Search found 21 matches
- Thu Feb 20, 2020 5:10 pm
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 81478
Re: [MOD 0.18] ShinyBobGFX
Great, Thanks a lot
- Wed Feb 19, 2020 6:34 pm
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 81478
Re: [MOD 0.18] ShinyBobGFX
Thanks for replying. Will wait patiently
- Thu Feb 13, 2020 12:34 pm
- Forum: Mod portal Discussion
- Topic: Report stolen mods
- Replies: 65
- Views: 21025
Re: Report stolen mods
As i can see it the whole discussion is circling around the ego of just one person who is offended here and it seems more and more clear, that this persons top priority in modding isn't the fun that players have with the game and the mods, but the recognition that goes with it. The satisfaction of ...
- Thu Feb 13, 2020 9:54 am
- Forum: Mod portal Discussion
- Topic: Report stolen mods
- Replies: 65
- Views: 21025
Re: Report stolen mods
by the thief and parasite ptx0, who even bragged about doing it on the forum. Calling people this way with this kind of wording without having clear proof of him being a 'thief' could not only get you banned in some areas, but also being fined. So i would propose to think about your wording in this...
- Wed Feb 12, 2020 11:42 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1577765
Re: Development and Discussion
Great, that did it!lovely_santa wrote: βWed Feb 12, 2020 10:41 pm I've found yet another edge case where it didn't get added correctly. I've put out a hotfix for it.
Thanks for your fast response
- Wed Feb 12, 2020 10:20 pm
- Forum: Mod portal Discussion
- Topic: Report stolen mods
- Replies: 65
- Views: 21025
Re: Report stolen mods
The target of this parasitic behaviour may not even know that this is happening. But of course - see above - if they do find out what has happened, they can't delete that transferred mod, because you can't delete your own mods, even if you didn't author them but had them transferred to you without ...
- Wed Feb 12, 2020 9:18 pm
- Forum: Logistic Train Network
- Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
- Replies: 270
- Views: 111827
Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN
"Exceptions to the no modification rule include: Minor bug fixes/tweak for compatibility reasons" This is what it 'really' says. Isn't it? So what exact part of internal code was altered to make it 0.18 compatible that isn't a Minor bug fix/tweak for compatibility reasons? I can't see any...
- Wed Feb 12, 2020 7:28 pm
- Forum: Logistic Train Network
- Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
- Replies: 270
- Views: 111827
Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN
ptx0 - as much as i respect your work and your effort on this, it surely would help to try to be constructive and a bit more diplomatic on this thing. I'm sure Optera has his/her reasons to react as it is. Goal should be to find a solution that's ok for everyone. For you, for Optera, for the players...
- Wed Feb 12, 2020 7:12 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1577765
Re: Development and Discussion
Thanks for your work, people! Bad news is, that it still seems to be impossible for me to get the tokens into the labs. Is there some prerequisition needed to get this working? I again tried to rebuild my labs to get them in, with no luck. Tried a new game, no difference. No slot for 'exploration to...
- Wed Feb 12, 2020 6:45 pm
- Forum: Logistic Train Network
- Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
- Replies: 270
- Views: 111827
Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN
"Just let people play" sounds very entitled. You only get to demand stuff you pay for. Have you ever paid a single Cent to Eduran? Remember us modders do this as a hobby, be grateful for the quality mod Eduran has provided and let it rest in peace. I'm not going to pick up LTNT because I ...
- Wed Feb 12, 2020 6:10 pm
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 81478
Re: [MOD 0.17] ShinyBobGFX
Many Thanks for replying. I really tried for hours now, tried to use your hint, tried to put an icon_size anywhere where i thought it could be helpful but β¦ no β¦ it just refuses to work. My attempts only lead to more and more errors XD so i just wait and hope, that Zombiee will pick up his work agai...
- Tue Feb 11, 2020 9:09 pm
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 81478
Re: [MOD 0.17] ShinyBobGFX
Thanks for your work on this. Unfortunately this isn't working completely - at least not with my mod combination. Could you please specify what exactly has to be specified in the lua's, so i may be able to help myself? To clarify a bit - with your modified ShinyBob's i get the message that /graphics...
- Tue Feb 11, 2020 8:56 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1412663
Re: Bugs & FAQ
I just realized, that (in my game, updated from 0.17) it seems not to be possible to research something, that needs 'exploration token bio tech', since the labs do not except this as an research item. I tried to rebuild the labs, with no success. Any idea if i am just to dumb to see or if this is a...
- Tue Feb 11, 2020 8:55 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1577765
Re: Development and Discussion
First i want to thank all of you helping to keep angel's mods alive. Great work. With the new update out, i figured out how helpful the shinyangelgfx (and shinybobsgfx of course) by Zombiee were. With all different tiers of buildings now having the same color it's just a mess keeping track on the d...
- Tue Feb 11, 2020 1:26 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1412663
Re: Bugs & FAQ
I just realized, that (in my game, updated from 0.17) it seems not to be possible to research something, that needs 'exploration token bio tech', since the labs do not except this as an research item. I tried to rebuild the labs, with no success. Any idea if i am just to dumb to see or if this is a ...
- Tue Feb 11, 2020 11:45 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1577765
Re: Development and Discussion
First i want to thank all of you helping to keep angel's mods alive. Great work. With the new update out, i figured out how helpful the shinyangelgfx (and shinybobsgfx of course) by Zombiee were. With all different tiers of buildings now having the same color it's just a mess keeping track on the di...
- Tue Feb 11, 2020 10:27 am
- Forum: Angels Mods
- Topic: Will there be a 0.18 update?
- Replies: 5
- Views: 3679
Re: Will there be a 0.18 update?
Seen that, thanks. Maybe an admin can close this thread.
thx
thx
- Mon Feb 10, 2020 10:13 pm
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 81478
Re: [MOD 0.17] ShinyBobGFX
Zombiee, are you planning to update your Bob mod for 0.18? All electric poles look the same, it is such a mess. Same goes for you Angel mod, playing without color coded building is a real pain. I want to copy that, since your work was (for me) essential on playing bob's and angel's - and with angel...
- Thu Jan 30, 2020 11:06 am
- Forum: Angels Mods
- Topic: Will there be a 0.18 update?
- Replies: 5
- Views: 3679
Re: Will there be a 0.18 update?
Thanks for the reply. Followed the other thread, so I'm informed and happy that it's in good hands.
As long as it takes, just staying with 0.17 and enjoying Bioproduction taking care of my factory's plastic needs β¦ the factory must grow!
As long as it takes, just staying with 0.17 and enjoying Bioproduction taking care of my factory's plastic needs β¦ the factory must grow!
- Sun Jan 26, 2020 6:04 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1577765
Re: Development and Discussion
This is definetely good news, thanks for the response.