Search found 7 matches
- Sat Aug 01, 2015 2:29 am
- Forum: Implemented Suggestions
- Topic: Research queue
- Replies: 4
- Views: 3061
Research Switching
Joined -- ssilk I've seen various threads on research but I haven't found one about starting a research then switching over to another research and it keeping the progress of the previous research. I have a tendency to start a long-term research then look back at other things I could get, find out ...
- Fri Jul 31, 2015 3:22 pm
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 463
- Views: 305185
Re: Just bought the game; What were Your first impressions?
This is my second round of playing it but trying to remember the first time playing it, some games have a feel that even though you have freedom you're boxed into a certain way of doing things anyways. This didn't feel the case with Factorio, it had the feeling of 'my dad threw me into a desert and ...
- Fri Jul 31, 2015 4:38 am
- Forum: General discussion
- Topic: Tree Sickness
- Replies: 2
- Views: 5053
Tree Sickness
One of the recent updates said the trees start decaying due to pollution, but if I turn off the factory for a while do the trees go back to original condition? If the trees wither enough do they turn into the 'dead trees'?
- Fri Jul 31, 2015 4:33 am
- Forum: General discussion
- Topic: What we need for combinators to be fun
- Replies: 17
- Views: 16646
Re: What we need for combinators to be fun
I do think it would be great to specify a splitter to 1:3 and such, it's annoying placing a pyramid of them to get a specific split, does make your map look geniously complex though.
- Thu Jul 23, 2015 3:29 pm
- Forum: General discussion
- Topic: End Belts
- Replies: 8
- Views: 11313
Re: End Belts
Oh, that worked. Thanks for the solution!
- Thu Jul 23, 2015 3:18 pm
- Forum: General discussion
- Topic: End Belts
- Replies: 8
- Views: 11313
End Belts
I thought the new change of having to add an extra belt to the end of every beltway wouldn't be much of a deal, until I started using my setup. I have my machine that makes belts. I made two inserters take belts out of it and a third inserter put cogs into it. Before this wasn't a problem because th...
- Thu Jul 23, 2015 2:46 pm
- Forum: Implemented Suggestions
- Topic: Creative Mode (infinite item mode)
- Replies: 6
- Views: 18314
Re: infinite item mode
I felt my suggestion was similar but one thing I find annoying is that I either have the sandbox godmode (with the all research) or the custom scenario with all items but the problem is that I'll want to test something oil related from scratch and I need an assembly machine 3 and the research for hi...