https://mods.factorio.com/mod/spoon
Here you go. You can have a spoon now.
Search found 10 matches
- Sun May 08, 2022 4:04 pm
- Forum: Ideas and Requests For Mods
- Topic: Eating fish - new system
- Replies: 4
- Views: 2186
- Wed Jan 27, 2021 1:53 pm
- Forum: Modding discussion
- Topic: Looking for a 3d artist to cooperate in mod creation
- Replies: 2
- Views: 1257
Re: Looking for a 3d artist to cooperate in mod creation
Thanks for the advice
- Wed Jan 27, 2021 12:56 pm
- Forum: Modding discussion
- Topic: Looking for a 3d artist to cooperate in mod creation
- Replies: 2
- Views: 1257
Looking for a 3d artist to cooperate in mod creation
I've got an idea for a big mod (full overhaul), but I am much more of a programmer, than a 3d artist. That's why I am looking for someone who'd be willing to help. The main goal of the mod is to make Factorio much more realistic. For that I will need a lot of graphics and animations. Does anyone ...
- Tue Jan 05, 2021 1:09 pm
- Forum: Off topic
- Topic: Taking inspiration from modding API & concepts
- Replies: 1
- Views: 2799
Taking inspiration from modding API & concepts
I am currently working on a game. I'd like the game to have full mod support, very similar to Factorio. I've been scrolling through Factorio API documentation and I am honestly amazed by how everything there is well planned and thought. I want to make my mod system inspired by Factorio. Not the same ...
- Fri Jan 01, 2021 7:44 pm
- Forum: Ideas and Requests For Mods
- Topic: [ Solved ]An item fuel that uses energy stored on equipment grid to power vehicles
- Replies: 31
- Views: 8655
Re: An item fuel that uses energy stored on equipment grid to power vehicles
The following code (in control.lua) does pretty much what you said. Note, that this will work only if there is a player inside and it will be overpowered. You'd need to play a little more with the code to make things what you want them to be.
-- We'll use this to store the driven entity
local ...
-- We'll use this to store the driven entity
local ...
- Fri Jan 01, 2021 6:03 pm
- Forum: Modding help
- Topic: Internal Mod Creator
- Replies: 1
- Views: 827
Internal Mod Creator
I'd like to try to create an internal mod creator as a mod. However, to do this, I'd need to be able to load a prototype inside control.lua script. I also would need to create a GUI with a simulation (an idea for a preview feature). Is this possible? I know the game's engine has a lot of useful ...
- Fri Jan 01, 2021 4:08 pm
- Forum: Ideas and Requests For Mods
- Topic: [ Solved ]An item fuel that uses energy stored on equipment grid to power vehicles
- Replies: 31
- Views: 8655
Re: An item fuel that uses energy stored on equipment grid to power vehicles
This would be possible (I think) if the item was in vehicle inventory. Not the burning slot.
- Sun May 24, 2020 6:20 am
- Forum: Modding help
- Topic: Accessing data from control.lua
- Replies: 1
- Views: 985
Accessing data from control.lua
Hi, I work on mod with scenario. The main idea of the mod is creating a factory producing food and serving it. I have an entity "orderer", which should choose randomly a recipe, set it to itself and if it got what it wanted, choose next recipe and so on. The problem is, I can't access game data to ...
- Thu Apr 02, 2020 9:00 am
- Forum: General discussion
- Topic: First Factorio finish
- Replies: 2
- Views: 1669
First Factorio finish
How long did it take you to finish first Factorio game? I have to admit, I saw rocket start only once, I have 320 hours of experience and I have never finished Factorio on my own.
- Thu Apr 02, 2020 8:56 am
- Forum: Multiplayer
- Topic: looking for players for AAI + krastorio +space evolution run
- Replies: 2
- Views: 2222
Re: looking for players for AAI + krastorio +space evolution run
I think I would be able to play. But, as mentioned, consider making it on 0.18. Every mod you told about is available on 0.18.