Search found 45 matches
- Fri Dec 15, 2017 8:03 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 106833
Re: [MOD 0.14.x] Bottleneck
I have released the 0.16 compatibility fix. The same release also contains reworked logic for how the state is computed. I had noticed that really fast machines would show up as yellow for a tick every cycle, and the new release fixes this. It might also fix the issue with coal liquifaction, but I h...
- Fri Jul 07, 2017 8:52 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Meltdown
- Replies: 9
- Views: 6204
Re: [MOD 0.15.x] Meltdown
No need. The features of that mod has been in Meltdown from 0.0.3, a week before your postfeatherwinglove wrote:Sounds like fun. Pollution Damage might be fun for people who like this mod as well.
- Wed Jun 14, 2017 7:34 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Meltdown
- Replies: 9
- Views: 6204
[MOD 0.15.x] Meltdown
Type: Mod Name: Meltdown Description: The mod lets nuclear reactors meltdown when they get too hot, causing a nuclear explosion License: MIT Version: 0.0.3 Release: 2017-14-06 Tested-With-Factorio-Version: 0.15.20 Category: Helper Tags: User-Interface, Info Download-Url: https://mods.factorio.com/ap...
- Mon Jun 05, 2017 2:00 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 106833
Re: [MOD 0.14.x] Bottleneck
Minor issue: Bottleneck shows yellow instead of red for mining drills [above uranium] that have no sulfur. Thanks :) Fixed in 0.8.5. A new bug has appeared: the default values for the lights are ignored when starting a new game, so all lights start out as green in the settings menu. I don't know ho...
- Mon May 29, 2017 7:53 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 106833
Re: [MOD 0.14.x] Bottleneck
Ooops... Spamming removed in 0.8.2.
- Mon May 29, 2017 5:56 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 106833
Re: [MOD 0.14.x] Bottleneck
The hotkey is back in 0.8.1. I've settled on SHIFT+ALT_L.
Edit: I can't spell...
Edit: I can't spell...
- Mon May 29, 2017 12:37 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 106833
Re: [MOD 0.14.x] Bottleneck
Last night, I cleaned up some of the new code that handles what lights are shown when, generalizing the features "show green" and "high contrast". It turned out to be much simpler to just let the player choose what lights should mean what, so the options menu now lets you pick fr...
- Fri May 19, 2017 2:04 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 106833
Re: [MOD 0.14.x] Bottleneck
I will add an option to set ok to off :) Please do. The whole "no green lights, only show light if there's a problem" was a feature I didn't know I wanted. Sounds like a good option. I wonder whether it should be also be optional to show yellow lights, since it's really only red lights th...
- Wed May 10, 2017 9:17 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 106833
Re: [MOD 0.14.x] Bottleneck
Hey, looks like 0.15.10 broke Bottleneck with a very weird off-by-1 index error: Active machines now show nothing. Starved show green, full show red. When I turn off Bottleneck, everything shows yellow. Tried even disabling mod, saving a game, loading with a mod activated again to force rebuild, sa...
- Sun May 07, 2017 8:28 am
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 106833
Re: [MOD 0.14.x] Bottleneck
The problem with having it bound to Alt_L is that it gets out of sync with the regular extra information (i.e., is off when the other is on and vice versa).
- Fri May 05, 2017 2:54 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 106833
Re: [MOD 0.14.x] Bottleneck
Well the hotkey is gone and I'm sad, =( It's very time consuming to go to the options menu and look for the correct setting every single time i want to turn of bottleneck (which hapopens quite frequently). My personal suggestion would be to either introduce a new empty hotkey setting in the control...
- Thu May 04, 2017 11:39 am
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 106833
Re: [MOD 0.14.x] Bottleneck
Toggling will be moved to settings in a GUI, since the mod needs more configuration anyway. Question is just whether I get around to do it before Nexela does
- Fri Apr 28, 2017 8:14 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 106833
Re: [MOD 0.14.x] Bottleneck
This same bug showed up for another user (on the mod portal), but it disappeared when the base game was updated from 0.15.2 to 0.15.3. Could I get you to upgrade (if you haven't already), and if the bug still persists, send me a savegame with a minimal example.
- Fri Apr 28, 2017 6:29 am
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 106833
Re: [MOD 0.14.x] Bottleneck
I just uploaded a fixed version for 0.15, but I've only had time for a very rudimentary test. It will be another few days before I have time to actually play 0.15
- Sun Mar 05, 2017 3:26 pm
- Forum: Implemented mod requests
- Topic: Player-specific graphics
- Replies: 9
- Views: 5625
Re: Player-specific graphics
Thank you for the quick reply. Would it be possible to tie visibility to the "additional information" layer, toggled by the alt-key?Klonan wrote:It cannot be done at this time
- Sun Mar 05, 2017 12:57 pm
- Forum: Implemented mod requests
- Topic: Player-specific graphics
- Replies: 9
- Views: 5625
Player-specific graphics
Kane Hart expressed a wish (https://github.com/troelsbjerre/Bottleneck/issues/24) to have Bottleneck's lights be toggleable for each player individually. It's a really good idea, but as far as I understand, it would require a drastically different approach. Currently, the lights are added to the map...
- Mon Jan 02, 2017 7:44 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 106833
Re: [MOD 0.14.x] Bottleneck
After Nexela's kind treatment of the code, the above bugs should now be fixed.
- Fri Dec 30, 2016 2:30 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 106833
Re: [MOD 0.14.x] Bottleneck
Yeah, I haven't had time to figure out what the problem is in 0.5.0. I removed that version from mods.factorio.com, but that doesn't automatically downgrade it for everyone.
- Tue Dec 20, 2016 7:45 pm
- Forum: Modding help
- Topic: Changing graphics of entity at runtime
- Replies: 4
- Views: 1933
Re: Changing graphics of entity at runtime
Option #3 that I totally missed and should be even easier then version #1 since you only need 4 pictures (off, green, red, yellow) Use a prototype that supports 4x rotation and different pictures depending on rotation and just set the direction of the object. Oh, I like that. Very clever, thank you...
- Mon Dec 19, 2016 12:06 pm
- Forum: Modding help
- Topic: Changing graphics of entity at runtime
- Replies: 4
- Views: 1933
Changing graphics of entity at runtime
Question: What is the right way to change the graphics of an entity at runtime? Context: The Bottleneck mod decorates different elements in the factory with a light each, indicating the state of the assembler/drill/furnace/whatever, with different colors for running/starved/congested. Currently, thi...