Search found 45 matches

by trold
Fri Dec 15, 2017 8:03 pm
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 106833

Re: [MOD 0.14.x] Bottleneck

I have released the 0.16 compatibility fix. The same release also contains reworked logic for how the state is computed. I had noticed that really fast machines would show up as yellow for a tick every cycle, and the new release fixes this. It might also fix the issue with coal liquifaction, but I h...
by trold
Fri Jul 07, 2017 8:52 pm
Forum: Mods
Topic: [MOD 0.15.x] Meltdown
Replies: 9
Views: 6204

Re: [MOD 0.15.x] Meltdown

featherwinglove wrote:Sounds like fun. Pollution Damage might be fun for people who like this mod as well.
No need. The features of that mod has been in Meltdown from 0.0.3, a week before your post ;)
by trold
Wed Jun 14, 2017 7:34 pm
Forum: Mods
Topic: [MOD 0.15.x] Meltdown
Replies: 9
Views: 6204

[MOD 0.15.x] Meltdown

Type: Mod Name: Meltdown Description: The mod lets nuclear reactors meltdown when they get too hot, causing a nuclear explosion License: MIT Version: 0.0.3 Release: 2017-14-06 Tested-With-Factorio-Version: 0.15.20 Category: Helper Tags: User-Interface, Info Download-Url: https://mods.factorio.com/ap...
by trold
Mon Jun 05, 2017 2:00 pm
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 106833

Re: [MOD 0.14.x] Bottleneck

Minor issue: Bottleneck shows yellow instead of red for mining drills [above uranium] that have no sulfur. Thanks :) Fixed in 0.8.5. A new bug has appeared: the default values for the lights are ignored when starting a new game, so all lights start out as green in the settings menu. I don't know ho...
by trold
Mon May 29, 2017 7:53 pm
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 106833

Re: [MOD 0.14.x] Bottleneck

Ooops... Spamming removed in 0.8.2.
by trold
Mon May 29, 2017 5:56 pm
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 106833

Re: [MOD 0.14.x] Bottleneck

The hotkey is back in 0.8.1. I've settled on SHIFT+ALT_L.

Edit: I can't spell...
by trold
Mon May 29, 2017 12:37 pm
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 106833

Re: [MOD 0.14.x] Bottleneck

Last night, I cleaned up some of the new code that handles what lights are shown when, generalizing the features "show green" and "high contrast". It turned out to be much simpler to just let the player choose what lights should mean what, so the options menu now lets you pick fr...
by trold
Fri May 19, 2017 2:04 pm
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 106833

Re: [MOD 0.14.x] Bottleneck

I will add an option to set ok to off :) Please do. The whole "no green lights, only show light if there's a problem" was a feature I didn't know I wanted. Sounds like a good option. I wonder whether it should be also be optional to show yellow lights, since it's really only red lights th...
by trold
Wed May 10, 2017 9:17 pm
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 106833

Re: [MOD 0.14.x] Bottleneck

Hey, looks like 0.15.10 broke Bottleneck with a very weird off-by-1 index error: Active machines now show nothing. Starved show green, full show red. When I turn off Bottleneck, everything shows yellow. Tried even disabling mod, saving a game, loading with a mod activated again to force rebuild, sa...
by trold
Sun May 07, 2017 8:28 am
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 106833

Re: [MOD 0.14.x] Bottleneck

The problem with having it bound to Alt_L is that it gets out of sync with the regular extra information (i.e., is off when the other is on and vice versa).
by trold
Fri May 05, 2017 2:54 pm
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 106833

Re: [MOD 0.14.x] Bottleneck

Well the hotkey is gone and I'm sad, =( It's very time consuming to go to the options menu and look for the correct setting every single time i want to turn of bottleneck (which hapopens quite frequently). My personal suggestion would be to either introduce a new empty hotkey setting in the control...
by trold
Thu May 04, 2017 11:39 am
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 106833

Re: [MOD 0.14.x] Bottleneck

Toggling will be moved to settings in a GUI, since the mod needs more configuration anyway. Question is just whether I get around to do it before Nexela does ;)
by trold
Fri Apr 28, 2017 8:14 pm
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 106833

Re: [MOD 0.14.x] Bottleneck

This same bug showed up for another user (on the mod portal), but it disappeared when the base game was updated from 0.15.2 to 0.15.3. Could I get you to upgrade (if you haven't already), and if the bug still persists, send me a savegame with a minimal example.
by trold
Fri Apr 28, 2017 6:29 am
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 106833

Re: [MOD 0.14.x] Bottleneck

I just uploaded a fixed version for 0.15, but I've only had time for a very rudimentary test. It will be another few days before I have time to actually play 0.15 :(
by trold
Sun Mar 05, 2017 3:26 pm
Forum: Implemented mod requests
Topic: Player-specific graphics
Replies: 9
Views: 5625

Re: Player-specific graphics

Klonan wrote:It cannot be done at this time
Thank you for the quick reply. Would it be possible to tie visibility to the "additional information" layer, toggled by the alt-key?
by trold
Sun Mar 05, 2017 12:57 pm
Forum: Implemented mod requests
Topic: Player-specific graphics
Replies: 9
Views: 5625

Player-specific graphics

Kane Hart expressed a wish (https://github.com/troelsbjerre/Bottleneck/issues/24) to have Bottleneck's lights be toggleable for each player individually. It's a really good idea, but as far as I understand, it would require a drastically different approach. Currently, the lights are added to the map...
by trold
Mon Jan 02, 2017 7:44 pm
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 106833

Re: [MOD 0.14.x] Bottleneck

After Nexela's kind treatment of the code, the above bugs should now be fixed.
by trold
Fri Dec 30, 2016 2:30 pm
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 106833

Re: [MOD 0.14.x] Bottleneck

Yeah, I haven't had time to figure out what the problem is in 0.5.0. I removed that version from mods.factorio.com, but that doesn't automatically downgrade it for everyone.
by trold
Tue Dec 20, 2016 7:45 pm
Forum: Modding help
Topic: Changing graphics of entity at runtime
Replies: 4
Views: 1933

Re: Changing graphics of entity at runtime

Option #3 that I totally missed and should be even easier then version #1 since you only need 4 pictures (off, green, red, yellow) Use a prototype that supports 4x rotation and different pictures depending on rotation and just set the direction of the object. Oh, I like that. Very clever, thank you...
by trold
Mon Dec 19, 2016 12:06 pm
Forum: Modding help
Topic: Changing graphics of entity at runtime
Replies: 4
Views: 1933

Changing graphics of entity at runtime

Question: What is the right way to change the graphics of an entity at runtime? Context: The Bottleneck mod decorates different elements in the factory with a light each, indicating the state of the assembler/drill/furnace/whatever, with different colors for running/starved/congested. Currently, thi...

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