Changing the desktop resolution while the games is running, causes it to crash.
To Reproduce:
- Start the game (windowed mode for me)
- Bring up the OS screen resolution controls and change the resolution
--> Crash.
System:
- Win 7 Pro 64Bit SP1
- NVIDIA Quadro 4000
Search found 51 matches
- Tue Jan 21, 2014 9:14 am
- Forum: Resolved Problems and Bugs
- Topic: [0.8.8] [Win 7] Crash on desktop resolution change
- Replies: 0
- Views: 2992
- Tue Nov 26, 2013 1:26 pm
- Forum: Mods
- Topic: [MOD 0.9.x] More Inserters! v1.1
- Replies: 13
- Views: 17583
Re: [MOD 0.7.x] More Inserters! v1.0.1
Thank you for keeping this thing alive. I dont have the time (and the mood) to maintain the mod. Use and edit it as you please.
- Wed Oct 16, 2013 2:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.7.1] Crash on Load with empty folder in saves
- Replies: 4
- Views: 2267
Re: [0.7.1] Crash on Load
Yes indeed, but it shouldn't stop running at this point.
- Tue Oct 15, 2013 7:50 am
- Forum: Resolved Problems and Bugs
- Topic: [0.7.1] Crash when unfitting items from armor
- Replies: 1
- Views: 1398
[0.7.1] Crash when unfitting items from armor
Shift-clicking an item in the armor fitting dialog while the game is paused causes a crash.
To reproduce:
- equip some modular armor
- fit something to the armor
- pause the game while the fitting dialog is open
- SHIFT - click an item to remove it
---> crash
To reproduce:
- equip some modular armor
- fit something to the armor
- pause the game while the fitting dialog is open
- SHIFT - click an item to remove it
---> crash
- Mon Oct 14, 2013 7:55 am
- Forum: Resolved Problems and Bugs
- Topic: [0.7.1] Crash on Load with empty folder in saves
- Replies: 4
- Views: 2267
[0.7.1] Crash on Load with empty folder in saves
The game crashes while trying to load a savegame and there is an (non-savegame) sub folder in the "saves" folder.
To reproduce:
- create an empty subfolder in the "saves" folder
- start the game
- click the "load" button
---> crash
To reproduce:
- create an empty subfolder in the "saves" folder
- start the game
- click the "load" button
---> crash
- Wed Apr 03, 2013 12:01 pm
- Forum: Mods
- Topic: [MOD WIP 0.3.2] Inserter Mod
- Replies: 17
- Views: 21825
Re: [MOD WIP 0.3.2] Inserter Mod
Update to Factorio v0.3.2 is done. I also added three new inserters and a new tech.
- Mon Mar 25, 2013 9:16 am
- Forum: Mods
- Topic: [MOD WIP 0.3.2] Inserter Mod
- Replies: 17
- Views: 21825
Re: [MOD WIP 0.2.10] Inserter Mod
Can you also add a very fast inserter, which you get after you research logistics 2? I sometimes need to have multiple fast inserters pulling from one conveyor to put everything in a buffer chest, and this would be very helpful.
I though about something similar and will do an update after the ...
I though about something similar and will do an update after the ...
- Thu Mar 07, 2013 5:57 pm
- Forum: Mods
- Topic: [MOD WIP 0.2.10] Energy Conservation (EC)
- Replies: 8
- Views: 14492
Re: [MOD WIP 0.2.10] Energy Conservation (EC)
I attached an example to the first post, in order to make it more clear how to use the mod.
- Thu Mar 07, 2013 4:01 pm
- Forum: Mods
- Topic: [MOD WIP 0.3.2] Inserter Mod
- Replies: 17
- Views: 21825
[MOD WIP 0.3.2] Inserter Mod
This mod adds six new inserters and associated technologies, to help optimizing factory layouts.
Example.JPG
Half Output Inserter:
- Inserts the item directly in front of the inserter on the close edge of the belt.
Long Output Inserter:
- Inserts the item one tile away (like the red ...
Example.JPG
Half Output Inserter:
- Inserts the item directly in front of the inserter on the close edge of the belt.
Long Output Inserter:
- Inserts the item one tile away (like the red ...
- Thu Mar 07, 2013 2:06 pm
- Forum: Show your Creations
- Topic: Hugest Factory with Hi-Speed-BUS design. Made by Vel-Master
- Replies: 25
- Views: 29117
Re: Hugest Factory with Hi-Speed-BUS design. Made by Vel-Mas
Did you figure a way how to make one of the exits of the junction preferred?
I think the train will always go straight if that's possible. If you had a multi-junction (straight, left, and right), and the default was not straight, how would you choose between the other two?
Unless there's a ...
I think the train will always go straight if that's possible. If you had a multi-junction (straight, left, and right), and the default was not straight, how would you choose between the other two?
Unless there's a ...
- Thu Mar 07, 2013 10:50 am
- Forum: Mods
- Topic: [MOD WIP 2.0.10] MtF- Mod
- Replies: 5
- Views: 13289
Re: [MOD WIP 2.0.10] KoF- Mod
This is pretty awesome, I love having new content for the game. At the moment there isn't much to do after blue packs, despite going bigger. With mods like this there is always something to create.
First think which came to my mind when i saw your post was: How about actually growing trees and not ...
First think which came to my mind when i saw your post was: How about actually growing trees and not ...
- Wed Mar 06, 2013 4:29 pm
- Forum: Releases
- Topic: Version 0.2.10
- Replies: 20
- Views: 30785
Re: Version 0.2.10
There is a link called "experimental release", which links to the 0.2.10 download site
- Wed Mar 06, 2013 3:53 pm
- Forum: General discussion
- Topic: We missed it!
- Replies: 14
- Views: 19468
Re: We missed it!
There is a link called "experimental release", where you can download the 0.2.10 version.Angelic wrote:I have 0.2.10 installed, but the site only allows 0.2.8 to be downloaded
- Wed Mar 06, 2013 3:34 pm
- Forum: Mods
- Topic: [MOD 0.2.10] Walls
- Replies: 1
- Views: 8631
[MOD 0.2.10] Walls
I made some pictures for walls end activated the recipe in the "recipe.jso" file.
Walls.JPG
@ the devs, if you dont have any pictures yet and you like them, feel free to use them as you like. There are some missing positions, for the T-crossings, corners and endings. This leads to some weird ...
Walls.JPG
@ the devs, if you dont have any pictures yet and you like them, feel free to use them as you like. There are some missing positions, for the T-crossings, corners and endings. This leads to some weird ...
- Wed Mar 06, 2013 12:25 pm
- Forum: Ideas and Suggestions
- Topic: Many Suggestions (didn't want to make many single threads)
- Replies: 2
- Views: 9299
Re: Many Suggestions (didn't want to make many single thread
I like that terraforming aspect, it could be usable to prevent. creeper attacks. It should be very expensive to do however.
- Wed Mar 06, 2013 10:53 am
- Forum: General discussion
- Topic: Desura
- Replies: 3
- Views: 7871
Re: Desura
There are some discussions going on the forum about that topic. The developers anounced to set up a paying mechanism on their website, but this will take some time. Until then you'll have to be patient.
- Tue Mar 05, 2013 2:43 pm
- Forum: Mods
- Topic: [MOD WIP 0.2.10] Energy Conservation (EC)
- Replies: 8
- Views: 14492
Re: [MOD WIP 0.2.10] Energy Conservation (EC)
Yes, it's all about the solar panels. Creating compressed coal / energy packs with steam energy doesn't give any benefit. You would even loose energy, because the inserters used for the process require energy too.
- Tue Mar 05, 2013 1:27 pm
- Forum: This Forum
- Topic: [Done] Increase attachment size for posts
- Replies: 5
- Views: 10754
Re: [Suggestion] Increase attachment size for posts
It doesn't work.
- Tue Mar 05, 2013 1:23 pm
- Forum: Mods
- Topic: [MOD WIP 0.2.10] Energy Conservation (EC)
- Replies: 8
- Views: 14492
Re: [MOD WIP 0.2.10] Energy Conservation (EC)
I'm not exactly sure what you mean. Storing coal in chest doesn't produce any energy, even with scripting it isn't possible to inject energy into the electric network.ficolas wrote:Isnt it better to store the coal in a chest, and have less boilers?
- Tue Mar 05, 2013 10:37 am
- Forum: This Forum
- Topic: [Done] Increase attachment size for posts
- Replies: 5
- Views: 10754
[Done] Increase attachment size for posts
Is it possible to increase the attachment size in this forum? At the moment it's 256kB but this is at most enough for a small image. it isn't even possible to attach my mod, which is around 380kB. I don't know what the limit for this forum is, but maybe you guys can do something about it.
Thanks ...
Thanks ...