Search found 74 matches

by Premu
Sun Jun 20, 2021 7:45 am
Forum: Gameplay Help
Topic: 3 tiles tall balancer? xD
Replies: 5
Views: 346

Re: 3 tiles tall balancer? xD

First at all - the balancer looks absolutely fine to me. To make it more compact, you could move the splitter at the right directly behind the corner, and use an underground belt to connect it to middle splitter. This would give you the room to move the splitter on your left side together with all t...
by Premu
Fri Jun 18, 2021 5:45 pm
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 78
Views: 18879

Re: Friday Facts #366 - The only way to go fast, is to go well!

Wube's handling of quality is definitly outside of the norm compared to other game developers. I always was amazed what kind of bugs were solved which 99.9% of the players will not even notice. But this helps to keep out follow up bugs. I wonder about Kovarex's background: This seems to be quite unt...
by Premu
Thu Jun 17, 2021 9:24 pm
Forum: Combinator Creations
Topic: Distributed Bitwise R/S-Latch for a Recycling Train
Replies: 0
Views: 178

Distributed Bitwise R/S-Latch for a Recycling Train

For my new, large base consisting out of lots of seperate logistic networks I wanted to make sure that any "junk" is recycled properly by sending it to a part where it is either produced (and therefor distributed again) or consumed. As I have connected all my different subfactories with re...
by Premu
Sun Jun 13, 2021 7:25 pm
Forum: Energy Production
Topic: 2N-Reactor, ultra-compact (EPD 187 kW/Tile)
Replies: 8
Views: 1021

Re: 2N-Reactor, ultra-compact (EPD 187 kW/Tile)

I also have 2N-design which is easily expandable. It's based on another example I found on this forum, I just simplified it a little bit. You need to build this on a long lake. This design is even more compact and achieves 219 kW/tile. This is possible as the outgoing strips are not as wide as a rea...
by Premu
Mon May 17, 2021 9:00 pm
Forum: General discussion
Topic: Apple x86 is dead - are there plans for Factorio ARM64?
Replies: 14
Views: 3359

Re: Apple x86 is dead - are there plans for Factorio ARM64?

Ehm - compiler standards exist, but believe it or not - these standards do not define everything. Including the size of some standard data types. So there is quite some wiggle room for the implementation of compilers. At work (we develop brake system controllers for cars) we only use explicit data t...
by Premu
Sun May 16, 2021 9:00 am
Forum: Gameplay Help
Topic: Train crashing
Replies: 5
Views: 521

Re: Train crashing

In general - if you use roundabouts make sure that no train is longer than your roundabout size. Many people warn from using them, although I had never real issues with them. Although I did follow that important rule with the train length limitation. Even if under normal circumstance trains don't re...
by Premu
Sun May 16, 2021 8:54 am
Forum: Gameplay Help
Topic: Trainlimitation for stations - Priorities
Replies: 2
Views: 342

Trainlimitation for stations - Priorities

For my new base I want to use the trainlimit mechanics. One thing I don't fully comprehend right now are which stations are chosen if there is more than one available. Case 1: There are three stations with the name "Copper - Loading". Let's call them A, B and C. One train wants to move to ...
by Premu
Thu May 13, 2021 9:26 am
Forum: Gameplay Help
Topic: Noob intro + baffled by Kovarex
Replies: 35
Views: 2448

Re: Noob intro + baffled by Kovarex

Kovarex is one of the things where you can build simple things, but also highly optimized. My latest design used some new tricks I learned and is beaconized, tileable, and starts itself while only taking exactly 80 U-235 for its processing per centrifuge. https://i.imgur.com/rjc0zSt.jpg The upper be...
by Premu
Tue Nov 10, 2020 10:28 am
Forum: General discussion
Topic: UPS - at which base size it starts to become a problem
Replies: 5
Views: 1069

UPS - at which base size it starts to become a problem

There are lots of threads about UPS optimizing for mega bases. I wonder at which production level in general the UPS becomes a concern, though. Last year I built a 1k SPM megabase without any real consideration for UPS optimization. It runs fine and doesn't drop below 60 UPS. With 1.0 I started a ne...
by Premu
Wed Nov 04, 2020 5:16 pm
Forum: Gameplay Help
Topic: stack inserters
Replies: 7
Views: 729

Re: stack inserters

Hm, there's definetly some mod involved in here. Could this be the problem?
by Premu
Wed Nov 04, 2020 5:14 pm
Forum: General discussion
Topic: 1.35k S/M bases should be more popular
Replies: 19
Views: 1640

Re: 1.35k S/M bases should be more popular

I research up to mining productivity 10 (So I get double output), enough weapon upgrades (1 or 2 infinite for bullets makes walls with gun turrets impenetrable and I think I have about 4 for explosions to make clearing by spidertron faster). After that I research follower counts as dummy research b...
by Premu
Wed Nov 04, 2020 5:11 pm
Forum: Combinator Creations
Topic: Power outage detector
Replies: 3
Views: 757

Re: Power outage detector

Could you build your alarm in an independent electrical network to make sure it’s always powered, then connect the alarm to an accumulator that is connected to the base power? Which is a separate electrical network. No combinators required. Are you telling me my approach is overengineered? :x But y...
by Premu
Mon Nov 02, 2020 9:49 pm
Forum: Combinator Creations
Topic: Power outage detector
Replies: 3
Views: 757

Power outage detector

For outposts I wanted to ensure that I don't overlook that the power connection to it might be accidently cut, for example if a power pole is deconstructed by the natives. So I prepared a power outage detector with its own emergency power supply. "Accidently" it works as "brown-out&qu...
by Premu
Tue Oct 13, 2020 3:26 pm
Forum: General discussion
Topic: Defensive turret line order, what turret is best up front?
Replies: 19
Views: 1977

Re: Defensive turret line order, what turret is best up front?

I put the flame turrets in the front for a simple reason - they have loads of hit points. If large groups of enemies arrives including behemoth spitters, a few of them might get a shot before being roasted and gunned down. Gun turrets go down after a few hits, while flame turrets will be able soak ...
by Premu
Sun Oct 11, 2020 9:58 pm
Forum: General discussion
Topic: Defensive turret line order, what turret is best up front?
Replies: 19
Views: 1977

Re: Defensive turret line order, what turret is best up front?

OT: are there any threads discussing linear defense alternatives? I could not find any (geometric art doesn't count). I just saw yet another laser wall, but I think it is less effective unless you use 2+ rows of lasers. Idk but i've seen people use walls like dragons teeth and put belts into the de...
by Premu
Sun Oct 11, 2020 10:21 am
Forum: General discussion
Topic: Defensive turret line order, what turret is best up front?
Replies: 19
Views: 1977

Re: Defensive turret line order, what turret is best up front?

Still I would recommend to build a wall. Behemoth spitters could theoretically snipe the wall out of the turrets reach to make the way free for the biters - but I've never seen that. They normally move into the turrets range and start to shoot at the turrets (Which at this point can shoot back and ...
by Premu
Sat Oct 10, 2020 11:43 pm
Forum: General discussion
Topic: Defensive turret line order, what turret is best up front?
Replies: 19
Views: 1977

Re: Defensive turret line order, what turret is best up front?

I guess it depends on the resources you have and what science you have available, but in general I wouldn't mix different turrets in a defence. Strongest defence in late game is the gun turret with green ammo, so don't waste too much energy on laser science, instead concentrate on gun turret and am...
by Premu
Sat Oct 10, 2020 2:35 pm
Forum: General discussion
Topic: Defensive turret line order, what turret is best up front?
Replies: 19
Views: 1977

Re: Defensive turret line order, what turret is best up front?

My personal defense consists out of Flamer turrets in front, covered by gun turrets behind them. I only use laser turrets in corners where I can't resupply the other two types. I really don't see any need in more firepower anyway as basically nothing can breach these two lines of turrets. I put the ...
by Premu
Sat Oct 10, 2020 11:07 am
Forum: General discussion
Topic: Bots versus Belts
Replies: 49
Views: 4373

Re: Bots versus Belts

Indeed, but in that case, given enough time, the wagons emptying on these belts where draw is uneven will will take more time to empty, which will in turn lower the throughput on the other lanes (because one can't have 3 wagons leave the stations as soon as they are empty, leaving the remaining wag...
by Premu
Fri Oct 09, 2020 7:12 pm
Forum: Gameplay Help
Topic: How to deal with all these biters?
Replies: 19
Views: 1672

Re: How to deal with all these biters?

A spidertron is a good choice - I have equipped mine with two fusion reactors, one exosceleton and the rest tier 2 shields. Meanwhile my personal powerarmor is equipped with four fusion reactors, the rest are laser defenses. If I'm sitting in the spidertron with that setup I just need to circle aro...

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