Search found 6 matches
- Sat Jul 30, 2016 11:22 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Travel over Water: Boats, Ships, Canus / Bridges / Tunnels
- Replies: 16
- Views: 35948
Re: Travel over Water: Boats, Ships, Canus / Bridges / Tunnels
Agreed, otherwise, we'll have to live with quitting the map and re-generating it, which is also fine. But some kind of fix, either a water or aircraft (at least one) somewhere in the game would solve the huge problem (for me at least) when I start on an island. I mean that would be cool because now ...
- Tue Oct 06, 2015 5:41 am
- Forum: News
- Topic: Friday Facts #106 - Brain satisfaction tool
- Replies: 41
- Views: 44549
Re: Friday Facts #106 - Brain satisfaction tool
eei examples were very good, I admit some of the techniques used to promote games do this. There is a number of games on the market where developers don't use the eei method
- Sat Sep 12, 2015 9:44 am
- Forum: News
- Topic: Friday Facts #103 - Prototyping ahead
- Replies: 42
- Views: 41038
Re: Friday Facts #103 - Prototyping ahead
Really like the way factorios graphics are evolving. More Please :) Yes, I agree ! The graphics are evolving nicely, a lot of the sprites in-game are becoming more clear and distinctive. I am also excited to see what the new features entails ! As always the progress of the game is coming along quit...
- Sun Aug 16, 2015 6:33 pm
- Forum: News
- Topic: Friday Facts #99 - MP forwarding
- Replies: 43
- Views: 39492
Re: Friday Facts #99 - MP forwarding
Using Factorio for education purposes sounds fantastic, but I hope that doesn't mean you are going to streamline the gameplay geared towards engineer students. >.< If this is the case, you might have to release two versions of Factorio, one for schools and one for gamers, just my two cents. Regardin...
- Thu Aug 13, 2015 7:29 am
- Forum: Implemented Suggestions
- Topic: Ghost building without item in inventory
- Replies: 8
- Views: 6521
Re: Ghost building without item in inventory
I don't quite understand, is the purpose of the ghost building suppose to act like a planner for the items? As in, the buildings won't really be placed there, this ghost building will help the player see the layout of current or future items they wish to place in an area to help plan the layout of f...
- Tue Aug 11, 2015 8:47 pm
- Forum: Gameplay Help
- Topic: How to base defense?
- Replies: 13
- Views: 21930
Re: How to base defense?
Now I'm left wondering if either of those mods permanently changed the AI Yep. That's evolution. It changes expansion AI settings to simulate biters getting angrier, but unlike it's predecessor Dynamic Expansion (which is quite gentler), it doesn't really have a way of calming them down. Reverting ...