It should be updated now.Peter34 wrote:Will this mod be updated to 0.14?
Search found 20 matches
- Thu Oct 27, 2016 6:16 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
- Replies: 27
- Views: 35766
Re: [MOD 0.14.x] Expanded Tools [1.0.2]
- Thu Jun 30, 2016 1:40 am
- Forum: Mods
- Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
- Replies: 27
- Views: 35766
Re: [MOD 0.13.x] Expanded Tools [1.0.2]
Thanks for the feedback Peter32. I have updated the description on the Factorio Mods portal and have improved the README.md on github (they should have the same content)!
- Wed Jun 29, 2016 9:46 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
- Replies: 27
- Views: 35766
Re: [MOD 0.13.x] Expanded Tools [1.0.2]
Peter34 wrote:Is it on the mod portal?
Yep! My factorio username is different than my forums username, I should probably fix that in some way.jpas wrote:
- Factorio-Mods: https://mods.factorio.com/mods/octordia/expanded_tools
- Wed Jun 29, 2016 2:36 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
- Replies: 27
- Views: 35766
Re: [MOD 0.12.x] Expanded Tools [1.0.1]
It has been updated!
- Sat Dec 12, 2015 2:25 am
- Forum: Mods
- Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
- Replies: 27
- Views: 35766
Re: [MOD 0.12.x] Expanded Tools [1.0.1]
All I can do for the art is re-colour it, here's a version where I tried to get the colour as close to the accent on the engine as possible.
Let me know if you think that's a better colour.
Let me know if you think that's a better colour.
- Sun Nov 01, 2015 10:22 am
- Forum: Mods
- Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
- Replies: 27
- Views: 35766
Re: [MOD 0.12.2+] Expanded Tools [1.0.1]
Yep. The changes to the API in 0.12.11 did not affect the mod.-root wrote:hey jpas, is this good to roll with 12.12+?
- Tue Sep 15, 2015 2:03 am
- Forum: Mods
- Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
- Replies: 27
- Views: 35766
Re: [MOD 0.12.2+] Expanded Tools [1.0.1]
Don't worry about it. Glad you could get a fix through
- Tue Sep 15, 2015 12:58 am
- Forum: Mods
- Topic: [MOD 0.17.x] Modular Armor Revamp
- Replies: 327
- Views: 141412
Re: [MOD 0.12.x] Modular Armor Revamp
http://www.lua.org/manual/5.1/manual.ht ... ble.insert should be what you are looking forRanakastrasz wrote:I need to figure out how to extend an existing table rather than overwriting it entirely in a prototype. Until I can do that I am not sure how to manage this.
- Mon Sep 14, 2015 11:24 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Modular Armor Revamp
- Replies: 327
- Views: 141412
Re: [MOD 0.12.x] Modular Armor Revamp
I have gotten a bug report on my mod that is currently incompatible with yours on a new save. I have looked into your code and saw that you overwrite the properties of a couple technology prototypes. This causes any changes made by mods loaded before yours to be overwritten. I have a couple suggest...
- Mon Sep 14, 2015 11:12 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
- Replies: 27
- Views: 35766
Re: [MOD 0.12.2+] Expanded Tools [1.0.1]
I've looked into this, it looks like the Modular Armor Revamp mod is overwriting the prototype for Alien Technology. I have contacted the author of that mod to see if it can be fixed to be more compatible with other mods. You see it in your crafting panel because of a migration I wrote for worlds th...
- Mon Sep 14, 2015 11:10 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Modular Armor Revamp
- Replies: 327
- Views: 141412
Re: [MOD 0.12.x] Modular Armor Revamp
I have gotten a bug report on my mod that is currently incompatible with yours on a new save. I have looked into your code and saw that you overwrite the properties of a couple technology prototypes. This causes any changes made by mods loaded before yours to be overwritten. I have a couple suggesti...
- Tue Sep 01, 2015 3:42 am
- Forum: Mods
- Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
- Replies: 27
- Views: 35766
Re: [MOD 0.12.2+] Expanded Tools [1.0.1]
@Peter34, Yes this mod improves the speed of removing placed entities.
- Sat Jul 25, 2015 5:40 am
- Forum: Mods
- Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
- Replies: 27
- Views: 35766
Re: Expanded Tools [1.0.1]
Thanks -root!
I do not foresee any issues with multiplayer, as it only modifies the data of the game, i.e. no game state modification. I look forwards to seeing it in your "break the game series".
I do not foresee any issues with multiplayer, as it only modifies the data of the game, i.e. no game state modification. I look forwards to seeing it in your "break the game series".
- Fri Jul 24, 2015 4:32 pm
- Forum: Modding help
- Topic: [Request] Converting for 0.12 | Evolution and Replicators
- Replies: 4
- Views: 2091
Re: [Request] Converting for 0.12 | Evolution and Replicators
Your dropbox links are giving me the following error:
Code: Select all
Error (429)
This account's public links are generating too much traffic and have been temporarily disabled!
- Fri Jul 24, 2015 4:16 pm
- Forum: Texture Packs
- Topic: [Request] Expanded Tools Icons
- Replies: 0
- Views: 4271
[Request] Expanded Tools Icons
Hello, I need 3 icons (32x32 png) for my expanded tools mod. I would like the graphics to fit in with the general style of factorio. Jackhammer: what is says on the tin. Laser Drill: advanced technology with laser bits would be cool. Atomic Disassembler: very advanced and reminiscent of alien techno...
- Fri Jul 24, 2015 3:42 pm
- Forum: Ideas and Requests For Mods
- Topic: [request] Expanded Tools
- Replies: 10
- Views: 12396
Re: [request] Expanded Tools
The forum post for the mod is located here
- Fri Jul 24, 2015 7:52 am
- Forum: Ideas and Requests For Mods
- Topic: [request] Expanded Tools
- Replies: 10
- Views: 12396
Re: [request] Expanded Tools
Sorry about that, should be fixed now. I forgot to add a migration from the base game to a modded version.
You can download the new version here!
You can download the new version here!
- Fri Jul 24, 2015 6:17 am
- Forum: Mods
- Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
- Replies: 27
- Views: 35766
Re: Expanded Tools [1.0.0]
Currently all statistical differences are based on the difference between the Iron Axe and Steel Axe. Mining power and Damage are exponential (previous * 1.6), durability is linear (previous + 1000). Iron Axe Recipe: 2 Iron sticks, 3 Iron plates Mining power: 2.5 Damage: 5 Physical Durability: 4000 ...
- Tue Jul 21, 2015 1:29 am
- Forum: Mods
- Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
- Replies: 27
- Views: 35766
[MOD 0.14.x] Expanded Tools [1.0.3]
Mod-Info-Header Name: Expanded Tools Version: 1.0.3 Factorio-Version: 0.14 Description: Adds 3 new mining tools that scale with tech level License: MIT Release: 2016-10-27 Download-Url: Download Website: https://github.com/jpas/factorio-expanded-tools Factorio-Mods: https://mods.factorio.com/mods/o...
- Tue Jul 21, 2015 1:11 am
- Forum: Ideas and Requests For Mods
- Topic: [request] Expanded Tools
- Replies: 10
- Views: 12396
Re: [request] Expanded Tools
As there hasn't been any activity from McGuten in almost a month, I made a simple mod for this. I haven't done any fancy graphics. Just a re-tint of the steel axe icon. Engine unlock the Jackhammer Laser unlocks the Laser Drill Alien Technology unlocks the Atomic Disassembler You can get the mod her...