Search found 5 matches

by dev-cyprium
Mon Dec 02, 2019 11:35 am
Forum: Gameplay Help
Topic: Help with designing factory bus
Replies: 11
Views: 4245

Re: Help with designing factory bus

Lanebalancers make sure the input is balanced when the output is unevenly consumed. splitters dont do this , they treat every lane separate. example: lanebalancing example.gif This is exactly what I was looking for too. Thank you very much :D :D The only problem @disentius is, what do I do now with...
by dev-cyprium
Mon Dec 02, 2019 11:20 am
Forum: Gameplay Help
Topic: Help with designing factory bus
Replies: 11
Views: 4245

Re: Help with designing factory bus

You may think: supply is always too low :), so first branches will consume almost all materials leaving nothing for the rest. Hereโ€™s the trick: can you limit the production output? If you produce to the chest, just limit its stack . Greedy production line will take most of resources but for limited...
by dev-cyprium
Mon Dec 02, 2019 11:15 am
Forum: Gameplay Help
Topic: Help with designing factory bus
Replies: 11
Views: 4245

Re: Help with designing factory bus

Lanebalancers make sure the input is balanced when the output is unevenly consumed. splitters dont do this , they treat every lane separate. example: lanebalancing example.gif Oh, yea, this is what actually started my little confusion. I wanted to take one arm off my bus and process it as steel, bu...
by dev-cyprium
Sun Dec 01, 2019 2:09 am
Forum: Gameplay Help
Topic: Help with designing factory bus
Replies: 11
Views: 4245

Help with designing factory bus

I have a 2 lane bus I'm trying to build inside a factory, to keep things organized, but when I try to grasp the actual ratios I can't comprehend why do we need so many spitters, and also, how does someone come up with a decision like this? I'd like to keep my factory throughput going, so I understan...
by dev-cyprium
Thu Nov 28, 2019 1:33 pm
Forum: Not a bug
Topic: [0.17.79] Campaign transport belt madness
Replies: 1
Views: 494

[0.17.79] Campaign transport belt madness

I'm not sure if this is intended or not, but when you play the belt challenge, you're supposed to have limited resources, right? So what happens is when you go to "Start Level" and then back to "Build mode" the belt count gets reset to 100. I'm not sure if you're supposed to comp...

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