Search found 90 matches

by DJQuad
Mon Apr 07, 2025 2:12 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1982
Views: 724435

Re: Simple Questions and Short Answers

I should have mentioned I only insert fuel when the temperature is under 500. Is fuel being wasted still an issue if there are multiple towers heating just a few things?
by DJQuad
Mon Apr 07, 2025 1:52 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1982
Views: 724435

Re: Simple Questions and Short Answers

Do the heating towers consume fuel when they aren't needed? An extreme would be if I have 5 towers and the only thing being heated is a an assembler do the other 4 towers consume fuel?
by DJQuad
Mon Mar 24, 2025 2:05 pm
Forum: Gameplay Help
Topic: Ho to open map without zooming out every time?
Replies: 28
Views: 3763

Re: Ho to open map without zooming out every time?

The Space Map doesn't save the last view either and it's extremely annoying.
by DJQuad
Fri Jan 31, 2025 3:05 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1982
Views: 724435

Re: Simple Questions and Short Answers

I'm new to Space Age and am loving it! So for rocket logistics, if a stack of a resource is requested, how does the fulfillment work?

I.E., if a stack of 100 belts was already requested/delivered and a singe 1 is placed on the platform, does it waste a launch delivering another singe belt or it ...
by DJQuad
Fri Mar 31, 2023 2:07 pm
Forum: General discussion
Topic: Alt-F4 #64 - Requesting a Train
Replies: 1
Views: 1842

Re: Alt-F4 #64 - Requesting a Train

Just FYI, the Cybersyn Combinator link is broken :)
by DJQuad
Mon Mar 06, 2023 3:02 pm
Forum: Ideas and Requests For Mods
Topic: LTN Combinator equivalent for Space Exploration rockets
Replies: 0
Views: 1292

LTN Combinator equivalent for Space Exploration rockets

Something that produces a green signal based on https://www.reddit.com/r/factorio/comments/c4b2ag/space_exploration_cargo_locket_launching_station so multi-cargo rockets can be setup more easily. I have a blueprint with the CRF stuff on the right removed to make it more compact if anyone needs it ...
by DJQuad
Tue Feb 14, 2023 3:17 pm
Forum: Ideas and Suggestions
Topic: Option to not spawn the shipwreck in Freeplay mode
Replies: 3
Views: 1260

Re: Option to not spawn the shipwreck in Freeplay mode

It takes all of 20 seconds to pick everything up.
by DJQuad
Sat Mar 06, 2021 2:48 pm
Forum: Multiplayer
Topic: Looking to play Space Exploration
Replies: 7
Views: 4816

Re: Looking to play Space Exploration

I've decided to create a server. If anyone wants to join multiplayer let me know. Space Exploration, Factorissimo, QoL mods including Extended Vanilla, mining and transport drones, and more. New to space with only rocket and energy sciences researched. The server is up normally 10am-10pm EST. Add me ...
by DJQuad
Tue Feb 16, 2021 7:11 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.24] Logistics request values reset when confirming with enter
Replies: 4
Views: 5070

[kovarex] [1.1.24] Logistics request values reset when confirming with enter

When creating a logistics request, setting the number for example to 100 and hitting enter, the number is set to 0.
by DJQuad
Mon Feb 01, 2021 11:56 pm
Forum: Mods
Topic: Change Map Settings Mod?
Replies: 1
Views: 1562

Change Map Settings Mod?

Hey all, does anyone know what's up with the Change Map Settings mod? (https://mods.factorio.com/mod/ChangeMapSettings)

Apparently Bilka has disabled discussions about it, so who knows if it'll ever get updated.
by DJQuad
Mon Feb 01, 2021 2:43 pm
Forum: Multiplayer
Topic: Looking to play Space Exploration
Replies: 7
Views: 4816

Re: Looking to play Space Exploration

East coast, and normally many hours a day. lol
by DJQuad
Mon Jan 25, 2021 2:53 pm
Forum: Multiplayer
Topic: Looking to play Space Exploration
Replies: 7
Views: 4816

Re: Looking to play Space Exploration

Not really reviews per se but you can find out a lot about it on YouTube and https://mods.factorio.com/mod/space-exploration.
by DJQuad
Sun Jan 24, 2021 9:49 pm
Forum: Multiplayer
Topic: Looking to play Space Exploration
Replies: 7
Views: 4816

Looking to play Space Exploration

Any stage, preferable early. Without K2. I play about 6 hours a day. Please add me on Steam https://steamcommunity.com/id/DJQuad/
by DJQuad
Sun Jan 10, 2021 4:16 pm
Forum: Duplicates
Topic: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo)
Replies: 10
Views: 4947

Re: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo) MR

That's obviously what was generated. Is there another I should send?
by DJQuad
Sat Jan 09, 2021 9:04 pm
Forum: Duplicates
Topic: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo)
Replies: 10
Views: 4947

Re: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo) MR

This happened to me again, this time with 1.1.8. Attached is the log. If you need any other info let me know.
by DJQuad
Tue Dec 22, 2020 11:10 pm
Forum: Duplicates
Topic: [Lou][1.1.6] Crash: ElectricPole::manageConnectionTo
Replies: 11
Views: 4218

Re: [1.1.6] Crash: ElectricPole::manageConnectionTo

Just FYI - I haven't changed anything and have been playing since my last reply. Placing power poles and autosaving hasn't caused a crash since then.
by DJQuad
Tue Dec 22, 2020 5:19 pm
Forum: Duplicates
Topic: [Lou][1.1.6] Crash: ElectricPole::manageConnectionTo
Replies: 11
Views: 4218

Re: [1.1.6] Crash: ElectricPole::manageConnectionTo

Should I try with 1.0?

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