Search found 5 matches
- Tue Jun 28, 2016 3:04 am
- Forum: Not a bug
- Topic: [0.13.0] Auto-update and MP username must now be identical
- Replies: 4
- Views: 1708
Re: [0.13.0] Auto-update and MP username must now be identical
I can change my multiplayer username to anything I want in the Steam version of Factorio.
- Tue Jun 28, 2016 2:02 am
- Forum: Not a bug
- Topic: [0.13.0] Auto-update and MP username must now be identical
- Replies: 4
- Views: 1708
[0.13.0] Auto-update and MP username must now be identical
Problem description:
In standalone versions (as opposed to Steam versions) of Factorio prior to 0.13.0, one's displayed Multiplayer name could differ from one's auto-updater username. As of 0.13.0, if one's "Factorio username" in the Other Settings window is not the same as one's auto-updater ...
In standalone versions (as opposed to Steam versions) of Factorio prior to 0.13.0, one's displayed Multiplayer name could differ from one's auto-updater username. As of 0.13.0, if one's "Factorio username" in the Other Settings window is not the same as one's auto-updater ...
- Thu Aug 06, 2015 10:47 pm
- Forum: Not a bug
- Topic: [0.12.2] Train sometimes fails to take longer, but open path
- Replies: 5
- Views: 5788
Re: [0.12.2] Train sometimes fails to take longer, but open path
The problem with that is it would break all kinds of things that chain signals are useful for. The singleton signal could be closing off an intersection and you'd want the chain signal to work.
I agree that chain signals should work across intersections. Consider this scenario, which is analogous ...
I agree that chain signals should work across intersections. Consider this scenario, which is analogous ...
- Thu Aug 06, 2015 10:11 am
- Forum: Not a bug
- Topic: [0.12.2] Train sometimes fails to take longer, but open path
- Replies: 5
- Views: 5788
[0.12.2] Chain signal on wrong side of 1-way shows green light
You have an uncoupled signal on the longer route, making it basically a one-way in the wrong direction, so the train has no choice.
Yes, that was exactly it! Pairing a chain signal with the block signal on the turn on the longer path now makes the train behave as expected. Thanks! So, this is not ...
Yes, that was exactly it! Pairing a chain signal with the block signal on the turn on the longer path now makes the train behave as expected. Thanks! So, this is not ...
- Thu Aug 06, 2015 10:00 am
- Forum: Not a bug
- Topic: [0.12.2] Train sometimes fails to take longer, but open path
- Replies: 5
- Views: 5788
[0.12.2] Train sometimes fails to take longer, but open path
I might not understand how chain signals work, but it seems that my trains are sometimes choosing to take a shorter, but obstructed route, rather than a longer, but unobstructed route. I would expect the train to always prefer an unobstructed route over an obstructed one.
This is a portion of my ...
This is a portion of my ...