Search found 31 matches
- Sat Mar 05, 2016 11:04 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 228038
Re: Friday Facts #128 - Back down to earth
after thinking a lot about this and reading the entire thread, I feel that loaders would be a decent addiction to the game, if made within reason.... the proposal only shows using them with chests, and if it stays like that, where you can only use them with a chest, then they would be a-OK for any p...
- Sat Sep 05, 2015 2:04 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 340376
Re: [0.11.22/0.12.x][v0.12.4] Bob's Logistics mod
On top of this, you can't restrict certain fluids to certain pipes, otherwise I would have already tried to restrict it to Plastic pipe. Can't you make it degrade rapidly by scripting? If you have looked through bobs mods and this form, you will see that bob does not want to script. so more that li...
- Sat Sep 05, 2015 1:53 am
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 196454
Re: Bob mods for 0.12
can you all the "data", "control" and "info" into one file(all data in to one ect)then drop all over in there foldes? Can link data? I don't think he wants to do that. it would be a many hour project for him. also, he did design these mos to be modular so people can pi...
- Wed Sep 02, 2015 3:49 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 398391
Re: [0.11.22/0.12.x][v0.12.3] Bob's Ore Mod.
Electronics mod: Removed carbon. Basic Electronics recipe will use carbon if found, or coal if it isn't. (Carbon too hard to craft without plates bug fix) Carbon is still alive in bob electronics mod 0.12.3 - is it normal? In which cases, the carbon will be out? If MIC is installed, carbon is still...
- Tue Aug 25, 2015 1:57 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 196454
Re: Bob mods for 0.12
any time!!!
- Tue Aug 25, 2015 1:27 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 196454
Re: Bob mods for 0.12
mirror down due to lack of want. (and lack of internet @ my house)NorNogaAdmin wrote:Aww well, Here you go bob... Have a free mirror... newest zips only.NorNogaAdmin wrote:Wish i had the bandwith to back you up there bob... i would make a free mirror for you....
- Mon Aug 24, 2015 4:20 am
- Forum: Bob's mods
- Topic: Bandwidth Limit Exceeded?
- Replies: 13
- Views: 13469
Re: Bandwidth Limit Exceeded?
ok then...
- Sun Aug 23, 2015 11:47 pm
- Forum: Bob's mods
- Topic: Free mirror?
- Replies: 0
- Views: 2696
Free mirror?
Bob, would you like a free mirror? ill set one up for you.
- Sun Aug 23, 2015 11:05 pm
- Forum: Bob's mods
- Topic: Bandwidth Limit Exceeded?
- Replies: 13
- Views: 13469
Re: Bandwidth Limit Exceeded?
That is an affirmative... would you like me to mirror them for you still...bobingabout wrote:Do the downloads work now?
- Sun Aug 23, 2015 10:44 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.11] Bob's Warfare mod
- Replies: 301
- Views: 187576
Re: [0.11.22/0.12.x][v0.12.3] Bob's Warfare mod
too bad you can not have a miss factor... regular guns miss .05% of the time, snipers miss 15% of the time... imho, that would be more balancing than anything else....
- Sun Aug 23, 2015 4:55 am
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 196454
Re: Bob mods for 0.12
Aww well, Here you go bob... Have a free mirror... newest zips only.NorNogaAdmin wrote:Wish i had the bandwith to back you up there bob... i would make a free mirror for you....
- Fri Aug 21, 2015 10:23 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 196454
Re: Bob mods for 0.12
i keep getting the 509 bandwith limit exceeded error. Damn, really? holy crap x3 There are currently no official mirrors, but it looks like I may have to set some up. Untill then... https://www.dropbox.com/s/yo2cpmvkhp7iwqz/Bobsmods_0.12.4.zip?dl=0 Wish i had the bandwith to back you up there bob.....
- Thu Aug 20, 2015 8:11 pm
- Forum: Bob's mods
- Topic: request
- Replies: 4
- Views: 7089
Re: request
hum... a new resource (colororium) used to paint concrete and a mask to apply it to... does not seem too hard, but the additional resource just makes it annoying... and free coloring is a no!crysanja wrote:colored concrete? could be helpfull to mark importand parts of the factory
- Mon Aug 17, 2015 8:48 pm
- Forum: Show your Creations
- Topic: My Main Bus Bob's Mods Factory
- Replies: 7
- Views: 24346
Re: My Main Bus Bob's Mods Factory
I really like that 4-belt bus design... i wish i could organize a factory that good.... look for pictures of my factory to come...
- Mon Aug 17, 2015 6:47 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 398391
Re: [0.11.22/0.12.x][v0.12.2] Bob's Ore Mod.
Gems output config from config.lua in bobores archive: -- if set to true, Gem ore fields will give the Unsorted Gems resource. If false will give each ore type. bobmods.ores.UnsortedGemOre=true That is how my config is setup right now... Why not update directly to source archive? Is it to preserve ...
- Mon Aug 17, 2015 5:13 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 398391
Re: [0.11.22/0.12.x][v0.12.2] Bob's Ore Mod.
bob, is there a reason that you output the gems directly from the miner and not the unsorted gem ore? and on that note, is there an easier way to change the config files other than unziping the mod and (for completeness sake) rename the "mod.zip" to "mod.zip.disable"?
- Mon Aug 17, 2015 5:06 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 398391
Re: [0.11.22/0.12.x][v0.12.2] Bob's Ore Mod.
just trying to expand my coding/scripting/modding skills/help...Cheetah wrote:NorNoga thanks too
- Mon Aug 17, 2015 6:26 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 398391
Re: [0.11.22/0.12.x][v0.12.2] Bob's Ore Mod.
well bob, I tried it myself with base, scenario pack and ores only enabled, i was not able to get a miner to mine cobalt ore from galena. Bob, i think i see the problem here... if you have GalenaGivesNickel enabled, you define "nickel-ore". however, your looking for no definition of nickl...
- Mon Aug 17, 2015 5:21 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 398391
Re: [0.11.22/0.12.x][v0.12.2] Bob's Ore Mod.
well bob, I tried it myself with base, scenario pack and ores only enabled, i was not able to get a miner to mine cobalt ore from galena. Bob, i think i see the problem here... if you have GalenaGivesNickel enabled, you define "nickel-ore". however, your looking for no definition of nickle...
- Mon Aug 17, 2015 1:31 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 398391
Re: [0.11.22/0.12.x][v0.12.2] Bob's Ore Mod.
i looked at the source code some more :ugeek: ... if you change the line for i, drill in pairs(data.raw["mining-drill"]) do if not drill.storage_slots then drill.storage_slots = 6 end end to for i, drill in pairs(data.raw["mining-drill"]) do if not drill.storage_slots or drill.st...