Search found 57 matches

by DJQuad
Tue Sep 29, 2020 2:32 am
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 426
Views: 74002

Re: ModMyFactory - mod manager and more

Maybe this is the wrong tool for me, but from what I understand about MMF it does seem really cool. I'm looking for a tool that basically just manages the saves themselves. I couldn't care less if 2 saves need the same mods (because they're tiny), and the in-game mod management is perfectly fine. Al...
by DJQuad
Sat Sep 26, 2020 1:36 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1262
Views: 169975

Re: Simple Questions and Short Answers

I do. That was it. Thanks!
by DJQuad
Fri Sep 25, 2020 1:39 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1262
Views: 169975

Re: Simple Questions and Short Answers

Here's the default one - https://imgur.com/a/LdJaYuW
by DJQuad
Thu Sep 24, 2020 11:05 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1262
Views: 169975

Re: Simple Questions and Short Answers

Is it a bug that radars can't be deconstructed using the deconstruction planner?
by DJQuad
Sun Sep 06, 2020 12:29 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: A scuffed megabase ready to destroy
Replies: 1
Views: 242

A scuffed megabase ready to destroy

Hey all. Firstly, a huge caveat - I am by no means a pro, nor is this base efficient by ANY means. I started with Zisteau's Midstrap series (https://www.youtube.com/watch?v=kQ8QDQmOoys) and then progressed to basically build a train grid around it based on ideas from Tuplex (https://www.youtube.com/...
by DJQuad
Sat Sep 05, 2020 4:00 pm
Forum: Bob's mods
Topic: MK3 Accumulators
Replies: 11
Views: 258

Re: MK3 Accumulators

Thanks, that helps a lot. So the ratios on those big grid blueprints that use normal panels and accumulators shouldn't be used for your solar power? It sounds like I just need a lot more panels to get the accumulators charged properly.
by DJQuad
Sat Sep 05, 2020 2:58 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 426
Views: 74002

Re: ModMyFactory - mod manager and more

Sounds great. I went ahead and created a shortcut but after launching it -
shortcut.png
shortcut.png (10.12 KiB) Viewed 261 times
by DJQuad
Thu Sep 03, 2020 7:06 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 426
Views: 74002

Re: ModMyFactory - mod manager and more

Shouldn't hitting browse be asking for which save to load rather than a folder?
loadsave.png
loadsave.png (60.22 KiB) Viewed 299 times
Is there any documentation or videos on how to use MMF2? :)
by DJQuad
Thu Sep 03, 2020 2:05 pm
Forum: Bob's mods
Topic: MK3 Accumulators
Replies: 11
Views: 258

Re: MK3 Accumulators

You've said both use slow ones and high capacity ones in different replies. Just so I'm clear, moving forward I should use slow (replacing fast ones) and high capacity?
by DJQuad
Thu Sep 03, 2020 12:19 am
Forum: Bob's mods
Topic: MK3 Accumulators
Replies: 11
Views: 258

Re: MK3 Accumulators

This makes no sense to me. I did plop down a few more fast ones and I guess it's ok now. This was at 6:39 am -
power2.png
power2.png (1.55 MiB) Viewed 225 times
This is giving me as headache :)
by DJQuad
Wed Sep 02, 2020 10:21 pm
Forum: Bob's mods
Topic: MK3 Accumulators
Replies: 11
Views: 258

Re: MK3 Accumulators

A combination of what?

Here's a screenshot taken at 10:04 am.
power.png
power.png (1.97 MiB) Viewed 231 times
I can take another at a specific time if it would help.
by DJQuad
Wed Sep 02, 2020 8:55 pm
Forum: Bob's mods
Topic: MK3 Accumulators
Replies: 11
Views: 258

Re: MK3 Accumulators

Thanks for the reply. Should I scrap what I have and transition to all slow accumulators then? Or just add them without more panels? I'm not sure how many should be added. Also, I'm not sure if you're aware but BobAAAces BP has 3.8k panels and 3.2k accumulators. I just used upgrade planner to replac...
by DJQuad
Wed Sep 02, 2020 7:48 pm
Forum: Bob's mods
Topic: MK3 Accumulators
Replies: 11
Views: 258

MK3 Accumulators

I might be missing something but what's the point of High Capacity MK3 Accumulators when they don't charge fast enough? I have enough MK3 Panels to last during the day (7.2 GW) but at night I run out of power. I tried adding Fast MK3s but it hasn't helped much. I have 45k High Capacity MK3s and 12k ...
by DJQuad
Mon Aug 31, 2020 4:59 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 426
Views: 74002

Re: ModMyFactory - mod manager and more

Thanks. I think I have it now; ticking a mod enables/disables it, and ticking a modpack enables/disables the mods in that modpack (I checked the json file as I tried it). I'm a little confused how the launching works - I'm trying to launch Sandbox but when I hit Start Game it loads all of the mods,...
by DJQuad
Wed Aug 19, 2020 5:33 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 426
Views: 74002

Re: ModMyFactory - mod manager and more

@DJQuad looks like your configuration was corrupted by a previous crash. Simply delete the %appdata%/ModMyFactoryGUI directory and it should start working. That worked, thanks! I have some existing saves with different mod folders that I copy to %appdata%\Roaming\Factorio\mods before loading the sa...
by DJQuad
Wed Aug 19, 2020 2:44 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 426
Views: 74002

Re: ModMyFactory - mod manager and more

Your crash log doesn't actually contain any error messages. I'll need more information before I can help you. What operating system are you using and which specific release of MMF (standalone, .Net Framework, .Net Core) are you trying to run? Also can you run again with verbose logging (-v command ...
by DJQuad
Tue Aug 18, 2020 1:59 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3266
Views: 414998

Re: Bugs & FAQ

lovely_santa wrote:
Mon Aug 17, 2020 9:55 pm
As far as I can recall, infinite parts are always a 'small' part of the ore patch... Even when the regular ore is set to minimal size and infinite ores to max size.
Shouldn't infinite minimum yield in mod settings affect it? I bumped it up to 100.
by DJQuad
Mon Aug 17, 2020 6:48 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3266
Views: 414998

Re: Bugs & FAQ

For Infinite Ores, in order to generate the biggest percentage of infinite ore vs finite ore, should the infinite ore settings in map generation be set to max? In map generation I currently have regular ores set to middle, and infinite ores set to max, but the ratio of infinite patches still seem re...
by DJQuad
Sun Aug 16, 2020 3:58 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 426
Views: 74002

Re: ModMyFactory - mod manager and more

It's not loading for me - 2020-08-16 11:19:17.234 -04:00 [INF] GUI version: 2.1.0.6-alpha 2020-08-16 11:19:17.323 -04:00 [INF] Using ModMyFactory v1.1.0.57-alpha 2020-08-16 11:19:17.324 -04:00 [INF] Using ModMyFactory.BaseTypes v1.1.0.15-alpha 2020-08-16 11:19:17.324 -04:00 [INF] Using ModMyFactory....

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