Search found 11 matches

by delus
Fri Jan 27, 2017 5:58 pm
Forum: News
Topic: Friday Facts #175 - Programmable Speaker
Replies: 88
Views: 26161

Re: Friday Facts #175 - Programmable Speaker

I had to say you guys are awesome, I can appreciate how hard it is to track down bugs like that and just want to say thank you for your dedication (and obsession :) ) with tracking down and fixing bugs. You guys are a rare breed of developers, keep up the great work!
by delus
Fri Dec 09, 2016 9:44 pm
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 43044

Re: Friday Facts #168 - Nightvision Nightmare

+1 for the Sepia/grey-scale suggestions.
by delus
Fri Dec 02, 2016 9:40 pm
Forum: News
Topic: Friday Facts #167 - Reactors Operational
Replies: 120
Views: 38163

Re: Friday Facts #167 - Reactors Operational

As an engineer I have some technical but also logical concerns: 1) I would like to see the new "boiler" more as a "heat exchanger" and NOT as a furnace which consumes coal! 2) furnaces could have reactor-like hot parts which connected to "heat exchangers" aka boiler to...
by delus
Fri Oct 14, 2016 7:11 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 72057

Re: Friday Facts #160 - Playtesting

This artillery train sounds interesting! I can't wait to hear more! Ground based artillery could be an interesting way to go. Long range bombardment from static artillery, maybe with a range of 5 or so chunks, that takes a decent amount time to reload and fire making it primarily an offensive weapo...
by delus
Fri Oct 14, 2016 7:08 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 72057

Re: Friday Facts #160 - Playtesting

Love the proposed changes (minus Item merging). My two cents on turret creep + early base construction. 1) add a small build time to robots placing structures (not enough to be too annoying, just enough to let biters kill construction robots that get too close) 2) unlock blueprints early and allow p...
by delus
Fri Apr 01, 2016 4:47 pm
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 42413

Re: Friday Facts #132 - Side Project

Love the idea...will only consider buying if there is a purchase game with unlimited automation credits option.
by delus
Fri Mar 04, 2016 7:43 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 135354

Re: Friday Facts #128 - Back down to earth

My vote is yes to loaders/unloaders but as a special type of chest (ie. you need inserters to fill/empty their inventories). I also like the idea of making them a bit less than full saturation and consuming power (some idle, lots when in-use). I am on the fence about lube, I like the idea of resourc...
by delus
Tue Feb 09, 2016 4:11 am
Forum: General discussion
Topic: I need More power, Do you?
Replies: 13
Views: 28179

Re: I need More power, Do you?

I actually really like the idea of accumulator upkeep. Something like needing to top up the sulfuric acid every once and a while or replacing the electrodes would be fun. Just as long as it adds to the automation of my factory :). As for more powerful generators I wouldn't be against it but don't th...
by delus
Fri Nov 06, 2015 7:50 pm
Forum: News
Topic: Friday Facts #111 - Long term plans
Replies: 93
Views: 48539

Re: Friday Facts #111 - Long term plans

Disappointed about the space platforms getting taken off-line but keep up the good work! My vote is definitely for a space exploration expansion after release!
by delus
Tue Oct 20, 2015 6:03 pm
Forum: Mods
Topic: [MOD 0.11.6] - Barrel mod
Replies: 4
Views: 8043

Re: [MOD 0.11.6] - Barrel mod

Haha, I just did the same thing(duplicated this mod)... I won't add mine to the mod list but I do find the colored barrels hard to distinguish. I've made barrel icons with fluid icon overlays (
graphics.zip
(39.94 KiB) Downloaded 184 times
) if anyone is interested or you want to add them to your mod feel free.

Cheers,
Delus
by delus
Sat Jul 18, 2015 4:23 am
Forum: News
Topic: Friday facts #95 - 0.12 Release today
Replies: 106
Views: 50189

Re: Friday Facts #87 - Visitors

I'm liking the update so far but I do have one question. Is there any way to remove stone path after placing it?

Keep up the great work!
Delus
[Post moved in the right topic by Koub]

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