Search found 90 matches
- Mon Apr 07, 2025 2:12 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1982
- Views: 724435
Re: Simple Questions and Short Answers
I should have mentioned I only insert fuel when the temperature is under 500. Is fuel being wasted still an issue if there are multiple towers heating just a few things?
- Mon Apr 07, 2025 1:52 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1982
- Views: 724435
Re: Simple Questions and Short Answers
Do the heating towers consume fuel when they aren't needed? An extreme would be if I have 5 towers and the only thing being heated is a an assembler do the other 4 towers consume fuel?
- Mon Mar 24, 2025 2:05 pm
- Forum: Gameplay Help
- Topic: Ho to open map without zooming out every time?
- Replies: 28
- Views: 3763
Re: Ho to open map without zooming out every time?
The Space Map doesn't save the last view either and it's extremely annoying.
- Fri Jan 31, 2025 3:05 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1982
- Views: 724435
Re: Simple Questions and Short Answers
I'm new to Space Age and am loving it! So for rocket logistics, if a stack of a resource is requested, how does the fulfillment work?
I.E., if a stack of 100 belts was already requested/delivered and a singe 1 is placed on the platform, does it waste a launch delivering another singe belt or it ...
I.E., if a stack of 100 belts was already requested/delivered and a singe 1 is placed on the platform, does it waste a launch delivering another singe belt or it ...
- Fri Mar 31, 2023 2:07 pm
- Forum: General discussion
- Topic: Alt-F4 #64 - Requesting a Train
- Replies: 1
- Views: 1842
Re: Alt-F4 #64 - Requesting a Train
Just FYI, the Cybersyn Combinator link is broken 

- Mon Mar 06, 2023 3:02 pm
- Forum: Ideas and Requests For Mods
- Topic: LTN Combinator equivalent for Space Exploration rockets
- Replies: 0
- Views: 1292
LTN Combinator equivalent for Space Exploration rockets
Something that produces a green signal based on https://www.reddit.com/r/factorio/comments/c4b2ag/space_exploration_cargo_locket_launching_station so multi-cargo rockets can be setup more easily. I have a blueprint with the CRF stuff on the right removed to make it more compact if anyone needs it ...
- Wed Feb 22, 2023 4:32 pm
- Forum: Spread the Word
- Topic: Jordan Peterson talks Factorio balancers with Joe Rogan
- Replies: 5
- Views: 3719
- Tue Feb 14, 2023 3:17 pm
- Forum: Ideas and Suggestions
- Topic: Option to not spawn the shipwreck in Freeplay mode
- Replies: 3
- Views: 1260
Re: Option to not spawn the shipwreck in Freeplay mode
It takes all of 20 seconds to pick everything up.
- Sat Mar 06, 2021 2:48 pm
- Forum: Multiplayer
- Topic: Looking to play Space Exploration
- Replies: 7
- Views: 4816
Re: Looking to play Space Exploration
I've decided to create a server. If anyone wants to join multiplayer let me know. Space Exploration, Factorissimo, QoL mods including Extended Vanilla, mining and transport drones, and more. New to space with only rocket and energy sciences researched. The server is up normally 10am-10pm EST. Add me ...
- Tue Feb 16, 2021 7:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.24] Logistics request values reset when confirming with enter
- Replies: 4
- Views: 5070
[kovarex] [1.1.24] Logistics request values reset when confirming with enter
When creating a logistics request, setting the number for example to 100 and hitting enter, the number is set to 0.
- Mon Feb 01, 2021 11:56 pm
- Forum: Mods
- Topic: Change Map Settings Mod?
- Replies: 1
- Views: 1562
Change Map Settings Mod?
Hey all, does anyone know what's up with the Change Map Settings mod? (https://mods.factorio.com/mod/ChangeMapSettings)
Apparently Bilka has disabled discussions about it, so who knows if it'll ever get updated.
Apparently Bilka has disabled discussions about it, so who knows if it'll ever get updated.
- Mon Feb 01, 2021 2:43 pm
- Forum: Multiplayer
- Topic: Looking to play Space Exploration
- Replies: 7
- Views: 4816
Re: Looking to play Space Exploration
East coast, and normally many hours a day. lol
- Mon Jan 25, 2021 2:53 pm
- Forum: Multiplayer
- Topic: Looking to play Space Exploration
- Replies: 7
- Views: 4816
Re: Looking to play Space Exploration
Not really reviews per se but you can find out a lot about it on YouTube and https://mods.factorio.com/mod/space-exploration.
- Sun Jan 24, 2021 9:49 pm
- Forum: Multiplayer
- Topic: Looking to play Space Exploration
- Replies: 7
- Views: 4816
Looking to play Space Exploration
Any stage, preferable early. Without K2. I play about 6 hours a day. Please add me on Steam https://steamcommunity.com/id/DJQuad/
- Tue Jan 12, 2021 6:25 pm
- Forum: Duplicates
- Topic: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo)
- Replies: 10
- Views: 4947
Re: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo)
Here's another that appears to have more info.
- Sun Jan 10, 2021 4:16 pm
- Forum: Duplicates
- Topic: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo)
- Replies: 10
- Views: 4947
Re: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo) MR
That's obviously what was generated. Is there another I should send?
- Sat Jan 09, 2021 9:04 pm
- Forum: Duplicates
- Topic: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo)
- Replies: 10
- Views: 4947
Re: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo) MR
This happened to me again, this time with 1.1.8. Attached is the log. If you need any other info let me know.
- Tue Dec 22, 2020 11:10 pm
- Forum: Duplicates
- Topic: [Lou][1.1.6] Crash: ElectricPole::manageConnectionTo
- Replies: 11
- Views: 4218
Re: [1.1.6] Crash: ElectricPole::manageConnectionTo
Just FYI - I haven't changed anything and have been playing since my last reply. Placing power poles and autosaving hasn't caused a crash since then.
- Tue Dec 22, 2020 5:20 pm
- Forum: Duplicates
- Topic: [Lou][1.1.6] Crash: ElectricPole::manageConnectionTo
- Replies: 11
- Views: 4218
Re: [1.1.6] Crash: ElectricPole::manageConnectionTo
Here you go!
- Tue Dec 22, 2020 5:19 pm
- Forum: Duplicates
- Topic: [Lou][1.1.6] Crash: ElectricPole::manageConnectionTo
- Replies: 11
- Views: 4218
Re: [1.1.6] Crash: ElectricPole::manageConnectionTo
Should I try with 1.0?