Search found 5 matches

by linux-user
Tue Jun 28, 2016 3:04 am
Forum: Not a bug
Topic: [0.13.0] Auto-update and MP username must now be identical
Replies: 4
Views: 1708

Re: [0.13.0] Auto-update and MP username must now be identical

I can change my multiplayer username to anything I want in the Steam version of Factorio.
by linux-user
Tue Jun 28, 2016 2:02 am
Forum: Not a bug
Topic: [0.13.0] Auto-update and MP username must now be identical
Replies: 4
Views: 1708

[0.13.0] Auto-update and MP username must now be identical

Problem description:

In standalone versions (as opposed to Steam versions) of Factorio prior to 0.13.0, one's displayed Multiplayer name could differ from one's auto-updater username. As of 0.13.0, if one's "Factorio username" in the Other Settings window is not the same as one's auto-updater ...
by linux-user
Thu Aug 06, 2015 10:47 pm
Forum: Not a bug
Topic: [0.12.2] Train sometimes fails to take longer, but open path
Replies: 5
Views: 5788

Re: [0.12.2] Train sometimes fails to take longer, but open path

The problem with that is it would break all kinds of things that chain signals are useful for. The singleton signal could be closing off an intersection and you'd want the chain signal to work.

I agree that chain signals should work across intersections. Consider this scenario, which is analogous ...
by linux-user
Thu Aug 06, 2015 10:11 am
Forum: Not a bug
Topic: [0.12.2] Train sometimes fails to take longer, but open path
Replies: 5
Views: 5788

[0.12.2] Chain signal on wrong side of 1-way shows green light

You have an uncoupled signal on the longer route, making it basically a one-way in the wrong direction, so the train has no choice.

Yes, that was exactly it! Pairing a chain signal with the block signal on the turn on the longer path now makes the train behave as expected. Thanks! So, this is not ...
by linux-user
Thu Aug 06, 2015 10:00 am
Forum: Not a bug
Topic: [0.12.2] Train sometimes fails to take longer, but open path
Replies: 5
Views: 5788

[0.12.2] Train sometimes fails to take longer, but open path

I might not understand how chain signals work, but it seems that my trains are sometimes choosing to take a shorter, but obstructed route, rather than a longer, but unobstructed route. I would expect the train to always prefer an unobstructed route over an obstructed one.

This is a portion of my ...

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