Search found 82 matches
- Sat Mar 06, 2021 2:48 pm
- Forum: Multiplayer
- Topic: Looking to play Space Exploration
- Replies: 6
- Views: 489
Re: Looking to play Space Exploration
I've decided to create a server. If anyone wants to join multiplayer let me know. Space Exploration, Factorissimo, QoL mods including Extended Vanilla, mining and transport drones, and more. New to space with only rocket and energy sciences researched. The server is up normally 10am-10pm EST. Add me...
- Tue Feb 16, 2021 7:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.24] Logistics request values reset when confirming with enter
- Replies: 4
- Views: 1877
[kovarex] [1.1.24] Logistics request values reset when confirming with enter
When creating a logistics request, setting the number for example to 100 and hitting enter, the number is set to 0.
- Mon Feb 01, 2021 11:56 pm
- Forum: Mods
- Topic: Change Map Settings Mod?
- Replies: 1
- Views: 159
Change Map Settings Mod?
Hey all, does anyone know what's up with the Change Map Settings mod? (https://mods.factorio.com/mod/ChangeMapSettings)
Apparently Bilka has disabled discussions about it, so who knows if it'll ever get updated.
Apparently Bilka has disabled discussions about it, so who knows if it'll ever get updated.
- Mon Feb 01, 2021 2:43 pm
- Forum: Multiplayer
- Topic: Looking to play Space Exploration
- Replies: 6
- Views: 489
Re: Looking to play Space Exploration
East coast, and normally many hours a day. lol
- Mon Jan 25, 2021 2:53 pm
- Forum: Multiplayer
- Topic: Looking to play Space Exploration
- Replies: 6
- Views: 489
Re: Looking to play Space Exploration
Not really reviews per se but you can find out a lot about it on YouTube and https://mods.factorio.com/mod/space-exploration.
- Sun Jan 24, 2021 9:49 pm
- Forum: Multiplayer
- Topic: Looking to play Space Exploration
- Replies: 6
- Views: 489
Looking to play Space Exploration
Any stage, preferable early. Without K2. I play about 6 hours a day. Please add me on Steam https://steamcommunity.com/id/DJQuad/
- Tue Jan 12, 2021 6:25 pm
- Forum: Duplicates
- Topic: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo)
- Replies: 10
- Views: 912
Re: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo)
Here's another that appears to have more info.
- Sun Jan 10, 2021 4:16 pm
- Forum: Duplicates
- Topic: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo)
- Replies: 10
- Views: 912
Re: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo) MR
That's obviously what was generated. Is there another I should send?
- Sat Jan 09, 2021 9:04 pm
- Forum: Duplicates
- Topic: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo)
- Replies: 10
- Views: 912
Re: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo) MR
This happened to me again, this time with 1.1.8. Attached is the log. If you need any other info let me know.
- Tue Dec 22, 2020 11:10 pm
- Forum: Duplicates
- Topic: [Lou][1.1.6] Crash: ElectricPole::manageConnectionTo
- Replies: 11
- Views: 728
Re: [1.1.6] Crash: ElectricPole::manageConnectionTo
Just FYI - I haven't changed anything and have been playing since my last reply. Placing power poles and autosaving hasn't caused a crash since then.
- Tue Dec 22, 2020 5:20 pm
- Forum: Duplicates
- Topic: [Lou][1.1.6] Crash: ElectricPole::manageConnectionTo
- Replies: 11
- Views: 728
Re: [1.1.6] Crash: ElectricPole::manageConnectionTo
Here you go!
- Tue Dec 22, 2020 5:19 pm
- Forum: Duplicates
- Topic: [Lou][1.1.6] Crash: ElectricPole::manageConnectionTo
- Replies: 11
- Views: 728
Re: [1.1.6] Crash: ElectricPole::manageConnectionTo
Should I try with 1.0?
- Tue Dec 22, 2020 5:13 pm
- Forum: Duplicates
- Topic: [Lou][1.1.6] Crash: ElectricPole::manageConnectionTo
- Replies: 11
- Views: 728
Re: [1.1.6] Crash: ElectricPole::manageConnectionTo
It randomly happens, one of them happened after an autosave, another was when I was dragging power poles. Here's another log.
I have an HP Omen 875-1040s.
I have an HP Omen 875-1040s.
- Tue Dec 22, 2020 4:46 pm
- Forum: Duplicates
- Topic: [Lou][1.1.6] Crash: ElectricPole::manageConnectionTo
- Replies: 11
- Views: 728
Re: [1.1.7] Crash
1.1.6 not 1.1.7 

- Tue Dec 22, 2020 4:35 pm
- Forum: Duplicates
- Topic: [Lou][1.1.6] Crash: ElectricPole::manageConnectionTo
- Replies: 11
- Views: 728
[Lou][1.1.6] Crash: ElectricPole::manageConnectionTo
I'm using the Space Exploration mod. If you need any other info please let me know.
- Sat Dec 19, 2020 12:11 am
- Forum: Ideas and Suggestions
- Topic: Making F and G more clear for blueprints
- Replies: 3
- Views: 181
Making F and G more clear for blueprints
TL;DR Flipping and rotating blueprints are an awesome new addition for vanilla, but don't assume everyone reads the patch notes. What ? I think an addition to the tooltip would suffice. https://imgur.com/a/1bJPgsJ Adding text like "Hit F to flip it horizontally, G to flip it vertically" W...
- Fri Dec 18, 2020 11:46 pm
- Forum: Ideas and Suggestions
- Topic: Redo functionality
- Replies: 27
- Views: 1989
Re: Redo functionality
+1. What good is an oopsie undo without a redo? I'm actually kinda surprised there's an undo but no redo. I've often times undid something which is fine once, but 2 or more times I'm like what on earth did I just undo on another part of my factory, if that makes sense.
- Mon Nov 23, 2020 2:40 pm
- Forum: Gameplay Help
- Topic: Space Exploaration help
- Replies: 5
- Views: 443
Re: Space Exploaration help
Did you put a landing pad on the new planet? When you go to a new planet you'll need to have a pad, enough fuel, a capsule, and cargo parts to build a rocket to get back home.
- Thu Oct 22, 2020 10:21 pm
- Forum: Modding help
- Topic: Changing recipes that a mod changed
- Replies: 9
- Views: 270
Re: Changing recipes that a mod changed
Getting closer, yet so far away. 
https://imgur.com/a/0JnD9A6
I should probably just ask in the modding requests forum for a mod that just resets recipes to their vanilla versions.
https://mods.factorio.com/mod/YouModRecipe did seem promising but it hasn't been updated for 1.0

https://imgur.com/a/0JnD9A6
I should probably just ask in the modding requests forum for a mod that just resets recipes to their vanilla versions.

- Thu Oct 22, 2020 9:49 pm
- Forum: Modding help
- Topic: Changing recipes that a mod changed
- Replies: 9
- Views: 270