Search found 14 matches

by JohnRipley
Thu Jul 07, 2016 11:12 am
Forum: Mods
Topic: [MOD 0.12.X]JohnRipley's Tweakmod
Replies: 12
Views: 23182

Re: [MOD 0.12.X]JohnRipley's Tweakmod Update! 1.1.6

speedy45 wrote:please update to 0.13 didn't work
An update is comming.
by JohnRipley
Sun Jun 26, 2016 10:03 pm
Forum: Mods
Topic: [MOD 0.12.X]JohnRipley's Tweakmod
Replies: 12
Views: 23182

Re: [MOD 0.12.X]JohnRipley's Tweakmod Update! 1.1.6

Factorio2016 wrote:Link? :)
Haha, i'm sorry. I uploaded it to this site and was about to edit it.. for some reason it disappeared when i submitted it again... fixed now
by JohnRipley
Sun Jun 26, 2016 5:48 pm
Forum: Mods
Topic: [MOD 0.12.X]JohnRipley's Tweakmod
Replies: 12
Views: 23182

Re: [MOD 0.12.X]JohnRipley's Tweakmod Update! 1.1.6

After months being away, i decided to upload my newest version of my "Notsotweaky more cheaty" mod. Enjoy
by JohnRipley
Sat Oct 24, 2015 4:09 pm
Forum: Mods
Topic: [MOD 0.12.X]JohnRipley's Tweakmod
Replies: 12
Views: 23182

Re: [0.12.X]JohnRipley's Tweakmod (Update 1.1.4)

Update! check changelog for updates
by JohnRipley
Wed Jul 01, 2015 1:20 am
Forum: Show your Creations
Topic: One minute rocket defense
Replies: 47
Views: 46234

Re: One minute rocket defense

Wow, this really should be showcased by the devs or something (y)
by JohnRipley
Tue Jun 16, 2015 7:47 pm
Forum: Mods
Topic: [0.11.X]Big Stacks!
Replies: 9
Views: 13821

Re: [0.11.X]Big Stacks!

Airat9000 wrote:I did not understand the essence of the work mode
He uvelichvaet amount of space the player and storage? from 100 to 1000?

if so it would be good to make the discovery of this technology that would not be all that easy__) and more interesting
No, all items can stack up to 1000 instead of 100 or 50
by JohnRipley
Mon Jun 15, 2015 3:49 pm
Forum: Mods
Topic: [0.11.X]Big Stacks!
Replies: 9
Views: 13821

Re: [0.11.X]Big Stacks!

IF you want to change nearly every stacksize then you can use this: local StackSize = 1000 for _,dat in pairs(data.raw) do for _,items in pairs(dat) do if items.stack_size and items.stack_size>1 then items.stack_size = StackSize end end end Save it as data-updates.lua and it should change every ite...
by JohnRipley
Mon Jun 15, 2015 6:10 am
Forum: Mods
Topic: [0.11.X]Big Stacks!
Replies: 9
Views: 13821

[0.11.X]Big Stacks!

Tired of stacks of 50? and 100?.. Well now you can choose the sizes yourself! This Big Stacks mod changes all stacks to the default of 1000 items per stack! too much or too little? well this mod contains an easy way to change the size! in the prototypes folder there's a file called stacksize, and in...
by JohnRipley
Mon Jun 15, 2015 3:31 am
Forum: Mods
Topic: [MOD 0.12.X]JohnRipley's Tweakmod
Replies: 12
Views: 23182

Re: [0.11.22]BiggerStacks and tweaks (Update 1.1.0)

Update!

1.1.1
Removed modules on steel and stone furnace, due to not working... will fix later
increased clip size on regluar magazines.
Fixed wood and raw wood fuel value
Faster furnaces
by JohnRipley
Sun Jun 14, 2015 2:47 pm
Forum: Mods
Topic: [WIP]Impossible innovations
Replies: 0
Views: 4089

[WIP]Impossible innovations

This mod aims to make the endgame a bit more interesting by adding end game tech, which is impossible.. it's going to be overpowerd, fun, and time consuming. Tanks Tank mk2 Faster, strong and better Tank mk3 Faster, strong and better Power production, and storage OP power production, looking into fu...
by JohnRipley
Sun Jun 14, 2015 12:53 am
Forum: Ideas and Requests For Mods
Topic: [Request] Dinosaurs!!!
Replies: 5
Views: 7905

Re: [Request] Dinosaurs!!!

Well, i've found out that they use a difficult system for their animations.. altough modular.

Adding more directions later

Image
by JohnRipley
Sun Jun 14, 2015 12:22 am
Forum: Ideas and Requests For Mods
Topic: [Request] Dinosaurs!!!
Replies: 5
Views: 7905

Re: [Request] Dinosaurs!!!

It looks hilarious! ill post some images soon
by JohnRipley
Sat Jun 13, 2015 11:45 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Dinosaurs!!!
Replies: 5
Views: 7905

Re: [Request] Dinosaurs!!!

Hah! Ill see what i can do xD
by JohnRipley
Sat Jun 13, 2015 10:20 pm
Forum: Mods
Topic: [MOD 0.12.X]JohnRipley's Tweakmod
Replies: 12
Views: 23182

[MOD 0.12.X]JohnRipley's Tweakmod

0.13 NOTE! I have split my mod into small mods which is easily configurable, search for JohnRipley on the mods.factorio.com site! TWMod_1.1.6.zip Good day factorians! I updated this a while back but forgot to upload it. I should call this JohnRipley's overpowerd everything mod .. Mod features Bigge...

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