Search found 123 matches

by safan
Tue Jul 30, 2019 6:39 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3074
Views: 517669

Re: Development and Discussion

0.17.60 changed the blue science pack recipe. I'll have to rework that since i move sulfuric acid, and voided excess waste water ...
by safan
Mon Jun 17, 2019 6:00 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3074
Views: 517669

Re: Development and Discussion

My LTN + fluid setup works as this:

Only trains with 50k fluid cargo in total (2 wagons)
set fluid provider treshold on 50k
set fluid requester wanted -50k and treshold on 50k
have the requester have more then 50k storage (i use the 80k tank)

no problems.
by safan
Tue Mar 12, 2019 1:10 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2575
Views: 320183

Re: Bugs & FAQ

Is it possible to make T1 miners fluidless and T2 miners the only ones that add fluid. This way you could use only T1 miners to make sure they wont block on fluid?
by safan
Thu Feb 28, 2019 10:39 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3074
Views: 517669

Re: Development and Discussion

I suggest starting a new tread with the 0.17 release, It's pretty hard to search if something has been asked before :)
by safan
Mon Dec 03, 2018 8:44 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3074
Views: 517669

Re: Development and Discussion

I have a suggestion to remove the clutter. If you are going to rework everything anyways, you can easily implement this. Each building size has a foundation recipe. This foundation can be converted in any building of that size (for free). When you place and pickup the building, you get the foundatio...
by safan
Sun Sep 16, 2018 11:48 am
Forum: Angels Mods
Topic: [0.16.x] Extended Angels
Replies: 4
Views: 1976

Re: [0.16.x] Extended Angels

I solved it by remodding chemical furnaces to have 3 fluid inputs.
by safan
Tue May 22, 2018 5:45 pm
Forum: Releases
Topic: Version 0.16.44
Replies: 11
Views: 7933

Re: Version 0.16.44

Too bad there is now a research bug. Waiting for hotfix ... again.

The developers are fast, but there has more than a few hotfixes that could be avoided by just manually loading a save.
by safan
Wed May 16, 2018 10:53 am
Forum: Mods
Topic: [MOD 0.16] Trade empire
Replies: 8
Views: 1658

Re: [MOD 0.16] Trade empire

have you thought about paying licences and rent and such?

like for each assembler you have to pay a licence fee, and for each sq area you use you have also a fee, after al you are using company property. So you get bonus for having a small base and not having many idle assemblers.
by safan
Sat May 12, 2018 6:47 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 912
Views: 73458

Re: PyCoalTBaA or the PyCoal Angels Patch

i just recalled: you need the washing plant to make sand for your science packs 1. The washer is ony unlocked after science.
by safan
Fri May 11, 2018 9:13 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 912
Views: 73458

Re: PyCoalTBaA or the PyCoal Angels Patch

- boric acid and dioborane can only be made in a bob's electrolyser not in the angels one - there is a raw borax from syngas recipe that has no matching machines - there seems to be a hard and an easy recipe for coke (crushed coal vs the coal gas chain and wasteproducts) - the py gasvent doesn't see...
by safan
Fri May 11, 2018 8:32 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 912
Views: 73458

Re: PyCoalTBaA or the PyCoal Angels Patch

Hi, wanted to let you know i'm still playing with this mod.

Would you like some suggestions or do you have a new version planned "soon"?
by safan
Mon Jan 29, 2018 1:08 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2575
Views: 320183

Re: Bugs & FAQ

for the names thing, look at
https://www.reddit.com/r/factorio/comme ... laces_lab/
it will explain a lot :)
by safan
Sun Jan 21, 2018 12:44 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3074
Views: 517669

Re: Development and Discussion

Can this whole thing be balanced? Where can i get the additional crushed stone/slag needed for this? Or maybe i'm not supposed to mainly rely on these single-ore-yield recipes anymore? i have 5 lines for my copper and iron smelting line 1 is sapr -> iron copper & slag line 2 is jivo -> iron copper ...
by safan
Tue Dec 26, 2017 12:20 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3074
Views: 517669

Re: Development and Discussion

earlygame: convert to stone and stone bricks,

stone bricks need a lot less space then crushed stone, and can be used for walls/buildings/floor

mid game: landfill, stone underground pipes

stone pipes instead of iron pipes!

end game: sludge
by safan
Mon Dec 25, 2017 7:25 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2575
Views: 320183

Re: Bugs & FAQ

he stated a few reply's ago that there will be no more updates this year. He has a right on holidays too, so just wait or do something else.
by safan
Fri Dec 22, 2017 7:58 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2575
Views: 320183

Re: Bugs & FAQ

since when you need mineral catalyst for saph + jivo -> iron ore sorting?
by safan
Thu Dec 21, 2017 7:22 am
Forum: Logistic Train Network
Topic: Disable complete loading
Replies: 3
Views: 621

Re: Disable complete loading

it's only essential when provider stations provide more then 1 product. You can make multiple stations next to each other.
Also delivery stations need to have 100 more space than ordered to be able to empty the trains.
by safan
Fri Aug 18, 2017 9:00 pm
Forum: News
Topic: Friday Facts #204 - Another day, another optimisation
Replies: 93
Views: 16969

Re: Friday Facts #204 - Another day, another optimisation

i completely didn't understand anything in this fff
by safan
Thu Aug 10, 2017 7:39 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3074
Views: 517669

Re: Development and Discussion

Angel, i have a suggestion to avoid the building clutter: add items like "tier 1 4x4 foundation", made with the regular amounts of iron, stone etc, and let this be the only ingedrient of all the tier 1 4x4x buildings in your mods. Also make it so that when you pick up one of these buildings, you get...

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