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by L0771
Sun Jul 22, 2018 4:59 pm
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 109455

Re: Cursed Exp - Main

This is new for me.

I don't know what is happening. but i'll fix it on the next update (Today or tomorrow)
by L0771
Sat Jul 14, 2018 5:07 pm
Forum: Texture Packs
Topic: [Request] Cursed wall
Replies: 0
Views: 659

[Request] Cursed wall

Hi! I'm looking for graphics for only 1 entity for now, Cursed wall (the trust, are "pipes"...), i need 11 graphics https://i.imgur.com/QLaCSpg.png - Base: (3x3) I'm thinking in a biometal tank (something similar to silver) inside a biometal dome, with 4 exits with arms, should be something between ...
by L0771
Sat Jul 14, 2018 3:02 pm
Forum: Mods
Topic: [MOD 0.13.x] Cursed PI - v0.2.3
Replies: 42
Views: 35735

Re: [MOD 0.13.x] Cursed PI - v0.2.3

I want to put an inserter in the mod but I don't understand how to do it. I followed the examples and tried to do it with a mod,(Fast long handed inserter, adds a fast variant of the long handed one), but It didn't work. I understand something about lua scripting but not at all. Anyone that knows b...
by L0771
Sun Jun 17, 2018 8:29 am
Forum: Ideas and Requests For Mods
Topic: pipe/pump filters
Replies: 8
Views: 517

Re: pipe/pump filters

I think this is what you asked

Cursed Programable Filters
by L0771
Thu Jun 14, 2018 3:45 pm
Forum: Mods
Topic: Mylon's Many Mods
Replies: 253
Views: 32462

Re: Mylon's Many Mods

Sorry, a lot of commented code, the real code have less than 150 lines... But i don't tested it. The problem begin on a code's efficiency https://i.imgur.com/7Heg5JF.png [now/lower/higher] (map with more than 900 ghost entities) And with some changes in the same map... https://i.imgur.com/pDeARf9.png
by L0771
Tue May 29, 2018 5:27 pm
Forum: Not a bug
Topic: [16.45] function for auto_barrel
Replies: 3
Views: 252

Re: [16.45] function for auto_barrel

Dev-iL wrote:I must ask - what is the context of "blood barrels"?
Updating Cursed Exp, is finished, I found this bug testing my mod.
by L0771
Tue May 29, 2018 8:47 am
Forum: Not a bug
Topic: [16.45] function for auto_barrel
Replies: 3
Views: 252

[16.45] function for auto_barrel

What happened? Functions "create_barrel_item", "create_fill_barrel_recipe" and "create_empty_barrel_recipe" from "Base mod" aren't showing the localised_name, only reads {"fluid-name."..fluid.name} https://i.imgur.com/8qGKtf5.png How can it be solved? Only add a check for fluid.localised_name befor...
by L0771
Mon May 07, 2018 8:36 am
Forum: Mods
Topic: [Factorio 0.14.x] Curse Exp And Cursed Classes
Replies: 17
Views: 16356

Re: [Factorio 0.14.x] Curse Exp And Cursed Classes

Sadly half of the experience is lost without Cursed Classes being updated. Thanks though for the update. I appreciate it. :D Is working standalone in the next update (0.5.1), i'm working to plant seeds and grow trees too, a lot improvements and a much less lag, like a real mod, is possible without ...
by L0771
Tue Jul 05, 2016 6:05 pm
Forum: Mods
Topic: [MOD 0.13.x] Cursed PI - v0.2.3
Replies: 42
Views: 35735

Re: [MOD 0.13.x] Cursed PI - v0.2.3

And, last update, added "closer" option, now you can chose the way of items dropped.
by L0771
Tue Jul 05, 2016 10:07 am
Forum: Mods
Topic: [MOD 0.13.x] Cursed PI - v0.2.3
Replies: 42
Views: 35735

Re: [MOD 0.13.x] Cursed PI - v0.2.2

Thanks you, solved in v0.2.2, i hope no more bugs...
by L0771
Mon Jul 04, 2016 7:41 pm
Forum: Mods
Topic: [MOD 0.13.x] Cursed PI - v0.2.3
Replies: 42
Views: 35735

Re: [MOD 0.13.x] Cursed PI - v0.2.1

RikkiLook wrote:Translations into Russian.(Cursed-PI_0.2.0)
Thanks you, added in version 0.2.1
by L0771
Wed Jun 29, 2016 8:03 am
Forum: Mods
Topic: [MOD 0.13.x] Cursed PI - v0.2.3
Replies: 42
Views: 35735

Re: [MOD 0.13.x] Cursed PI - v0.1.1

Updated to 0.13
by L0771
Wed Jun 29, 2016 8:00 am
Forum: Mods
Topic: [MOD 0.13.x] Cursed RC - v0.1.1
Replies: 12
Views: 19052

Re: [MOD 0.13.x] Cursed RC - v0.1.1

Updated to 0.13
by L0771
Sun Aug 30, 2015 12:20 pm
Forum: Mods
Topic: [MOD 0.13.x] Cursed PI - v0.2.3
Replies: 42
Views: 35735

Re: [MOD 0.12.x] Cursed PI - v0.0.3

i've seen all kinds of variations of this concept. personally i like the one where you click on the actual inserter to change it's orientation and you get a normal inserter of the type back when deconstructing. I also like the one where there is 4 (short, normal, medium, long) different ranges for ...
by L0771
Mon Aug 24, 2015 8:27 am
Forum: Mods
Topic: [MOD 0.13.x] Cursed PI - v0.2.3
Replies: 42
Views: 35735

Re: [MOD 0.12.x] Cursed PI - v0.0.3

Nice mod! Can it be programmed to place on the near/far belt path? You can make a mod and modify distOut here: cursedPI_addInserter(name,baseRecipe,baseItem,baseEntity,icon,ingredients,ingMult,energy,energyMult,distIn,distOut,othersRecipe,othersItem,othersEntity) If you want add your inserter, load...
by L0771
Mon Aug 24, 2015 8:16 am
Forum: Texture Packs
Topic: Cursed stuff
Replies: 14
Views: 24923

Re: Cursed stuff

I like this, and i'll update cursed Exp only for this new graphic ;)
by L0771
Mon Aug 24, 2015 8:13 am
Forum: Mods
Topic: [MOD 0.13.x] Cursed RC - v0.1.1
Replies: 12
Views: 19052

Re: [0.12.x] Cursed RC - v0.0.1

--Off-topic-- Dear L0771, I spent the last hour searching the forum for a 0.12.x verison of your main mod 'Cursed Exp' but didn't find it. I came to the conclusion there is no Cursed Exp for 0.12. Although I'm pretty sure somebody must have asked the same questen I'm going to ask, I didn't find it ...
by L0771
Wed Aug 12, 2015 12:18 am
Forum: Ideas and Requests For Mods
Topic: [Request] Resources destroyer
Replies: 3
Views: 2243

Re: [Request] Resources destroyer

Its work! thanks :) Still - its not very convenient, it requires cursor to be on some resource so if shape of the pool is not regular (and it never is) it take long time to clear. I still think it is a good idea for mod. :) Maybe, i can use the same code than the new Resource Monitor Mod and remove...
by L0771
Wed Aug 12, 2015 12:15 am
Forum: Mods
Topic: [MOD 0.16.X] Air Filtering
Replies: 125
Views: 116381

Re: [MOD 0.12.X] Air Filtering

Schorty wrote:Reworked the mod-description :)
Thanks you :D
by L0771
Wed Aug 12, 2015 12:13 am
Forum: Mods
Topic: [MOD 0.12.x] Cursed UG - v1.0.0
Replies: 22
Views: 50207

Re: [0.12.x] Cursed UG - v1.0.0

hitzu wrote:I know this would require new code, but wouldn't it be better putting rails on a new underground surface with "portals" between them? What do you think?
i don't know... maybe... but it's for other mod :d

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