Search found 37 matches

by Shuisman
Mon Aug 19, 2024 9:03 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 30280

Re: Friday Facts #424 - Gleba Pentapod Enemies

I just noticed that in the first video, after watching it several times, that there is actually rain! Somehow I completely missed that! Would it influence the map?
by Shuisman
Fri Aug 02, 2024 8:34 pm
Forum: News
Topic: Friday Facts #422 - Tesla Turret
Replies: 111
Views: 18047

Re: Friday Facts #422 - Tesla Turret

Love the design, love the sound, love the arc-graphics!

I'm confused why the forking is delayed? It looks very strange? It is like the 'particle'-based laser turret we had before and then got updated to be an instantaneous beam…
by Shuisman
Fri Jul 19, 2024 12:33 pm
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 108
Views: 22622

Re: Friday Facts #420 - Fusion Reactor

Looks very cool! Excited to use this! Now that I see the chemical reactor on the space platform, i think it should have an alternate smoke animation. In space it would be more of straight diluting jet, rather than a structure that entrains external fluid (air), mixes, creating vortices and so on… Sc...
by Shuisman
Sun Jun 30, 2024 12:34 am
Forum: News
Topic: Friday Facts #417 - Space Age development
Replies: 103
Views: 24462

Re: Friday Facts #417 - Space Age development

And look at the reach of those legendary medium electric poles :o :o

Image
by Shuisman
Fri Jun 28, 2024 2:01 pm
Forum: News
Topic: Friday Facts #417 - Space Age development
Replies: 103
Views: 24462

Re: Friday Facts #417 - Space Age development

https://cdn.factorio.com/assets/blog-sy ... -gleba.png

Top-left: is that a new water enemy or a tree in the water?
by Shuisman
Fri Jun 21, 2024 12:39 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 461
Views: 66546

Re: Friday Facts #416 - Fluids 2.0

For the people whining that the old one was more real: it wasn't, junctions were severely broken, nothing real about them whatsoever. And on large scale fluids were just annoying. I very much welcome the new mechanics!

—Signed by a fluid dynamicist
by Shuisman
Fri Apr 26, 2024 7:11 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 156
Views: 24797

Re: Friday Facts #408 - Statistics improvements, Linux adventures

I second that the 5s option is not so useful, 10 or 15 would be more useful. Or have it at least remember the selected one. Another thing related to statistics: it would be great if you press P while having an assembly machine dialog open, that it opens the production statistics page with the recipe...
by Shuisman
Fri Apr 12, 2024 6:20 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 157
Views: 30048

Re: Friday Facts #406 - Space Age Music

I love the new soundtracks! Really gave me Jesper Kyd (Hitman 1–4) vibes (electronic + orchestra) with a bit of Trent Reznor/Atticus Ross/Nine Inch Nails. Love it! Love it! Love it!
by Shuisman
Fri Mar 29, 2024 1:53 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 22032

Re: Friday Facts #404 - Frustration not found

I would love to see when you pipette ore, that by default you get the burner mining drill, but then it should change to an electric mining drill after your first crafted electric mining drill?

Thanks a lot for all the great updates.
by Shuisman
Sat Mar 09, 2024 1:18 am
Forum: Duplicates
Topic: [1.1.104] Big power pole wire disappears when zooming in in radar-view
Replies: 1
Views: 364

[1.1.104] Big power pole wire disappears when zooming in in radar-view

1. Zooming in on vertically-placed big power pole wires (while in radar-view-mode). 2. The wire disappears. 3. I think it should stay visible. 4. Always, but only when the wire is (nearly) vertical, and the poles are at maximum extent. 5. In sandbox mode: place two big power pole vertically from eac...
by Shuisman
Fri Mar 08, 2024 4:12 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 105
Views: 29648

Re: Friday Facts #401 - New terrain, new planet

This all looks fantastic. I love the hinting at more adjustable parameters in the post.
My wish would be that the map generator had some presets like those in Age of empires e.g.: "Lakes", "Archipelago", "Islands", "Desert", "Serengeti", etc…
by Shuisman
Fri Feb 09, 2024 2:54 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 121
Views: 25317

Re: Friday Facts #397 - Factoriopedia

Since when does a substation have a Rocket capacity ?
Screenshot 2024-02-09 at 15.53.56.png
Screenshot 2024-02-09 at 15.53.56.png (229.03 KiB) Viewed 2983 times
by Shuisman
Fri Feb 02, 2024 8:29 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 18508

Re: Friday Facts #396 - Sound improvements in 2.0

Bush is drawn in front of tank. Literally unplayable…
unplayable.png
unplayable.png (1.36 MiB) Viewed 2281 times
by Shuisman
Fri Jan 26, 2024 4:01 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 25438

Re: Friday Facts #395 - Generic interrupts and Train stop priority

burninghey wrote:
Fri Jan 26, 2024 2:51 pm
I never used icons in stop names, making that a necessity sounds like a terrible idea
I think this is needed because in multiplayer one player could in Spanish and the other in English. So 'iron' would then not work in e.g. Spanish… icons prevents this entire problem.
by Shuisman
Fri Jan 12, 2024 5:24 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 234
Views: 62327

Re: Friday Facts #393 - Putting things on top of other things

I feel weird that we now have 3 concept of 'stacks': Maybe rethink some of this naming. I guess for veterans there is no issue, but for new players this must be utterly confusing…
by Shuisman
Fri Dec 08, 2023 2:39 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 151
Views: 33732

Re: Friday Facts #388 - Smaller things for 2.0

DrakeyC wrote:
Fri Dec 08, 2023 2:23 pm
…is allow the option to lay pipes like power lines. That is, when a powerline is dragged to its maximum range, it places and keeps going, and if there's something in the way it'll build a space short to avoid it…
Seconded
by Shuisman
Fri Dec 01, 2023 3:59 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 172
Views: 51819

Re: Friday Facts #387 - Swimming in lava

bohtar wrote:
Fri Dec 01, 2023 3:49 pm
Maybe three tracks per new planet…
Music depending on the planet would be really cool!
by Shuisman
Fri Nov 03, 2023 4:29 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 174
Views: 39838

Re: Friday Facts #383 - Super force building

If you mine landfill, does it become *fresh* water? If so, you could make an automated fill… unfill… to get fresh water every time, that can absorb new pollution… There is no difference in pollution absorption between water and polluted water. I thought it would 'saturate', aah well… then there is ...
by Shuisman
Fri Nov 03, 2023 4:27 pm
Forum: Ideas and Suggestions
Topic: Production statistics shortcut from assembly machine
Replies: 0
Views: 407

Production statistics shortcut from assembly machine

TL;DR Pressing 'p' while having an assembly machine dialogue open, open the production statistics showing only that item What It would be great that if you have the dialog of an assembly machine or refinery or so open, and when you press 'p' that it would still open the production statistics as bef...
by Shuisman
Fri Nov 03, 2023 3:29 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 174
Views: 39838

Re: Friday Facts #383 - Super force building

If you mine landfill, does it become *fresh* water? If so, you could make an automated fill… unfill… to get fresh water every time, that can absorb new pollution…

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