Search found 17 matches
- Sat Aug 27, 2016 2:30 pm
- Forum: News
- Topic: Friday facts #153 - 0.13 Stable, 0.14 Experimental
- Replies: 98
- Views: 50441
Re: Friday facts #153 - 0.13 Stable, 0.14 Experimental
Now we're seeing breaks in the new mod system. A mod updates to .14 on a .13 install and it gets disabled. That's one mod out of many. If the install gets updated to .14 then a couple dozen mods will be disabled because they're still .13?
- Fri Aug 12, 2016 2:41 pm
- Forum: News
- Topic: Friday facts #151 - The plans for 0.14
- Replies: 196
- Views: 93330
Re: Friday facts #151 - The plans for 0.14
Nuclear power is mostly just boiling water. It's also storage of physically hot rods on-site for years on end before they can be moved. Is there a way to have a resource that you can't just move by belt? Something that would kill a player in 30 seconds or so that would simulate not being able to mov...
- Sun Jul 03, 2016 6:34 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 160978
Re: Bugs and problems
Foldered mods don't get updated from within Factorio's mod manager. You might as well zip them back up for the next update.
It's good to know it's only 4 files. You said nothing about which ones in your original post. I ended up finding them through notepad++ which not everyone uses.
It's good to know it's only 4 files. You said nothing about which ones in your original post. I ended up finding them through notepad++ which not everyone uses.
- Sun Jul 03, 2016 1:45 am
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 160978
Re: Bugs and problems
5dimm won't load at all without the boblibrary dependency. With Bob's it has that transport error. That's a lot of lua files to change.
- Sun May 08, 2016 3:37 pm
- Forum: News
- Topic: Friday Facts #137 - The release scarecrow
- Replies: 197
- Views: 80177
Re: Friday Facts #137 - The release scarecrow
Better train visuals? Excellent. Less trial and error when building.
- Sat Dec 26, 2015 7:10 pm
- Forum: Mods
- Topic: [MOD 0.12.x] NESTT: Build your base inside a train
- Replies: 75
- Views: 104592
Re: [MOD 0.12.x] NESTT: Build your base inside a train
Wow. Very interesting mod you got here. I want to see where you go next.
- Thu Oct 29, 2015 3:57 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 160978
Re: Bugs and problems
Redmoon, that seemed to work. Thanks.
- Wed Oct 28, 2015 3:59 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 160978
Re: Bugs and problems
error:redmoon wrote:https://drive.google.com/file/d/0B05AP3 ... sp=sharing
unofficial patch 5dim_train
control lua line 579 : bootstrap does not contain key surfaces
This is from an extracted train folder. Not zipped. Same error in 12.15 and 12.14.
- Tue Oct 27, 2015 3:18 pm
- Forum: Mods
- Topic: [MOD 0.12.x] SolarSatellites
- Replies: 16
- Views: 30230
Re: [0.12.x] SolarSatellites
You really need to work on that receiver graphic. A recolored or doctored up radar dish at the very least. It should probably be fairly large.
- Mon Oct 19, 2015 2:10 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 160978
Re: Bugs and problems
i seam to have a issue apon game launch all it sayes is error "rail" and crashes the game any ideas on how to fix or a sugestion for a soulition. .12.11 changed some code, so entity type "rail" no longer exists. 5dim has a big rail component so all that will have to be changed t...
- Sat Oct 17, 2015 4:33 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!
- Replies: 25
- Views: 31850
Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!
Most likely just unzip it.
waduk wrote:Mod is broke in 0.12.11
- Sun Sep 27, 2015 1:17 am
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 160978
Re: Bugs and problems
Much better. Now it loads and works. Thanks.
- Sat Sep 26, 2015 5:59 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 160978
Re: Bugs and problems
Ah, it's a dependency issue. Okay.McGuten wrote:You need download bobores for it or disable dimoresenable in config from core moduleBigD145 wrote:Version 2.0
Error item with name 'tin-ore' does not exist.
edit: turned that off and now I get a train issue. Image attached. I'm in 0.12.8 and do use FARL 0.4.2
- Sat Sep 26, 2015 4:08 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 160978
Re: Bugs and problems
Version 2.0
Error item with name 'tin-ore' does not exist.
Error item with name 'tin-ore' does not exist.
- Tue Sep 15, 2015 3:30 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 160978
Re: Bugs and problems
Module still shows as Vehicle in the mods menu of the game. info.json needs to be updated.
- Sun Aug 23, 2015 5:15 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!
- Replies: 25
- Views: 31850
Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!
Wow. A simple but quite useful mod.
- Wed Jul 22, 2015 5:18 pm
- Forum: Mods
- Topic: [MOD 0.12.x] SimpleTeleporters
- Replies: 81
- Views: 72392
Re: [0.12.X] SimpleTeleporters
As it's a teleporter I'd like to see a distance factor in the power requirements but whatever you do it should run in the tens of megawatts.