Search found 6 matches

by kid2407
Mon Jun 29, 2020 5:52 am
Forum: Mod portal Discussion
Topic: New Design: "Login successful" partly hidden
Replies: 0
Views: 46

New Design: "Login successful" partly hidden

After logging into the mod portal, the dialogue reporting a successful login is party hidden behind the tabs for sorting:
Bildschirmfoto vom 2020-06-29 07-47-37.png
Bildschirmfoto vom 2020-06-29 07-47-37.png (482.11 KiB) Viewed 46 times
This should be fixed, so the dialogue always appears on top of everything else.
by kid2407
Wed Mar 11, 2020 6:57 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 177
Views: 54047

Re: [MOD 0.18] KRASTORIO^2

That sounds very interesting, it seems it is time for my first modpack :D

If needed, I can help out with the German translation.
by kid2407
Tue Mar 03, 2020 2:38 pm
Forum: Releases
Topic: Version 0.18.10
Replies: 16
Views: 9137

Re: Version 0.18.10

Added Instrument Mode to support mod development tools.
I want more details on this, please.
by kid2407
Fri Feb 28, 2020 12:33 pm
Forum: Ideas and Requests For Mods
Topic: Mod help menu
Replies: 2
Views: 184

Re: Mod help menu

So you are thinking of something like the man pages for Linux but just for Factorio mods? Might be useful especially for big modpacks where you don't know every single mod.
by kid2407
Thu Feb 27, 2020 2:53 pm
Forum: Ideas and Requests For Mods
Topic: [IDEA] Train Depot - A building where you can store and automatically build trains
Replies: 2
Views: 200

[IDEA] Train Depot - A building where you can store and automatically build trains

The title basically says it all: Is such a building feasible as a mod with the current API? If not, what would we need to properly build it? Now, some more details on how i would like it to work / it may work: * An item + corresponding Entity when placed down - no problem ** Has a GUI - sure, we can...

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