Search found 11 matches

by ctalkep_
Mon Nov 18, 2024 2:43 am
Forum: Combinator Creations
Topic: Digital Display, Yay!
Replies: 118
Views: 160772

Re: Digital Display, Yay!

anyone use the 2.0 displaypanels much? are 3 combinators as compact as you can go? 0eNrN3H9q40YUB/CriIHCFia7mh+SRob+UcpCF0q7LLuUEoyR7VlH1JZUSc4mBB+gB+nFepK+kZNY2ZhKir3oS8AZy6P33ozs+Uhg+Y7N11tblGlWs8kdSxd5VrHJ5R2r0lWWrN22LNlYNmHLtCrWye1FkWR2zXacpdnS3rCJ2E05s1md1qnd79o8uZ1l283cltSBHw/BWZFXtFeeuSwuUvw6...
by ctalkep_
Mon Nov 04, 2024 11:09 pm
Forum: Not a bug
Topic: [2.0.14] Trees planted by agricultural tower rapidly flipping between two frames
Replies: 4
Views: 290

Re: [2.0.14] Trees planted by agricultural tower rapidly flipping between two frames

the OP deleted his video, but to me it looked very much like what i'm seeing, which is that every growing plant does a little wiggle - not caused by the agricultural tower but by growing and resizing itself every frame tree_wiggle.gif jellynut_wiggle.gif yumako_wiggle.gif not sure this is even a bug...
by ctalkep_
Sun Nov 03, 2024 9:43 pm
Forum: Not a bug
Topic: [2.0.14] inserter UI unintuitively "Waiting for source items"
Replies: 5
Views: 378

Re: [2.0.14] inserter UI wrongly "Waiting for source items"

i encountered this too and was also very confused by it
by ctalkep_
Sun Nov 03, 2024 2:04 pm
Forum: Not a bug
Topic: [2.0.14] Trees planted by agricultural tower rapidly flipping between two frames
Replies: 4
Views: 290

Re: [2.0.14] Trees planted by agricultural tower rapidly flipping between two frames

happens to me too, i suspect it's using nearest-neighbor scaling to resize the thing every frame which makes it jitter
2.0.9. windows 7
by ctalkep_
Sun Nov 03, 2024 1:45 pm
Forum: Won't fix.
Topic: [2.0.9] fish placed in water lose their quality
Replies: 1
Views: 601

[2.0.9] fish placed in water lose their quality

1: obtain 5 legendary fish
2: place them in a pond
3: pick them back up - they are no longer legendary
by ctalkep_
Fri Jun 21, 2024 4:43 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 76110

Re: Friday Facts #416 - Fluids 2.0

-1 from me love the current pipes because they're sexy as fuck, just look at this, you can almost hear it gurgling by https://files.catbox.moe/fcf4q4.gif i see the flow animations no longer do their thing in the 2.0 previews and i bet the sound is gone aswell i consider each pipe capable of doing 10...
by ctalkep_
Thu Mar 14, 2024 9:01 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1411459

Re: Bugs & FAQ

the seed extractor from angel's bioprocessing needs clay bricks to craft but doesn't have the clay bricks set as prerequisite research
by ctalkep_
Sat Jan 06, 2024 7:53 pm
Forum: Not a bug
Topic: [1.1.100] game crash at certain map tick
Replies: 6
Views: 1237

Re: [1.1.100] game crash at certain map tick

turns out it was the zipline trolley, one of the players was riding the zipline while the game saved
by ctalkep_
Fri Jan 05, 2024 5:54 pm
Forum: Not a bug
Topic: [1.1.100] game crash at certain map tick
Replies: 6
Views: 1237

Re: [1.1.100] game crash at certain map tick

this is from a server with ~3 people and was probably caused by one of the other guys
a car traveling at high speeds and generating new chunks would explain the source of massive lag i felt on the slow server(until i saved the map and localhosted it)
by ctalkep_
Fri Jan 05, 2024 5:28 pm
Forum: Not a bug
Topic: [1.1.100] game crash at certain map tick
Replies: 6
Views: 1237

Re: [1.1.100] game crash at certain map tick

could you please spoonfeed me how to delete the car or teleport it somewhere sane?
or should i uninstall renai
by ctalkep_
Fri Jan 05, 2024 4:51 pm
Forum: Not a bug
Topic: [1.1.100] game crash at certain map tick
Replies: 6
Views: 1237

[1.1.100] game crash at certain map tick

steps to reproduce: load save and wait ~30 seconds i'm running a local server, but it crashes in singleplayer, too the logs seem to have this part in common(minus the timestamps at the end, but the game tick is always the same) client crashlogs: Factorio crashed. Generating symbolized stacktrace, pl...

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