Search found 44 matches

by Shuisman
Wed Nov 13, 2024 9:34 pm
Forum: Not a bug
Topic: [kovarex] [2.0.12] Rocket automatically launched when not expected
Replies: 9
Views: 1095

Re: [kovarex] [2.0.12] Rocket automatically launched when not expected

I'm very curious how you then send some things 'manually'. Especially if you're building a new space-ship, doing it through request is awkward…
by Shuisman
Sun Nov 03, 2024 3:00 pm
Forum: Duplicates
Topic: [2.0.14] Automatic belt underground does not work properly
Replies: 1
Views: 100

[2.0.14] Automatic belt underground does not work properly

Some others also report problems with automatic belt dragging. I could not find an example where someone tried out all possibilities like I do here: 1. What did you do? Tried dragging belt (triggering the automatic undergrounding behaviour) 2. What happened? The going-under is created, but sometime...
by Shuisman
Tue Oct 29, 2024 8:22 am
Forum: Not a bug
Topic: [kovarex] [2.0.12] Rocket automatically launched when not expected
Replies: 9
Views: 1095

Re: [2.0.12] Rocket automatically launched when not expected

I know unchecking that works, but that interrupts my other launches. To me it is strange that there is no way of sending to another platform without disabling requests. I would expect the ‘automatic requesting’ in the silo to do exactly that, not automatically fulfil request :roll:
by Shuisman
Mon Oct 28, 2024 11:53 pm
Forum: Not a bug
Topic: [kovarex] [2.0.12] Rocket automatically launched when not expected
Replies: 9
Views: 1095

[kovarex] [2.0.12] Rocket automatically launched when not expected

This might be a bug, or maybe not and I'm missing something. I have a rocket that I'm manually filling the inventory. I have the 'automatically filling requests from platforms' off ': Screenshot 2024-10-29 at 00.28.03.png I would expect that if I add materials to the rocket, it would not automatical...
by Shuisman
Sun Oct 27, 2024 4:10 pm
Forum: Not a bug
Topic: [2.0.11] Research - Percentages not calculated properly
Replies: 2
Views: 147

[2.0.11] Research - Percentages not calculated properly

When queueing several research items the predicted percentages are comparing it to the current values rather than the future values. Example : for the physical projectile damage research 9 , the cannon shell damage goes from 420% to 520%: 9.png Then I would expect physical projectile damage research...
by Shuisman
Tue Oct 22, 2024 11:25 pm
Forum: Releases
Topic: Version 2.0.9
Replies: 15
Views: 11528

Re: Version 2.0.9

Fixed that filter inserter was visible in technology icon for fast inserters.
The level of detail! nice! RIP filter inserter :cry:
by Shuisman
Tue Oct 15, 2024 9:25 pm
Forum: Duplicates
Topic: [1.1.110] Stuck inside flamethrower on construction
Replies: 1
Views: 195

[1.1.110] Stuck inside flamethrower on construction

1. I constructed a flamethrower. 2. When you're standing against the connecting pipes and on the edge of the about-to-be-made flame thrower, you can get stuck inside the pipe and flame thrower when you build the flamethrower. 3. I would expect that could not get stuck on something you build yourself...
by Shuisman
Mon Aug 19, 2024 9:03 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 37829

Re: Friday Facts #424 - Gleba Pentapod Enemies

I just noticed that in the first video, after watching it several times, that there is actually rain! Somehow I completely missed that! Would it influence the map?
by Shuisman
Fri Aug 02, 2024 8:34 pm
Forum: News
Topic: Friday Facts #422 - Tesla Turret
Replies: 112
Views: 21132

Re: Friday Facts #422 - Tesla Turret

Love the design, love the sound, love the arc-graphics!

I'm confused why the forking is delayed? It looks very strange? It is like the 'particle'-based laser turret we had before and then got updated to be an instantaneous beam…
by Shuisman
Fri Jul 19, 2024 12:33 pm
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 108
Views: 25651

Re: Friday Facts #420 - Fusion Reactor

Looks very cool! Excited to use this! Now that I see the chemical reactor on the space platform, i think it should have an alternate smoke animation. In space it would be more of straight diluting jet, rather than a structure that entrains external fluid (air), mixes, creating vortices and so on… Sc...
by Shuisman
Sun Jun 30, 2024 12:34 am
Forum: News
Topic: Friday Facts #417 - Space Age development
Replies: 103
Views: 27780

Re: Friday Facts #417 - Space Age development

And look at the reach of those legendary medium electric poles :o :o

Image
by Shuisman
Fri Jun 28, 2024 2:01 pm
Forum: News
Topic: Friday Facts #417 - Space Age development
Replies: 103
Views: 27780

Re: Friday Facts #417 - Space Age development

https://cdn.factorio.com/assets/blog-sy ... -gleba.png

Top-left: is that a new water enemy or a tree in the water?
by Shuisman
Fri Jun 21, 2024 12:39 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 78294

Re: Friday Facts #416 - Fluids 2.0

For the people whining that the old one was more real: it wasn't, junctions were severely broken, nothing real about them whatsoever. And on large scale fluids were just annoying. I very much welcome the new mechanics!

—Signed by a fluid dynamicist
by Shuisman
Fri Apr 26, 2024 7:11 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 161
Views: 29501

Re: Friday Facts #408 - Statistics improvements, Linux adventures

I second that the 5s option is not so useful, 10 or 15 would be more useful. Or have it at least remember the selected one. Another thing related to statistics: it would be great if you press P while having an assembly machine dialog open, that it opens the production statistics page with the recipe...
by Shuisman
Fri Apr 12, 2024 6:20 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 157
Views: 33693

Re: Friday Facts #406 - Space Age Music

I love the new soundtracks! Really gave me Jesper Kyd (Hitman 1–4) vibes (electronic + orchestra) with a bit of Trent Reznor/Atticus Ross/Nine Inch Nails. Love it! Love it! Love it!
by Shuisman
Fri Mar 29, 2024 1:53 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 115
Views: 24320

Re: Friday Facts #404 - Frustration not found

I would love to see when you pipette ore, that by default you get the burner mining drill, but then it should change to an electric mining drill after your first crafted electric mining drill?

Thanks a lot for all the great updates.
by Shuisman
Sat Mar 09, 2024 1:18 am
Forum: Duplicates
Topic: [1.1.104] Big power pole wire disappears when zooming in in radar-view
Replies: 1
Views: 393

[1.1.104] Big power pole wire disappears when zooming in in radar-view

1. Zooming in on vertically-placed big power pole wires (while in radar-view-mode). 2. The wire disappears. 3. I think it should stay visible. 4. Always, but only when the wire is (nearly) vertical, and the poles are at maximum extent. 5. In sandbox mode: place two big power pole vertically from eac...
by Shuisman
Fri Mar 08, 2024 4:12 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 105
Views: 31941

Re: Friday Facts #401 - New terrain, new planet

This all looks fantastic. I love the hinting at more adjustable parameters in the post.
My wish would be that the map generator had some presets like those in Age of empires e.g.: "Lakes", "Archipelago", "Islands", "Desert", "Serengeti", etc…
by Shuisman
Fri Feb 09, 2024 2:54 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 122
Views: 27578

Re: Friday Facts #397 - Factoriopedia

Since when does a substation have a Rocket capacity ?
Screenshot 2024-02-09 at 15.53.56.png
Screenshot 2024-02-09 at 15.53.56.png (229.03 KiB) Viewed 3271 times
by Shuisman
Fri Feb 02, 2024 8:29 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 20060

Re: Friday Facts #396 - Sound improvements in 2.0

Bush is drawn in front of tank. Literally unplayable…
unplayable.png
unplayable.png (1.36 MiB) Viewed 2619 times

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