With 1.0 coming out, I've gotten back into Factorio. Currently we have a game with Space Exploration, Krastorio 2, LTN, and some QOL mods. We're about 100 hours in.
Search for 'morcup' in the multiplayer lobby. Right now I'm just hosting from my computer, so the game is not always up, but often is ...
Search found 59 matches
- Thu Aug 20, 2020 12:11 am
- Forum: Multiplayer
- Topic: Morcup: Currently Running SE, K2, LTN, QOL
- Replies: 22
- Views: 15277
- Thu Aug 20, 2020 12:03 am
- Forum: Mods
- Topic: [MOD 0.17 - 1.1.x] Shuttle Train Continued
- Replies: 11
- Views: 7952
Re: [MOD 0.17 - 0.18] Shuttle Train Continued
I experienced a crash while using your mod in a game I was hosting. I was AFK when it occurred and I have not gotten in touch yet with anyone who was there when it happened, but I do have the log, and the save file too if that will help. Sorry I do not know what was being done when the game crashed ...
- Fri Sep 13, 2019 9:00 pm
- Forum: Multiplayer
- Topic: Morcup: Currently Running SE, K2, LTN, QOL
- Replies: 22
- Views: 15277
Re: Morcup: Currently Running Pyanodon's Mods, QOL
Currently playing Industrial Revolution + Krastorio + QOL. .17.XX
Join the discord link on the first post in this thread. Join the game by searching for "morcup" in multiplayer.
Join the discord link on the first post in this thread. Join the game by searching for "morcup" in multiplayer.
- Mon Jun 24, 2019 3:18 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 231180
Re: pY Petroleum Handling
Thoroughly enjoying these mods. This morning I ran into an issue loading Factorio that seems to be related to pY Petroleum Handling. I got the error on .17.51, but all is well with with .17.50. Let me know if I can provide any other helpful information.
- Sun Jun 23, 2019 3:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.50] signal->reservedFor.isZero() was not true. Game froze when saving
- Replies: 2
- Views: 1344
[kovarex] [0.17.50] signal->reservedFor.isZero() was not true. Game froze when saving
I was removing a turnaround loop in my rail system to make way for another intersection, and a train stopped where the turnaround had been, even though its path showed an updated route. I cycled it to manual and back to auto scheduling, then decided to save before trying anything else. The game ...
- Sat Jun 22, 2019 2:17 pm
- Forum: Mods
- Topic: [Mod 0.17.x] Actual Craft Times Remade
- Replies: 1
- Views: 2140
Re: [Mod 0.17.x] Actual Craft Times Remade
Hello, great mod you've got here, it's helped me tremendously in my Pyanodon game.
I plopped down a pumpjack for natural gas, and when I clicked on the pumpjack after setting the recipe, I got this error:
The mod Actual Craft Time caused a non-recoverable error.
Please report this error to the mod ...
I plopped down a pumpjack for natural gas, and when I clicked on the pumpjack after setting the recipe, I got this error:
The mod Actual Craft Time caused a non-recoverable error.
Please report this error to the mod ...
- Mon Jun 10, 2019 12:37 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 701268
Re: pY Coal Processing - Discussion
I got a non recoverable error when generating a new chunk. Attached are the save file, log, and a screenshot of the error. It happens prettry reliably on the northern edge of the base, near the stop named "temp." Not entirely sure if this has anything to do with it, but I skipped the previous ...
- Thu May 16, 2019 2:51 pm
- Forum: Multiplayer
- Topic: Morcup: Currently Running SE, K2, LTN, QOL
- Replies: 22
- Views: 15277
Re: Morcup: Currently Running OARC (remote island spawn), Spacex, QOL
Forgot to update this post when I started the map, but we are about 40 hours in to an OARC game (remote island spawns in a vast sea). First rocket is almost ready, but Spacex mod means there is a long way to go.
- Wed Feb 27, 2019 4:03 am
- Forum: Duplicates
- Topic: [0.17.1] Game Froze, loaded last autosave, no gui present
- Replies: 1
- Views: 1036
[0.17.1] Game Froze, loaded last autosave, no gui present
I was hosting a multiplayer game, about 10 hours in, maybe 15 players over the course of the game, one other player at the time of freeze. After a minute of the freeze, I force closed the game and restarted. I loaded the last autosave, and there was no GUI at all. ESC menu still worked. I loaded the ...
- Tue Jan 29, 2019 9:11 pm
- Forum: Multiplayer
- Topic: Morcup: Currently Running SE, K2, LTN, QOL
- Replies: 22
- Views: 15277
Re: Morcup: On Bob's, Rampant, plus QOL
We're still around. Server just switched to Bob's mods, Rampant, and QOL mods. Come join us.
- Tue Dec 11, 2018 9:03 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 346214
Re: [MOD 0.16] Xander Mod v2.1.1
I'm probably missing something obvious, but I can't figure out how to pump natural gas. It won't work for me with pumpjacks.
- Fri Oct 19, 2018 2:23 pm
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 62789
Re: Friday Facts #265 - Nomenclature & Steam networking
In any game there will be features you don't care for. Unless you are designing/modding the game yourself, it will be something you have to deal with.
- Thu Oct 04, 2018 9:49 pm
- Forum: Multiplayer
- Topic: Morcup: Currently Running SE, K2, LTN, QOL
- Replies: 22
- Views: 15277
Re: Morcup: Currently on Anonymods plus QOL
Well, we've got a dedicated server again. We are running Anonymods, some qol mods, and we are trying out deathworld settings. I will be joining in to the server in about 3 hours with a few other people to get a solid start. Feel free to join in any time.
- Mon Aug 13, 2018 8:27 pm
- Forum: Multiplayer
- Topic: Morcup: Currently Running SE, K2, LTN, QOL
- Replies: 22
- Views: 15277
Re: Morcup: Currently on Pyanodon's and Bob's Mods, plus QOL
I have recently been playing some Xander Mod. I got pretty far on my second try, and now I have started with a little help from friends on my third try. I am looking for some more people to join in the game and help us get to bots this time around. The current modpack is xander mod, a hotfix for the ...
- Mon Jul 16, 2018 5:20 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 346214
Re: [MOD 0.16] Xander Mod v1.5.1
Oo, thanks, that did it. I briefly looked at that mod earlier, but must have misunderstood it, I'm still very new to XanderMod.
- Mon Jul 16, 2018 5:05 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 346214
Re: [MOD 0.16] Xander Mod v1.5.1
Hi, I am enjoying your mod so far, but I think I've run into a problem. The crude chemical reactor requires lead plate, but all I can smelt at the beginning is lead ingot. Are the two supposed to be different?
I will attempt to upload two pictures here to illustrate my problem:
https://i.imgur.com ...
I will attempt to upload two pictures here to illustrate my problem:
https://i.imgur.com ...
- Thu Mar 29, 2018 7:13 pm
- Forum: Multiplayer
- Topic: Morcup: Currently Running SE, K2, LTN, QOL
- Replies: 22
- Views: 15277
Re: Morcup: Bob+PY
Brilliant, thanks.mexmer wrote: you can change subject when editing 1st post, it should change thread title.
- Thu Mar 29, 2018 2:09 am
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 227081
Re: pY Fusion Energy - Discussion
Oh, silly me, I was only looking at the amount of high pressure steam, and not the temperature of it. I see now it is also apparent in the available performance of the turbine.
- Thu Mar 29, 2018 2:03 am
- Forum: Multiplayer
- Topic: Morcup: Currently Running SE, K2, LTN, QOL
- Replies: 22
- Views: 15277
Re: Morcup: Bob+PY
Well I'm not sure how to change the title of this thread, it's a bit out of date. Also, the game is no longer hosted on a server, just running from my computer whenever I play.
Anyway, I'm currently playing a map with Bob+PY, and some QOL mods. I'm about 120 hours in, currently working on making a ...
Anyway, I'm currently playing a map with Bob+PY, and some QOL mods. I'm about 120 hours in, currently working on making a ...
- Thu Mar 29, 2018 1:59 am
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 227081
Re: pY Fusion Energy - Discussion
Hey, just wanted to give a big thank you for this mod (and PYCP). I first gave them a go (after getting a bit tired of Bob+Angel) a number of months ago and got stuck, but I knew I was going to come back someday. Well, a few weeks ago, it was time, and I'm now about 120 hours into my game, still ...