Search found 19 matches

by Gergith
Fri Jul 01, 2016 8:53 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 623883

Re: Yuoki Industries - Informations, Suggestions, Questions

Do you have plans to add your mod to https://mods.factorio.com ? I am in no rush as I'm probably not going to update for a little while, and it's still super easy to manually install mods. Just more curious :) I was going through all my mods I love and yours and DyTech were the only two missing. Tho...
by Gergith
Tue Mar 08, 2016 3:26 am
Forum: Mods
Topic: [MOD 0.12.x] Coordinates 1.3.0
Replies: 11
Views: 23214

Re: [MOD 0.12.x] Coordinates

It would be great if you could add the z-axis for the Subsurface mod https://forums.factorio.com/forum/viewtopic.php?f=97&t=19178 if possible. At the moment I use sign posts https://forums.factorio.com/forum/viewtopic.php?f=93&t=14921&p=101041&hilit=sign+posts#p101041 at each elevat...
by Gergith
Sat Feb 27, 2016 12:11 am
Forum: Mods
Topic: [MOD 0.12.x] Coordinates 1.3.0
Replies: 11
Views: 23214

Re: [MOD 0.12.x] Coordinates 1.1.0

Dynar wrote:Hiho,

nice little mod^^ Would it be possible, to make it MP-compatible?
I'll do my best :)

Any chance you can provide the error message you are getting?

I"m not getting any errors with 0.12.24 multiplayer.
by Gergith
Wed Feb 24, 2016 8:51 am
Forum: Mods
Topic: [MOD 0.12.x] Coordinates 1.3.0
Replies: 11
Views: 23214

Re: [MOD 0.12.x] Coordinates

Updated things to 1.1.0! Check the post above. To address both these requests below: I'll get to them quicker than the last update! :D Hehe... Christmas wishing: Could you add also a LuaStyle to the whole box to make it nice and small? And put X and Y in a separate line so that it is very narrow? Se...
by Gergith
Wed Dec 23, 2015 2:51 am
Forum: Mods
Topic: [MOD 0.12.x] Coordinates 1.3.0
Replies: 11
Views: 23214

Re: [MOD 0.12.x] Coordinates

I have added this functionality, it is with the rest of my pull request now. Could you merge it and repackage the releases? I was too lazy too, but I added the behavior you described. edit: video of functionality https://www.youtube.com/watch?v=5n_e2p83Ntc&feature=youtu.be Thank you so very muc...
by Gergith
Mon Dec 21, 2015 2:50 am
Forum: Mods
Topic: [MOD 0.12.x] Coordinates 1.3.0
Replies: 11
Views: 23214

Re: [MOD 0.12.x] Coordinates

Can you explain your code? Thanks VERY much for the update! Does it CHANGE any of the function? Or is it a shorter way to write everything while keeping it the same? Also, I was wondering if maybe you could help me with a feature that I couldn't figure out on my own yet. Do you know how to make it s...
by Gergith
Tue Oct 20, 2015 12:24 am
Forum: Wiki Talk
Topic: Confused where to start
Replies: 1
Views: 8497

Confused where to start

Hello. I'm very excited to start helping on the wiki. I have been reading and reading and am willing to just to a lot of the grunt work required in documenting the game. I'm happy to do screen shots, descriptions, all sorts of things. As a start I went here: https://forums.factorio.com/wiki/index.ph...
by Gergith
Sat Oct 17, 2015 11:31 pm
Forum: Modding help
Topic: 0.12.11 help: attempt to index global 'game' (a nil value)
Replies: 2
Views: 22244

Re: 0.12.11 help: attempt to index global 'game' (a nil value)

https://forums.factorio.com/forum/viewtopic.php?f=3&t=17087 Warning: Most of the mods will be broken by this release, most of the problems can be solved by find and replace of "game.on_" to "script.on_" in the mod script files. Lua API calls on_load, on_init, on_configuratio...
by Gergith
Sat Oct 17, 2015 6:43 am
Forum: Wiki Talk
Topic: If you want to work on the wiki you need an account
Replies: 42
Views: 46392

Re: If you want to work on the wiki you need an account

Too update this post:

Looks like things have been updated/fixed!

https://forums.factorio.com/wiki/inde ... estAccount
by Gergith
Sat Oct 17, 2015 6:38 am
Forum: Modding help
Topic: 0.12.11 help: attempt to index global 'game' (a nil value)
Replies: 2
Views: 22244

0.12.11 help: attempt to index global 'game' (a nil value)

Hello. I keep searching but I just don't get this so far. I realize I need to read a LOT more and will do so for further mods I plan to create. It just appears this hasn't really been addressed in a place I can find ;-) I realize that I can no longer call the game function, but I'm not sure how else...
by Gergith
Tue Oct 13, 2015 7:11 am
Forum: Wiki Talk
Topic: If you want to work on the wiki you need an account
Replies: 42
Views: 46392

Re: If you want to work on the wiki you need an account

emailformygames wrote:I'd like to help out on the wiki, but when I try to login it comes up with this
Image
and then when I try to request an account instead the website gives me this error:
Image
I'm having this issue as well tonight!
by Gergith
Mon Oct 12, 2015 11:59 pm
Forum: Mods
Topic: [MOD 0.12.x] Coordinates 1.3.0
Replies: 11
Views: 23214

[MOD 0.12.x] Coordinates 1.3.0

Coordinates 1.3.0 Full Window: http://gergith.com/factorio/factorio-coordinates.jpg http://gergith.com/factorio/factorio-coordinates-xy-0.jpg http://gergith.com/factorio/factorio-coordinates-xy-1.jpg http://gergith.com/factorio/factorio-coordinates-xy-2.jpg http://gergith.com/factorio/factorio-coor...
by Gergith
Mon Oct 12, 2015 6:02 pm
Forum: Mods
Topic: [MOD 0.12.x] Minable Rock
Replies: 12
Views: 20906

Re: [MOD 0.12.x] Minable Rock

Ranakastrasz wrote:Both. So I suggest using the v1 for now unless starting a new game.
Thanks for this! Was coming back here to give a bug report; Can you update your first post to say that? :)

Thanks for the awesome mod! :D
by Gergith
Sat Oct 10, 2015 8:19 am
Forum: Mods
Topic: [MOD 0.12.x] Landfill (2.1.7)
Replies: 197
Views: 299247

Re: [MOD 0.12.x] Landfill (2.1.6)

Hello Rseding91! I REALLY love this mod. I read through this whole thread, or skimmed it thoroughly at least. I also searched the topic, but sorry if I missed these already. I had a few suggestions for features if you were wanting to add some. 1. Allowing construction bots to lay landfill? 2. Allowi...
by Gergith
Wed Sep 16, 2015 9:59 pm
Forum: Ideas and Suggestions
Topic: Update first on factorio launch BEFORE all other loading.
Replies: 4
Views: 6749

Re: Update first on factorio launch BEFORE all other loading.

Cool! thanks!

As another alternative that I just thought of:

Allow updating at EXIT (like VLC allows). So that it will download and you don't need to restart your game and can install the update at exit of game too :)

Thanks!
by Gergith
Sun Sep 13, 2015 3:38 am
Forum: Ideas and Suggestions
Topic: Update first on factorio launch BEFORE all other loading.
Replies: 4
Views: 6749

Update first on factorio launch BEFORE all other loading.

Idea: Make Factorio check for updates first, before ANY other loading (sprites, plugins, et cetera). Implementation suggestions: Either through a super simple launcher, minecraft styles, or simply just having the upgrade check happen BEFORE all other assets load. This also may be a moot suggestion g...
by Gergith
Mon Aug 31, 2015 7:37 pm
Forum: Gameplay Help
Topic: Resetting technology-techtree-research
Replies: 5
Views: 20284

Re: Resetting technology-techtree-research

MalcolmCooks wrote:did you add /c in front? Otherwise it will just send as a chat message, not a command

I didn't cause I'm stupid.

Code: Select all

/c for _,v in pairs(game.player.force.technologies) do v.researched=false end
works perfect
by Gergith
Mon Aug 31, 2015 7:14 pm
Forum: Gameplay Help
Topic: Resetting technology-techtree-research
Replies: 5
Views: 20284

Re: Resetting technology-techtree-research

prg wrote:

Code: Select all

for _,v in pairs(game.player.force.technologies) do v.researched=false end

Didn't give me an error, but didn't seem to work :(
by Gergith
Mon Aug 31, 2015 5:39 pm
Forum: Gameplay Help
Topic: Resetting technology-techtree-research
Replies: 5
Views: 20284

Resetting technology-techtree-research

Hello; I'm having huge difficulties trying to figure this out. I'm trying to figure out how to take a save game file that has everything researched back to a game wher enothing is researched. I'm having troubles with the commandline/lua commands I've been finding. Any help would be greatly appreciat...

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