Search found 20 matches

by jpas
Thu Oct 27, 2016 6:16 pm
Forum: Mods
Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
Replies: 27
Views: 37733

Re: [MOD 0.14.x] Expanded Tools [1.0.2]

Peter34 wrote:Will this mod be updated to 0.14?
It should be updated now.
by jpas
Thu Jun 30, 2016 1:40 am
Forum: Mods
Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
Replies: 27
Views: 37733

Re: [MOD 0.13.x] Expanded Tools [1.0.2]

Thanks for the feedback Peter32. I have updated the description on the Factorio Mods portal and have improved the README.md on github (they should have the same content)!
by jpas
Wed Jun 29, 2016 9:46 pm
Forum: Mods
Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
Replies: 27
Views: 37733

Re: [MOD 0.13.x] Expanded Tools [1.0.2]

Peter34 wrote:Is it on the mod portal?
Yep! My factorio username is different than my forums username, I should probably fix that in some way.
by jpas
Wed Jun 29, 2016 2:36 pm
Forum: Mods
Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
Replies: 27
Views: 37733

Re: [MOD 0.12.x] Expanded Tools [1.0.1]

It has been updated!
by jpas
Sat Dec 12, 2015 2:25 am
Forum: Mods
Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
Replies: 27
Views: 37733

Re: [MOD 0.12.x] Expanded Tools [1.0.1]

All I can do for the art is re-colour it, here's a version where I tried to get the colour as close to the accent on the engine as possible.

Image

Let me know if you think that's a better colour.
by jpas
Sun Nov 01, 2015 10:22 am
Forum: Mods
Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
Replies: 27
Views: 37733

Re: [MOD 0.12.2+] Expanded Tools [1.0.1]

-root wrote:hey jpas, is this good to roll with 12.12+?
Yep. The changes to the API in 0.12.11 did not affect the mod. :D
by jpas
Tue Sep 15, 2015 2:03 am
Forum: Mods
Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
Replies: 27
Views: 37733

Re: [MOD 0.12.2+] Expanded Tools [1.0.1]

Don't worry about it. Glad you could get a fix through :)
by jpas
Tue Sep 15, 2015 12:58 am
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 327
Views: 162938

Re: [MOD 0.12.x] Modular Armor Revamp

Ranakastrasz wrote:I need to figure out how to extend an existing table rather than overwriting it entirely in a prototype. Until I can do that I am not sure how to manage this.
http://www.lua.org/manual/5.1/manual.ht ... ble.insert should be what you are looking for ;)
by jpas
Mon Sep 14, 2015 11:24 pm
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 327
Views: 162938

Re: [MOD 0.12.x] Modular Armor Revamp

I have gotten a bug report on my mod that is currently incompatible with yours on a new save.

I have looked into your code and saw that you overwrite the properties of a couple technology prototypes. This causes any changes made by mods loaded before yours to be overwritten. I have a couple ...
by jpas
Mon Sep 14, 2015 11:12 pm
Forum: Mods
Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
Replies: 27
Views: 37733

Re: [MOD 0.12.2+] Expanded Tools [1.0.1]

I've looked into this, it looks like the Modular Armor Revamp mod is overwriting the prototype for Alien Technology. I have contacted the author of that mod to see if it can be fixed to be more compatible with other mods.

You see it in your crafting panel because of a migration I wrote for worlds ...
by jpas
Mon Sep 14, 2015 11:10 pm
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 327
Views: 162938

Re: [MOD 0.12.x] Modular Armor Revamp

I have gotten a bug report on my mod that is currently incompatible with yours on a new save.

I have looked into your code and saw that you overwrite the properties of a couple technology prototypes. This causes any changes made by mods loaded before yours to be overwritten. I have a couple ...
by jpas
Tue Sep 01, 2015 3:42 am
Forum: Mods
Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
Replies: 27
Views: 37733

Re: [MOD 0.12.2+] Expanded Tools [1.0.1]

@Peter34, Yes this mod improves the speed of removing placed entities.
by jpas
Sat Jul 25, 2015 5:40 am
Forum: Mods
Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
Replies: 27
Views: 37733

Re: Expanded Tools [1.0.1]

Thanks -root!

I do not foresee any issues with multiplayer, as it only modifies the data of the game, i.e. no game state modification. I look forwards to seeing it in your "break the game series". :)
by jpas
Fri Jul 24, 2015 4:32 pm
Forum: Modding help
Topic: [Request] Converting for 0.12 | Evolution and Replicators
Replies: 4
Views: 2372

Re: [Request] Converting for 0.12 | Evolution and Replicators

Your dropbox links are giving me the following error:

Code: Select all

Error (429)
This account's public links are generating too much traffic and have been temporarily disabled!
by jpas
Fri Jul 24, 2015 4:16 pm
Forum: Texture Packs
Topic: [Request] Expanded Tools Icons
Replies: 0
Views: 4430

[Request] Expanded Tools Icons

Hello,

I need 3 icons (32x32 png) for my expanded tools mod. I would like the graphics to fit in with the general style of factorio.


Jackhammer: what is says on the tin.
Laser Drill: advanced technology with laser bits would be cool.
Atomic Disassembler: very advanced and reminiscent of alien ...
by jpas
Fri Jul 24, 2015 3:42 pm
Forum: Ideas and Requests For Mods
Topic: [request] Expanded Tools
Replies: 10
Views: 13054

Re: [request] Expanded Tools

The forum post for the mod is located here
by jpas
Fri Jul 24, 2015 7:52 am
Forum: Ideas and Requests For Mods
Topic: [request] Expanded Tools
Replies: 10
Views: 13054

Re: [request] Expanded Tools

Sorry about that, should be fixed now. I forgot to add a migration from the base game to a modded version.

You can download the new version here!
by jpas
Fri Jul 24, 2015 6:17 am
Forum: Mods
Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
Replies: 27
Views: 37733

Re: Expanded Tools [1.0.0]

Currently all statistical differences are based on the difference between the Iron Axe and Steel Axe.

Mining power and Damage are exponential (previous * 1.6), durability is linear (previous + 1000).


Iron Axe

Recipe: 2 Iron sticks, 3 Iron plates
Mining power: 2.5
Damage: 5 Physical ...
by jpas
Tue Jul 21, 2015 1:29 am
Forum: Mods
Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
Replies: 27
Views: 37733

[MOD 0.14.x] Expanded Tools [1.0.3]

Mod-Info-Header

Name: Expanded Tools
Version: 1.0.3
Factorio-Version: 0.14
Description: Adds 3 new mining tools that scale with tech level
License: MIT
Release: 2016-10-27
Download-Url: Download
Website: https://github.com/jpas/factorio-expanded-tools
Factorio-Mods: https://mods ...
by jpas
Tue Jul 21, 2015 1:11 am
Forum: Ideas and Requests For Mods
Topic: [request] Expanded Tools
Replies: 10
Views: 13054

Re: [request] Expanded Tools

As there hasn't been any activity from McGuten in almost a month, I made a simple mod for this. I haven't done any fancy graphics. Just a re-tint of the steel axe icon.


Engine unlock the Jackhammer
Laser unlocks the Laser Drill
Alien Technology unlocks the Atomic Disassembler

You can get the ...

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