the two problems I wrote. I imagined a solution to the problems would involve making a countdo...
- Mon Nov 30, 2020 6:27 pm
- Forum: Ideas and Suggestions
- Topic: Delay combinator
- Replies: 11
- Views: 4014
Re: Delay combinator
Yeah guys, sorry, the original post did not explain why I really needed it. What I actually wanted, were just two control options: 1. Output a signal for N seconds, if a condition is met. (To let things operate for some time) 2. Output a signal, if a condition is met for N seconds (to avoid flickeri...
- Mon Nov 30, 2020 6:34 am
- Forum: Ideas and Suggestions
- Topic: Delay combinator
- Replies: 11
- Views: 4014
Re: Delay combinator
Or, may be just give decider and arithmetic combinator an option of a delay for a different number of ticks than 1
- Mon Nov 30, 2020 6:13 am
- Forum: Ideas and Suggestions
- Topic: Delay combinator
- Replies: 11
- Views: 4014
Delay combinator
Delay combinator: delays a signal by a chosen number of ticks (or, sends a given another signal). Sometimes I want to control things by time and not by events. I feel like the current tools are clumsy (delaying a signal by a minute would require 60*60 combinators). We can control trains by time, why...
- Tue Nov 24, 2020 7:44 pm
- Forum: Implemented Suggestions
- Topic: Search for train stops by name in the map / Map search for tags and train stops
- Replies: 28
- Views: 10385
Re: [0.16.23] Search for train stops by name in the map
I use a system based on areas. Like in railroad tycoon deluxe. You have there villages with some name. The main station just is the name of that village + “main station”. If you build a station near a coal mine it is village + “mines”. In the village in the east it adds “east”. And so on. Yeah, I u...
- Tue Nov 24, 2020 5:35 am
- Forum: Implemented Suggestions
- Topic: Search for train stops by name in the map / Map search for tags and train stops
- Replies: 28
- Views: 10385
Re: [0.16.23] Search for train stops by name in the map
I do have a system which consists of the name of the item (in the rich text format) and whether it is a drop or pickup. If you do something with universal delivery/pickup, thats pretty much all you can do, because introducing location into the name would break the universality of the system. You can...
- Tue Nov 24, 2020 12:32 am
- Forum: Implemented Suggestions
- Topic: Search for train stops by name in the map / Map search for tags and train stops
- Replies: 28
- Views: 10385
Re: [0.16.23] Search for train stops by name in the map
I really wish there was some kind of map search. It is such a pain to manage grid based bases. And the existing train search is just not enough when you have several stations with the same name.
- Wed Nov 11, 2020 8:34 am
- Forum: Ideas and Suggestions
- Topic: Individual line switch on/off in logistic requests
- Replies: 5
- Views: 2140
Re: Individual line switch on/off in logistic requests
I would love to be able to save the configuration. But my suggestion compares to this like ctrl+c and ctrl+v compares to blueprints. More limited functionality, but much faster and easier access. Probably easier to program as well.
- Mon Nov 09, 2020 5:51 pm
- Forum: Ideas and Suggestions
- Topic: Individual line switch on/off in logistic requests
- Replies: 5
- Views: 2140
Re: Individual line switch on/off in logistic requests
Subtabs are ok as well, but I think individual line switch would have a better ergonomics for a majority of players. Although tabs have an advantage of having different amount of the same material requested in different tabs, but they have several drawbacks. It likely will not be possible to have se...
- Mon Nov 09, 2020 6:55 am
- Forum: Ideas and Suggestions
- Topic: Individual line switch on/off in logistic requests
- Replies: 5
- Views: 2140
Individual line switch on/off in logistic requests
When playing alone or in a group, we switch between different roles. Defense wall builder, fighter, outpost designer, train network architect, etc. Each role requires a different set of items, which are tedious to setup each time we switch a role. Would be nice to be able to switch each line in the ...
- Wed Jun 03, 2020 12:44 pm
- Forum: Modding interface requests
- Topic: allowed_substances and prohibited_substances fields for Pipe and StorageTank prototypes
- Replies: 0
- Views: 706
allowed_substances and prohibited_substances fields for Pipe and StorageTank prototypes
TLDR Add allowed_substances (All by default) and prohibited_substances (empty list by default) fields for pipe and tank (and pump) prototypes. What? allowed_substances field would contain all substances that are allowed into the pipe or the tank. It it is equal to "ALL", then everything i...
- Fri May 08, 2020 5:50 pm
- Forum: Ideas and Suggestions
- Topic: better compression algorithm for saves and mods
- Replies: 35
- Views: 9822
Re: better compression algorithm for saves and mods
+1. I can definitely see a benefit of better compression for multiplayer in heavily modded games (the question though is "what is better?"). Space Exploration games easily go over 100 MB, and sometimes reach even 300MB. It is very painful to connect to them, and I saw many people stopping ...
- Mon Apr 20, 2020 6:00 pm
- Forum: Ideas and Suggestions
- Topic: Remove the limit on the number of options in the quickbar
- Replies: 5
- Views: 2309
Re: Remove the limit on the number of options in the quickbar
I can, but is halves the number of columns, leaving the total number of cells the same
- Sat Apr 18, 2020 2:39 am
- Forum: Ideas and Suggestions
- Topic: Remove the limit on the number of options in the quickbar
- Replies: 5
- Views: 2309
Remove the limit on the number of options in the quickbar
What? Right now we are limited to 12 options in the quickbar. Would be good to have this limit removed, and have all new quickbar options being ON by default, when a player enters a new game. quickbar.jpg Why? Some mods add interface buttons to the quickbar. It is almost impossible to find them, un...
- Wed Apr 15, 2020 4:33 am
- Forum: Ideas and Suggestions
- Topic: Feature request: Allow one-time orders from logistic network
- Replies: 29
- Views: 11728
Re: Feature request: Allow one-time orders from logistic network
+1 for the idea. If I was choosing the mechanics of interaction with the autotrash slots, I would chose pushing the boundary of autotrash up. It would be quite annoying to order something from the network to build and then discover that you don't have it. More annoying than having your autotrash bou...
- Tue Apr 14, 2020 3:21 am
- Forum: Implemented Suggestions
- Topic: Search for train stops by name in the map / Map search for tags and train stops
- Replies: 28
- Views: 10385
Re: Map search for tags and train stops
When should the search stop? I mean: maps can be really, really big and the way to search would be to look into chunks in a spiral (like radar), and ina chunk into every entity. That can be many hundred thousands. I estimate searching an area of 20x20 chunks could take between 1 and 5 seconds. When...