An update is comming.speedy45 wrote:please update to 0.13 didn't work
Search found 14 matches
- Thu Jul 07, 2016 11:12 am
- Forum: Mods
- Topic: [MOD 0.12.X]JohnRipley's Tweakmod
- Replies: 12
- Views: 24902
Re: [MOD 0.12.X]JohnRipley's Tweakmod Update! 1.1.6
- Sun Jun 26, 2016 10:03 pm
- Forum: Mods
- Topic: [MOD 0.12.X]JohnRipley's Tweakmod
- Replies: 12
- Views: 24902
Re: [MOD 0.12.X]JohnRipley's Tweakmod Update! 1.1.6
Haha, i'm sorry. I uploaded it to this site and was about to edit it.. for some reason it disappeared when i submitted it again... fixed nowFactorio2016 wrote:Link?
- Sun Jun 26, 2016 5:48 pm
- Forum: Mods
- Topic: [MOD 0.12.X]JohnRipley's Tweakmod
- Replies: 12
- Views: 24902
Re: [MOD 0.12.X]JohnRipley's Tweakmod Update! 1.1.6
After months being away, i decided to upload my newest version of my "Notsotweaky more cheaty" mod. Enjoy
- Sat Oct 24, 2015 4:09 pm
- Forum: Mods
- Topic: [MOD 0.12.X]JohnRipley's Tweakmod
- Replies: 12
- Views: 24902
Re: [0.12.X]JohnRipley's Tweakmod (Update 1.1.4)
Update! check changelog for updates
- Wed Jul 01, 2015 1:20 am
- Forum: Show your Creations
- Topic: One minute rocket defense
- Replies: 47
- Views: 52707
Re: One minute rocket defense
Wow, this really should be showcased by the devs or something (y)
- Tue Jun 16, 2015 7:47 pm
- Forum: Mods
- Topic: [0.11.X]Big Stacks!
- Replies: 9
- Views: 15176
Re: [0.11.X]Big Stacks!
No, all items can stack up to 1000 instead of 100 or 50Airat9000 wrote:I did not understand the essence of the work mode
He uvelichvaet amount of space the player and storage? from 100 to 1000?
if so it would be good to make the discovery of this technology that would not be all that easy__) and more interesting
- Mon Jun 15, 2015 3:49 pm
- Forum: Mods
- Topic: [0.11.X]Big Stacks!
- Replies: 9
- Views: 15176
Re: [0.11.X]Big Stacks!
IF you want to change nearly every stacksize then you can use this:
local StackSize = 1000
for _,dat in pairs(data.raw) do
for _,items in pairs(dat) do
if items.stack_size and items.stack_size>1 then
items.stack_size = StackSize
end
end
end
Save it as data-updates.lua and it should change ...
local StackSize = 1000
for _,dat in pairs(data.raw) do
for _,items in pairs(dat) do
if items.stack_size and items.stack_size>1 then
items.stack_size = StackSize
end
end
end
Save it as data-updates.lua and it should change ...
- Mon Jun 15, 2015 6:10 am
- Forum: Mods
- Topic: [0.11.X]Big Stacks!
- Replies: 9
- Views: 15176
[0.11.X]Big Stacks!
Tired of stacks of 50? and 100?.. Well now you can choose the sizes yourself!
This Big Stacks mod changes all stacks to the default of 1000 items per stack! too much or too little? well this mod contains an easy way to change the size!
in the prototypes folder there's a file called stacksize, and ...
This Big Stacks mod changes all stacks to the default of 1000 items per stack! too much or too little? well this mod contains an easy way to change the size!
in the prototypes folder there's a file called stacksize, and ...
- Mon Jun 15, 2015 3:31 am
- Forum: Mods
- Topic: [MOD 0.12.X]JohnRipley's Tweakmod
- Replies: 12
- Views: 24902
Re: [0.11.22]BiggerStacks and tweaks (Update 1.1.0)
Update!
1.1.1
Removed modules on steel and stone furnace, due to not working... will fix later
increased clip size on regluar magazines.
Fixed wood and raw wood fuel value
Faster furnaces
1.1.1
Removed modules on steel and stone furnace, due to not working... will fix later
increased clip size on regluar magazines.
Fixed wood and raw wood fuel value
Faster furnaces
- Sun Jun 14, 2015 2:47 pm
- Forum: Mods
- Topic: [WIP]Impossible innovations
- Replies: 0
- Views: 4329
[WIP]Impossible innovations
This mod aims to make the endgame a bit more interesting by adding end game tech, which is impossible.. it's going to be overpowerd, fun, and time consuming.
Tanks
Tank mk2 Faster, strong and better
Tank mk3 Faster, strong and better
Power production, and storage
OP power production, looking ...
Tanks
Tank mk2 Faster, strong and better
Tank mk3 Faster, strong and better
Power production, and storage
OP power production, looking ...
- Sun Jun 14, 2015 12:53 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Dinosaurs!!!
- Replies: 5
- Views: 8659
Re: [Request] Dinosaurs!!!
Well, i've found out that they use a difficult system for their animations.. altough modular.
Adding more directions later

Adding more directions later

- Sun Jun 14, 2015 12:22 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Dinosaurs!!!
- Replies: 5
- Views: 8659
Re: [Request] Dinosaurs!!!
It looks hilarious! ill post some images soon
- Sat Jun 13, 2015 11:45 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Dinosaurs!!!
- Replies: 5
- Views: 8659
Re: [Request] Dinosaurs!!!
Hah! Ill see what i can do xD
- Sat Jun 13, 2015 10:20 pm
- Forum: Mods
- Topic: [MOD 0.12.X]JohnRipley's Tweakmod
- Replies: 12
- Views: 24902
[MOD 0.12.X]JohnRipley's Tweakmod
0.13 NOTE! I have split my mod into small mods which is easily configurable, search for JohnRipley on the mods.factorio.com site!
TWMod_1.1.6.zip Good day factorians!
I updated this a while back but forgot to upload it.
I should call this JohnRipley's overpowerd everything mod ..
Mod features ...
TWMod_1.1.6.zip Good day factorians!
I updated this a while back but forgot to upload it.
I should call this JohnRipley's overpowerd everything mod ..
Mod features ...