TL;DR
Preview size/richness of ores
What ?
Just like when we are inside a game we can hover over a ore patch and check how much is there. Why not allow that in the preview of the world?
The current richness settings is a bit vague and without actualy going inside the map and check how much ...
Search found 36 matches
- Fri Apr 05, 2019 6:11 pm
- Forum: Ideas and Suggestions
- Topic: Richness % unclear
- Replies: 1
- Views: 949
- Sun Jan 15, 2017 2:20 pm
- Forum: Multiplayer
- Topic: [14.20] Supplies for Christmas
- Replies: 4
- Views: 3028
Re: [14.20] Supplies for Christmas
What are the current mods? can someone update the main post?
- Thu Dec 29, 2016 4:06 pm
- Forum: Gameplay Help
- Topic: [HELP] Power Switch State Check
- Replies: 7
- Views: 4818
Re: [HELP] Power Switch State Check
Can u guys explain me better? Images?
im kinda noob in circuit network :p
im kinda noob in circuit network :p
- Wed Dec 28, 2016 11:21 pm
- Forum: Gameplay Help
- Topic: [HELP] Power Switch State Check
- Replies: 7
- Views: 4818
[HELP] Power Switch State Check
Soo, im trying to make some "visual" way of knowing if a power switch is on or off, but since i cant take any output from the power switch directly, i got to use the circuit network.
However, i tryed many ways and i cant find a way (without using accumulators or inserter-chest types of checks) of ...
However, i tryed many ways and i cant find a way (without using accumulators or inserter-chest types of checks) of ...
- Fri Dec 09, 2016 6:59 pm
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 85763
Re: Friday Facts #168 - Nightvision Nightmare
If i would follow realism, i would say that light areas should be "impossible" to walk if u got nightvision on.
NightVision should increase the ammount of light u take, there for, the more light the worst since u cant see anything. (Maybe a auto deactivate goggles on light areas? Or keybind it ...
NightVision should increase the ammount of light u take, there for, the more light the worst since u cant see anything. (Maybe a auto deactivate goggles on light areas? Or keybind it ...
- Sat Dec 03, 2016 8:14 pm
- Forum: Multiplayer
- Topic: [14.20] Supplies for Christmas
- Replies: 4
- Views: 3028
Re: [14.20] Supplies for Christmas
Server offline?
- Sun Nov 13, 2016 1:07 pm
- Forum: Multiplayer
- Topic: RSO/Bob+angels
- Replies: 52
- Views: 19510
Re: RSO/Bob+angels
Ip is factorio4.i-craft.de:40001?
just tryed to join and i couldnt
just tryed to join and i couldnt
- Sat Nov 12, 2016 12:34 am
- Forum: Multiplayer
- Topic: RSO/Bob+angels
- Replies: 52
- Views: 19510
Re: RSO/Bob+angels
Kaz please update the 2 mods and we are are getting Desync loop every 5 minutes -.-
Outdated Mods:
- Text Places
- Smart Trains
Bring old ip back pls, its way more stable
Outdated Mods:
- Text Places
- Smart Trains
Bring old ip back pls, its way more stable
- Fri Aug 19, 2016 10:10 pm
- Forum: News
- Topic: Friday Facts #152 - Team production challenge
- Replies: 46
- Views: 28309
Re: Friday Facts #152 - Team production challenge
Loewchen wrote:I am really excited for this, multiplayer challenges made by the community could become a big new part of factorio.
"Exited", u mean Excited? (im soo annoying >.<)
- Fri Aug 19, 2016 8:59 pm
- Forum: News
- Topic: Friday Facts #152 - Team production challenge
- Replies: 46
- Views: 28309
Re: Friday Facts #152 - Team production challenge
" Albert is in Spain, and some pople have holidays.", Pople? or People? xD, just pointing that out.
Awesome FF
Awesome FF
- Sat Jul 23, 2016 1:29 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6] Power Switch Crashing Server / All Clients inside
- Replies: 13
- Views: 4805
Re: [0.13.6] Power Switch Crashing Server / All Clients inside
its gonna be hard to reproduce since we got no idea what hapenned.
i was playing with the switch, connecting and disconnecting wires and removing and placing again, and then this happens, but we can try to reproduce it
i was playing with the switch, connecting and disconnecting wires and removing and placing again, and then this happens, but we can try to reproduce it
- Sat Jul 23, 2016 1:27 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6] Power Switch Crashing Server / All Clients inside
- Replies: 13
- Views: 4805
Re: [0.13.6] Power Switch Crashing Server / All Clients inside
Just tryed to trigger the issue on 0.13.10.Rseding91 wrote:Can you still trigger this issue on 0.13.8?
Still crashes game if i try to remove it
Anexed the log
- Fri Jul 08, 2016 9:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6] Power Switch Crashing Server / All Clients inside
- Replies: 13
- Views: 4805
Re: [0.13.6] Power Switch Crashing Server / All Clients inside
The map was created yesterday, soo it might have been 0.13.6 using RSO and YARM as mods for the server we used (Bisa Server)
We try to use the most recent updates as much as possible
We try to use the most recent updates as much as possible
- Fri Jul 08, 2016 4:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6] Power Switch Crashing Server / All Clients inside
- Replies: 13
- Views: 4805
Re: [0.13.6] Power Switch Crashing Server / All Clients inside
thank you for the fast answer, i hope we can fix this up fast
keep this game amazing
keep this game amazing
- Fri Jul 08, 2016 4:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6] Power Switch Crashing Server / All Clients inside
- Replies: 13
- Views: 4805
Re: [0.13.6] Power Switch Crashing Server / All Clients inside
Uploaded the save file, the power switch in question is the one near the Oil Refinery where the concrete is placed (there are 2), its the one on the right
- Fri Jul 08, 2016 3:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6] Power Switch Crashing Server / All Clients inside
- Replies: 13
- Views: 4805
[0.13.6] Power Switch Crashing Server / All Clients inside
Soo, i was playing multiplayer, and there is 1 power switch that i placed, but now whenever i try to interact with it (removing or add wires), my game just crashes.
it was working fine for a couple of times, but now i cant do anything with it
EDIT:
After some test:
- We cant destroy the power ...
it was working fine for a couple of times, but now i cant do anything with it
EDIT:
After some test:
- We cant destroy the power ...
- Sat Mar 26, 2016 6:17 pm
- Forum: News
- Topic: Friday Facts #131 - Roadmap shuffle
- Replies: 114
- Views: 65259
Re: Friday Facts #131 - Roadmap shuffle
Well, im takin a degree in Multimedia wich includes Blender Classes, but im not rly that "pro" in Blender xD
(Altough i had some plans to make some factorio stuff on it )
Awesome FFF
(Altough i had some plans to make some factorio stuff on it )
Awesome FFF
- Thu Feb 25, 2016 12:52 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 157359
Re: [Public/Europe] Dedicated Server [0.12.24/Vanilla]
Ignore, apparently factorio updated to 0.12.23, i got the 0.12.24 and i can enter server again
- Thu Feb 25, 2016 12:49 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 157359
Re: [Public/Europe] Dedicated Server [0.12.24/Vanilla]
Soo, last night my factorio had an update (Scenario pack version 999.999.999), since then i cannot enter server, probably server isnt updated to that one?
- Mon Feb 22, 2016 7:35 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
- Replies: 175
- Views: 80347
Re: [Public/Europe] Dedicated Server [0.12.22/Bobathon]
Map is finished , all researched and 8 rockets launched soo far xD