Search found 86 matches

by DJQuad
Fri Mar 31, 2023 2:07 pm
Forum: General discussion
Topic: Alt-F4 #64 - Requesting a Train
Replies: 1
Views: 1565

Re: Alt-F4 #64 - Requesting a Train

Just FYI, the Cybersyn Combinator link is broken :)
by DJQuad
Mon Mar 06, 2023 3:02 pm
Forum: Ideas and Requests For Mods
Topic: LTN Combinator equivalent for Space Exploration rockets
Replies: 0
Views: 1122

LTN Combinator equivalent for Space Exploration rockets

Something that produces a green signal based on https://www.reddit.com/r/factorio/comments/c4b2ag/space_exploration_cargo_locket_launching_station so multi-cargo rockets can be setup more easily. I have a blueprint with the CRF stuff on the right removed to make it more compact if anyone needs it. A...
by DJQuad
Tue Feb 14, 2023 3:17 pm
Forum: Ideas and Suggestions
Topic: Option to not spawn the shipwreck in Freeplay mode
Replies: 3
Views: 1048

Re: Option to not spawn the shipwreck in Freeplay mode

It takes all of 20 seconds to pick everything up.
by DJQuad
Sat Mar 06, 2021 2:48 pm
Forum: Multiplayer
Topic: Looking to play Space Exploration
Replies: 7
Views: 4456

Re: Looking to play Space Exploration

I've decided to create a server. If anyone wants to join multiplayer let me know. Space Exploration, Factorissimo, QoL mods including Extended Vanilla, mining and transport drones, and more. New to space with only rocket and energy sciences researched. The server is up normally 10am-10pm EST. Add me...
by DJQuad
Tue Feb 16, 2021 7:11 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.24] Logistics request values reset when confirming with enter
Replies: 4
Views: 4725

[kovarex] [1.1.24] Logistics request values reset when confirming with enter

When creating a logistics request, setting the number for example to 100 and hitting enter, the number is set to 0.
by DJQuad
Mon Feb 01, 2021 11:56 pm
Forum: Mods
Topic: Change Map Settings Mod?
Replies: 1
Views: 1452

Change Map Settings Mod?

Hey all, does anyone know what's up with the Change Map Settings mod? (https://mods.factorio.com/mod/ChangeMapSettings)

Apparently Bilka has disabled discussions about it, so who knows if it'll ever get updated.
by DJQuad
Mon Feb 01, 2021 2:43 pm
Forum: Multiplayer
Topic: Looking to play Space Exploration
Replies: 7
Views: 4456

Re: Looking to play Space Exploration

East coast, and normally many hours a day. lol
by DJQuad
Mon Jan 25, 2021 2:53 pm
Forum: Multiplayer
Topic: Looking to play Space Exploration
Replies: 7
Views: 4456

Re: Looking to play Space Exploration

Not really reviews per se but you can find out a lot about it on YouTube and https://mods.factorio.com/mod/space-exploration.
by DJQuad
Sun Jan 24, 2021 9:49 pm
Forum: Multiplayer
Topic: Looking to play Space Exploration
Replies: 7
Views: 4456

Looking to play Space Exploration

Any stage, preferable early. Without K2. I play about 6 hours a day. Please add me on Steam https://steamcommunity.com/id/DJQuad/
by DJQuad
Sun Jan 10, 2021 4:16 pm
Forum: Duplicates
Topic: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo)
Replies: 10
Views: 4457

Re: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo) MR

That's obviously what was generated. Is there another I should send?
by DJQuad
Sat Jan 09, 2021 9:04 pm
Forum: Duplicates
Topic: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo)
Replies: 10
Views: 4457

Re: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo) MR

This happened to me again, this time with 1.1.8. Attached is the log. If you need any other info let me know.
by DJQuad
Tue Dec 22, 2020 11:10 pm
Forum: Duplicates
Topic: [Lou][1.1.6] Crash: ElectricPole::manageConnectionTo
Replies: 11
Views: 3813

Re: [1.1.6] Crash: ElectricPole::manageConnectionTo

Just FYI - I haven't changed anything and have been playing since my last reply. Placing power poles and autosaving hasn't caused a crash since then.
by DJQuad
Tue Dec 22, 2020 5:19 pm
Forum: Duplicates
Topic: [Lou][1.1.6] Crash: ElectricPole::manageConnectionTo
Replies: 11
Views: 3813

Re: [1.1.6] Crash: ElectricPole::manageConnectionTo

Should I try with 1.0?
by DJQuad
Tue Dec 22, 2020 5:13 pm
Forum: Duplicates
Topic: [Lou][1.1.6] Crash: ElectricPole::manageConnectionTo
Replies: 11
Views: 3813

Re: [1.1.6] Crash: ElectricPole::manageConnectionTo

It randomly happens, one of them happened after an autosave, another was when I was dragging power poles. Here's another log.

I have an HP Omen 875-1040s.
by DJQuad
Tue Dec 22, 2020 4:46 pm
Forum: Duplicates
Topic: [Lou][1.1.6] Crash: ElectricPole::manageConnectionTo
Replies: 11
Views: 3813

Re: [1.1.7] Crash

1.1.6 not 1.1.7 :)
by DJQuad
Tue Dec 22, 2020 4:35 pm
Forum: Duplicates
Topic: [Lou][1.1.6] Crash: ElectricPole::manageConnectionTo
Replies: 11
Views: 3813

[Lou][1.1.6] Crash: ElectricPole::manageConnectionTo

I'm using the Space Exploration mod. If you need any other info please let me know.
by DJQuad
Sat Dec 19, 2020 12:11 am
Forum: Ideas and Suggestions
Topic: Making F and G more clear for blueprints
Replies: 3
Views: 1678

Making F and G more clear for blueprints

TL;DR Flipping and rotating blueprints are an awesome new addition for vanilla, but don't assume everyone reads the patch notes. What ? I think an addition to the tooltip would suffice. https://imgur.com/a/1bJPgsJ Adding text like "Hit F to flip it horizontally, G to flip it vertically" W...

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