Search found 82 matches

by DJQuad
Sat Mar 06, 2021 2:48 pm
Forum: Multiplayer
Topic: Looking to play Space Exploration
Replies: 6
Views: 489

Re: Looking to play Space Exploration

I've decided to create a server. If anyone wants to join multiplayer let me know. Space Exploration, Factorissimo, QoL mods including Extended Vanilla, mining and transport drones, and more. New to space with only rocket and energy sciences researched. The server is up normally 10am-10pm EST. Add me...
by DJQuad
Tue Feb 16, 2021 7:11 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.24] Logistics request values reset when confirming with enter
Replies: 4
Views: 1877

[kovarex] [1.1.24] Logistics request values reset when confirming with enter

When creating a logistics request, setting the number for example to 100 and hitting enter, the number is set to 0.
by DJQuad
Mon Feb 01, 2021 11:56 pm
Forum: Mods
Topic: Change Map Settings Mod?
Replies: 1
Views: 159

Change Map Settings Mod?

Hey all, does anyone know what's up with the Change Map Settings mod? (https://mods.factorio.com/mod/ChangeMapSettings)

Apparently Bilka has disabled discussions about it, so who knows if it'll ever get updated.
by DJQuad
Mon Feb 01, 2021 2:43 pm
Forum: Multiplayer
Topic: Looking to play Space Exploration
Replies: 6
Views: 489

Re: Looking to play Space Exploration

East coast, and normally many hours a day. lol
by DJQuad
Mon Jan 25, 2021 2:53 pm
Forum: Multiplayer
Topic: Looking to play Space Exploration
Replies: 6
Views: 489

Re: Looking to play Space Exploration

Not really reviews per se but you can find out a lot about it on YouTube and https://mods.factorio.com/mod/space-exploration.
by DJQuad
Sun Jan 24, 2021 9:49 pm
Forum: Multiplayer
Topic: Looking to play Space Exploration
Replies: 6
Views: 489

Looking to play Space Exploration

Any stage, preferable early. Without K2. I play about 6 hours a day. Please add me on Steam https://steamcommunity.com/id/DJQuad/
by DJQuad
Sun Jan 10, 2021 4:16 pm
Forum: Duplicates
Topic: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo)
Replies: 10
Views: 912

Re: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo) MR

That's obviously what was generated. Is there another I should send?
by DJQuad
Sat Jan 09, 2021 9:04 pm
Forum: Duplicates
Topic: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo)
Replies: 10
Views: 912

Re: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo) MR

This happened to me again, this time with 1.1.8. Attached is the log. If you need any other info let me know.
by DJQuad
Tue Dec 22, 2020 11:10 pm
Forum: Duplicates
Topic: [Lou][1.1.6] Crash: ElectricPole::manageConnectionTo
Replies: 11
Views: 728

Re: [1.1.6] Crash: ElectricPole::manageConnectionTo

Just FYI - I haven't changed anything and have been playing since my last reply. Placing power poles and autosaving hasn't caused a crash since then.
by DJQuad
Tue Dec 22, 2020 5:19 pm
Forum: Duplicates
Topic: [Lou][1.1.6] Crash: ElectricPole::manageConnectionTo
Replies: 11
Views: 728

Re: [1.1.6] Crash: ElectricPole::manageConnectionTo

Should I try with 1.0?
by DJQuad
Tue Dec 22, 2020 5:13 pm
Forum: Duplicates
Topic: [Lou][1.1.6] Crash: ElectricPole::manageConnectionTo
Replies: 11
Views: 728

Re: [1.1.6] Crash: ElectricPole::manageConnectionTo

It randomly happens, one of them happened after an autosave, another was when I was dragging power poles. Here's another log.

I have an HP Omen 875-1040s.
by DJQuad
Tue Dec 22, 2020 4:46 pm
Forum: Duplicates
Topic: [Lou][1.1.6] Crash: ElectricPole::manageConnectionTo
Replies: 11
Views: 728

Re: [1.1.7] Crash

1.1.6 not 1.1.7 :)
by DJQuad
Tue Dec 22, 2020 4:35 pm
Forum: Duplicates
Topic: [Lou][1.1.6] Crash: ElectricPole::manageConnectionTo
Replies: 11
Views: 728

[Lou][1.1.6] Crash: ElectricPole::manageConnectionTo

I'm using the Space Exploration mod. If you need any other info please let me know.
by DJQuad
Sat Dec 19, 2020 12:11 am
Forum: Ideas and Suggestions
Topic: Making F and G more clear for blueprints
Replies: 3
Views: 181

Making F and G more clear for blueprints

TL;DR Flipping and rotating blueprints are an awesome new addition for vanilla, but don't assume everyone reads the patch notes. What ? I think an addition to the tooltip would suffice. https://imgur.com/a/1bJPgsJ Adding text like "Hit F to flip it horizontally, G to flip it vertically" W...
by DJQuad
Fri Dec 18, 2020 11:46 pm
Forum: Ideas and Suggestions
Topic: Redo functionality
Replies: 27
Views: 1989

Re: Redo functionality

+1. What good is an oopsie undo without a redo? I'm actually kinda surprised there's an undo but no redo. I've often times undid something which is fine once, but 2 or more times I'm like what on earth did I just undo on another part of my factory, if that makes sense.
by DJQuad
Mon Nov 23, 2020 2:40 pm
Forum: Gameplay Help
Topic: Space Exploaration help
Replies: 5
Views: 443

Re: Space Exploaration help

Did you put a landing pad on the new planet? When you go to a new planet you'll need to have a pad, enough fuel, a capsule, and cargo parts to build a rocket to get back home.
by DJQuad
Thu Oct 22, 2020 10:21 pm
Forum: Modding help
Topic: Changing recipes that a mod changed
Replies: 9
Views: 270

Re: Changing recipes that a mod changed

Getting closer, yet so far away. :)

https://imgur.com/a/0JnD9A6

I should probably just ask in the modding requests forum for a mod that just resets recipes to their vanilla versions. :) https://mods.factorio.com/mod/YouModRecipe did seem promising but it hasn't been updated for 1.0
by DJQuad
Thu Oct 22, 2020 9:49 pm
Forum: Modding help
Topic: Changing recipes that a mod changed
Replies: 9
Views: 270

Re: Changing recipes that a mod changed

Tell me about it. Over my head for sure :)

https://pastebin.com/hZYCZbbz

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