Search found 8 matches
- Tue Jun 23, 2026 1:42 am
- Forum: Not a bug
- Topic: [2.0.76] Steam engines are quick replacable by rotated steam engines
- Replies: 2
- Views: 358
Re: [2.0.76] Steam engines are quick replacable by rotated steam engines
Reproducible in 2.0.77
- Tue Jun 23, 2026 1:38 am
- Forum: Not a bug
- Topic: [2.0.76] Steam engines are quick replacable by rotated steam engines
- Replies: 2
- Views: 358
[2.0.76] Steam engines are quick replacable by rotated steam engines
06-23-2026, 10-30-41.png
Yeah lol
I discovered this bug while drag-building a bunch of vertical oriented steam engines onto horizontal ones expecting the drag-build would stop there.
But then it allowed me to drag over one horizontal steam engine whose center matched with my cursor and the ...
Yeah lol
I discovered this bug while drag-building a bunch of vertical oriented steam engines onto horizontal ones expecting the drag-build would stop there.
But then it allowed me to drag over one horizontal steam engine whose center matched with my cursor and the ...
- Sun Dec 28, 2025 3:42 am
- Forum: Ideas and Suggestions
- Topic: Add more decimal places in assembler tooltip
- Replies: 16
- Views: 5665
Re: Add more decimal places in assembler tooltip
I feel like the problem of having way too few digits comes from being able to view the throughput of a single machine only. In many cases you would want to see the potential throughput of something like 12 assembling machines crafting chemical science packs instead of just one. It would be really ...
- Fri Jun 26, 2020 6:37 am
- Forum: Ideas and Suggestions
- Topic: Tile grid near cursor
- Replies: 5
- Views: 1985
Re: Tile grid near cursor
ohKoub wrote: Thu Jun 25, 2020 1:22 pmI think you misunderstood : darkfrei suggests the equivalent of the full debug overlay, but just around the mouse cursor.
- Thu Jun 25, 2020 10:44 am
- Forum: Ideas and Suggestions
- Topic: Tile grid near cursor
- Replies: 5
- Views: 1985
Re: Tile grid near cursor
But that looks bad because the grid covers the entire screendarkfrei wrote: Thu Jun 25, 2020 10:04 am Full debug overlay near cursor: grid, collision boxes, etc.
- Thu Jun 25, 2020 9:38 am
- Forum: Ideas and Suggestions
- Topic: Tile grid near cursor
- Replies: 5
- Views: 1985
Tile grid near cursor
TL;DR
grid near cursor.jpg
What ?
A optional grid that fades outside the cursor. Bolds chunk outline.(also an option)
Why ?
A convenient feature that helps to measure distance in one sight. Not all the screen is covered in grid so its better to see. Chunk outline bolding can easily see ...
grid near cursor.jpg
What ?
A optional grid that fades outside the cursor. Bolds chunk outline.(also an option)
Why ?
A convenient feature that helps to measure distance in one sight. Not all the screen is covered in grid so its better to see. Chunk outline bolding can easily see ...
- Tue Apr 07, 2020 10:00 am
- Forum: Ideas and Suggestions
- Topic: Discord Rich Presence
- Replies: 1
- Views: 1465
Re: Discord Rich Presence
Display what multiplayer room you're playing on, How much tech you have, SPM, UPS, Mods enabled, Save file name, Map playtime.
- Sun Mar 15, 2020 8:28 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.12] weird blank space on train tab in editor mode with infinity filters on
- Replies: 1
- Views: 1280
[0.18.12] weird blank space on train tab in editor mode with infinity filters on
turned infinity filters on in editor settings then opened train tab by clicking the train, then the tab had some blank space in it.
didn't happen when filters were off.
didn't happen when filters were off.