Search found 26 matches

by bombcar
Tue Dec 03, 2024 1:28 am
Forum: General discussion
Topic: Do you care about infrastructure costs? Does it matter?
Replies: 7
Views: 445

Re: Do you care about infrastructure costs? Does it matter?

I optimize by building the next one better.

I won’t replace my iron factories with the new Vulcanus machines but by NEW iron expansion certainly is using them.

Eventually I remember the dead ore patches and deconstruct them.
by bombcar
Mon Dec 02, 2024 2:40 pm
Forum: General discussion
Topic: Do you care about infrastructure costs? Does it matter?
Replies: 7
Views: 445

Re: Do you care about infrastructure costs? Does it matter?

Death world is the only one that it really matters on, and then only early game as you need to minimize pollution so you don’t get overwhelmed. Most death worlds that die die in a loop of “mining to make the weapons/ammo results in more attacks than the weapons/ammo can deal with”. But you pass a po...
by bombcar
Sun Dec 01, 2024 7:01 pm
Forum: General discussion
Topic: How come rail supports can be on oil ocean, but nothing else?
Replies: 5
Views: 374

Re: How come rail supports can be on oil ocean, but nothing else?

My only annoyance is that I have two islands close enough that I can connect them with a single logistic network (barely) but it makes a U shape and bots die outside the lightning protection. So it would be nice to be able to (research) oil pylons for the lightning rods only. But I get what the play...
by bombcar
Sat Nov 30, 2024 3:49 pm
Forum: Bug Reports
Topic: [2.0.19] Performance Degradation when looking at 15K+ spaceship inventory
Replies: 3
Views: 271

Re: [2.0.19] Performance Degradation when looking at 15K+ spaceship inventory

My rough calculation is there are about 300 items, times 5 quality levels, so around 1500 - so maybe after 2048 slots in a chest it should switch to Logistics style - where it shows one item per "virtual slot" and tells you how many total slots you have.
by bombcar
Thu Nov 28, 2024 6:56 pm
Forum: Bug Reports
Topic: [2.0.20] Space Platform Tips and Tricks not triggering
Replies: 8
Views: 361

Re: [2.0.20] Space Platform Tips and Tricks not triggering

Seems to have been fixed with 2.0.23
by bombcar
Thu Nov 28, 2024 2:47 am
Forum: General discussion
Topic: Am i the only one who hates asteroids in orbit?
Replies: 21
Views: 2750

Re: Am i the only one who hates asteroids in orbit?

Don’t build a new ship piecemeal - or if you must have a blueprint that is basically platform and walls around the ship while it loads/builds. Nauvis is forgiving and lets you figure out what you’re doing, but if you’re deploying elsewhere it should be prepared to fight from the beginning (a two ste...
by bombcar
Tue Nov 26, 2024 2:37 pm
Forum: Bug Reports
Topic: [2.0.20] Space Platform Tips and Tricks not triggering
Replies: 8
Views: 361

Re: [2.0.20] Space Platform Tips and Tricks not triggering

Supposedly

Code: Select all

/unlock-tips
will unlock all tips, but that would be ... all - including spoilers.

They say it doesn't disable achievements ...
by bombcar
Mon Nov 25, 2024 4:07 pm
Forum: Bug Reports
Topic: [2.0.20] Space Platform Tips and Tricks not triggering
Replies: 8
Views: 361

Re: [2.0.20] Space Platform Tips and Tricks not triggering

I have a similar issue - I have not received any tips & tricks after the quality ones; I've reached volcanus from YouTube tutorials but haven't a thing in the tips. As far as I know I didn't skip anything. I also don't know how I could manually "trigger" them to appear factorio-current...
by bombcar
Thu Nov 21, 2024 7:15 pm
Forum: Gameplay Help
Topic: Higher rarity space platform
Replies: 11
Views: 772

Re: Higher rarity space platform

Hares wrote: Wed Nov 06, 2024 5:45 pm This seems to be fixed in 2.0.15
I'm on 2.0.21 and I can't figure out how to use it. I guess I can only make starter packs with this extra?
by bombcar
Sun Nov 17, 2024 12:20 am
Forum: General discussion
Topic: It takes too long to get to new Space Age content
Replies: 28
Views: 3060

Re: It takes too long to get to new Space Age content

The biggest things I see as “easier” are the quality weapons that - if you focus on them when you can (a few miners with quality mods and a splitter to sort are all you really need) you become quite powerful early game. Biters shouldn’t be an issue at all. If it DOES feel too long and you’ve already...
by bombcar
Tue Nov 12, 2024 4:45 pm
Forum: General discussion
Topic: Coming back after a few year Hiatus, Differences between .16 and 2.0?
Replies: 19
Views: 1070

Re: Coming back after a few year Hiatus, Differences between .16 and 2.0?

You can review a "QoL changes" YouTube video for the biggest ones, but that will really be between 1.1 and 2.0. So far the main thing I've noticed is some slightly different ordering for researches, different recipes in some cases, and the ability to blueprint loaded turrets (this is the b...
by bombcar
Tue Nov 12, 2024 4:41 pm
Forum: General discussion
Topic: The Restart Loop
Replies: 11
Views: 1018

Re: The Restart Loop

I used to restart all the time, and for pretty minor things (oh no, my base isn't aligned with this new rail blueprint I want to use, etc). Then I realized that restarting only makes sense very early game (bad biters, bad start) - because once you get construction robots, you can restart your entire...
by bombcar
Sun Nov 10, 2024 2:36 am
Forum: General discussion
Topic: WUBE please fix pump to tanker load on curves
Replies: 1
Views: 431

Re: WUBE please fix pump to tanker load on curves

An ugly solution is use a pusher locomotive so that you don’t waste straight rail on the locomotive.

A cleaner solution would be to allow the station signal to be on the first part of the curve.
by bombcar
Fri Nov 08, 2024 2:46 pm
Forum: News
Topic: Friday Facts #436 - Lost in Translation
Replies: 80
Views: 11602

Re: Friday Facts #436 - Lost in Translation

I almost hate to say this, because I've got really used to the name.... but.... In English, we would generally say "Iron Rod", and not "Iron Stick". That's been mentioned plenty of times before (including by me) and they've kept it as-is. So I assume they really like it this way...
by bombcar
Fri Aug 02, 2024 2:13 pm
Forum: News
Topic: Friday Facts #422 - Tesla Turret
Replies: 112
Views: 21132

Re: Friday Facts #422 - Tesla Turret

especially useful if Fulgora is your first planet
Oh ho? What's this? Do we get to choose which planet we start on? Or is it a "choose which planet you expand to first" kind of thing? Very interesting ....
by bombcar
Fri Mar 29, 2024 4:08 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 115
Views: 24320

Re: Friday Facts #404 - Frustration not found

BoxWithoutATop wrote: Fri Mar 29, 2024 12:38 pm One suggestion I do have is: Why not make the spidertrons selectable by color?
Could have some form of "double click on a spidertron, select all of that color (maybe triple click to select all on the map, not just all in view).
by bombcar
Fri Mar 08, 2024 3:18 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 105
Views: 31941

Re: Friday Facts #401 - New terrain, new planet

I not only agree with this, but I also hope it doesn't get completely removed. Add another slider! Something like "dead ends" which is normally 0% (does exactly as this FFF describes) but you can tune it up to 100% and then it intentionally finds paths and breaks them. 10-20% would probab...
by bombcar
Fri Feb 02, 2024 2:14 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 20060

Re: Friday Facts #396 - Sound improvements in 2.0

The actual sounds aren’t the important part of this update - the tools and features using them are. Modders will hopefully have access to these and you’ll be able to tune this to your hearts content. Sound is an incredible part of making something immersive even if it’s hard to point out exactly wha...
by bombcar
Fri Sep 29, 2023 2:57 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 342
Views: 108260

Re: Friday Facts #378 - Trains on another level

How can you exit when train is over water? Could we deadlock the game by being on a train that runs out of fuel over water, or is it "just" a death sentence? We also thought about this (remote) possibility, and there will be a way to solve it. HE HAS REVEALED THE ANSWER remote refueling i...
by bombcar
Fri Sep 01, 2023 4:30 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 217
Views: 59281

Re: Friday Facts #374 - Smarter robots

These are the kinds of Friday Facts I love - clear description of problems I've encountered, the issues around it, and then an elegantly simple solution that make everyone say "why wasn't it done that way from the beginning?"

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