Search found 66 matches

by Premu
Tue Nov 10, 2020 10:28 am
Forum: General discussion
Topic: UPS - at which base size it starts to become a problem
Replies: 5
Views: 606

UPS - at which base size it starts to become a problem

There are lots of threads about UPS optimizing for mega bases. I wonder at which production level in general the UPS becomes a concern, though. Last year I built a 1k SPM megabase without any real consideration for UPS optimization. It runs fine and doesn't drop below 60 UPS. With 1.0 I started a ne...
by Premu
Wed Nov 04, 2020 5:16 pm
Forum: Gameplay Help
Topic: stack inserters
Replies: 7
Views: 528

Re: stack inserters

Hm, there's definetly some mod involved in here. Could this be the problem?
by Premu
Wed Nov 04, 2020 5:14 pm
Forum: General discussion
Topic: 1.35k S/M bases should be more popular
Replies: 19
Views: 1049

Re: 1.35k S/M bases should be more popular

I research up to mining productivity 10 (So I get double output), enough weapon upgrades (1 or 2 infinite for bullets makes walls with gun turrets impenetrable and I think I have about 4 for explosions to make clearing by spidertron faster). After that I research follower counts as dummy research b...
by Premu
Wed Nov 04, 2020 5:11 pm
Forum: Combinator Creations
Topic: Power outage detector
Replies: 3
Views: 345

Re: Power outage detector

Could you build your alarm in an independent electrical network to make sure it’s always powered, then connect the alarm to an accumulator that is connected to the base power? Which is a separate electrical network. No combinators required. Are you telling me my approach is overengineered? :x But y...
by Premu
Mon Nov 02, 2020 9:49 pm
Forum: Combinator Creations
Topic: Power outage detector
Replies: 3
Views: 345

Power outage detector

For outposts I wanted to ensure that I don't overlook that the power connection to it might be accidently cut, for example if a power pole is deconstructed by the natives. So I prepared a power outage detector with its own emergency power supply. "Accidently" it works as "brown-out" detector, too: h...
by Premu
Tue Oct 13, 2020 3:26 pm
Forum: General discussion
Topic: Defensive turret line order, what turret is best up front?
Replies: 19
Views: 1314

Re: Defensive turret line order, what turret is best up front?

I put the flame turrets in the front for a simple reason - they have loads of hit points. If large groups of enemies arrives including behemoth spitters, a few of them might get a shot before being roasted and gunned down. Gun turrets go down after a few hits, while flame turrets will be able soak ...
by Premu
Sun Oct 11, 2020 9:58 pm
Forum: General discussion
Topic: Defensive turret line order, what turret is best up front?
Replies: 19
Views: 1314

Re: Defensive turret line order, what turret is best up front?

OT: are there any threads discussing linear defense alternatives? I could not find any (geometric art doesn't count). I just saw yet another laser wall, but I think it is less effective unless you use 2+ rows of lasers. Idk but i've seen people use walls like dragons teeth and put belts into the de...
by Premu
Sun Oct 11, 2020 10:21 am
Forum: General discussion
Topic: Defensive turret line order, what turret is best up front?
Replies: 19
Views: 1314

Re: Defensive turret line order, what turret is best up front?

Still I would recommend to build a wall. Behemoth spitters could theoretically snipe the wall out of the turrets reach to make the way free for the biters - but I've never seen that. They normally move into the turrets range and start to shoot at the turrets (Which at this point can shoot back and ...
by Premu
Sat Oct 10, 2020 11:43 pm
Forum: General discussion
Topic: Defensive turret line order, what turret is best up front?
Replies: 19
Views: 1314

Re: Defensive turret line order, what turret is best up front?

I guess it depends on the resources you have and what science you have available, but in general I wouldn't mix different turrets in a defence. Strongest defence in late game is the gun turret with green ammo, so don't waste too much energy on laser science, instead concentrate on gun turret and am...
by Premu
Sat Oct 10, 2020 2:35 pm
Forum: General discussion
Topic: Defensive turret line order, what turret is best up front?
Replies: 19
Views: 1314

Re: Defensive turret line order, what turret is best up front?

My personal defense consists out of Flamer turrets in front, covered by gun turrets behind them. I only use laser turrets in corners where I can't resupply the other two types. I really don't see any need in more firepower anyway as basically nothing can breach these two lines of turrets. I put the ...
by Premu
Sat Oct 10, 2020 11:07 am
Forum: General discussion
Topic: Bots versus Belts
Replies: 49
Views: 2804

Re: Bots versus Belts

Indeed, but in that case, given enough time, the wagons emptying on these belts where draw is uneven will will take more time to empty, which will in turn lower the throughput on the other lanes (because one can't have 3 wagons leave the stations as soon as they are empty, leaving the remaining wag...
by Premu
Fri Oct 09, 2020 7:12 pm
Forum: Gameplay Help
Topic: How to deal with all these biters?
Replies: 19
Views: 694

Re: How to deal with all these biters?

A spidertron is a good choice - I have equipped mine with two fusion reactors, one exosceleton and the rest tier 2 shields. Meanwhile my personal powerarmor is equipped with four fusion reactors, the rest are laser defenses. If I'm sitting in the spidertron with that setup I just need to circle aro...
by Premu
Thu Oct 08, 2020 9:49 pm
Forum: Gameplay Help
Topic: How to deal with all these biters?
Replies: 19
Views: 694

Re: How to deal with all these biters?

A spidertron is a good choice - I have equipped mine with two fusion reactors, one exosceleton and the rest tier 2 shields. Meanwhile my personal powerarmor is equipped with four fusion reactors, the rest are laser defenses. If I'm sitting in the spidertron with that setup I just need to circle arou...
by Premu
Wed Oct 07, 2020 6:21 pm
Forum: General discussion
Topic: Bots versus Belts
Replies: 49
Views: 2804

Re: Bots versus Belts

Yes - if you ensure your production lines will produce already balanced output, you don't need to put a balancer afterwards. Producing evenly is only half of the solution : one still must draw evenly from both lines of a belt. You're right - in my case I ensure it by unloading the ore from a 8-car ...
by Premu
Tue Oct 06, 2020 9:41 pm
Forum: General discussion
Topic: Bots versus Belts
Replies: 49
Views: 2804

Re: Bots versus Belts

Ah, well, there are many ways to balance without splitters I think Yes - if you ensure your production lines will produce already balanced output, you don't need to put a balancer afterwards. For my new copper smeltery I plan to produce 48 blue belts full of copper plates - without using any balanc...
by Premu
Sat Oct 03, 2020 11:36 pm
Forum: Gameplay Help
Topic: Trying to make a circuit event based on a changing rail signal
Replies: 8
Views: 486

Re: Trying to make a circuit event based on a changing rail signal

You need to combine a clock with a reset condition. Here's a short mockup which you could adapt: 0eNrFmF2PojAUhv9LbxcnFPnSZDeZceZ6k73czYQgVG0ChZRi1hj++7agoHyMHHRnboy17evxPOe8h3hE6ygnKadMoOUR0SBhGVr+OaKMbpkfqc/EISVoiaggMdIQ82O14j6NUKEhykLyFy1x8a4hwgQVlFT3y8XBY3m8JlweqG9mQt7d7sSslNBQmmTyVsLUV0ml2dyQZw...
by Premu
Sat Oct 03, 2020 10:50 pm
Forum: General discussion
Topic: Bots versus Belts
Replies: 49
Views: 2804

Re: Bots versus Belts

At what kind of factory size UPS gets a problem with belts? I've built a belt-based mega-factory with 1000 SPM, and I have no issues with UPS. And some of the parts look really great - my electronics sub-factory for example is real eye-candy with all those colorful belts filled with those different ...
by Premu
Sun Jun 21, 2020 9:36 am
Forum: Gameplay Help
Topic: train stackers not recognized by trains
Replies: 11
Views: 719

Re: train stackers not recognized by trains

What do you mean with "skipping the destination"? Do trains don't drive towards their target destination where they should load/unload at all? If the trains skip the stations completely: Are these stations actually active, or are they disabled? Are there other stations with the same name somewhere e...
by Premu
Mon Jun 15, 2020 8:46 am
Forum: Gameplay Help
Topic: even distribution of ore between stations of same name
Replies: 27
Views: 1374

Re: enable stations of same name in sequence

disentius wrote:
Sun Jun 14, 2020 11:12 pm
erm.. can't find the link...
Ah, I must have mixed the threads up. :oops:

This is my design: viewtopic.php?f=194&p=495282#p495282
by Premu
Sun Jun 14, 2020 9:07 pm
Forum: Gameplay Help
Topic: even distribution of ore between stations of same name
Replies: 27
Views: 1374

Re: enable stations of same name in sequence

Made this in editor mode with an ore source and ore dump attached for testing. The bottleneck is the path from the stacker to the stations, since all trains have to take that one. I do not think it is possible to fully use the 5 exchanges in this setup. Yes, the yellow section which has to be share...

Go to advanced search