Search found 4 matches
- Mon Feb 03, 2020 12:18 am
- Forum: Modding help
- Topic: Animating construction robots
- Replies: 2
- Views: 718
Re: Animating construction robots
That’s unfortunate. Thanks for the reply.
- Fri Jan 31, 2020 10:16 am
- Forum: Modding help
- Topic: Animating construction robots
- Replies: 2
- Views: 718
Animating construction robots
Having trouble animating construction bots. I am trying to get the robots to have 2 frames per direction, but they are only displaying the first frame of each direction. They appear the same when frame_count = 1 or 2.
My sprite sheet has 2 frames per line, and 4 rows for directions. What am I doing ...
My sprite sheet has 2 frames per line, and 4 rows for directions. What am I doing ...
- Thu Jan 30, 2020 9:41 am
- Forum: Modding help
- Topic: How to prevent combat-robots from being added to the cap?
- Replies: 3
- Views: 710
Re: How to prevent combat-robots from being added to the cap?
So is it currently not possible to have them follow the player and not count towards the cap? Or can this be solved with scripting?boskid wrote: Thu Jan 30, 2020 8:32 am If there is no(or is set to false), it will not count towards follower count.Code: Select all
follows_player = true,
- Thu Jan 30, 2020 6:05 am
- Forum: Modding help
- Topic: How to prevent combat-robots from being added to the cap?
- Replies: 3
- Views: 710
How to prevent combat-robots from being added to the cap?
In my mod I've created a new entity that is a combat-robot type. Currently, it seems to share the same robot cap that defenders/destroyers have. I am trying to make my entity not have a cap while maintaining the cap that defenders/destroyers have. Distractors, however, are the same type as defenders ...