Search found 11 matches
- Mon Nov 18, 2024 2:43 am
- Forum: Combinator Creations
- Topic: Digital Display, Yay!
- Replies: 118
- Views: 160772
Re: Digital Display, Yay!
anyone use the 2.0 displaypanels much? are 3 combinators as compact as you can go? 0eNrN3H9q40YUB/CriIHCFia7mh+SRob+UcpCF0q7LLuUEoyR7VlH1JZUSc4mBB+gB+nFepK+kZNY2ZhKir3oS8AZy6P33ozs+Uhg+Y7N11tblGlWs8kdSxd5VrHJ5R2r0lWWrN22LNlYNmHLtCrWye1FkWR2zXacpdnS3rCJ2E05s1md1qnd79o8uZ1l283cltSBHw/BWZFXtFeeuSwuUvw6...
- Mon Nov 04, 2024 11:09 pm
- Forum: Not a bug
- Topic: [2.0.14] Trees planted by agricultural tower rapidly flipping between two frames
- Replies: 4
- Views: 290
Re: [2.0.14] Trees planted by agricultural tower rapidly flipping between two frames
the OP deleted his video, but to me it looked very much like what i'm seeing, which is that every growing plant does a little wiggle - not caused by the agricultural tower but by growing and resizing itself every frame tree_wiggle.gif jellynut_wiggle.gif yumako_wiggle.gif not sure this is even a bug...
- Sun Nov 03, 2024 9:43 pm
- Forum: Not a bug
- Topic: [2.0.14] inserter UI unintuitively "Waiting for source items"
- Replies: 5
- Views: 378
Re: [2.0.14] inserter UI wrongly "Waiting for source items"
i encountered this too and was also very confused by it
- Sun Nov 03, 2024 2:04 pm
- Forum: Not a bug
- Topic: [2.0.14] Trees planted by agricultural tower rapidly flipping between two frames
- Replies: 4
- Views: 290
Re: [2.0.14] Trees planted by agricultural tower rapidly flipping between two frames
happens to me too, i suspect it's using nearest-neighbor scaling to resize the thing every frame which makes it jitter
2.0.9. windows 7
2.0.9. windows 7
- Sun Nov 03, 2024 1:45 pm
- Forum: Won't fix.
- Topic: [2.0.9] fish placed in water lose their quality
- Replies: 1
- Views: 601
[2.0.9] fish placed in water lose their quality
1: obtain 5 legendary fish
2: place them in a pond
3: pick them back up - they are no longer legendary
2: place them in a pond
3: pick them back up - they are no longer legendary
- Fri Jun 21, 2024 4:43 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 76110
Re: Friday Facts #416 - Fluids 2.0
-1 from me love the current pipes because they're sexy as fuck, just look at this, you can almost hear it gurgling by https://files.catbox.moe/fcf4q4.gif i see the flow animations no longer do their thing in the 2.0 previews and i bet the sound is gone aswell i consider each pipe capable of doing 10...
- Thu Mar 14, 2024 9:01 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1411459
Re: Bugs & FAQ
the seed extractor from angel's bioprocessing needs clay bricks to craft but doesn't have the clay bricks set as prerequisite research
- Sat Jan 06, 2024 7:53 pm
- Forum: Not a bug
- Topic: [1.1.100] game crash at certain map tick
- Replies: 6
- Views: 1237
Re: [1.1.100] game crash at certain map tick
turns out it was the zipline trolley, one of the players was riding the zipline while the game saved
- Fri Jan 05, 2024 5:54 pm
- Forum: Not a bug
- Topic: [1.1.100] game crash at certain map tick
- Replies: 6
- Views: 1237
Re: [1.1.100] game crash at certain map tick
this is from a server with ~3 people and was probably caused by one of the other guys
a car traveling at high speeds and generating new chunks would explain the source of massive lag i felt on the slow server(until i saved the map and localhosted it)
a car traveling at high speeds and generating new chunks would explain the source of massive lag i felt on the slow server(until i saved the map and localhosted it)
- Fri Jan 05, 2024 5:28 pm
- Forum: Not a bug
- Topic: [1.1.100] game crash at certain map tick
- Replies: 6
- Views: 1237
Re: [1.1.100] game crash at certain map tick
could you please spoonfeed me how to delete the car or teleport it somewhere sane?
or should i uninstall renai
or should i uninstall renai
- Fri Jan 05, 2024 4:51 pm
- Forum: Not a bug
- Topic: [1.1.100] game crash at certain map tick
- Replies: 6
- Views: 1237
[1.1.100] game crash at certain map tick
steps to reproduce: load save and wait ~30 seconds i'm running a local server, but it crashes in singleplayer, too the logs seem to have this part in common(minus the timestamps at the end, but the game tick is always the same) client crashlogs: Factorio crashed. Generating symbolized stacktrace, pl...