Search found 37 matches
- Mon Aug 19, 2024 9:03 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 30280
Re: Friday Facts #424 - Gleba Pentapod Enemies
I just noticed that in the first video, after watching it several times, that there is actually rain! Somehow I completely missed that! Would it influence the map?
- Fri Aug 02, 2024 8:34 pm
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 111
- Views: 18047
Re: Friday Facts #422 - Tesla Turret
Love the design, love the sound, love the arc-graphics!
I'm confused why the forking is delayed? It looks very strange? It is like the 'particle'-based laser turret we had before and then got updated to be an instantaneous beam…
I'm confused why the forking is delayed? It looks very strange? It is like the 'particle'-based laser turret we had before and then got updated to be an instantaneous beam…
- Fri Jul 19, 2024 12:33 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 22622
Re: Friday Facts #420 - Fusion Reactor
Looks very cool! Excited to use this! Now that I see the chemical reactor on the space platform, i think it should have an alternate smoke animation. In space it would be more of straight diluting jet, rather than a structure that entrains external fluid (air), mixes, creating vortices and so on… Sc...
- Sun Jun 30, 2024 12:34 am
- Forum: News
- Topic: Friday Facts #417 - Space Age development
- Replies: 103
- Views: 24462
Re: Friday Facts #417 - Space Age development
And look at the reach of those legendary medium electric poles
- Fri Jun 28, 2024 2:01 pm
- Forum: News
- Topic: Friday Facts #417 - Space Age development
- Replies: 103
- Views: 24462
Re: Friday Facts #417 - Space Age development
https://cdn.factorio.com/assets/blog-sy ... -gleba.png
Top-left: is that a new water enemy or a tree in the water?
Top-left: is that a new water enemy or a tree in the water?
- Fri Jun 21, 2024 12:39 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 461
- Views: 66546
Re: Friday Facts #416 - Fluids 2.0
For the people whining that the old one was more real: it wasn't, junctions were severely broken, nothing real about them whatsoever. And on large scale fluids were just annoying. I very much welcome the new mechanics!
—Signed by a fluid dynamicist
—Signed by a fluid dynamicist
- Fri Apr 26, 2024 7:11 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 156
- Views: 24797
Re: Friday Facts #408 - Statistics improvements, Linux adventures
I second that the 5s option is not so useful, 10 or 15 would be more useful. Or have it at least remember the selected one. Another thing related to statistics: it would be great if you press P while having an assembly machine dialog open, that it opens the production statistics page with the recipe...
- Fri Apr 12, 2024 6:20 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 30048
Re: Friday Facts #406 - Space Age Music
I love the new soundtracks! Really gave me Jesper Kyd (Hitman 1–4) vibes (electronic + orchestra) with a bit of Trent Reznor/Atticus Ross/Nine Inch Nails. Love it! Love it! Love it!
- Fri Mar 29, 2024 1:53 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 112
- Views: 22032
Re: Friday Facts #404 - Frustration not found
I would love to see when you pipette ore, that by default you get the burner mining drill, but then it should change to an electric mining drill after your first crafted electric mining drill?
Thanks a lot for all the great updates.
Thanks a lot for all the great updates.
- Sat Mar 09, 2024 1:18 am
- Forum: Duplicates
- Topic: [1.1.104] Big power pole wire disappears when zooming in in radar-view
- Replies: 1
- Views: 364
[1.1.104] Big power pole wire disappears when zooming in in radar-view
1. Zooming in on vertically-placed big power pole wires (while in radar-view-mode). 2. The wire disappears. 3. I think it should stay visible. 4. Always, but only when the wire is (nearly) vertical, and the poles are at maximum extent. 5. In sandbox mode: place two big power pole vertically from eac...
- Fri Mar 08, 2024 4:12 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 105
- Views: 29648
Re: Friday Facts #401 - New terrain, new planet
This all looks fantastic. I love the hinting at more adjustable parameters in the post.
My wish would be that the map generator had some presets like those in Age of empires e.g.: "Lakes", "Archipelago", "Islands", "Desert", "Serengeti", etc…
My wish would be that the map generator had some presets like those in Age of empires e.g.: "Lakes", "Archipelago", "Islands", "Desert", "Serengeti", etc…
- Fri Feb 09, 2024 2:54 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 121
- Views: 25317
Re: Friday Facts #397 - Factoriopedia
Since when does a substation have a Rocket capacity ?
- Fri Feb 02, 2024 8:29 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 18508
Re: Friday Facts #396 - Sound improvements in 2.0
Bush is drawn in front of tank. Literally unplayable…
- Fri Jan 26, 2024 4:01 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 25438
Re: Friday Facts #395 - Generic interrupts and Train stop priority
I think this is needed because in multiplayer one player could in Spanish and the other in English. So 'iron' would then not work in e.g. Spanish… icons prevents this entire problem.burninghey wrote: ↑Fri Jan 26, 2024 2:51 pmI never used icons in stop names, making that a necessity sounds like a terrible idea
- Fri Jan 12, 2024 5:24 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 234
- Views: 62327
Re: Friday Facts #393 - Putting things on top of other things
I feel weird that we now have 3 concept of 'stacks':
Maybe rethink some of this naming. I guess for veterans there is no issue, but for new players this must be utterly confusing…
- Fri Dec 08, 2023 2:39 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 33732
- Fri Dec 01, 2023 3:59 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 51819
- Fri Nov 03, 2023 4:29 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 174
- Views: 39838
Re: Friday Facts #383 - Super force building
If you mine landfill, does it become *fresh* water? If so, you could make an automated fill… unfill… to get fresh water every time, that can absorb new pollution… There is no difference in pollution absorption between water and polluted water. I thought it would 'saturate', aah well… then there is ...
- Fri Nov 03, 2023 4:27 pm
- Forum: Ideas and Suggestions
- Topic: Production statistics shortcut from assembly machine
- Replies: 0
- Views: 407
Production statistics shortcut from assembly machine
TL;DR Pressing 'p' while having an assembly machine dialogue open, open the production statistics showing only that item What It would be great that if you have the dialog of an assembly machine or refinery or so open, and when you press 'p' that it would still open the production statistics as bef...
- Fri Nov 03, 2023 3:29 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 174
- Views: 39838
Re: Friday Facts #383 - Super force building
If you mine landfill, does it become *fresh* water? If so, you could make an automated fill… unfill… to get fresh water every time, that can absorb new pollution…