If you're not going to maintain your mod, transfer ownership to someone who will.
Search found 58 matches
- Tue Apr 02, 2024 3:14 am
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 305
- Views: 122506
- Tue Apr 02, 2024 3:09 am
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 112
- Views: 14821
Re: Friday Facts #404 - Frustration not found
You can already make blueprints line up perfectly by designing them to overlap.
- Sat Mar 02, 2024 2:10 am
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 12021
Re: Friday Facts #400 - Chart search and Pins
why is one of the pins pixelated?
- Sat Mar 02, 2024 2:09 am
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 305
- Views: 122506
Re: Mylon's Many Mods
it's been a year, you did anything or nah?
- Thu Apr 13, 2023 8:54 pm
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 305
- Views: 122506
Re: Mylon's Many Mods
Well, anyone want to take over dangoreus since it's been abandoned?
- Tue Apr 04, 2023 11:35 pm
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 305
- Views: 122506
- Sat Apr 01, 2023 7:41 pm
- Forum: Mods
- Topic: [MOD 0.13] Water Well - pump water from the underground
- Replies: 123
- Views: 92460
- Wed Mar 30, 2022 7:11 pm
- Forum: Modding help
- Topic: Change crafting time
- Replies: 4
- Views: 2250
Re: Change crafting time
How would you do this for a recipe that has no "energy required" field? For example: { type = "recipe", name = "electronic-circuit", normal = { ingredients = { {"iron-plate", 1}, {"copper-cable", 3}, }, result = "electronic-circuit" }, expe...
- Tue Sep 22, 2020 12:31 pm
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 305
- Views: 122506
- Tue Sep 22, 2020 12:18 pm
- Forum: Questions, reviews and ratings
- Topic: dangoreus weird generation
- Replies: 1
- Views: 1434
dangoreus weird generation
I'm using the pie setting, and I consistently get this weird behavior on every map: https://i.imgur.com/d4TEkBF.png I never open the mod settings menu on any map and this happens every time. Is this intended? I haven't been able to get any definite answers on discord, reddit, or the mod's portal page.
- Wed Sep 02, 2020 8:29 am
- Forum: Technical Help
- Topic: 18.36 build 53200 win64 steam : fluid icons displaying incorrectly
- Replies: 5
- Views: 1754
Re: 18.36 build 53200 win64 steam : fluid icons displaying incorrectly
I did a quick inspection of your set of mods. It looks like your mod , the one labeled "mine", authored by "me" is the one that is causing problems. Specifically you are referencing vanilla icons, which are 64 pixels square with 4 mipmap levels, and specifying an icon_size of 32...
- Wed Sep 02, 2020 2:39 am
- Forum: Technical Help
- Topic: 18.36 build 53200 win64 steam : fluid icons displaying incorrectly
- Replies: 5
- Views: 1754
- Tue Sep 01, 2020 11:39 pm
- Forum: Mods
- Topic: [MOD 0.12.26] Picker: Easily select items from inventory
- Replies: 125
- Views: 64300
Re: [MOD 0.12.26] Picker: Easily select items from inventory
I don't get it, you can already do this without a mod
- Tue Sep 01, 2020 11:14 pm
- Forum: Technical Help
- Topic: 18.36 build 53200 win64 steam : fluid icons displaying incorrectly
- Replies: 5
- Views: 1754
18.36 build 53200 win64 steam : fluid icons displaying incorrectly
https://i.imgur.com/3U3Ji8f.png mods folder https://www.dropbox.com/s/br2ug5i80c2rd2b/mods.zip?dl=0 save https://www.dropbox.com/s/gutn2z5r9njsaa3/1.zip?dl=0 the log attached is the most recent generated after deleting all logs and loading the current save the following mods are enabled in this sav...
- Tue Aug 04, 2020 6:23 pm
- Forum: Technical Help
- Topic: steam reverting experimental opt-in
- Replies: 1
- Views: 803
steam reverting experimental opt-in
windows 10, every time i restart steam or un-sleep my PC factorio reverts to the latest stable version and i have to opt in to the experimental and let it update again.
- Sun Mar 01, 2020 7:28 pm
- Forum: Not a bug
- Topic: Bad rounding errors in every number ingame [Please fix!]
- Replies: 14
- Views: 4711
Re: Bad rounding errors in every number ingame [Please fix!]
Any progress on this?
- Sat Dec 28, 2019 6:28 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 394
- Views: 157155
Re: [MOD 0.16] Miniloader
I also get that same error; chutes seem to rotate themselves at random when not on screen, with no modded entities interacting with them. Trying to rotate them manually causes the crash.
- Mon Mar 18, 2019 9:20 pm
- Forum: F.A.R.L
- Topic: Configuration & usage
- Replies: 112
- Views: 139217
Re: Configuration & usage
Moving power pole to inside tracks gives same error message.
- Mon Mar 04, 2019 2:07 pm
- Forum: General discussion
- Topic: 0.17 Stack size in hand behavior
- Replies: 5
- Views: 2769
Re: 0.17 Stack size in hand behavior
yes, works the same as in 16
- Mon Mar 04, 2019 1:41 pm
- Forum: General discussion
- Topic: How many main bus lines do you generally use?
- Replies: 41
- Views: 41208
Re: How many main bus lines do you generally use?
Why have an arbitrary number of belts that you stick to? If a recipe calls for 10 iron and 5 circuits and makes 1 product, then you do 10 belts iron and 5 belts circuits for each belt of product you want. every assembler line whose products have indefinite demand, ie anything for science, gets dedic...