Search found 6 matches

by Husky
Sat Jul 30, 2016 11:22 pm
Forum: Frequently Suggested / Link Collections
Topic: Travel over Water: Boats, Ships, Canus / Bridges / Tunnels
Replies: 16
Views: 35948

Re: Travel over Water: Boats, Ships, Canus / Bridges / Tunnels

Agreed, otherwise, we'll have to live with quitting the map and re-generating it, which is also fine. But some kind of fix, either a water or aircraft (at least one) somewhere in the game would solve the huge problem (for me at least) when I start on an island. I mean that would be cool because now ...
by Husky
Tue Oct 06, 2015 5:41 am
Forum: News
Topic: Friday Facts #106 - Brain satisfaction tool
Replies: 41
Views: 44549

Re: Friday Facts #106 - Brain satisfaction tool

eei examples were very good, I admit some of the techniques used to promote games do this. There is a number of games on the market where developers don't use the eei method
by Husky
Sat Sep 12, 2015 9:44 am
Forum: News
Topic: Friday Facts #103 - Prototyping ahead
Replies: 42
Views: 41038

Re: Friday Facts #103 - Prototyping ahead

Really like the way factorios graphics are evolving. More Please :) Yes, I agree ! The graphics are evolving nicely, a lot of the sprites in-game are becoming more clear and distinctive. I am also excited to see what the new features entails ! As always the progress of the game is coming along quit...
by Husky
Sun Aug 16, 2015 6:33 pm
Forum: News
Topic: Friday Facts #99 - MP forwarding
Replies: 43
Views: 39492

Re: Friday Facts #99 - MP forwarding

Using Factorio for education purposes sounds fantastic, but I hope that doesn't mean you are going to streamline the gameplay geared towards engineer students. >.< If this is the case, you might have to release two versions of Factorio, one for schools and one for gamers, just my two cents. Regardin...
by Husky
Thu Aug 13, 2015 7:29 am
Forum: Implemented Suggestions
Topic: Ghost building without item in inventory
Replies: 8
Views: 6521

Re: Ghost building without item in inventory

I don't quite understand, is the purpose of the ghost building suppose to act like a planner for the items? As in, the buildings won't really be placed there, this ghost building will help the player see the layout of current or future items they wish to place in an area to help plan the layout of f...
by Husky
Tue Aug 11, 2015 8:47 pm
Forum: Gameplay Help
Topic: How to base defense?
Replies: 13
Views: 21930

Re: How to base defense?

Now I'm left wondering if either of those mods permanently changed the AI Yep. That's evolution. It changes expansion AI settings to simulate biters getting angrier, but unlike it's predecessor Dynamic Expansion (which is quite gentler), it doesn't really have a way of calming them down. Reverting ...

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