Search found 96 matches

by ljdp
Fri Jan 12, 2018 12:26 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 345097

Re: Friday Facts #224 - Bots versus belts

I think this mod has an interesting idea for logistic bots: https://mods.factorio.com/mods/Earendel/robot_attrition If bots had a lifetime, expanding your bot-based factory would get exponentially more expensive. In the mod, items are not lost when a bot crashes, but If they were I think that would ...
by ljdp
Sat Jul 09, 2016 9:11 am
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 90923

Re: [MOD 0.12.20+] Homeworld

Thats just reverting to 1.3.1. I forgot to also comment it out from the tech tree. I'll upload 1.3.3 shortly.
by ljdp
Sat Jul 02, 2016 2:27 pm
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 90923

Re: [MOD 0.12.20+] Homeworld

Will this Mod be setup for 0.13 version, it's really Awesome! Thanks! Homeworld is now available from the in-game mod downloader (https://mods.factorio.com/mods/ljdp/homeworld). You start off a game with a pda in your inventory now, which you can hold to view the homeworld GUI. I've changed how fis...
by ljdp
Sun May 29, 2016 5:00 pm
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 90923

Re: [MOD 0.12.20+] Homeworld

szametu wrote:latest version form gifthub + latest factorio ver.

Any ideas mate ?
Just re-uploaded the zip that fixes this.
by ljdp
Tue May 24, 2016 7:40 am
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 90923

Re: [MOD 0.12.20+] Homeworld

Been reading all your comments, thanks! You've given me a lot of good feedback. I'll try and get the current bugs fixed this week, but I'm hesitant to make any changes yet seeing as 0.13 is just round the corner.
by ljdp
Sun May 15, 2016 2:51 pm
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 90923

Re: [MOD 0.12.20+] Homeworld

by ljdp
Sat May 14, 2016 3:43 pm
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 90923

Re: [MOD 0.12.20+] Homeworld

Tanzom wrote:Yea i got the same error - Error while running the event handler: __homeworld__/actors/belt_actor.lua:13: LuaEntity API call when LuaEntity was invalid. - upon loading the save game. Its like, every time you fix one problem, another 2 come out :D
That's just the story of all software development.
by ljdp
Sun May 08, 2016 11:30 am
Forum: Implemented mod requests
Topic: entity.id, a unique, persistent ID
Replies: 20
Views: 14742

Re: entity.id, a unique, persistent ID

Alternatively there could be some hashing method that generates a hash depending on all it's unique properties (i.e position, name, etc).
by ljdp
Sun May 08, 2016 11:07 am
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 90923

Re: [MOD 0.12.20+] Homeworld

Wanted to share my solution to Luxury Meals and see what you guys think. Almost 1.4k tuna casserole per minute. The bakeries don't really need all that speed but (as with everything) we didn't tune those but just made too many to be sure :lol: Requires 6 arms at the portal so that part is fun too s...
by ljdp
Sun May 01, 2016 11:07 pm
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 90923

Re: [MOD 0.12.20+] Homeworld

I get the error: "Error while running the event handler: __homeworld__/homeworld_logic.lua:315: attempt to index field 'using_pda' (a nil value)" whenever I try to start a new random game (default settings) with the new version of this mod. Please help! Sorry, that's fixed now, re-downloa...
by ljdp
Sun May 01, 2016 8:56 pm
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 90923

Re: [MOD 0.12.20+] Homeworld

Version 1.2 is out, see all the release notes here: https://github.com/perky/factorio-homew ... tag/v1.2.1

Image
by ljdp
Sun May 01, 2016 6:54 pm
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 90923

Re: [MOD 0.12.20+] Homeworld

Stray_Pyramid wrote:@Bushdoctor Putting a stack of 2+ treemodules into the left slot should not crash the game.
I'll have a look into this and see if I can get this fixed.
by ljdp
Mon Apr 25, 2016 10:05 pm
Forum: Mods
Topic: [MOD 0.12.x] Finite Water
Replies: 63
Views: 56760

Re: [MOD 0.12.x] Finite Water

This mod has been on the back-burner for a while and probably will be for a lot longer. This problem is really best solved at the C/C++ level rather then lua. There are a few misconceptions going around though. Yes a factorio dev stated that the mod API has not been tested with co-routines and so th...
by ljdp
Mon Apr 25, 2016 9:42 pm
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 90923

Re: [MOD 0.12.20+] Homeworld

Stray_Pyramid has done a bunch of fixes that I merged into the mod today. I haven't had a chance to test and package it, but it is up on GitHub if you want to package it yourself. Seeder - No longer crashes game when resource slot is empty and at the beginning of planting cycle - Makes trees when re...
by ljdp
Tue Apr 19, 2016 9:41 pm
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 90923

Re: [MOD 0.12.20+] Homeworld

Have fun! It would be great if you could occasionally post screenshots, I have no idea how other people play with Homeworld. :D Sorry had to remove the mod, after getting some fishes and and placing them in the teleport, all is good. Then I build a tree farm machine, and when I tried to insert a mo...
by ljdp
Tue Apr 19, 2016 9:29 pm
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 90923

Re: [MOD 0.12.20+] Homeworld

I get an error message when i start the game with the Mod in the Mods Folder path ../homeworld_1.1.0/ outside of package v 0.12.30 Really wanted to play this mod because i just need a real mission to have fun. Not just like build a rocket and start it. Oops. I've repackaged the mod, just download i...
by ljdp
Tue Apr 19, 2016 9:21 pm
Forum: Mods
Topic: [MOD 0.12.29+] Farmtorio 0.1.0
Replies: 18
Views: 23311

Re: [MOD 0.12.29+] Farmtorio 0.1.0

donfussl wrote:i assume you are the creator of homeworld? did you make the graphics by yourself, or did you use free ones?
Yep, I made them myself.
by ljdp
Sun Apr 17, 2016 7:50 pm
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 90923

Re: [MOD 0.12.20+] Homeworld

Yes, the fast inserters are twice as fast and use 2x Energy to keep up with the huge supply going in to the Portal. Thanks for the fast reply. Now I'll go learn how to send booze home :-) hehehe Have fun! It would be great if you could occasionally post screenshots, I have no idea how other people ...
by ljdp
Sun Apr 17, 2016 7:48 pm
Forum: Mods
Topic: [MOD 0.12.29+] Farmtorio 0.1.0
Replies: 18
Views: 23311

Re: [MOD 0.12.29+] Farmtorio 0.1.0

Feel free to steal code/graphics from Homeworld (viewtopic.php?f=94&t=23170)! The relevant logic would be in 'actors/farm.lua'.
by ljdp
Sun Apr 17, 2016 3:22 pm
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 90923

Re: [MOD 0.12.20+] Homeworld

Hi, thanks for the mod, looks like a pretty neat concept. I just installed the mod today and run it in a saved game, and noticed that the blue inserters are super fast (faster then normal, other insterters are normal speed, pre-homeworld mod installed). Is this part of the mod's "effects"...

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