Search found 17 matches

by BigD145
Sat Aug 27, 2016 2:30 pm
Forum: News
Topic: Friday facts #153 - 0.13 Stable, 0.14 Experimental
Replies: 98
Views: 44872

Re: Friday facts #153 - 0.13 Stable, 0.14 Experimental

Now we're seeing breaks in the new mod system. A mod updates to .14 on a .13 install and it gets disabled. That's one mod out of many. If the install gets updated to .14 then a couple dozen mods will be disabled because they're still .13?
by BigD145
Fri Aug 12, 2016 2:41 pm
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 83307

Re: Friday facts #151 - The plans for 0.14

Nuclear power is mostly just boiling water. It's also storage of physically hot rods on-site for years on end before they can be moved. Is there a way to have a resource that you can't just move by belt? Something that would kill a player in 30 seconds or so that would simulate not being able to mov...
by BigD145
Sun Jul 03, 2016 6:34 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 145725

Re: Bugs and problems

Foldered mods don't get updated from within Factorio's mod manager. You might as well zip them back up for the next update.

It's good to know it's only 4 files. You said nothing about which ones in your original post. I ended up finding them through notepad++ which not everyone uses.
by BigD145
Sun Jul 03, 2016 1:45 am
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 145725

Re: Bugs and problems

5dimm won't load at all without the boblibrary dependency. With Bob's it has that transport error. That's a lot of lua files to change.
by BigD145
Sun May 08, 2016 3:37 pm
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 71577

Re: Friday Facts #137 - The release scarecrow

Better train visuals? Excellent. Less trial and error when building.
by BigD145
Sat Dec 26, 2015 7:10 pm
Forum: Mods
Topic: [MOD 0.12.x] NESTT: Build your base inside a train
Replies: 75
Views: 99882

Re: [MOD 0.12.x] NESTT: Build your base inside a train

Wow. Very interesting mod you got here. I want to see where you go next.
by BigD145
Thu Oct 29, 2015 3:57 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 145725

Re: Bugs and problems

Redmoon, that seemed to work. Thanks.
by BigD145
Wed Oct 28, 2015 3:59 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 145725

Re: Bugs and problems

redmoon wrote:https://drive.google.com/file/d/0B05AP3 ... sp=sharing
unofficial patch 5dim_train
error:
control lua line 579 : bootstrap does not contain key surfaces

This is from an extracted train folder. Not zipped. Same error in 12.15 and 12.14.
by BigD145
Tue Oct 27, 2015 3:18 pm
Forum: Mods
Topic: [MOD 0.12.x] SolarSatellites
Replies: 16
Views: 29438

Re: [0.12.x] SolarSatellites

You really need to work on that receiver graphic. A recolored or doctored up radar dish at the very least. It should probably be fairly large.
by BigD145
Mon Oct 19, 2015 2:10 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 145725

Re: Bugs and problems

i seam to have a issue apon game launch all it sayes is error "rail" and crashes the game any ideas on how to fix or a sugestion for a soulition. .12.11 changed some code, so entity type "rail" no longer exists. 5dim has a big rail component so all that will have to be changed t...
by BigD145
Sat Oct 17, 2015 4:33 pm
Forum: Mods
Topic: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!
Replies: 25
Views: 30315

Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!

Most likely just unzip it.
waduk wrote:Mod is broke in 0.12.11
by BigD145
Sun Sep 27, 2015 1:17 am
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 145725

Re: Bugs and problems

Much better. Now it loads and works. Thanks.
by BigD145
Sat Sep 26, 2015 5:59 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 145725

Re: Bugs and problems

McGuten wrote:
BigD145 wrote:Version 2.0
Error item with name 'tin-ore' does not exist.
You need download bobores for it or disable dimoresenable in config from core module
Ah, it's a dependency issue. Okay.

edit: turned that off and now I get a train issue. Image attached. I'm in 0.12.8 and do use FARL 0.4.2
by BigD145
Sat Sep 26, 2015 4:08 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 145725

Re: Bugs and problems

Version 2.0
Error item with name 'tin-ore' does not exist.
by BigD145
Tue Sep 15, 2015 3:30 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 145725

Re: Bugs and problems

Module still shows as Vehicle in the mods menu of the game. info.json needs to be updated.
by BigD145
Sun Aug 23, 2015 5:15 pm
Forum: Mods
Topic: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!
Replies: 25
Views: 30315

Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!

Wow. A simple but quite useful mod.
by BigD145
Wed Jul 22, 2015 5:18 pm
Forum: Mods
Topic: [MOD 0.12.x] SimpleTeleporters
Replies: 81
Views: 68187

Re: [0.12.X] SimpleTeleporters

As it's a teleporter I'd like to see a distance factor in the power requirements but whatever you do it should run in the tens of megawatts.

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