Search found 16 matches
- Mon Jul 03, 2017 12:59 pm
- Forum: General discussion
- Topic: what do you get at 0.16 ?
- Replies: 8
- Views: 3562
Re: what do you get at 0.16 ?
Realistic is it but not funny.... But good things take a while...
- Sat Jul 01, 2017 9:42 am
- Forum: Multiplayer
- Topic: How to setup a non-coop server?
- Replies: 9
- Views: 16117
Re: How to setup a non-coop server?
Try mod Spacebook make it easyer for you.
- Sat Jul 01, 2017 6:25 am
- Forum: Multiplayer
- Topic: big map, desync problem
- Replies: 8
- Views: 38096
Re: big map, desync problem
If it work with previos version of factorio just patch back.. with the newest one i also have desyncs.
- Sat Jul 01, 2017 6:22 am
- Forum: General discussion
- Topic: How to avoid that updates break saves?
- Replies: 5
- Views: 3016
Re: How to avoid that updates break saves?
Solution is easy just go to the settings and choose that beta version with that your save works... you can patch back.Its there in Steam where you chosse 0.15.x instead choose your version.
- Fri Jun 23, 2017 9:51 am
- Forum: Desyncs with mods
- Topic: Bug 0.15.22 Desync Multiplayer
- Replies: 3
- Views: 2077
Re: Bug 0.15.22 Desync Multiplayer
Ok will try it today if iam at home
Is gone with 0.15.23
Is gone with 0.15.23
- Thu Jun 22, 2017 4:40 pm
- Forum: Desyncs with mods
- Topic: Bug 0.15.22 Desync Multiplayer
- Replies: 3
- Views: 2077
Bug 0.15.22 Desync Multiplayer
If we update to 0.15.22 we cant play mutliplayer because it desync every time after map is loadet for the Player who joins.
We have Installed Bob Mods and few Other mods look at the Savegame if you Interestet.
With 0.15.21 it works.
We have Installed Bob Mods and few Other mods look at the Savegame if you Interestet.
With 0.15.21 it works.
- Tue Jun 20, 2017 11:09 am
- Forum: Multiplayer
- Topic: Added the ability to have "friend" forces. Howto
- Replies: 2
- Views: 1752
Re: Added the ability to have "friend" forces. Howto
Γts like this?
/c game.forces["forcename"].get_friend("forcename")?
Edit: found it out its
/c game.forces["forcename"].set_friend("forcename", true)
works great for all the volks who want to trade with other ones...
/c game.forces["forcename"].get_friend("forcename")?
Edit: found it out its
/c game.forces["forcename"].set_friend("forcename", true)
works great for all the volks who want to trade with other ones...
- Tue Jun 20, 2017 9:38 am
- Forum: Mods
- Topic: [MOD 0.13] SpaceBook - a multiplayer / PvP / RP manager
- Replies: 120
- Views: 64275
Re: [MOD 0.13] SpaceBook - a multiplayer / PvP / RP manager
He guys great Mod!
I want to ask if you can maybe add the new 4th Force stance "friendly" to you Mod?(So you can Transfer items between forces)
That would be great!
I want to ask if you can maybe add the new 4th Force stance "friendly" to you Mod?(So you can Transfer items between forces)
That would be great!
- Tue Jun 20, 2017 9:28 am
- Forum: Multiplayer
- Topic: Added the ability to have "friend" forces. Howto
- Replies: 2
- Views: 1752
Added the ability to have "friend" forces. Howto
Added the ability to have "friend" forces. Friend forces are given unrestricted access to buildings and won't be attacked.
From patch Notes but how to do this? Can you post pls the command for it?
From patch Notes but how to do this? Can you post pls the command for it?
- Tue Jun 20, 2017 6:13 am
- Forum: Mods
- Topic: [MOD 0.13] Trading Chests - exchanges between forces
- Replies: 7
- Views: 5295
Re: [MOD 0.13] Trading Chests - exchanges between forces
Can you pls update it for 0.15?
- Thu May 25, 2017 12:24 pm
- Forum: Gameplay Help
- Topic: Start in various fields Multiplayer
- Replies: 4
- Views: 10423
Re: Start in various fields Multiplayer
maybe this code wont work with 0.16?
- Thu Dec 24, 2015 5:05 pm
- Forum: Multiplayer
- Topic: How to setup a non-coop server?
- Replies: 9
- Views: 16117
Re: How to setup a non-coop server?
here are the Lua commands For differnt Teams and non Friendly fire /c game.create_force('force 1') /c game.create_force('force 2') /c game.get_player('friend 1').force = game.forces['force 1'] /c game.get_player('friend 2').force = game.forces['force 2'] /c game.forces['force 1'].set_cease_fire('for...
- Fri Nov 06, 2015 11:38 pm
- Forum: News
- Topic: Friday Facts #111 - Long term plans
- Replies: 93
- Views: 68072
Re: Friday Facts #111 - Long term plans
For me is must say Factorio is a nice Game but it have its Faults.
One of them is that the Endgame is a bit Boring the Aliens have no Chance against Laser Turrets ......
To take off the Space System after you Promise you release it is a Huge Step backwards!
One of them is that the Endgame is a bit Boring the Aliens have no Chance against Laser Turrets ......
To take off the Space System after you Promise you release it is a Huge Step backwards!
- Thu Sep 24, 2015 8:04 pm
- Forum: Maps and Scenarios
- Topic: [Beta][Multiplayer] EKONOMY WAR
- Replies: 3
- Views: 13099
Re: [Beta][Multiplayer] EKONOMY WAR
hmm i used this lua code in my mp games to to this its with settings for differnt teams but not shot on each ohter /c game.create_force('force 1') /c game.create_force('force 2') /c game.get_player('friend 1').force = game.forces['force 1'] /c game.get_player('friend 2').force = game.forces['force 2...
- Sun Jul 19, 2015 11:05 am
- Forum: Releases
- Topic: Version 0.12.0
- Replies: 165
- Views: 146415
Re: Version 0.12.0
Thx for the lua code for factions now its real fun!
- Sat Jul 18, 2015 11:40 am
- Forum: Releases
- Topic: Version 0.12.0
- Replies: 165
- Views: 146415
Re: Version 0.12.0
Is this in ? I found nothig where i can set thisBasic PvP: New forces can now be created and merged back together; a cease-fire can be agreed upon between forces