Search found 43 matches
- Sat Dec 09, 2017 2:33 pm
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 85430
Re: Friday Facts #220 - The best Friday Facts ever
Well now, this looks interesting. I've a few questions and suggestions though. First, as others have noted, the firing speed for the artillery wagon is ridiculously fast. It makes the train without a doubt the best option to clearing new expansion areas if you can afford it, especially with the mass...
- Thu Apr 16, 2015 12:58 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Things gone big - no bots factory
- Replies: 22
- Views: 20635
Re: Things gone big - no bots factory
Even if plates stack better than ores, belts don't allow any stacking anyway. I'd personally construct a few storage fields after the smelters to buffer any raw material overflow, which would exploit the ease of stacking, but otherwise...
- Thu Apr 16, 2015 12:51 pm
- Forum: Show your Creations
- Topic: Daniel's inherently futile contraptions
- Replies: 15
- Views: 16088
Re: Daniel's inherently futile contraptions
Solution: Set up a couple of turrets behind a ring of walls a bit away from the spawners, best by the boilers and the oil field as they'd be the most polluting areas and most likely targets. Biters will gather every once in a while to attack your base, but they won't be threatening enough until they...
- Tue Apr 07, 2015 11:05 pm
- Forum: Ideas and Suggestions
- Topic: Add cheap Motion Sensors
- Replies: 8
- Views: 4409
Re: Add cheap Motion Sensors
Radar and using the alt view for the map will get you a long way.
- Wed Dec 24, 2014 10:40 am
- Forum: Development Proposals
- Topic: Railroad
- Replies: 148
- Views: 130182
Re: Railroad
During WW2 I remember hearing of artillery cannons mounted on train cars so the train can move to a spot quickly, stop and fire shells at a target then move on... would be good for those, oversized alien nests. Train based artillery was generally for extremely heavy guns, very uncommon, and require...
- Thu Aug 21, 2014 2:09 pm
- Forum: Ideas and Suggestions
- Topic: Laser turret cooldown to encourage defenses to be mixed
- Replies: 17
- Views: 7532
Re: Laser turret cooldown to encourage defenses to be mixed
Gun turrents can prove viable for late game use only if they automatically link up with the logistics network (so you don't have to babysit their supply) and they do more than crap damage against the big biters. This is because with some care and expense you can pile on the solar panels and accumula...
- Fri Aug 01, 2014 7:33 pm
- Forum: News
- Topic: Friday Facts #44 - Decision making
- Replies: 62
- Views: 50352
Re: Friday Facts #44 - Decision making
I think there should be three levels of cars, the first is the standard car, fast, poorly armoured and unarmed, the second would be an armoured car with an integrated small caliber autocannon that's a little slower and the third would be the tank, which would be modular, but the base line is a big, ...
- Mon Jul 07, 2014 3:38 pm
- Forum: Ideas and Suggestions
- Topic: Underground layer for pipes and belts
- Replies: 8
- Views: 5637
Re: Underground layer for pipes and belts
Hm. Seems that an underground layer is really wanted: https://forums.factorio.com/forum/search.php?keywords=underground+layer&fid=6 That's because topside pipes especially are a pain in the ass. You either have to keep putting down pipe-to-ground stacks every 10 spaces and run the risk of drivi...
- Sun Jul 06, 2014 11:17 pm
- Forum: Ideas and Suggestions
- Topic: Military Info Screen
- Replies: 1
- Views: 1661
Re: Military Info Screen
Better I think to link it to radar stations as a standard right click screen, similar as with the electrical net.
- Fri May 23, 2014 10:53 pm
- Forum: Gameplay Help
- Topic: Oil refinary output logjams (pre-SP3)
- Replies: 7
- Views: 3357
Re: Oil refinary output logjams (pre-SP3)
You can just pour the light and heavy oil fractions into a steam engine and see it magically disappear. A bit exploitative of the game mechanics (it should lead to a mass pollution spike at minimum) but it's one way to solve the clogged pipes problem.
- Tue Mar 11, 2014 2:54 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9.2] Logistics bot doesn't need flying robot frame
- Replies: 1
- Views: 1126
[0.9.2] Logistics bot doesn't need flying robot frame
Well, exactly that. I can build logistics bots with 2 advanced circuits alone.
- Sat Mar 08, 2014 1:40 am
- Forum: Releases
- Topic: Version 0.9.2
- Replies: 24
- Views: 28150
Re: Version 0.9.2
Great, now I need to reorganise my factory again.
Well, this one was starting to get boring anyway.
Well, this one was starting to get boring anyway.
- Sat Feb 22, 2014 12:28 am
- Forum: General discussion
- Topic: Barrels and Trains
- Replies: 6
- Views: 4424
Re: Barrels and Trains
Easiest solution is to run a 2 wagon system; one dedicated to empty barrels, and one dedicated to filled barrels, with seperate transfer lines at the stations.
It's rather far from optimal, I will admit.
It's rather far from optimal, I will admit.
- Sun Feb 16, 2014 6:43 pm
- Forum: Implemented Suggestions
- Topic: Barrels of Fun
- Replies: 7
- Views: 4633
Re: Barrels of Fun
I'll second the suggestion to allow every liquid to be transferred to barrels, but right now liquid storage is actually a little underwhelming compared to just stacking barrels filled with crude. Sure, loading it all up into barrels is going to be expensive in terms of materials, but even with woode...
- Wed Jan 22, 2014 2:36 am
- Forum: General discussion
- Topic: Steel
- Replies: 37
- Views: 19297
Re: Steel
As someone in electrical engineering, and since we're assuming the accumulators are capacitors: y'all need to read this: http://hyperphysics.phy-astr.gsu.edu/hbase/electric/capeng2.html The accumulators are highly idealised and stylised in the game, with E(in) equal to E(stored), so while that is v...
- Wed Jan 22, 2014 1:43 am
- Forum: General discussion
- Topic: Steel
- Replies: 37
- Views: 19297
Re: Steel
That makes no sense at all. A mega Watt is 1 000 000 Joules per second, so it'd take all of 1/1000 of a second to charge a 1 kilo Joule capacitor, discarding the potential side effects of such high voltages and/or amperages. If it took 30 seconds to charge a 1 kJ capacitor it simply takes 33 1/3rd W...
- Wed Jan 22, 2014 1:32 am
- Forum: Ideas and Suggestions
- Topic: Electro-mechanical Paradigm
- Replies: 3
- Views: 2141
Re: Electro-mechanical Paradigm
The problem with an electro-mechanical factory is that electricity is just that much more convenient and easy to handle compared to mechanically powering stuff, and if you've got some copper you can turn into a wire getting to electrical power from mechanical power is pathetically easy.
- Fri Jan 17, 2014 3:16 am
- Forum: General discussion
- Topic: Steel
- Replies: 37
- Views: 19297
Re: Steel
Hydrogen would actually be a poor fuel; unlike most fossil fuels it doesn't keep well in storage (some hydrogen always ends up escaping, while most fossil fuels just stay put) and it has a per volume lower energy density than pretty much every fossil fuel. Stockpiling coal or oil products would be a...
- Wed Jan 15, 2014 7:54 pm
- Forum: General discussion
- Topic: Steel
- Replies: 37
- Views: 19297
Re: Steel
Actually, it should be possible to make steel from pure, elemental iron and carbon. You'd probably need to crush both to a fine powder, mix them and then heat them up under an anoxic atmosphere to the point they melt together, after which it should be workable like any other form of molten steel. Th...
- Mon Jan 13, 2014 8:29 pm
- Forum: Ideas and Suggestions
- Topic: Rail Expansion
- Replies: 5
- Views: 3164
Re: Rail Expansion
I haven't approved this, but every train stop has a name. If you give another station the same name, the train chooses that, which is free/more near. Ah ? I though if you have 2 stations, say "StA and StB", and you open StA to rename it to StB, then StB would automatically be renamed StA ...