Search found 515 matches
- Sun Nov 24, 2019 12:29 am
- Forum: Ideas and Requests For Mods
- Topic: Chest with requested items
- Replies: 2
- Views: 1444
Re: Chest with requested items
I can't find the difference with logistic chests and recursive blueprints
- Sun Nov 24, 2019 12:02 am
- Forum: Ideas and Requests For Mods
- Topic: Machine scaffolding
- Replies: 9
- Views: 4165
Re: Machine scaffolding
Hi, check this: Cursed Realistic Construction
- Thu Aug 29, 2019 10:10 am
- Forum: Already exists
- Topic: Disabled Tool attack animation
- Replies: 2
- Views: 1987
Re: Disabled Tool attack animation
Thanks you a lot!
- Thu Aug 29, 2019 3:23 am
- Forum: Already exists
- Topic: Disabled Tool attack animation
- Replies: 2
- Views: 1987
Disabled Tool attack animation
Hi, I'm making a mod to add a lot of melee weapons, for this, i've disabled the melee attack: data.raw["character"]["character"].tool_attack_result = nil It don't disable the attack animation, but don't run the event on entity damage on attack, the problem is the animation and th...
- Thu Mar 28, 2019 9:30 pm
- Forum: Modding interface requests
- Topic: tile.to_be_deconstructed(force) → boolean
- Replies: 1
- Views: 1151
tile.to_be_deconstructed(force) → boolean
I request tile.to_be_deconstructed(force)
Should work similar to entity.to_be_deconstructed(force), with a tile.
Thanks.
Should work similar to entity.to_be_deconstructed(force), with a tile.
Thanks.
- Sat Mar 23, 2019 2:38 pm
- Forum: Ideas and Requests For Mods
- Topic: Combined 'small' objects for faster building with robots?
- Replies: 2
- Views: 1667
Re: Combined 'small' objects for faster building with robots?
I like this idea, i have some ideas, but my english is limited to translator, can you explain me more on discord?
https://discord.gg/6VVxuVH
Thanks
EDIT:
Something like this?
EDIT2:
https://mods.factorio.com/mod/Cursed-BCR
https://discord.gg/6VVxuVH
Thanks
EDIT:
Something like this?
EDIT2:
https://mods.factorio.com/mod/Cursed-BCR
- Wed Mar 20, 2019 11:21 am
- Forum: Modding interface requests
- Topic: [0.17.16] Tool attack animation can't be disabled
- Replies: 1
- Views: 1221
[0.17.16] Tool attack animation can't be disabled
Hi, i'm making a mod where i use a lot of melee weapons, for this, i've disabled the melee attack data.raw["player"]["player"].tool_attack_result = nil It don't disable the attack animation, but don't run the event on entity damage on attack, the problem is the animation and the ...
- Sun Jul 22, 2018 4:59 pm
- Forum: Mods
- Topic: Cursed Exp - Main
- Replies: 348
- Views: 201498
Re: Cursed Exp - Main
This is new for me.
I don't know what is happening. but i'll fix it on the next update (Today or tomorrow)
I don't know what is happening. but i'll fix it on the next update (Today or tomorrow)
- Sat Jul 14, 2018 5:07 pm
- Forum: Texture Packs
- Topic: [Request] Cursed wall
- Replies: 0
- Views: 2645
[Request] Cursed wall
Hi! I'm looking for graphics for only 1 entity for now, Cursed wall (the trust, are "pipes"...), i need 11 graphics https://i.imgur.com/QLaCSpg.png - Base: (3x3) I'm thinking in a biometal tank (something similar to silver) inside a biometal dome, with 4 exits with arms, should be somethin...
- Sat Jul 14, 2018 3:02 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Cursed PI - v0.2.3
- Replies: 43
- Views: 53190
Re: [MOD 0.13.x] Cursed PI - v0.2.3
I want to put an inserter in the mod but I don't understand how to do it. I followed the examples and tried to do it with a mod,(Fast long handed inserter, adds a fast variant of the long handed one), but It didn't work. I understand something about lua scripting but not at all. Anyone that knows b...
- Sun Jun 17, 2018 8:29 am
- Forum: Ideas and Requests For Mods
- Topic: pipe/pump filters
- Replies: 8
- Views: 4231
- Thu Jun 14, 2018 3:45 pm
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 305
- Views: 135907
Re: Mylon's Many Mods
Sorry, a lot of commented code, the real code have less than 150 lines... But i don't tested it. The problem begin on a code's efficiency https://i.imgur.com/7Heg5JF.png [now/lower/higher] (map with more than 900 ghost entities) And with some changes in the same map... https://i.imgur.com/pDeARf9.png
- Tue May 29, 2018 5:27 pm
- Forum: Not a bug
- Topic: [16.45] function for auto_barrel
- Replies: 3
- Views: 2083
Re: [16.45] function for auto_barrel
Updating Cursed Exp, is finished, I found this bug testing my mod.Dev-iL wrote:I must ask - what is the context of "blood barrels"?
- Tue May 29, 2018 8:47 am
- Forum: Not a bug
- Topic: [16.45] function for auto_barrel
- Replies: 3
- Views: 2083
[16.45] function for auto_barrel
What happened? Functions "create_barrel_item", "create_fill_barrel_recipe" and "create_empty_barrel_recipe" from "Base mod" aren't showing the localised_name, only reads {"fluid-name."..fluid.name} https://i.imgur.com/8qGKtf5.png How can it be solve...
- Mon May 07, 2018 8:36 am
- Forum: Mods
- Topic: [Factorio 0.14.x] Curse Exp And Cursed Classes
- Replies: 17
- Views: 24489
Re: [Factorio 0.14.x] Curse Exp And Cursed Classes
Sadly half of the experience is lost without Cursed Classes being updated. Thanks though for the update. I appreciate it. :D Is working standalone in the next update (0.5.1), i'm working to plant seeds and grow trees too, a lot improvements and a much less lag, like a real mod, is possible without ...
- Tue Jul 05, 2016 6:05 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Cursed PI - v0.2.3
- Replies: 43
- Views: 53190
Re: [MOD 0.13.x] Cursed PI - v0.2.3
And, last update, added "closer" option, now you can chose the way of items dropped.
- Tue Jul 05, 2016 10:07 am
- Forum: Mods
- Topic: [MOD 0.13.x] Cursed PI - v0.2.3
- Replies: 43
- Views: 53190
Re: [MOD 0.13.x] Cursed PI - v0.2.2
Thanks you, solved in v0.2.2, i hope no more bugs...
- Mon Jul 04, 2016 7:41 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Cursed PI - v0.2.3
- Replies: 43
- Views: 53190
Re: [MOD 0.13.x] Cursed PI - v0.2.1
Thanks you, added in version 0.2.1RikkiLook wrote:Translations into Russian.(Cursed-PI_0.2.0)
- Wed Jun 29, 2016 8:03 am
- Forum: Mods
- Topic: [MOD 0.13.x] Cursed PI - v0.2.3
- Replies: 43
- Views: 53190
Re: [MOD 0.13.x] Cursed PI - v0.1.1
Updated to 0.13
- Wed Jun 29, 2016 8:00 am
- Forum: Mods
- Topic: [MOD 0.13.x] Cursed RC - v0.1.1
- Replies: 12
- Views: 24108
Re: [MOD 0.13.x] Cursed RC - v0.1.1
Updated to 0.13