Search found 126 matches
- Tue Jan 26, 2021 2:06 pm
- Forum: PyMods
- Topic: Beginner faq: startup settings and mod recommendations
- Replies: 4
- Views: 14936
Re: Beginner faq: startup settings and mod recommendations
done, thanks for suggestions
- Sat Dec 05, 2020 9:38 am
- Forum: PyMods
- Topic: Beginner faq: startup settings and mod recommendations
- Replies: 4
- Views: 14936
Beginner faq: startup settings and mod recommendations
1. Modpack
Pyanodon Industry
Pyanodon Raw Ores + Graphics
Pyanodon Coal Processing + Graphics
Pyanodon Petroleum handling + Graphics.
Pyanodon Fusion Energy + Graphics
Pyanodon HighTech + Graphics
Pyanodon AlienLife + Graphics
HT and AL are optional, but recommended for the full experience
2 ...
Pyanodon Industry
Pyanodon Raw Ores + Graphics
Pyanodon Coal Processing + Graphics
Pyanodon Petroleum handling + Graphics.
Pyanodon Fusion Energy + Graphics
Pyanodon HighTech + Graphics
Pyanodon AlienLife + Graphics
HT and AL are optional, but recommended for the full experience
2 ...
- Wed Nov 25, 2020 8:31 am
- Forum: Bob's mods
- Topic: Mod versions for Factorio 1.1
- Replies: 3
- Views: 2315
- Tue Jul 30, 2019 6:39 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1774131
Re: Development and Discussion
0.17.60 changed the blue science pack recipe. I'll have to rework that since i move sulfuric acid, and voided excess waste water ...
- Mon Jun 17, 2019 6:00 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1774131
Re: Development and Discussion
My LTN + fluid setup works as this:
Only trains with 50k fluid cargo in total (2 wagons)
set fluid provider treshold on 50k
set fluid requester wanted -50k and treshold on 50k
have the requester have more then 50k storage (i use the 80k tank)
no problems.
Only trains with 50k fluid cargo in total (2 wagons)
set fluid provider treshold on 50k
set fluid requester wanted -50k and treshold on 50k
have the requester have more then 50k storage (i use the 80k tank)
no problems.
- Tue Mar 12, 2019 1:10 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1592632
Re: Bugs & FAQ
Is it possible to make T1 miners fluidless and T2 miners the only ones that add fluid. This way you could use only T1 miners to make sure they wont block on fluid?
- Thu Feb 28, 2019 10:39 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1774131
Re: Development and Discussion
I suggest starting a new tread with the 0.17 release, It's pretty hard to search if something has been asked before 

- Mon Dec 03, 2018 8:44 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1774131
Re: Development and Discussion
I have a suggestion to remove the clutter. If you are going to rework everything anyways, you can easily implement this.
Each building size has a foundation recipe. This foundation can be converted in any building of that size (for free). When you place and pickup the building, you get the ...
Each building size has a foundation recipe. This foundation can be converted in any building of that size (for free). When you place and pickup the building, you get the ...
- Sun Sep 16, 2018 11:48 am
- Forum: Angels Mods
- Topic: [0.16.x] Extended Angels
- Replies: 4
- Views: 4963
Re: [0.16.x] Extended Angels
I solved it by remodding chemical furnaces to have 3 fluid inputs.
- Tue May 22, 2018 6:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [SOLVED][0.16.44] technology price multiplier sets = 1
- Replies: 12
- Views: 11141
Re: [0.16.44] technology price multiplier sets = 1
the mod quality of life is also affected https://mods.factorio.com/mods/Aidiakapi/qol_research
- Tue May 22, 2018 5:45 pm
- Forum: Releases
- Topic: Version 0.16.44
- Replies: 11
- Views: 13520
Re: Version 0.16.44
Too bad there is now a research bug. Waiting for hotfix ... again.
The developers are fast, but there has more than a few hotfixes that could be avoided by just manually loading a save.
The developers are fast, but there has more than a few hotfixes that could be avoided by just manually loading a save.
- Wed May 16, 2018 10:53 am
- Forum: Mods
- Topic: [MOD 0.16] Trade empire
- Replies: 8
- Views: 6366
Re: [MOD 0.16] Trade empire
have you thought about paying licences and rent and such?
like for each assembler you have to pay a licence fee, and for each sq area you use you have also a fee, after al you are using company property. So you get bonus for having a small base and not having many idle assemblers.
like for each assembler you have to pay a licence fee, and for each sq area you use you have also a fee, after al you are using company property. So you get bonus for having a small base and not having many idle assemblers.
- Sat May 12, 2018 6:47 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 379407
Re: PyCoalTBaA or the PyCoal Angels Patch
i just recalled: you need the washing plant to make sand for your science packs 1. The washer is ony unlocked after science.
- Fri May 11, 2018 9:13 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 379407
Re: PyCoalTBaA or the PyCoal Angels Patch
- boric acid and dioborane can only be made in a bob's electrolyser not in the angels one
- there is a raw borax from syngas recipe that has no matching machines
- there seems to be a hard and an easy recipe for coke (crushed coal vs the coal gas chain and wasteproducts)
- the py gasvent doesn't ...
- there is a raw borax from syngas recipe that has no matching machines
- there seems to be a hard and an easy recipe for coke (crushed coal vs the coal gas chain and wasteproducts)
- the py gasvent doesn't ...
- Fri May 11, 2018 8:32 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 379407
Re: PyCoalTBaA or the PyCoal Angels Patch
Hi, wanted to let you know i'm still playing with this mod.
Would you like some suggestions or do you have a new version planned "soon"?
Would you like some suggestions or do you have a new version planned "soon"?
- Mon Jan 29, 2018 1:08 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1592632
Re: Bugs & FAQ
for the names thing, look at
https://www.reddit.com/r/factorio/comme ... laces_lab/
it will explain a lot
https://www.reddit.com/r/factorio/comme ... laces_lab/
it will explain a lot

- Sun Jan 21, 2018 12:44 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1774131
Re: Development and Discussion
Can this whole thing be balanced? Where can i get the additional crushed stone/slag needed for this? Or maybe i'm not supposed to mainly rely on these single-ore-yield recipes anymore?
i have 5 lines for my copper and iron smelting
line 1 is sapr -> iron copper & slag
line 2 is jivo -> iron ...
- Tue Dec 26, 2017 12:20 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1774131
Re: Development and Discussion
earlygame: convert to stone and stone bricks,
stone bricks need a lot less space then crushed stone, and can be used for walls/buildings/floor
mid game: landfill, stone underground pipes
stone pipes instead of iron pipes!
end game: sludge
stone bricks need a lot less space then crushed stone, and can be used for walls/buildings/floor
mid game: landfill, stone underground pipes
stone pipes instead of iron pipes!
end game: sludge
- Mon Dec 25, 2017 7:25 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1592632
Re: Bugs & FAQ
he stated a few reply's ago that there will be no more updates this year. He has a right on holidays too, so just wait or do something else.
- Fri Dec 22, 2017 7:58 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1592632
Re: Bugs & FAQ
since when you need mineral catalyst for saph + jivo -> iron ore sorting?