Search found 11 matches
- Fri Jan 27, 2017 5:58 pm
- Forum: News
- Topic: Friday Facts #175 - Programmable Speaker
- Replies: 88
- Views: 40690
Re: Friday Facts #175 - Programmable Speaker
I had to say you guys are awesome, I can appreciate how hard it is to track down bugs like that and just want to say thank you for your dedication (and obsession ) with tracking down and fixing bugs. You guys are a rare breed of developers, keep up the great work!
- Fri Dec 09, 2016 9:44 pm
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 73388
Re: Friday Facts #168 - Nightvision Nightmare
+1 for the Sepia/grey-scale suggestions.
- Fri Dec 02, 2016 9:40 pm
- Forum: News
- Topic: Friday Facts #167 - Reactors Operational
- Replies: 120
- Views: 56956
Re: Friday Facts #167 - Reactors Operational
As an engineer I have some technical but also logical concerns: 1) I would like to see the new "boiler" more as a "heat exchanger" and NOT as a furnace which consumes coal! 2) furnaces could have reactor-like hot parts which connected to "heat exchangers" aka boiler to...
- Fri Oct 14, 2016 7:11 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 114821
Re: Friday Facts #160 - Playtesting
This artillery train sounds interesting! I can't wait to hear more! Ground based artillery could be an interesting way to go. Long range bombardment from static artillery, maybe with a range of 5 or so chunks, that takes a decent amount time to reload and fire making it primarily an offensive weapo...
- Fri Oct 14, 2016 7:08 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 114821
Re: Friday Facts #160 - Playtesting
Love the proposed changes (minus Item merging). My two cents on turret creep + early base construction. 1) add a small build time to robots placing structures (not enough to be too annoying, just enough to let biters kill construction robots that get too close) 2) unlock blueprints early and allow p...
- Fri Apr 01, 2016 4:47 pm
- Forum: News
- Topic: Friday Facts #132 - Side Project
- Replies: 118
- Views: 65058
Re: Friday Facts #132 - Side Project
Love the idea...will only consider buying if there is a purchase game with unlimited automation credits option.
- Fri Mar 04, 2016 7:43 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 203516
Re: Friday Facts #128 - Back down to earth
My vote is yes to loaders/unloaders but as a special type of chest (ie. you need inserters to fill/empty their inventories). I also like the idea of making them a bit less than full saturation and consuming power (some idle, lots when in-use). I am on the fence about lube, I like the idea of resourc...
- Tue Feb 09, 2016 4:11 am
- Forum: General discussion
- Topic: I need More power, Do you?
- Replies: 13
- Views: 30520
Re: I need More power, Do you?
I actually really like the idea of accumulator upkeep. Something like needing to top up the sulfuric acid every once and a while or replacing the electrodes would be fun. Just as long as it adds to the automation of my factory :). As for more powerful generators I wouldn't be against it but don't th...
- Fri Nov 06, 2015 7:50 pm
- Forum: News
- Topic: Friday Facts #111 - Long term plans
- Replies: 93
- Views: 64076
Re: Friday Facts #111 - Long term plans
Disappointed about the space platforms getting taken off-line but keep up the good work! My vote is definitely for a space exploration expansion after release!
- Tue Oct 20, 2015 6:03 pm
- Forum: Mods
- Topic: [MOD 0.11.6] - Barrel mod
- Replies: 4
- Views: 9045
Re: [MOD 0.11.6] - Barrel mod
Haha, I just did the same thing(duplicated this mod)... I won't add mine to the mod list but I do find the colored barrels hard to distinguish. I've made barrel icons with fluid icon overlays (
Cheers,
Delus
) if anyone is interested or you want to add them to your mod feel free.Cheers,
Delus
- Sat Jul 18, 2015 4:23 am
- Forum: News
- Topic: Friday facts #95 - 0.12 Release today
- Replies: 106
- Views: 67421
Re: Friday Facts #87 - Visitors
I'm liking the update so far but I do have one question. Is there any way to remove stone path after placing it?
Keep up the great work!
Delus
[Post moved in the right topic by Koub]
Keep up the great work!
Delus
[Post moved in the right topic by Koub]