Search found 515 matches

by L0771
Sun Nov 24, 2019 12:29 am
Forum: Ideas and Requests For Mods
Topic: Chest with requested items
Replies: 2
Views: 1444

Re: Chest with requested items

I can't find the difference with logistic chests and recursive blueprints
by L0771
Sun Nov 24, 2019 12:02 am
Forum: Ideas and Requests For Mods
Topic: Machine scaffolding
Replies: 9
Views: 4165

Re: Machine scaffolding

by L0771
Thu Aug 29, 2019 10:10 am
Forum: Already exists
Topic: Disabled Tool attack animation
Replies: 2
Views: 1987

Re: Disabled Tool attack animation

Thanks you a lot!
by L0771
Thu Aug 29, 2019 3:23 am
Forum: Already exists
Topic: Disabled Tool attack animation
Replies: 2
Views: 1987

Disabled Tool attack animation

Hi, I'm making a mod to add a lot of melee weapons, for this, i've disabled the melee attack: data.raw["character"]["character"].tool_attack_result = nil It don't disable the attack animation, but don't run the event on entity damage on attack, the problem is the animation and th...
by L0771
Thu Mar 28, 2019 9:30 pm
Forum: Modding interface requests
Topic: tile.to_be_deconstructed(force) → boolean
Replies: 1
Views: 1151

tile.to_be_deconstructed(force) → boolean

I request tile.to_be_deconstructed(force)
Should work similar to entity.to_be_deconstructed(force), with a tile.

Thanks.
by L0771
Sat Mar 23, 2019 2:38 pm
Forum: Ideas and Requests For Mods
Topic: Combined 'small' objects for faster building with robots?
Replies: 2
Views: 1667

Re: Combined 'small' objects for faster building with robots?

I like this idea, i have some ideas, but my english is limited to translator, can you explain me more on discord?
https://discord.gg/6VVxuVH

Thanks

EDIT:
Something like this?
Image

Image

EDIT2:
https://mods.factorio.com/mod/Cursed-BCR
by L0771
Wed Mar 20, 2019 11:21 am
Forum: Modding interface requests
Topic: [0.17.16] Tool attack animation can't be disabled
Replies: 1
Views: 1221

[0.17.16] Tool attack animation can't be disabled

Hi, i'm making a mod where i use a lot of melee weapons, for this, i've disabled the melee attack data.raw["player"]["player"].tool_attack_result = nil It don't disable the attack animation, but don't run the event on entity damage on attack, the problem is the animation and the ...
by L0771
Sun Jul 22, 2018 4:59 pm
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 201498

Re: Cursed Exp - Main

This is new for me.

I don't know what is happening. but i'll fix it on the next update (Today or tomorrow)
by L0771
Sat Jul 14, 2018 5:07 pm
Forum: Texture Packs
Topic: [Request] Cursed wall
Replies: 0
Views: 2645

[Request] Cursed wall

Hi! I'm looking for graphics for only 1 entity for now, Cursed wall (the trust, are "pipes"...), i need 11 graphics https://i.imgur.com/QLaCSpg.png - Base: (3x3) I'm thinking in a biometal tank (something similar to silver) inside a biometal dome, with 4 exits with arms, should be somethin...
by L0771
Sat Jul 14, 2018 3:02 pm
Forum: Mods
Topic: [MOD 0.13.x] Cursed PI - v0.2.3
Replies: 43
Views: 53190

Re: [MOD 0.13.x] Cursed PI - v0.2.3

I want to put an inserter in the mod but I don't understand how to do it. I followed the examples and tried to do it with a mod,(Fast long handed inserter, adds a fast variant of the long handed one), but It didn't work. I understand something about lua scripting but not at all. Anyone that knows b...
by L0771
Sun Jun 17, 2018 8:29 am
Forum: Ideas and Requests For Mods
Topic: pipe/pump filters
Replies: 8
Views: 4231

Re: pipe/pump filters

I think this is what you asked

Cursed Programable Filters
by L0771
Thu Jun 14, 2018 3:45 pm
Forum: Mods
Topic: Mylon's Many Mods
Replies: 305
Views: 135907

Re: Mylon's Many Mods

Sorry, a lot of commented code, the real code have less than 150 lines... But i don't tested it. The problem begin on a code's efficiency https://i.imgur.com/7Heg5JF.png [now/lower/higher] (map with more than 900 ghost entities) And with some changes in the same map... https://i.imgur.com/pDeARf9.png
by L0771
Tue May 29, 2018 5:27 pm
Forum: Not a bug
Topic: [16.45] function for auto_barrel
Replies: 3
Views: 2083

Re: [16.45] function for auto_barrel

Dev-iL wrote:I must ask - what is the context of "blood barrels"?
Updating Cursed Exp, is finished, I found this bug testing my mod.
by L0771
Tue May 29, 2018 8:47 am
Forum: Not a bug
Topic: [16.45] function for auto_barrel
Replies: 3
Views: 2083

[16.45] function for auto_barrel

What happened? Functions "create_barrel_item", "create_fill_barrel_recipe" and "create_empty_barrel_recipe" from "Base mod" aren't showing the localised_name, only reads {"fluid-name."..fluid.name} https://i.imgur.com/8qGKtf5.png How can it be solve...
by L0771
Mon May 07, 2018 8:36 am
Forum: Mods
Topic: [Factorio 0.14.x] Curse Exp And Cursed Classes
Replies: 17
Views: 24489

Re: [Factorio 0.14.x] Curse Exp And Cursed Classes

Sadly half of the experience is lost without Cursed Classes being updated. Thanks though for the update. I appreciate it. :D Is working standalone in the next update (0.5.1), i'm working to plant seeds and grow trees too, a lot improvements and a much less lag, like a real mod, is possible without ...
by L0771
Tue Jul 05, 2016 6:05 pm
Forum: Mods
Topic: [MOD 0.13.x] Cursed PI - v0.2.3
Replies: 43
Views: 53190

Re: [MOD 0.13.x] Cursed PI - v0.2.3

And, last update, added "closer" option, now you can chose the way of items dropped.
by L0771
Tue Jul 05, 2016 10:07 am
Forum: Mods
Topic: [MOD 0.13.x] Cursed PI - v0.2.3
Replies: 43
Views: 53190

Re: [MOD 0.13.x] Cursed PI - v0.2.2

Thanks you, solved in v0.2.2, i hope no more bugs...
by L0771
Mon Jul 04, 2016 7:41 pm
Forum: Mods
Topic: [MOD 0.13.x] Cursed PI - v0.2.3
Replies: 43
Views: 53190

Re: [MOD 0.13.x] Cursed PI - v0.2.1

RikkiLook wrote:Translations into Russian.(Cursed-PI_0.2.0)
Thanks you, added in version 0.2.1
by L0771
Wed Jun 29, 2016 8:03 am
Forum: Mods
Topic: [MOD 0.13.x] Cursed PI - v0.2.3
Replies: 43
Views: 53190

Re: [MOD 0.13.x] Cursed PI - v0.1.1

Updated to 0.13
by L0771
Wed Jun 29, 2016 8:00 am
Forum: Mods
Topic: [MOD 0.13.x] Cursed RC - v0.1.1
Replies: 12
Views: 24108

Re: [MOD 0.13.x] Cursed RC - v0.1.1

Updated to 0.13

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