Search found 4 matches

by Hamtato
Mon Feb 03, 2020 12:18 am
Forum: Modding help
Topic: Animating construction robots
Replies: 2
Views: 718

Re: Animating construction robots

That’s unfortunate. Thanks for the reply.
by Hamtato
Fri Jan 31, 2020 10:16 am
Forum: Modding help
Topic: Animating construction robots
Replies: 2
Views: 718

Animating construction robots

Having trouble animating construction bots. I am trying to get the robots to have 2 frames per direction, but they are only displaying the first frame of each direction. They appear the same when frame_count = 1 or 2.

My sprite sheet has 2 frames per line, and 4 rows for directions. What am I doing ...
by Hamtato
Thu Jan 30, 2020 9:41 am
Forum: Modding help
Topic: How to prevent combat-robots from being added to the cap?
Replies: 3
Views: 710

Re: How to prevent combat-robots from being added to the cap?

boskid wrote: Thu Jan 30, 2020 8:32 am If there is no

Code: Select all

    follows_player = true,
(or is set to false), it will not count towards follower count.
So is it currently not possible to have them follow the player and not count towards the cap? Or can this be solved with scripting?
by Hamtato
Thu Jan 30, 2020 6:05 am
Forum: Modding help
Topic: How to prevent combat-robots from being added to the cap?
Replies: 3
Views: 710

How to prevent combat-robots from being added to the cap?

In my mod I've created a new entity that is a combat-robot type. Currently, it seems to share the same robot cap that defenders/destroyers have. I am trying to make my entity not have a cap while maintaining the cap that defenders/destroyers have. Distractors, however, are the same type as defenders ...

Go to advanced search