Search found 9 matches
- Fri Nov 11, 2022 9:31 pm
- Forum: Modding interface requests
- Topic: pollution diffusion values on different surfaces
- Replies: 0
- Views: 159
pollution diffusion values on different surfaces
Hi! Probably it's not pure mod interface request. Sorry. Could you please add and process different min_to_diffuse values for different surfaces? Pollution absorption performance can be controlled by tiles&trees autogeneration settings, but diffusion speed is always the same for all surfaces, th...
- Fri Jul 15, 2022 6:59 am
- Forum: General discussion
- Topic: We need to talk about this, this pricing is absolutely ridiculous
- Replies: 15
- Views: 6955
Re: We need to talk about this, this pricing is absolutely ridiculous
Gaben turned off all means of paying for anything in roubles. What this talk is all about??? Who cares now? Is that an important problem now for anyone?
- Sat Apr 23, 2022 8:09 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 631
- Views: 234756
Re: [MOD 0.13.17+] Rampant
This mod greatly enhance the AI. But imho you could have the groups going where few of them have died... So it would search for weaknesses... Like recon with small biters... And then attack with big groups where it's found to be less defended. So they would change their points of attack. Now they a...
- Tue Mar 29, 2022 10:19 pm
- Forum: News
- Topic: We support Ukraine
- Replies: 3309
- Views: 204466
Re: We support Ukraine
@Djmixx, ты сам то веришь в ту ересь, что ты тут несёшь? Зачем ты вообще на этот форум пришёл - ты тут никого не переубедишь, даже несмотря на то, что тут многие неоднозначно воспринимают любую информацию. Они смотрят Russell Brand или Breaking Points, до которых тебе очень далеко. А те, кто с тобой...
- Thu Mar 03, 2022 10:46 am
- Forum: News
- Topic: We support Ukraine
- Replies: 3309
- Views: 204466
Re: We support Ukraine
Russian parliament quickly prepares now a legal act to jail for 3 years any person who is twice in a year got detained during street actions against this war. It's easy to blame us and give us cowards names, but we all watched how it happened last Summer in Belarus. Where not 40%, but over 70% are a...
- Wed Mar 02, 2022 4:40 pm
- Forum: News
- Topic: We support Ukraine
- Replies: 3309
- Views: 204466
Re: We support Ukraine
Stop War! Don't let people kill each other for crazy ideas! It's a double pain and embarassment for me after all to see my favorite game's approval rating spoiled by people from my country (those are not bots, but real gamers). I hope Steam will fix it somehow. I'm working for years in international...
- Sun Jan 16, 2022 9:08 pm
- Forum: Resolved Problems and Bugs
- Topic: Burner inventory validity for different entities
- Replies: 3
- Views: 1526
Re: Burner inventory validity for different entities
Hello Rseding91, But... you did it not how API documentation describes it. I replaced getting burner inventory with your example and mod started to work as it should. Thank you! P.S. API documentation way (and it works, but only with default game entities) for your example will be: global f = game.p...
- Sun Jan 16, 2022 10:09 am
- Forum: Resolved Problems and Bugs
- Topic: Burner inventory validity for different entities
- Replies: 3
- Views: 1526
Burner inventory validity for different entities
Hello, A small request. Make burner inventory for new entities valid in game API. I created radar with burner energy source. It works fine, player or inserter can put fuel inside and it burns -> consumes energy, scans chunks... But it doesn't allow to do anything with its inventory (e.g. get items c...
- Wed Dec 15, 2021 9:10 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] Per-spawner evolution
- Replies: 5
- Views: 1350
Re: [REQUEST] Per-spawner evolution
Implement almost according the thread post
https://mods.factorio.com/mod/RampantEvolution
https://mods.factorio.com/mod/RampantEvolution