Search found 56 matches

by ( Tchey )
Sat Jun 21, 2014 3:07 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.1][kovarex] Error loading save
Replies: 39
Views: 7089

Re: [0.10.1] Error loading save

Same here, i wanted to come back to Factorio today, gniiiiiii !

Win7 64bits. I can't change the .zip it's already open to write and read.
by ( Tchey )
Tue Oct 01, 2013 9:11 pm
Forum: Ideas and Suggestions
Topic: Pollution !
Replies: 11
Views: 10313

Re: Pollution !

Now pollution is there, maybe this post will have a second life ! So, we have critters gettings angry and attacking the player's character, and that's one good first step. To reduce pollution, maybe we can have some modules, like the ones to speed up the laboratory ? Coud be nice to have water creat...
by ( Tchey )
Sun Sep 29, 2013 4:47 pm
Forum: Releases
Topic: Version 0.7.0
Replies: 110
Views: 36651

Re: Version 0.7.0

kovarex wrote:Hello, we just released 0.7.0.
P.S. Linux release is postponed, because of technical reasons (until tommorow).
Are we tomorrow ?
by ( Tchey )
Thu Feb 28, 2013 10:38 pm
Forum: General discussion
Topic: [Invalid ^^] Failing the Kickstarter
Replies: 75
Views: 22546

Re: [Invalid ^^] Failing the Kickstarter

Good.
by ( Tchey )
Sun Feb 24, 2013 12:45 pm
Forum: Translations
Topic: Esperanto ?
Replies: 5
Views: 10144

Re: Esperanto ?

LOL. Wasn't that invented language a huge fail ? Lack of education has spoken. I don't want to be rude, it's just like if you say "Africa is a country", or "speak with someone with AIDS and you have it", or amerindian are sub-men", and so on... I write "Esperanto" with a "E" as it's the language's ...
by ( Tchey )
Sat Feb 23, 2013 7:33 pm
Forum: Translations
Topic: Esperanto ?
Replies: 5
Views: 10144

Esperanto ?

This is more an idea than a work in progress (almost nothing done so far), but i'll try to translate the game into Esperanto, as i'm learning it nowadays. The main difficulty is that the game has a lot of specific words, from technical stuff and videogame stuff ! So it's a good training... If you wa...
by ( Tchey )
Sat Feb 23, 2013 6:55 pm
Forum: Outdated/Not implemented
Topic: Improving the UI through building new factories
Replies: 1
Views: 3040

Improving the UI through building new factories

You want the minimap (with "m" today) ? Build the Radar !
You want to know the time (day and night cycles) ? Build the Time Station !
You want to see health numbers instead of bars ? Build the Medical Observatory !
by ( Tchey )
Sat Feb 23, 2013 12:46 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved - hopefully] www.factorio.com is dead ?
Replies: 29
Views: 10244

Re: [Resolved - hopefully] www.factorio.com is dead ?

I'm good this time, and i can d/l the new update. I hope it's good for everyone.
by ( Tchey )
Fri Feb 22, 2013 7:42 pm
Forum: Show your Creations
Topic: An average factory (pictures heavy)
Replies: 4
Views: 5671

Re: An average factory (pictures heavy)

No image is missing, i can see them all even after Ctrl+F5. The maze is growing. http://carnets-virtuels.org/!/facto/facto_19.png I went north and south for more ressources. http://carnets-virtuels.org/!/facto/facto_20.png More production lines. http://carnets-virtuels.org/!/facto/facto_21.png Less ...
by ( Tchey )
Fri Feb 22, 2013 8:20 am
Forum: Ideas and Suggestions
Topic: Alien juice ?
Replies: 4
Views: 5103

Re: Alien juice ?

So, no alien juice. I'm sad.
by ( Tchey )
Thu Feb 21, 2013 10:20 pm
Forum: Show your Creations
Topic: An average factory (pictures heavy)
Replies: 4
Views: 5671

Re: An average factory (pictures heavy)

No real reason, i only had these into my inventory, and thought it was fun to see different speeds... More chaotic-steam-punk, and less modernindustrial, or something like that... I'll post pictures of the next evolution. Nothing fancy, i just enjoy seeing the different steps in the building of that...
by ( Tchey )
Thu Feb 21, 2013 12:45 pm
Forum: Mods
Topic: [MOD 0.2.7] Explosive Bullet Magazine Mod
Replies: 9
Views: 10800

Re: Explosive Bullet Magazine Mod

Thanks for the mod.

"Explosive", and only "2x armor piercing" damage ? What about lower damage, but splash effect (maybe with the flamethrower effect, i don't know how the game works) ?

One mod per topic is better i'd say.
by ( Tchey )
Wed Feb 20, 2013 10:01 pm
Forum: Show your Creations
Topic: An average factory (pictures heavy)
Replies: 4
Views: 5671

An average factory (pictures heavy)

This was my factory a few days ago. Coal, iron and copper going in lines but with no exit and a poor design. http://carnets-virtuels.org/!/facto/facto_10.png An overview of the factory. I've had to collect many things by hands, to feed the factories with supplies. http://carnets-virtuels.org/!/fact...
by ( Tchey )
Wed Feb 20, 2013 8:43 pm
Forum: Frequently Suggested / Link Collections
Topic: Throne room / Command center, camera and bots remote control
Replies: 4
Views: 6692

Throne room / Command center, camera and bots remote control

Sometimes, i want to see if everything is ok at the other side of my factory. I can ride my car, or jump into a train, or just run. Sure. What about a command center (CC) ? - The CC is a fortified bunker and can be placed only once. You can replace it again and again, but there can be only one on th...
by ( Tchey )
Wed Feb 20, 2013 12:49 pm
Forum: Show your Creations
Topic: Step by Step Factory Tutorial
Replies: 8
Views: 14153

Re: Step by Step Factory Tutorial

I think it's very clear, and it's nice to see something NOT video-ed, but written and illustrated instead.
The good old fashion way is getting lost with all those heavy "Let's Play"...

Thanks.
by ( Tchey )
Tue Feb 19, 2013 8:26 am
Forum: Ideas and Suggestions
Topic: Alien juice ?
Replies: 4
Views: 5103

Alien juice ?

I was thinking about War of the Worlds, and other alien invasion books or movies. Almost always, aliens are invaders, and humans fight back. In Factorio, humans are the invaders, and aliens fight back. We could use the aliens, as the aliens in War of the Worlds use humans. To feed. Alien juice could...
by ( Tchey )
Tue Feb 19, 2013 8:07 am
Forum: Outdated/Not implemented
Topic: Miscellaneous ideas
Replies: 2
Views: 1970

Re: Miscellaneous ideas

It seems to me you're opening a thread only because you wanted to open one... You don't even contribute to any "miscellaneous idea".
by ( Tchey )
Mon Feb 18, 2013 6:02 pm
Forum: Outdated/Not implemented
Topic: The day after
Replies: 6
Views: 4182

The day after

Let say you have a super-cool factories system, with a good pollution managment, enough food for a lot of new citizen, good relationship with the aliens... Or let say you have a factories system with so much smoke that the aliens are almost all dead from diseases, and the last ones are so much angry...
by ( Tchey )
Mon Feb 18, 2013 5:03 pm
Forum: Implemented Suggestions
Topic: New features being a priority
Replies: 8
Views: 3806

Re: New features being a priority

Easy. Robotic Logistic XXX.
by ( Tchey )
Mon Feb 18, 2013 3:37 pm
Forum: Implemented Suggestions
Topic: New features being a priority
Replies: 8
Views: 3806

Re: New features being a priority

They say they want a new release every friday, but no promised. 028 should be out friday, then.

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