It should be updated now.Peter34 wrote:Will this mod be updated to 0.14?
Search found 20 matches
- Thu Oct 27, 2016 6:16 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
- Replies: 27
- Views: 37733
Re: [MOD 0.14.x] Expanded Tools [1.0.2]
- Thu Jun 30, 2016 1:40 am
- Forum: Mods
- Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
- Replies: 27
- Views: 37733
Re: [MOD 0.13.x] Expanded Tools [1.0.2]
Thanks for the feedback Peter32. I have updated the description on the Factorio Mods portal and have improved the README.md on github (they should have the same content)!
- Wed Jun 29, 2016 9:46 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
- Replies: 27
- Views: 37733
Re: [MOD 0.13.x] Expanded Tools [1.0.2]
Peter34 wrote:Is it on the mod portal?
Yep! My factorio username is different than my forums username, I should probably fix that in some way.jpas wrote:
- Factorio-Mods: https://mods.factorio.com/mods/octordia/expanded_tools
- Wed Jun 29, 2016 2:36 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
- Replies: 27
- Views: 37733
Re: [MOD 0.12.x] Expanded Tools [1.0.1]
It has been updated!
- Sat Dec 12, 2015 2:25 am
- Forum: Mods
- Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
- Replies: 27
- Views: 37733
Re: [MOD 0.12.x] Expanded Tools [1.0.1]
All I can do for the art is re-colour it, here's a version where I tried to get the colour as close to the accent on the engine as possible.
![Image](https://forums.factorio.com/images/ext/b67a57b6974f8c79e774545d3a55625c.png)
Let me know if you think that's a better colour.
![Image](https://forums.factorio.com/images/ext/b67a57b6974f8c79e774545d3a55625c.png)
Let me know if you think that's a better colour.
- Sun Nov 01, 2015 10:22 am
- Forum: Mods
- Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
- Replies: 27
- Views: 37733
Re: [MOD 0.12.2+] Expanded Tools [1.0.1]
Yep. The changes to the API in 0.12.11 did not affect the mod.-root wrote:hey jpas, is this good to roll with 12.12+?
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Tue Sep 15, 2015 2:03 am
- Forum: Mods
- Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
- Replies: 27
- Views: 37733
Re: [MOD 0.12.2+] Expanded Tools [1.0.1]
Don't worry about it. Glad you could get a fix through ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Tue Sep 15, 2015 12:58 am
- Forum: Mods
- Topic: [MOD 0.17.x] Modular Armor Revamp
- Replies: 327
- Views: 162938
Re: [MOD 0.12.x] Modular Armor Revamp
http://www.lua.org/manual/5.1/manual.ht ... ble.insert should be what you are looking forRanakastrasz wrote:I need to figure out how to extend an existing table rather than overwriting it entirely in a prototype. Until I can do that I am not sure how to manage this.
![Wink ;)](./images/smilies/icon_e_wink.gif)
- Mon Sep 14, 2015 11:24 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Modular Armor Revamp
- Replies: 327
- Views: 162938
Re: [MOD 0.12.x] Modular Armor Revamp
I have gotten a bug report on my mod that is currently incompatible with yours on a new save.
I have looked into your code and saw that you overwrite the properties of a couple technology prototypes. This causes any changes made by mods loaded before yours to be overwritten. I have a couple ...
I have looked into your code and saw that you overwrite the properties of a couple technology prototypes. This causes any changes made by mods loaded before yours to be overwritten. I have a couple ...
- Mon Sep 14, 2015 11:12 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
- Replies: 27
- Views: 37733
Re: [MOD 0.12.2+] Expanded Tools [1.0.1]
I've looked into this, it looks like the Modular Armor Revamp mod is overwriting the prototype for Alien Technology. I have contacted the author of that mod to see if it can be fixed to be more compatible with other mods.
You see it in your crafting panel because of a migration I wrote for worlds ...
You see it in your crafting panel because of a migration I wrote for worlds ...
- Mon Sep 14, 2015 11:10 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Modular Armor Revamp
- Replies: 327
- Views: 162938
Re: [MOD 0.12.x] Modular Armor Revamp
I have gotten a bug report on my mod that is currently incompatible with yours on a new save.
I have looked into your code and saw that you overwrite the properties of a couple technology prototypes. This causes any changes made by mods loaded before yours to be overwritten. I have a couple ...
I have looked into your code and saw that you overwrite the properties of a couple technology prototypes. This causes any changes made by mods loaded before yours to be overwritten. I have a couple ...
- Tue Sep 01, 2015 3:42 am
- Forum: Mods
- Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
- Replies: 27
- Views: 37733
Re: [MOD 0.12.2+] Expanded Tools [1.0.1]
@Peter34, Yes this mod improves the speed of removing placed entities.
- Sat Jul 25, 2015 5:40 am
- Forum: Mods
- Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
- Replies: 27
- Views: 37733
Re: Expanded Tools [1.0.1]
Thanks -root!
I do not foresee any issues with multiplayer, as it only modifies the data of the game, i.e. no game state modification. I look forwards to seeing it in your "break the game series".![Smile :)](./images/smilies/icon_e_smile.gif)
I do not foresee any issues with multiplayer, as it only modifies the data of the game, i.e. no game state modification. I look forwards to seeing it in your "break the game series".
![Smile :)](./images/smilies/icon_e_smile.gif)
- Fri Jul 24, 2015 4:32 pm
- Forum: Modding help
- Topic: [Request] Converting for 0.12 | Evolution and Replicators
- Replies: 4
- Views: 2372
Re: [Request] Converting for 0.12 | Evolution and Replicators
Your dropbox links are giving me the following error:
Code: Select all
Error (429)
This account's public links are generating too much traffic and have been temporarily disabled!
- Fri Jul 24, 2015 4:16 pm
- Forum: Texture Packs
- Topic: [Request] Expanded Tools Icons
- Replies: 0
- Views: 4430
[Request] Expanded Tools Icons
Hello,
I need 3 icons (32x32 png) for my expanded tools mod. I would like the graphics to fit in with the general style of factorio.
Jackhammer: what is says on the tin.
Laser Drill: advanced technology with laser bits would be cool.
Atomic Disassembler: very advanced and reminiscent of alien ...
I need 3 icons (32x32 png) for my expanded tools mod. I would like the graphics to fit in with the general style of factorio.
Jackhammer: what is says on the tin.
Laser Drill: advanced technology with laser bits would be cool.
Atomic Disassembler: very advanced and reminiscent of alien ...
- Fri Jul 24, 2015 3:42 pm
- Forum: Ideas and Requests For Mods
- Topic: [request] Expanded Tools
- Replies: 10
- Views: 13054
Re: [request] Expanded Tools
The forum post for the mod is located here
- Fri Jul 24, 2015 7:52 am
- Forum: Ideas and Requests For Mods
- Topic: [request] Expanded Tools
- Replies: 10
- Views: 13054
Re: [request] Expanded Tools
Sorry about that, should be fixed now. I forgot to add a migration from the base game to a modded version.
You can download the new version here!
You can download the new version here!
- Fri Jul 24, 2015 6:17 am
- Forum: Mods
- Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
- Replies: 27
- Views: 37733
Re: Expanded Tools [1.0.0]
Currently all statistical differences are based on the difference between the Iron Axe and Steel Axe.
Mining power and Damage are exponential (previous * 1.6), durability is linear (previous + 1000).
Iron Axe
Recipe: 2 Iron sticks, 3 Iron plates
Mining power: 2.5
Damage: 5 Physical ...
Mining power and Damage are exponential (previous * 1.6), durability is linear (previous + 1000).
Iron Axe
Recipe: 2 Iron sticks, 3 Iron plates
Mining power: 2.5
Damage: 5 Physical ...
- Tue Jul 21, 2015 1:29 am
- Forum: Mods
- Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
- Replies: 27
- Views: 37733
[MOD 0.14.x] Expanded Tools [1.0.3]
Mod-Info-Header
Name: Expanded Tools
Version: 1.0.3
Factorio-Version: 0.14
Description: Adds 3 new mining tools that scale with tech level
License: MIT
Release: 2016-10-27
Download-Url: Download
Website: https://github.com/jpas/factorio-expanded-tools
Factorio-Mods: https://mods ...
Name: Expanded Tools
Version: 1.0.3
Factorio-Version: 0.14
Description: Adds 3 new mining tools that scale with tech level
License: MIT
Release: 2016-10-27
Download-Url: Download
Website: https://github.com/jpas/factorio-expanded-tools
Factorio-Mods: https://mods ...
- Tue Jul 21, 2015 1:11 am
- Forum: Ideas and Requests For Mods
- Topic: [request] Expanded Tools
- Replies: 10
- Views: 13054
Re: [request] Expanded Tools
As there hasn't been any activity from McGuten in almost a month, I made a simple mod for this. I haven't done any fancy graphics. Just a re-tint of the steel axe icon.
Engine unlock the Jackhammer
Laser unlocks the Laser Drill
Alien Technology unlocks the Atomic Disassembler
You can get the ...
Engine unlock the Jackhammer
Laser unlocks the Laser Drill
Alien Technology unlocks the Atomic Disassembler
You can get the ...