Search found 6 matches

by Oscar
Fri Jun 12, 2020 1:25 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 194
Views: 13263

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

I'm going to add my own two bits of opinion: I also think that the beacon tower is too spikey. the GSM-tower-like design sounds like a cool idea the modules shown on the beacon are fantastic, but there definitely should be a toggle in settings to enable or disable the Alt-mode overlay. you say it's...
by Oscar
Sat May 30, 2020 11:06 am
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 11354

Re: Friday Facts #348 - The final GUI update

First of all ready well done icons. Thank you guys so much. You are truly the best bunch of games developers out there. Wish there were many more like you! Really looking forward to 1.0 and the DLCs that will follow. Please let me buy some DLCs in the not so distant future to further support you guy...
by Oscar
Sat Mar 21, 2020 1:26 am
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 211
Views: 21132

Re: Friday Facts #339 - Beacon HR + Redesign process

Despite the cool animations, don't like the redesign for lot of reasons already mentioned by so many other people: 1) Shape and overall "organic" feel of the building is completely out of line compared to all other buildings. IMHO the steampunk theme with rugged and rusty industrial and mechanical d...
by Oscar
Sat Mar 14, 2020 9:16 pm
Forum: Gameplay Help
Topic: integer overflow
Replies: 8
Views: 358

Re: integer overflow

I see now where the problem is. I was printing the answer for 2147483647^2 in R, and it gave 4611686014132420608 (I was using: sprintf("%.10f",2147483647^2)). With full precision, the answer is indeed 4611686014132420609 and hence the return value zero. Many thanks for all the quality answers! :mrgr...
by Oscar
Sat Mar 14, 2020 8:25 pm
Forum: Gameplay Help
Topic: integer overflow
Replies: 8
Views: 358

Re: integer overflow

at least one case of this was fixed in .18 where mining drills would return a huge negative number when they overflow the 32bit space. I don't think the situation I illustrated is because of a bug. This overflow mechanism is intentional. For instance adding 1 to 2,147,483,647 will give you -2,147,4...
by Oscar
Sat Mar 14, 2020 6:35 pm
Forum: Gameplay Help
Topic: integer overflow
Replies: 8
Views: 358

integer overflow

Hi all, For a while I thought I understood how integer overflow works inside combinators (see this old discussion: https://forums.factorio.com/viewtopic.php?t=20118). But then I started running into outcomes I couldn't fully explain. For instance, while I fully understand why 2,147,483,647 * 2 = -2,...

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