Search found 16 matches

by Mercury044
Fri Oct 06, 2017 1:57 pm
Forum: News
Topic: Friday Facts #211 - The little things
Replies: 69
Views: 14519

Re: Friday Facts #211 - The little things

this will be great as I have had to stop and think about where stuff is going looking at blueprints and ghosts but now side loading vs a turn will look different and that's great!
by Mercury044
Wed May 03, 2017 1:33 pm
Forum: Ideas and Suggestions
Topic: Locomotive/train Map View change
Replies: 3
Views: 353

Re: Locomotive/train Map View change

not quite the idea I had.

I am more asking that the window that is a map on the right of the locomotive screen act like the main map (except for locking to the locomotive) so you can zoom down to actual view if there already is radar coverage
by Mercury044
Tue May 02, 2017 11:12 am
Forum: Balancing
Topic: Nuclear Power at Priority 1
Replies: 21
Views: 8399

Re: Nuclear Power at Priority 1

what if solar and nuclear were the same level (ie how nuclear and steam are right now?)
by Mercury044
Mon May 01, 2017 2:52 pm
Forum: Ideas and Suggestions
Topic: Locomotive/train Map View change
Replies: 3
Views: 353

Locomotive/train Map View change

can you make the train map view zoom like the regular map does? IE when you click on a train and can see it on the map on the right you can mouse wheel like you can with the regular map and have it go down to seeing the train in question. it should still be locked to the train and go fuzzy if you do...
by Mercury044
Wed Apr 26, 2017 7:39 pm
Forum: Not a bug
Topic: [0.15.2]Bug in raw matteriels (Plastic)
Replies: 2
Views: 368

Re: [0.15.2]Bug in raw matteriels (Plastic)

ok now i get it
by Mercury044
Wed Apr 26, 2017 7:03 pm
Forum: Not a bug
Topic: [0.15.2]Bug in raw matteriels (Plastic)
Replies: 2
Views: 368

[0.15.2]Bug in raw matteriels (Plastic)

Plastic raw matteriels is showing the breakdown from heavy as its list
see attached

Factorio 15.2 Steam launch
by Mercury044
Sun Apr 16, 2017 11:42 pm
Forum: News
Topic: Friday Facts #186 - Marathon testing
Replies: 112
Views: 28580

Re: Friday Facts #186 - Marathon testing

I want to say thank you to the Dev team for making this great game. i can wait for 0.15 but don't want to as this game has takes so much of my life and yet i still want more. You have created a masterpiece of a game and I love it. Don't hurt yourselves but please feed my addiction soonest. Thanks ag...
by Mercury044
Fri Mar 17, 2017 9:46 pm
Forum: News
Topic: Friday Facts #182 - Optimizations, always more optimizations
Replies: 94
Views: 21416

Re: Friday Facts #182 - Optimizations, always more optimizations

the train menu has killed a few worlds on me thanks for fixing it!
by Mercury044
Fri Mar 03, 2017 6:58 pm
Forum: News
Topic: Friday Facts #180 - Map interaction
Replies: 161
Views: 31652

Re: Friday Facts #180 - Map interaction

I vote for the map zoom to regular view like with Supreme Commander and other such RTS type games but not sure how that will work with i can only effect things i can see that i love about Factorio.

Keep up the good work and I'll add that i cant wait to see all of this in 0.15 myself!
by Mercury044
Sat Sep 17, 2016 1:27 pm
Forum: News
Topic: Friday Facts #156 - Massive Multiplayer
Replies: 41
Views: 14043

Re: Friday Facts #156 - Massive Multiplayer

Optionally a third button could be provided for built-in blueprints such as ones provided by mods. You could have all of the blueprints mixed together at first but have filter buttons at the top to filter the list by ones from a specific mod. You can't copy blueprints to here or remove them, only c...
by Mercury044
Wed Aug 03, 2016 6:01 am
Forum: Mods
Topic: [MOD 0.17] Warehousing v0.2.0
Replies: 247
Views: 142776

Re: [MOD 0.13] Warehousing v0.0.10

small question
why not use iron chests for larger warehouse recipe?
that way the smaller building (and storage) use the smaller chest?

just my two cents
by Mercury044
Fri Mar 11, 2016 3:10 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 72354

Re: Friday Facts #129 - The late game

My way for resources - endless-resources mod, make the ore infinite, just like oil - weaker over time. You still have to expand and make new outposts, but there is no need to destroy old ones. I cant play without it anymore coz of depleted mines. what about combining ideas? the new mine would produ...
by Mercury044
Fri Mar 04, 2016 5:26 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 108318

Re: Friday Facts #128 - Back down to earth

I think the loader can be a great addition if done correctly, or very frustrating if done incorrectly. The main issue is probably it being "overpowered", so it takes over everything. I think if it can take out of any chest and put into any chest it may (not sure) be overpowered. If it can interact ...
by Mercury044
Fri Sep 11, 2015 8:30 pm
Forum: News
Topic: Friday Facts #103 - Prototyping ahead
Replies: 42
Views: 29394

Re: Friday Facts #103 - Prototyping ahead

I would really like to see a 'bunker' style turret for the late game defense. It does not matter what it it's armed with, it just needs tons of HP to survive the end game waves long enough for laser turrets to clear them out. Maybe even an option for slow self repair in form of putting repair packs...
by Mercury044
Mon Aug 10, 2015 3:10 pm
Forum: Balancing
Topic: Cargo wagons need more slots
Replies: 27
Views: 14481

Re: Cargo wagons need more slots

Yup, I also think most containers have way too much storage. What I think is pretty reasonable: Wood chest - 4 slots. Iron chest - 8 slots Steel/Smart/Logistic chest - 10 slots. Cargo wagon - 20-30 slots. Car/Tank - 20-30 slots. Player inventory - 30 slots. Plus, maybe allow some bigger storage fac...
by Mercury044
Tue Aug 04, 2015 8:41 pm
Forum: Spread the Word
Topic: Factorio screenshot submissions
Replies: 24
Views: 36474

Re: Factorio screenshot submissions

how much should we show do you think? like way zoomed out or a few buildings and some belts?

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