Search found 12 matches

by azakir nalda
Sun Jun 09, 2019 3:50 pm
Forum: Mod Packs / Libs / Special Interest
Topic: Farlands 2.0 [0.17.47+] [BETA]
Replies: 4
Views: 4950

Farlands 2.0 [0.17.47+] [BETA]

Good day all. I hereby want to tell you about Farlands 2.0. Alot of people who have played for a long time might still remember the early days of factorio and the early stages of angels/bobs mods. During the 0.13 and 0.14 days someone by the name of Pandemoneus created a modpack called farlands . I ...
by azakir nalda
Tue Mar 05, 2019 7:17 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 494
Views: 31534

Re: [0.17] Please post bugs and balance issues here.

Belt animation speed doesn't match with item speed on the belts.

i have the belt overhaul enabled with the default settings for the mod. The basic (grey) and express(blue) belts are moving faster then the items they are moving.
the speeds of the animations of all the other belts appear to be fine.
by azakir nalda
Thu Oct 04, 2018 5:21 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2661
Views: 343984

Re: Bugs & FAQ

think i found a bug in the smelting mod. Smoke from the blast furnace is coming from the wrong location.
smokey.JPG
smokey.JPG (126.63 KiB) Viewed 1515 times
It appears to only do this on the steel recipe
by azakir nalda
Mon May 22, 2017 6:13 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2661
Views: 343984

Re: Bugs & FAQ

Arch666Angel wrote:
Ultimoos wrote:I double checked. Infinite ores enabled, version 0.6.10. All mods updated to newest versions.
Modlist?
had the same issue but after enabling bobmonium and rubyte inf patches in the mod settings it works just fine
http://imgur.com/a/NhrN4
by azakir nalda
Sun Apr 30, 2017 10:36 am
Forum: Resolved Problems and Bugs
Topic: [0.15.X] Pushing seed number beyond limit generates error
Replies: 1
Views: 964

[0.15.X] Pushing seed number beyond limit generates error

Ran into this 'value outside of range' error message by accident when i inputted to many numbers into the map seed box for the pvp scenario. Screenshot of the error steps to reproduce: 1. start a pvp scenario 2. add another number after the pre-filled seed number 3. error pops up and returns you to ...
by azakir nalda
Thu Apr 13, 2017 8:09 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3254
Views: 553420

Re: Development and Discussion

after updating some mods i keep getting this error message on launch.
Failed to load mod "angelslogistics 0.1.2"
__anngelslogistics__/data-final-fixes.lue:142: attempt to index field
'fast-loader'' (a nil value)
Attached to this post you will find my mod-list.json if it helps.
by azakir nalda
Mon Nov 28, 2016 5:46 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 96187

Re: Smart Train Deliveries with Combinator Magick [0.13/0.14]

ahh okay now i feel dump...

Thanks for the info siggboy :)
by azakir nalda
Sun Nov 27, 2016 8:12 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 96187

Re: Smart Train Deliveries with Combinator Magick [0.13/0.14]

in my current modded playthrough i need to put some extra work into trains and combinators. Even though most of that stuff is new i sort of need this system. Currently i have setup the depot but when my trains get to the depot for the first time only 1 light for the lane selector actually lights up....
by azakir nalda
Mon Nov 16, 2015 10:47 pm
Forum: Multiplayer
Topic: creeperhost server commands
Replies: 3
Views: 7473

Re: creeperhost server commands

Using creeperhost you should have ssh access. This means that if you can locate the factorio.exe file a Simple command can create a new map and load that up for you. The command would be:. /Factorio.exe --create [SAVE_NAME] (without the []) Then you shoud be able to start using the save with the com...
by azakir nalda
Mon Nov 09, 2015 10:12 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 127207

Re: [MOD 0.12.16] Upgrade planner - v1.1.7

DaveMcW wrote:That bug happens when the mod tries to loop through an unsorted inventory.
how could this be fixed easily so i can communicate it to the players?
by azakir nalda
Mon Nov 09, 2015 8:52 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 127207

Re: [MOD 0.12.16] Upgrade planner - v1.1.7

good day, i am hosting a small server for a group of players but they have run into a issue using the upgrade planner. Everything was fine at first but just recently whenever someone tries to use the upgrade planner blueprint the server crashes with the following report Error while running the event...
by azakir nalda
Mon Aug 10, 2015 4:19 pm
Forum: Gameplay Help
Topic: problem with creating big fields of resources
Replies: 8
Views: 9556

Re: problem with creating big fields of resources

Have you tried lowering the spawn rate of the fields?

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