Search found 30 matches

by cyx2020f
Fri Mar 06, 2026 7:22 am
Forum: Balancing
Topic: Idea for balancing crushers
Replies: 28
Views: 6727

Idea for balancing crushers

Decrease the base quality of asteroid crushers to -0.5 (internal value, displays as -5% in current game), so rare quality 2 modules or uncommon quality 3 modules are required to start a functional space casino while not decreasing the diversity of the game.
by cyx2020f
Sun Nov 23, 2025 12:23 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.72] Recipe output tooltip mismatches actual behavior under some configuration
Replies: 1
Views: 771

[2.0.72] Recipe output tooltip mismatches actual behavior under some configuration

I made a recipe to output iron plates with in range 0 ~ 100 but 50 are ignored by productivity

data:extend {
{
type = "recipe",
name = "test-tooltip-error",
results = {
{ type = "item", name = "iron-plate", amount_min = 0, amount_max = 100, ignored_by_productivity = 50 }
},
allow ...
by cyx2020f
Tue Jul 08, 2025 10:53 pm
Forum: Not a bug
Topic: [2.0.55] Assembler ingredient signals take 2 ticks to get calculated after the recipe is set by a signal
Replies: 2
Views: 1274

Re: [2.0.55] Assembler ingredient signals take 2 ticks to get calculated after the recipe is set by a signal

I don't see any problem here. There are actually 2 steps for the assembler:
1. Set recipe according to the signal on the green wire
2. Read the ingredients of the current recipe and output to both wire.

For the combinator, there is only 1 step:
1. Add everything by 0 and output.

If you want to ...
by cyx2020f
Fri Jun 27, 2025 5:01 am
Forum: Technical Help
Topic: Corrupted save: Error when creating segment
Replies: 0
Views: 620

Corrupted save: Error when creating segment

Save: https://drive.google.com/file/d/1v2m7dAbUZ-QWTR4OpvTelLJMgcP9KYcW/view?usp=drive_link
Stacktrace part of the log:

66.269 Factorio initialised
66.370 Steam Storage Quota: 23558/23841
66.371 Loading map C:/Users/Administrator/AppData/Roaming/Factorio/saves/py.zip: 31846171 bytes.
66.461 ...
by cyx2020f
Tue Jun 24, 2025 2:46 am
Forum: Documentation Improvement Requests
Topic: [2.0.55] Error when trying to extend a new FontPrototype
Replies: 3
Views: 1382

Re: [2.0.55] Error when trying to extend a new FontPrototype



It looks like those fonts were intentionally made hardcoded and not changeable by mods so the game can use them before mods are loaded, and to avoid mods messing with them.

I am not considering this to be a bug. Moving to documentation improvement requests.


Thanks a lot. I discovered another ...
by cyx2020f
Tue Jun 24, 2025 2:42 am
Forum: Resolved Problems and Bugs
Topic: [2.0.58] Built in FontPrototypes does not inherit font correctly until the UI scale changes.
Replies: 2
Views: 1868

[2.0.58] Built in FontPrototypes does not inherit font correctly until the UI scale changes.

Reproduce:
1. Make a font mod that overrides the info.json defined in core.
2. Load the game with the mod enabled. Some part of the game (Chat messages, debug stats) does not use the font defined in info.json.
3. Settings -> Interface -> UI Scale -> change to a different value
4. The font changed ...
by cyx2020f
Tue Jun 24, 2025 2:37 am
Forum: Documentation Improvement Requests
Topic: [2.0.55] Error when trying to extend a new FontPrototype
Replies: 3
Views: 1382

Re: [2.0.55] Error when trying to extend a new FontPrototype


It looks like those fonts were intentionally made hardcoded and not changeable by mods so the game can use them before mods are loaded, and to avoid mods messing with them.

I am not considering this to be a bug. Moving to documentation improvement requests.


Thanks a lot. I discovered another ...
by cyx2020f
Sat Jun 21, 2025 2:14 am
Forum: Resolved Problems and Bugs
Topic: [2.0.57] Containers give phantom signals after migrating inventory_type to `with_custom_stack_size`
Replies: 1
Views: 1683

[2.0.57] Containers give phantom signals after migrating inventory_type to `with_custom_stack_size`

Reproduce:

1. Build a normal steel chest and fill it with coal, the tooltip gives 2400 (50 * 48) and connecting to a signal network will also give 2400. Now save the game.
2. Enable the tall chest mod by boskid https://mods.factorio.com/mod/tall-chests , the default threshold is 20.
3. Load the ...
by cyx2020f
Thu Jun 19, 2025 2:32 pm
Forum: Documentation Improvement Requests
Topic: [2.0.55] Error when trying to extend a new FontPrototype
Replies: 3
Views: 1382

[2.0.55] Error when trying to extend a new FontPrototype


data:extend {
{
type = "font",
name = "console-alt",
from = "default-mono",
size = 18,
border = true,
filtered = false,
},
{
type = "font",
name = "debug-alt",
from = "default",
size = 18,
border = true,
filtered = false,
},
{
type = "font",
name = "debug-mono-alt",
from ...
by cyx2020f
Sat May 31, 2025 4:29 am
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.47] Inserters can face diagonally
Replies: 14
Views: 7305

Re: [boskid][2.0.47] Inserters can face diagonally


The Blueprint in the Bug Report no longer “works” in 2.0.54, it now imports as a “straight” inserter. This was previously a neat, albeit unintentional, technique for achieving diagonal inserter setups without resorting to an Inserter mod. However, in a predictable demonstration of XKCD 1172 ...
by cyx2020f
Sat May 31, 2025 4:06 am
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.47] Inserters can face diagonally
Replies: 14
Views: 7305

Re: [boskid][2.0.47] Inserters can face diagonally

Existing diagonal inserters from old saves and blueprints in the blueprint shelf can still be used. Will the dev fix? (I don't think so, as adjusting every entity in the map to match its prototype definition will probably break blueprints when switching mod sets, for example adjustable inserters. (I ...
by cyx2020f
Thu May 08, 2025 2:50 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.47] Upgrade planner does not upgrade modules immediately in editor mode.
Replies: 1
Views: 2393

[2.0.47] Upgrade planner does not upgrade modules immediately in editor mode.

Reproduce:
Make an upgrade planner, set upgrade from speed module to speed module 2, or upgrade from machine to machine and set the to's module slot.
Use this planner to upgrade entites.

When upgrading, a construction order is made instead of a instant module replacement.
by cyx2020f
Sat Apr 19, 2025 11:20 am
Forum: Not a bug
Topic: [2.0.45] Inconsistent behavior of filtered pumps between pumping into fluid wagons and pumping into other fluid systems
Replies: 2
Views: 823

Re: [2.0.45] Inconsistent behavior of filtered pumps between pumping into fluid wagons and pumping into other fluid syst


I am not considering this to be a bug, quite contrary: if the pump would transfer fluid to a wagon even if the fluid does not match fluid filter, i would consider that behavior to be a bug because if a train would leave while being full and new train would arrive, fluid would be dumped regardless ...
by cyx2020f
Sat Apr 19, 2025 9:53 am
Forum: Not a bug
Topic: [2.0.45] Inconsistent behavior of filtered pumps between pumping into fluid wagons and pumping into other fluid systems
Replies: 2
Views: 823

[2.0.45] Inconsistent behavior of filtered pumps between pumping into fluid wagons and pumping into other fluid systems

Reproduction Steps: Please refer to the blueprint exchange at the bottom.

Expected Behavior:
0. When a pump is transferring fluid from one system to another, it should always attempt to empty its contents, even if the filter does not match the remaining fluid in the pump.
1. The pump should also ...
by cyx2020f
Tue Apr 15, 2025 6:55 am
Forum: Releases
Topic: Version 2.0.45
Replies: 247
Views: 175966

Re: Version 2.0.45

For modded games in the expectable future, the new achievement restrictions will be really annoying, since some large overhauls like Space Exploration slows the progress, that the default evolution setting and pollution setting is actually harder than expected. Not to mention players can't get any ...
by cyx2020f
Tue Mar 25, 2025 12:19 am
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.42] Cannot add infinity filter to infinity wagon, but can copy paste from a infinity chest.
Replies: 1
Views: 1902

[boskid][2.0.42] Cannot add infinity filter to infinity wagon, but can copy paste from a infinity chest.

I could not reproduce this, please check my savefile. The problem persists even after save-load.
2.0.39 editor.zip
(5.11 MiB) Downloaded 266 times
Factorio_ Space Age 2.0.42 2025-03-25 08-17-46.mp4
(28.14 MiB) Downloaded 229 times
by cyx2020f
Wed Mar 12, 2025 11:25 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.41] Ticks in wait condition: "Damage taken"
Replies: 1
Views: 606

[boskid][2.0.41] Ticks in wait condition: "Damage taken"

03-13-2025, 07-23-35.png
03-13-2025, 07-23-35.png (57.95 KiB) Viewed 606 times
It should use a different locale key, like "Damage in wait condition __1__".

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