Search found 10 matches
- Wed Feb 05, 2020 1:17 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 310154
Re: [0.17+] Space Exploration WIP
Has anyone made this mod work with 0.18?
- Wed Feb 27, 2019 6:33 pm
- Forum: Duplicates
- Topic: Updating to [0.17.2] from 0.17.1 crashed on Linux
- Replies: 1
- Views: 854
Updating to [0.17.2] from 0.17.1 crashed on Linux
I had played an old world on 0.17.0, and the campaign on 0.17.1 without problems.
- Sat Jul 02, 2016 9:14 am
- Forum: Duplicates
- Topic: Error during updates to 0.13.x
- Replies: 1
- Views: 1020
Error during updates to 0.13.x
During the updates to 0.13.[0123] this error has occurred, but the game is playable after.
- Thu Jun 30, 2016 9:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0] Can't rename train stations
- Replies: 4
- Views: 1737
Re: [0.13.0] Can't rename train stations
There is another problem with station names. In 0.12 games I used non-English characters, like åäö, in many names. Now if I move a station (to make the loading/unloading inserters align) I cannot name it like the old one and so my trains stop running.
- Fri Nov 06, 2015 3:23 pm
- Forum: Ideas and Suggestions
- Topic: Firefighting
- Replies: 4
- Views: 7510
Firefighting
As an additional challenge beside the aliens, there could be natural disasters. For my first example, wildfire:
Whenever a hot or flammable item is violently destroyed, whether by a player (weapons and vehicle accidents) or the aliens there is a chance that it will set fire to nearby items. After ...
Whenever a hot or flammable item is violently destroyed, whether by a player (weapons and vehicle accidents) or the aliens there is a chance that it will set fire to nearby items. After ...
- Sat Jul 18, 2015 10:13 pm
- Forum: Pending
- Topic: [0.12][Twinsen]Crash after launching rocket
- Replies: 1
- Views: 3530
[0.12][Twinsen]Crash after launching rocket
Environment: Win7sp1, 64-bit, no non-base mods enabled.
Loaded a game saved on 0.11.22. Built silo, rocket and satellite. Put satellite into rocket and launched. Crash happened just after rocket rose out of sight.
Loaded a game saved on 0.11.22. Built silo, rocket and satellite. Put satellite into rocket and launched. Crash happened just after rocket rose out of sight.
- Wed Jul 01, 2015 8:32 pm
- Forum: 5dim's mod
- Topic: Ideas and suggestions
- Replies: 39
- Views: 37184
Re: Ideas and suggestions
I think you could simplify the names a bit to make them easier to read.
You have three inserter lengths: "basic long", "long" and "extreme long".
"Basic long" should become the default (=empty string) and the longest "extra long". ("Extremely long" is also grammatical.)
Same goes for speed, let the ...
You have three inserter lengths: "basic long", "long" and "extreme long".
"Basic long" should become the default (=empty string) and the longest "extra long". ("Extremely long" is also grammatical.)
Same goes for speed, let the ...
- Sat Jun 27, 2015 3:12 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 169686
Re: Bugs and problems
I started another game and now the splitters show up, so maybe it was a onetime thing.
- Sat Jun 27, 2015 2:11 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 169686
Re: Bugs and problems
No, this is the first mod I ever try.
To simplify I disabled all modules except base, core and transport.
This is what the mod dialog and resulting menu (after restart) looks like
To simplify I disabled all modules except base, core and transport.
This is what the mod dialog and resulting menu (after restart) looks like
- Fri Jun 26, 2015 3:41 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 169686
Re: Bugs and problems
Awesome mod, but:
I started a new game on 0.11.22 with all the released modules, but there are no splitters in the transport menu. Also "fluid tank to ground" and all the decorations are enabled from the beginning.
I started a new game on 0.11.22 with all the released modules, but there are no splitters in the transport menu. Also "fluid tank to ground" and all the decorations are enabled from the beginning.