Search found 19 matches
- Mon Mar 28, 2022 3:01 am
- Forum: News
- Topic: We support Ukraine
- Replies: 3348
- Views: 600340
Re: Mass surrender in the vicinity of Kyiv
Mass surrender of the soldiers of Armed Forces of Ukraine in the vicinity of Kyiv https://odysee.com/mass-surrender-of-the-soldiers-of-armed:110a64c58ab9ce9fa86ff987ac368eba17571cb7 JP is golden again: Virtue Signaling About Ukraine! https://odysee.com/virtue-signaling-about-ukraine!:83bdb7f5eb5b6f...
- Sun Mar 27, 2022 8:09 pm
- Forum: News
- Topic: We support Ukraine
- Replies: 3348
- Views: 600340
Re: We support Ukraine
Only thing I regret, that Russia didn't start this operation back in 2014, that would've been faster with less casualties, I support Russia, no to Ukranian nazis. Same old argument that’s been debunked in multiple ways over these 70 some odd pages. Do you actually have anything new and original to ...
- Sun Jul 30, 2017 3:29 pm
- Forum: Logistic Train Network
- Topic: LTN system wont work
- Replies: 2
- Views: 3877
Re: LTN system wont work
You are missing the inserter control circuits required since 1.2.x and your requester lacks even the basic constant combinator generating requests(negative values). Nilaus tutorial is for the outdated version 1.1.x. For current versions please refer to the manual . It also includes a demo map. Damn...
- Sun Jul 30, 2017 3:07 pm
- Forum: Logistic Train Network
- Topic: LTN system wont work
- Replies: 2
- Views: 3877
LTN system wont work
So I finished watching Nilaus' tutorial on using the LTN system and I followed it to the latter and it just would not work. Here are the pics of my setup. The first image is my provider and the second pic is the requester. What am I doing wrong?
- Wed Jul 26, 2017 2:09 pm
- Forum: Mods
- Topic: [MOD 0.13] Black Market (sell and buy on the market)
- Replies: 387
- Views: 221667
Re: [MOD 0.13] Black Market (sell and buy on the market)
Yes, Please fix the damn GUI window. at least make it draggable.
- Mon Jul 17, 2017 5:33 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1405461
Re: Bugs & FAQ
I activated verbose logging just so I can copy and past the error message. New problem,
Code: Select all
3.724 Mods to disable:Failed to load mods: __angelsrefining__/data-updates.lua:3: __angelsrefining__/prototypes/refining-override.lua:60: unexpected symbol near '+'
- Mon Jul 17, 2017 3:42 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1405461
Re: Bugs & FAQ
Wait. so its broken?
Edit. Yep it is. your patch still didnt work. However is pointing now to the ingredients for Yuoki ores.
Edit. Yep it is. your patch still didnt work. However is pointing now to the ingredients for Yuoki ores.
- Mon Jul 17, 2017 4:11 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1405461
Re: Bugs & FAQ
Ok. Well I upgraded my game to 15. now im getting this error which it's complaining about infinite ores
- Mon Jul 17, 2017 12:33 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1405461
Re: Bugs & FAQ
Hi. I installed your Infinite Ores mod and now it had deleted all of my Yuoki ores and there are none to be found. Starting a new game gives out the same result. Do you want me to send you the logs? If you have refining as well yes that is intended, all ores are replaced by the 6 ores my mod comes ...
- Sun Jul 16, 2017 10:42 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1405461
Re: Bugs & FAQ
Hi. I installed your Infinite Ores mod and now it had deleted all of my Yuoki ores and there are none to be found. Starting a new game gives out the same result. Do you want me to send you the logs? If you have refining as well yes that is intended, all ores are replaced by the 6 ores my mod comes ...
- Sun Jul 16, 2017 9:46 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1405461
Re: Bugs & FAQ
Hi. I installed your Infinite Ores mod and now it had deleted all of my Yuoki ores and there are none to be found. Starting a new game gives out the same result. Do you want me to send you the logs?
- Mon Jun 26, 2017 4:51 am
- Forum: Bob's mods
- Topic: [1.1] Bob's Mods: Alternate Textures mod
- Replies: 17
- Views: 23438
Re: [0.15.x] Bob's Mods: Alternate Textures mod
Hi. Can this mod be reverse compatible with 0.14.23?
- Mon Mar 14, 2016 7:12 pm
- Forum: News
- Topic: Steam Keys available
- Replies: 83
- Views: 44708
Re: Steam Keys available
I dont like the idea that its being released on steam. will this mean that I wont be able to download it from the website in the future? because I have had bad rep with the community with steam because im different than them
- Mon Sep 28, 2015 1:56 am
- Forum: Mods
- Topic: [MOD 0.12.X] Galactic Trade
- Replies: 179
- Views: 130740
Re: [MOD 0.12.X] Galactic Trade
for some reason whenever I interact with anything like selecting an item on the buy chest or when trading commences, my message spams "Event Fired" That isn't my mod, I haven't done anything like that since before my first version. I think its a game glitch. ill have to take it up with re...
- Sun Sep 27, 2015 5:22 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Galactic Trade
- Replies: 179
- Views: 130740
Re: [MOD 0.12.X] Galactic Trade
for some reason whenever I interact with anything like selecting an item on the buy chest or when trading commences, my message spams "Event Fired"
- Sun Sep 20, 2015 3:58 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Galactic Trade
- Replies: 179
- Views: 130740
Re: [MOD 0.12.X] Galactic Trade
new version is broke. when I start up the game, I get this error
EDIT: Found the issue. the name is not what its called. you need to change it in the technology.lua to "alien-science-pack"
EDIT: Found the issue. the name is not what its called. you need to change it in the technology.lua to "alien-science-pack"
- Sat Sep 19, 2015 11:28 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Galactic Trade
- Replies: 179
- Views: 130740
Re: [MOD 0.12.X] Galactic Trade
I got another bug. this occurs with Galactic Trade 0.62 with Factorio 12.8 and Dytech. apparently I click on "recalculate values" button and as its works the game starts to freeze and it becomes unresponsive forcing me close the game. I'll take a look at it, but does the loading bar show ...
- Sat Sep 19, 2015 9:06 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Galactic Trade
- Replies: 179
- Views: 130740
Re: [MOD 0.12.X] Galactic Trade
I got another bug. this occurs with Galactic Trade 0.62 with Factorio 12.8 and Dytech. apparently I click on "recalculate values" button and as its works the game starts to freeze and it becomes unresponsive forcing me close the game. This is what it looks like when frozen gtbug_2.jpg and ...
- Mon Sep 07, 2015 5:51 am
- Forum: Mods
- Topic: [MOD 0.12.X] Galactic Trade
- Replies: 179
- Views: 130740
Re: [MOD 0.12.5] Galactic Trade (Now With Multiplayer)
gtbug1.jpg Got this error when I try to open the logistics buy chest. Im using Factorio version 12.6 And here is my mod list gtbug2.jpg another problem that I had was that I clicked on recalculate market values and it seems that it doesnt do anything. I actually had 0.53 of it and upgraded to 12.6 ...