Hey I just thought about a possible feature for Shift-clicking the targeting device.
A queue...
My problem right now is that I only have 16 Ion Cannons and since I'm playing in a deathworld they are all not ready.
Shift clicking would add a target to priority queue. The next Ion Cannon that is ready ...
Search found 7 matches
- Sun Sep 11, 2016 7:26 am
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 369551
- Thu Sep 01, 2016 1:13 am
- Forum: Duplicates
- Topic: CTD upon opening requester chest immidiately after placing
- Replies: 1
- Views: 1091
CTD upon opening requester chest immidiately after placing
So this happened 3 times today on a server I play.
The server is in the US and I'm in europe so I have a relatively high ping(around 200-500).
What I did was placing down a requester chest and immidiately left clicked to set the filters.
My game then froze and crashed with the notification to paste ...
The server is in the US and I'm in europe so I have a relatively high ping(around 200-500).
What I did was placing down a requester chest and immidiately left clicked to set the filters.
My game then froze and crashed with the notification to paste ...
- Wed Aug 17, 2016 8:52 pm
- Forum: Mods
- Topic: [MOD 0.17] HandyHands - Autocrafting - v1.2.2 ammo & pause
- Replies: 120
- Views: 59673
Re: [MOD 0.13] HandyHands - Autocrafting - v1.2.1 ammo & pause
Works fine now!Qon wrote: Thanks R3CONN3R! Fixed in 1.2.2! You were right! The lua-api documentation was a bit fuzzy on the details. I thought on_player_joined event was fired whenever a player logs in to the word, but apparently it's only the first time they join that the even fires.
- Wed Aug 17, 2016 5:08 pm
- Forum: Mods
- Topic: [MOD 0.17] HandyHands - Autocrafting - v1.2.2 ammo & pause
- Replies: 120
- Views: 59673
Re: [MOD 0.13] HandyHands - Autocrafting - v1.2.1 ammo & pause
Hey!
I tried adding handy hands to an existing save and I'm getting this error
Error while running event on_tick (ID 0)
__HandyHands__/control.lua:53: attempt to index local 'data' (a nil value)
Im guessing
if data == nil then
data = init_player(event.player_index)
end
never gets called
I tried adding handy hands to an existing save and I'm getting this error
Error while running event on_tick (ID 0)
__HandyHands__/control.lua:53: attempt to index local 'data' (a nil value)
Im guessing
if data == nil then
data = init_player(event.player_index)
end
never gets called
- Mon Jul 11, 2016 7:45 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 379911
Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.32
I have a question for you. I'm working on a bit of a "meta mod" project that's designed to be a mod you can install that tries to auto detect other mods and merge them together in a cohesive way via various runtime patching methods with an aim at producing a unified extended vanilla experience ...
- Mon Jul 11, 2016 3:21 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 379911
Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.32
Ugh, I hate to say it, but that really just doesn't sit well with me. It probably has to do with the tanks being vertical like that.
I mean, I suppose there's a reason we don't do that IRL either, you lose storage space by having the gaps in between the "tanks".
The quality doesn't look bad, and I ...
- Sun Jul 10, 2016 4:37 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 379911
Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.32
Hey! I've been working on updating the model and wanted to know what you think of it?

