Search found 47 matches

by Shuisman
Sun Jan 12, 2025 12:33 am
Forum: Resolved Problems and Bugs
Topic: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand
Replies: 19
Views: 5508

Re: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand

Thank you very much, had so many deadlocks now! I thought I did something wrong.
by Shuisman
Wed Jan 08, 2025 8:23 pm
Forum: Gameplay Help
Topic: What are the different icons in the Space station hub
Replies: 1
Views: 295

What are the different icons in the Space station hub

So when you drop something from a Space station hub to a planet the icon in the drop slots can have three states:
'normal'
'completely orange'
'partly overlayed orange'

See the images below:
orangespoilage.png
orangespoilage.png (96.94 KiB) Viewed 295 times
halfOrange.png
halfOrange.png (34.97 KiB) Viewed 295 times
How are the three different? What is the meaning?
by Shuisman
Mon Dec 23, 2024 10:10 pm
Forum: Duplicates
Topic: [2.0.28] Ticks in plot inside factoriopedia are double for the beacon transmission strength
Replies: 1
Views: 159

[2.0.28] Ticks in plot inside factoriopedia are double for the beacon transmission strength

What did you do?
Open the Factoriopedia, and go to the beacon page.

What happened?
The horizontal axis of the plot of the beacon transmission strength has 2 times the 'tick' 10:
ticks.png

This is also why the 'hover-over-lines' don't align properly (the tooltip says 9, but the value seems 9 ...
by Shuisman
Wed Nov 13, 2024 9:34 pm
Forum: Not a bug
Topic: [kovarex] [2.0.12] Rocket automatically launched when not expected
Replies: 9
Views: 1685

Re: [kovarex] [2.0.12] Rocket automatically launched when not expected

I'm very curious how you then send some things 'manually'. Especially if you're building a new space-ship, doing it through request is awkward…
by Shuisman
Sun Nov 03, 2024 3:00 pm
Forum: Duplicates
Topic: [2.0.14] Automatic belt underground does not work properly
Replies: 1
Views: 197

[2.0.14] Automatic belt underground does not work properly

Some others also report problems with automatic belt dragging. I could not find an example where someone tried out all possibilities like I do here:

1. What did you do?
Tried dragging belt (triggering the automatic undergrounding behaviour)

2. What happened?
The going-under is created, but ...
by Shuisman
Tue Oct 29, 2024 8:22 am
Forum: Not a bug
Topic: [kovarex] [2.0.12] Rocket automatically launched when not expected
Replies: 9
Views: 1685

Re: [2.0.12] Rocket automatically launched when not expected

I know unchecking that works, but that interrupts my other launches. To me it is strange that there is no way of sending to another platform without disabling requests. I would expect the ‘automatic requesting’ in the silo to do exactly that, not automatically fulfil request :roll:
by Shuisman
Mon Oct 28, 2024 11:53 pm
Forum: Not a bug
Topic: [kovarex] [2.0.12] Rocket automatically launched when not expected
Replies: 9
Views: 1685

[kovarex] [2.0.12] Rocket automatically launched when not expected

This might be a bug, or maybe not and I'm missing something.

I have a rocket that I'm manually filling the inventory. I have the 'automatically filling requests from platforms' off ':
Screenshot 2024-10-29 at 00.28.03.png

I would expect that if I add materials to the rocket, it would not ...
by Shuisman
Sun Oct 27, 2024 4:10 pm
Forum: Not a bug
Topic: [2.0.11] Research - Percentages not calculated properly
Replies: 2
Views: 246

[2.0.11] Research - Percentages not calculated properly

When queueing several research items the predicted percentages are comparing it to the current values rather than the future values.
Example :
for the physical projectile damage research 9 , the cannon shell damage goes from 420% to 520%:
9.png


Then I would expect physical projectile damage ...
by Shuisman
Tue Oct 22, 2024 11:25 pm
Forum: Releases
Topic: Version 2.0.9
Replies: 15
Views: 13306

Re: Version 2.0.9

Fixed that filter inserter was visible in technology icon for fast inserters.
The level of detail! nice! RIP filter inserter :cry:
by Shuisman
Tue Oct 15, 2024 9:25 pm
Forum: Duplicates
Topic: [1.1.110] Stuck inside flamethrower on construction
Replies: 1
Views: 280

[1.1.110] Stuck inside flamethrower on construction

1. I constructed a flamethrower.
2. When you're standing against the connecting pipes and on the edge of the about-to-be-made flame thrower, you can get stuck inside the pipe and flame thrower when you build the flamethrower.
3. I would expect that could not get stuck on something you build yourself ...
by Shuisman
Mon Aug 19, 2024 9:03 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 52611

Re: Friday Facts #424 - Gleba Pentapod Enemies

I just noticed that in the first video, after watching it several times, that there is actually rain! Somehow I completely missed that! Would it influence the map?
by Shuisman
Fri Aug 02, 2024 8:34 pm
Forum: News
Topic: Friday Facts #422 - Tesla Turret
Replies: 112
Views: 30149

Re: Friday Facts #422 - Tesla Turret

Love the design, love the sound, love the arc-graphics!

I'm confused why the forking is delayed? It looks very strange? It is like the 'particle'-based laser turret we had before and then got updated to be an instantaneous beam…
by Shuisman
Fri Jul 19, 2024 12:33 pm
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 108
Views: 32501

Re: Friday Facts #420 - Fusion Reactor

Looks very cool! Excited to use this!

Now that I see the chemical reactor on the space platform, i think it should have an alternate smoke animation. In space it would be more of straight diluting jet, rather than a structure that entrains external fluid (air), mixes, creating vortices and so on ...
by Shuisman
Sun Jun 30, 2024 12:34 am
Forum: News
Topic: Friday Facts #417 - Space Age development
Replies: 103
Views: 33599

Re: Friday Facts #417 - Space Age development

And look at the reach of those legendary medium electric poles :o :o

Image
by Shuisman
Fri Jun 28, 2024 2:01 pm
Forum: News
Topic: Friday Facts #417 - Space Age development
Replies: 103
Views: 33599

Re: Friday Facts #417 - Space Age development

https://cdn.factorio.com/assets/blog-sy ... -gleba.png

Top-left: is that a new water enemy or a tree in the water?
by Shuisman
Fri Jun 21, 2024 12:39 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 114962

Re: Friday Facts #416 - Fluids 2.0

For the people whining that the old one was more real: it wasn't, junctions were severely broken, nothing real about them whatsoever. And on large scale fluids were just annoying. I very much welcome the new mechanics!

—Signed by a fluid dynamicist
by Shuisman
Fri Apr 26, 2024 7:11 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 161
Views: 39651

Re: Friday Facts #408 - Statistics improvements, Linux adventures

I second that the 5s option is not so useful, 10 or 15 would be more useful. Or have it at least remember the selected one.

Another thing related to statistics: it would be great if you press P while having an assembly machine dialog open, that it opens the production statistics page with the ...
by Shuisman
Fri Apr 12, 2024 6:20 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 157
Views: 44803

Re: Friday Facts #406 - Space Age Music

I love the new soundtracks! Really gave me Jesper Kyd (Hitman 1–4) vibes (electronic + orchestra) with a bit of Trent Reznor/Atticus Ross/Nine Inch Nails. Love it! Love it! Love it!
by Shuisman
Fri Mar 29, 2024 1:53 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 115
Views: 32273

Re: Friday Facts #404 - Frustration not found

I would love to see when you pipette ore, that by default you get the burner mining drill, but then it should change to an electric mining drill after your first crafted electric mining drill?

Thanks a lot for all the great updates.
by Shuisman
Sat Mar 09, 2024 1:18 am
Forum: Duplicates
Topic: [1.1.104] Big power pole wire disappears when zooming in in radar-view
Replies: 1
Views: 500

[1.1.104] Big power pole wire disappears when zooming in in radar-view

1. Zooming in on vertically-placed big power pole wires (while in radar-view-mode).
2. The wire disappears.
3. I think it should stay visible.
4. Always, but only when the wire is (nearly) vertical, and the poles are at maximum extent.
5. In sandbox mode: place two big power pole vertically from ...

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