Search found 43 matches

by Hazard
Sat Dec 09, 2017 2:33 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 85430

Re: Friday Facts #220 - The best Friday Facts ever

Well now, this looks interesting. I've a few questions and suggestions though. First, as others have noted, the firing speed for the artillery wagon is ridiculously fast. It makes the train without a doubt the best option to clearing new expansion areas if you can afford it, especially with the mass...
by Hazard
Thu Apr 16, 2015 12:58 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Things gone big - no bots factory
Replies: 22
Views: 20635

Re: Things gone big - no bots factory

Even if plates stack better than ores, belts don't allow any stacking anyway. I'd personally construct a few storage fields after the smelters to buffer any raw material overflow, which would exploit the ease of stacking, but otherwise...
by Hazard
Thu Apr 16, 2015 12:51 pm
Forum: Show your Creations
Topic: Daniel's inherently futile contraptions
Replies: 15
Views: 16088

Re: Daniel's inherently futile contraptions

Solution: Set up a couple of turrets behind a ring of walls a bit away from the spawners, best by the boilers and the oil field as they'd be the most polluting areas and most likely targets. Biters will gather every once in a while to attack your base, but they won't be threatening enough until they...
by Hazard
Tue Apr 07, 2015 11:05 pm
Forum: Ideas and Suggestions
Topic: Add cheap Motion Sensors
Replies: 8
Views: 4409

Re: Add cheap Motion Sensors

Radar and using the alt view for the map will get you a long way.
by Hazard
Wed Dec 24, 2014 10:40 am
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 130182

Re: Railroad

During WW2 I remember hearing of artillery cannons mounted on train cars so the train can move to a spot quickly, stop and fire shells at a target then move on... would be good for those, oversized alien nests. Train based artillery was generally for extremely heavy guns, very uncommon, and require...
by Hazard
Thu Aug 21, 2014 2:09 pm
Forum: Ideas and Suggestions
Topic: Laser turret cooldown to encourage defenses to be mixed
Replies: 17
Views: 7532

Re: Laser turret cooldown to encourage defenses to be mixed

Gun turrents can prove viable for late game use only if they automatically link up with the logistics network (so you don't have to babysit their supply) and they do more than crap damage against the big biters. This is because with some care and expense you can pile on the solar panels and accumula...
by Hazard
Fri Aug 01, 2014 7:33 pm
Forum: News
Topic: Friday Facts #44 - Decision making
Replies: 62
Views: 50352

Re: Friday Facts #44 - Decision making

I think there should be three levels of cars, the first is the standard car, fast, poorly armoured and unarmed, the second would be an armoured car with an integrated small caliber autocannon that's a little slower and the third would be the tank, which would be modular, but the base line is a big, ...
by Hazard
Mon Jul 07, 2014 3:38 pm
Forum: Ideas and Suggestions
Topic: Underground layer for pipes and belts
Replies: 8
Views: 5637

Re: Underground layer for pipes and belts

Hm. Seems that an underground layer is really wanted: https://forums.factorio.com/forum/search.php?keywords=underground+layer&fid=6 That's because topside pipes especially are a pain in the ass. You either have to keep putting down pipe-to-ground stacks every 10 spaces and run the risk of drivi...
by Hazard
Sun Jul 06, 2014 11:17 pm
Forum: Ideas and Suggestions
Topic: Military Info Screen
Replies: 1
Views: 1661

Re: Military Info Screen

Better I think to link it to radar stations as a standard right click screen, similar as with the electrical net.
by Hazard
Fri May 23, 2014 10:53 pm
Forum: Gameplay Help
Topic: Oil refinary output logjams (pre-SP3)
Replies: 7
Views: 3357

Re: Oil refinary output logjams (pre-SP3)

You can just pour the light and heavy oil fractions into a steam engine and see it magically disappear. A bit exploitative of the game mechanics (it should lead to a mass pollution spike at minimum) but it's one way to solve the clogged pipes problem.
by Hazard
Tue Mar 11, 2014 2:54 am
Forum: Resolved Problems and Bugs
Topic: [0.9.2] Logistics bot doesn't need flying robot frame
Replies: 1
Views: 1126

[0.9.2] Logistics bot doesn't need flying robot frame

Well, exactly that. I can build logistics bots with 2 advanced circuits alone.
by Hazard
Sat Mar 08, 2014 1:40 am
Forum: Releases
Topic: Version 0.9.2
Replies: 24
Views: 28150

Re: Version 0.9.2

Great, now I need to reorganise my factory again.

Well, this one was starting to get boring anyway.
by Hazard
Sat Feb 22, 2014 12:28 am
Forum: General discussion
Topic: Barrels and Trains
Replies: 6
Views: 4424

Re: Barrels and Trains

Easiest solution is to run a 2 wagon system; one dedicated to empty barrels, and one dedicated to filled barrels, with seperate transfer lines at the stations.

It's rather far from optimal, I will admit.
by Hazard
Sun Feb 16, 2014 6:43 pm
Forum: Implemented Suggestions
Topic: Barrels of Fun
Replies: 7
Views: 4633

Re: Barrels of Fun

I'll second the suggestion to allow every liquid to be transferred to barrels, but right now liquid storage is actually a little underwhelming compared to just stacking barrels filled with crude. Sure, loading it all up into barrels is going to be expensive in terms of materials, but even with woode...
by Hazard
Wed Jan 22, 2014 2:36 am
Forum: General discussion
Topic: Steel
Replies: 37
Views: 19297

Re: Steel

As someone in electrical engineering, and since we're assuming the accumulators are capacitors: y'all need to read this: http://hyperphysics.phy-astr.gsu.edu/hbase/electric/capeng2.html The accumulators are highly idealised and stylised in the game, with E(in) equal to E(stored), so while that is v...
by Hazard
Wed Jan 22, 2014 1:43 am
Forum: General discussion
Topic: Steel
Replies: 37
Views: 19297

Re: Steel

That makes no sense at all. A mega Watt is 1 000 000 Joules per second, so it'd take all of 1/1000 of a second to charge a 1 kilo Joule capacitor, discarding the potential side effects of such high voltages and/or amperages. If it took 30 seconds to charge a 1 kJ capacitor it simply takes 33 1/3rd W...
by Hazard
Wed Jan 22, 2014 1:32 am
Forum: Ideas and Suggestions
Topic: Electro-mechanical Paradigm
Replies: 3
Views: 2141

Re: Electro-mechanical Paradigm

The problem with an electro-mechanical factory is that electricity is just that much more convenient and easy to handle compared to mechanically powering stuff, and if you've got some copper you can turn into a wire getting to electrical power from mechanical power is pathetically easy.
by Hazard
Fri Jan 17, 2014 3:16 am
Forum: General discussion
Topic: Steel
Replies: 37
Views: 19297

Re: Steel

Hydrogen would actually be a poor fuel; unlike most fossil fuels it doesn't keep well in storage (some hydrogen always ends up escaping, while most fossil fuels just stay put) and it has a per volume lower energy density than pretty much every fossil fuel. Stockpiling coal or oil products would be a...
by Hazard
Wed Jan 15, 2014 7:54 pm
Forum: General discussion
Topic: Steel
Replies: 37
Views: 19297

Re: Steel

Actually, it should be possible to make steel from pure, elemental iron and carbon. You'd probably need to crush both to a fine powder, mix them and then heat them up under an anoxic atmosphere to the point they melt together, after which it should be workable like any other form of molten steel. Th...
by Hazard
Mon Jan 13, 2014 8:29 pm
Forum: Ideas and Suggestions
Topic: Rail Expansion
Replies: 5
Views: 3164

Re: Rail Expansion

I haven't approved this, but every train stop has a name. If you give another station the same name, the train chooses that, which is free/more near. Ah ? I though if you have 2 stations, say "StA and StB", and you open StA to rename it to StB, then StB would automatically be renamed StA ...

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