A wise choice.zerwiport wrote: Wed Sep 11, 2024 4:49 pm I can't push it to early because I don't want to do migrations so base need to be stable.
Search found 12 matches
- Fri Sep 13, 2024 8:17 am
- Forum: Ideas and Requests For Mods
- Topic: Wider quickbar
- Replies: 29
- Views: 6992
Re: Wider quickbar
- Tue Aug 06, 2024 6:56 am
- Forum: Ideas and Requests For Mods
- Topic: Zoomed-Out Map View Timelapse Mod Request
- Replies: 1
- Views: 392
Re: Zoomed-Out Map View Timelapse Mod Request
A quick search of "screenshot" in the API docs suggests you can only make screenshot of the "normal" view and the technology screen, nothing else as of now.
- Fri Jun 28, 2024 12:25 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] Train Grid
- Replies: 2
- Views: 1090
Re: [REQUEST] Train Grid
Certainly seems possible using https://lua-api.factorio.com/latest/events.html#on_chunk_generated.
So you want just a number of lanes going north - south and west - east in any given chunk?
Assuming there can be tiles placed, of course - or just ovveride to oblivion and put landfill under them ...
So you want just a number of lanes going north - south and west - east in any given chunk?
Assuming there can be tiles placed, of course - or just ovveride to oblivion and put landfill under them ...
- Thu Aug 24, 2023 8:42 am
- Forum: Questions, reviews and ratings
- Topic: Does a mod like Applied energistics(minecraft mod) exists?
- Replies: 2
- Views: 4544
Re: Does a mod like Applied energistics(minecraft mod) exists?
Quite late, but there is that seems to vaguely fit the topic: https://mods.factorio.com/mod/re_storage_energistics
- Tue Aug 22, 2023 1:08 pm
- Forum: Ideas and Requests For Mods
- Topic: [Mod idea] Acid immunity equipment
- Replies: 1
- Views: 921
Re: [Mod idea] Acid immunity equipment
It seems simple enough for that to be made, of course needs some balancing and a bit of research and art. My guess is mostly the prototype-data for items, research and the art.
- Tue Dec 22, 2020 6:41 am
- Forum: Ideas and Suggestions
- Topic: Output more bot stats from roboport circuit network: charging bots and waiting to charge bots
- Replies: 5
- Views: 2583
Re: Output more bot stats from roboport circuit network: charging bots and waiting to charge bots
I'm not sure the roboport is aware of the bot charging queue.
It actually is aware, at least the LuaLogisticCell via the attributes charging_robot_count and to_charge_robot_count Not too sure how you would go about expanding the properties / signals as found int the LuaRoboportControlBehavior ...
- Mon Jun 29, 2020 5:52 am
- Forum: Mod portal Discussion
- Topic: New Design: "Login successful" partly hidden
- Replies: 0
- Views: 988
New Design: "Login successful" partly hidden
After logging into the mod portal, the dialogue reporting a successful login is party hidden behind the tabs for sorting:
This should be fixed, so the dialogue always appears on top of everything else.- Wed Mar 11, 2020 6:57 am
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 168578
Re: [MOD 0.18] KRASTORIO^2
That sounds very interesting, it seems it is time for my first modpack 
If needed, I can help out with the German translation.

If needed, I can help out with the German translation.
- Tue Mar 03, 2020 2:38 pm
- Forum: Releases
- Topic: Version 0.18.10
- Replies: 16
- Views: 17440
Re: Version 0.18.10
I want more details on this, please.Added Instrument Mode to support mod development tools.
- Fri Feb 28, 2020 12:33 pm
- Forum: Ideas and Requests For Mods
- Topic: Mod help menu
- Replies: 2
- Views: 1510
Re: Mod help menu
So you are thinking of something like the man pages for Linux but just for Factorio mods? Might be useful especially for big modpacks where you don't know every single mod.
- Thu Feb 27, 2020 4:54 pm
- Forum: Ideas and Requests For Mods
- Topic: [IDEA] Train Depot - A building where you can store and automatically build trains
- Replies: 2
- Views: 1534
Re: [IDEA] Train Depot - A building where you can store and automatically build trains
Looks good, strange I didn't find it.
- Thu Feb 27, 2020 2:53 pm
- Forum: Ideas and Requests For Mods
- Topic: [IDEA] Train Depot - A building where you can store and automatically build trains
- Replies: 2
- Views: 1534
[IDEA] Train Depot - A building where you can store and automatically build trains
The title basically says it all: Is such a building feasible as a mod with the current API? If not, what would we need to properly build it?
Now, some more details on how i would like it to work / it may work:
* An item + corresponding Entity when placed down - no problem
** Has a GUI - sure, we ...
Now, some more details on how i would like it to work / it may work:
* An item + corresponding Entity when placed down - no problem
** Has a GUI - sure, we ...