Hmm, when you put it like that it makes sense.
I was thinking of it in terms of using an upgrade planner in a blueprint.
Search found 65 matches
- Mon Jan 03, 2022 4:05 pm
- Forum: Bug Reports
- Topic: [1.1.50] Upgradeing electric poles makes new connections
- Replies: 5
- Views: 549
- Mon Jan 03, 2022 2:48 pm
- Forum: Bug Reports
- Topic: [1.1.50] Upgradeing electric poles makes new connections
- Replies: 5
- Views: 549
[1.1.50] Upgradeing electric poles makes new connections
I ran into this issue today. I upgraded a bunch of small electric poles to medium electric poles that were in close enough proximity for the medium's to make new wire connections to each other so they did. I would have expected them to just retain all their existing connections and not make any new ...
- Thu Dec 30, 2021 12:48 am
- Forum: Technical Help
- Topic: Multiple Factorio Installs
- Replies: 15
- Views: 22480
Re: Multiple Factorio Installs
Since the wiki points to this thread, I'm resurrecting it from the way past dead for working instructions for the latest version (1.1.50, and macOS). * in factorio.app/config-path.cfg config-path=__PATH__executable__/../config use-system-read-write-data-directories=false * in factorio.app/Contents/c...
- Tue May 25, 2021 7:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.33] Close preview button icon is too large
- Replies: 2
- Views: 1473
[kovarex] [1.1.33] Close preview button icon is too large
Not sure which version specifically this was introduced, but it's been around for a couple releases at least... The 'X' on the close preview button when you start a new game is looking a little big, and also a little cramped. https://i.imgur.com/clnjRgh.png compare this to the preview image, and th...
- Mon May 24, 2021 5:06 pm
- Forum: Ideas and Suggestions
- Topic: Ability to filter the Armor Slot
- Replies: 0
- Views: 258
Ability to filter the Armor Slot
TL;DR Ability to filter the Armor Slot What ? I would like to be able to filter the armor slot so only the filtered type goes in the slot. Why ? 1) Mostly this is useful in some of the comfy/redmew scenario games (like cave miner, dungeon floors, etc...) but you end up picking up lots of different ...
- Mon Feb 01, 2021 10:49 pm
- Forum: Off topic
- Topic: Dyson Sphere Program
- Replies: 44
- Views: 16605
Re: Dyson Sphere Program
Splitters are too massive in my opinion to be useful in busses. They can look pretty nice tho: https://i.imgur.com/crst8Mv.jpg https://i.imgur.com/xxjIxPu.jpg I made the bus wrap the entire planet and now I'm using logistic towers to refill it from the side along the way. At this point I just wante...
- Mon Feb 01, 2021 9:55 pm
- Forum: Off topic
- Topic: Dyson Sphere Program
- Replies: 44
- Views: 16605
Re: Dyson Sphere Program
It doesn't bode well for future blueprints/C&P - how would it even work if grids can shift underfoot depending on latitude? Yeah that's going to be something interesting. I have a research center around the north pole. That couldn't be copied anywhere else, it's a proper polar grid. I would be ...
- Mon Feb 01, 2021 1:06 pm
- Forum: Off topic
- Topic: Dyson Sphere Program
- Replies: 44
- Views: 16605
Re: Dyson Sphere Program
Other peeves: why are splitters so huge, belts have to be spaced at least every 4 tiles in a bus if you want to use splitters to merge/split from the bus; It's not terribly obvious at first, but you can use <tab> to switch between 3 different types of splitters. When you do that you can get a bus g...
- Fri Jan 29, 2021 4:13 pm
- Forum: Off topic
- Topic: Factorio Logo font?
- Replies: 13
- Views: 18408
Re: Factorio Logo font?
What about another bump now?
- Fri Jan 22, 2021 1:25 pm
- Forum: Releases
- Topic: Version 1.1.13
- Replies: 12
- Views: 8515
Re: Version 1.1.13
The link here is wrong, I was looking to see if this was reported yesterday and it's fixed today. Perfect.Fixed that furnace alt-mode didn't show the last recipe, same as map view "Recipe Icons" option. (94601)
- Mon Jan 18, 2021 12:34 am
- Forum: Technical Help
- Topic: Factorio quits without warning
- Replies: 11
- Views: 1016
Re: Factorio quits without warning
but the equivalent in Windows is Alt-F4. This is an OS feature, not a Factorio hotkey Sure, but alt-f4 is not anywhere near any keys being used normally to play the game, where as 'Q' and Command are both pressed regularly for the default keybindings on MacOS. I had this problem myself a few times....
- Sat Jan 09, 2021 8:56 pm
- Forum: PyMods
- Topic: Upgrade Planner with PyBuildings
- Replies: 0
- Views: 351
Upgrade Planner with PyBuildings
Why doesn't the upgrade planner work by default over the buildings with out having to go in and manually set each building I want to upgrade?
I tried searching a bit but didn't find any previous discussion, if this was already discussed please just point me in the right direction. Thanks.
I tried searching a bit but didn't find any previous discussion, if this was already discussed please just point me in the right direction. Thanks.
- Tue Dec 29, 2020 10:59 am
- Forum: Mods
- Topic: Industrial Revolution 2 (2.0.0) crashed on_player_flushed_fluid
- Replies: 19
- Views: 3856
Re: Industrial Revolution 2 (2.0.0) crashed on_player_flushed_fluid
Hi Deadlock.
We noticed that with the Transmat, once it moves you somewhere, the biters no longer attack the player.
We noticed that with the Transmat, once it moves you somewhere, the biters no longer attack the player.
- Tue Dec 29, 2020 1:19 am
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 99
- Views: 20434
Re: Industrial Revolution 2 discussion
Is anyone else far enough along to be dealing with needing astronomic levels of sulfuric acid?
What are you doing to keep up with that? Right now we're using oil -> petroleum coke (solid fuel) and just destroying it.
What are you doing to keep up with that? Right now we're using oil -> petroleum coke (solid fuel) and just destroying it.
- Sat Dec 26, 2020 2:04 pm
- Forum: Not a bug
- Topic: [1.1.6] Password not remembered when server mods change
- Replies: 1
- Views: 356
[1.1.6] Password not remembered when server mods change
Subject basically. Whenever the mods on a server change, it asks for the server password again even though the password didn't change.
- Mon Dec 07, 2020 10:39 pm
- Forum: Ideas and Suggestions
- Topic: Allow setting yellow rail signal with circuit network
- Replies: 3
- Views: 458
Re: Allow setting yellow rail signal with circuit network
Thats easy to do with one signal like that, but harder when you are using the circuit network to close the signal otherwise. Not impossible because we're doing it, just more complicated than it would be if you could just set the signals to be yellow.
- Mon Dec 07, 2020 9:55 pm
- Forum: Ideas and Suggestions
- Topic: Allow setting yellow rail signal with circuit network
- Replies: 3
- Views: 458
Allow setting yellow rail signal with circuit network
TL;DR Allow yellow signals set to yellow by the circuit network to work like signals set to red, but trains can pass through them with out them having to be opened again. What ? Currently you can set a signal to red with the circuit network and it will add a penalty of 1000 to the train pathfinder ...
- Sat Nov 28, 2020 2:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.2] When loading 1.1.1 save, some Spidertrons are gone
- Replies: 6
- Views: 2393
Re: [1.1.2] Spidertrons disappeared upgrading from 1.1.1
A little bit more info when looking through more auto-saves. It seems that the ones that were clustered really close together are the ones that disappeared. In the screenshots/save I posted 2 from the attack group are a little farther apart and survived the upgrade. But on the actual server they had...
- Sat Nov 28, 2020 2:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.2] When loading 1.1.1 save, some Spidertrons are gone
- Replies: 6
- Views: 2393
[1.1.2] Spidertrons disappeared upgrading from 1.1.1
When we upgraded our server to 1.1.2 a bunch of spidertrons disappeared from the map. If you load the attached save in 1.1.1 you can see various groups of them sitting around. A group of 5 near -76,-108, and another group of 3 near -29,-39, and if you load it in 1.1.2 most of them are gone. https://...
- Thu Nov 26, 2020 8:45 am
- Forum: Implemented Suggestions
- Topic: Add # of trains to the new Train Station GUI
- Replies: 4
- Views: 928
Re: Add # of trains to the new Train Station GUI
Yay! This got added! <3 <3