Search found 6 matches

by LuxArdens
Wed Dec 04, 2019 7:27 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 153272

Re: pY HighTech Discussion

Hey Pyanodon, Really love your mod; I recently started my third run with it. I also like the balancing that's happened since 0.16, it makes the mod a whole lot more UPS-friendly :D I did notice that electronic components now require their predecessor, like resistor 2 requires resistor 1 in the recip...
by LuxArdens
Sat Nov 16, 2019 3:52 pm
Forum: Modding help
Topic: Feasibility of limiting # of a certain item in game?
Replies: 10
Views: 1560

Re: Feasibility of limiting # of a certain item in game?

I made a working prototype of this mod that procedurally parses the technology tree to generate energy tokens based on science packs. credit to LuxArdens for the idea. https://mods.factorio.com/mod/scientorio Though i suspect you have other ideas about how such tokens should be managed. Procedural ...
by LuxArdens
Thu Nov 14, 2019 2:12 pm
Forum: Modding help
Topic: Feasibility of limiting # of a certain item in game?
Replies: 10
Views: 1560

Re: Feasibility of limiting # of a certain item in game?

Problem is that over time you will loose obsidian bricks. For example buildings get destroyed by aliens. Does that destroy the brick? Or does it drop the brick as loot? Worse: When the user changes a recipe in an assembler the running recipe is lost destroying one obsidian brick. I don't think ther...
by LuxArdens
Thu Nov 14, 2019 1:27 pm
Forum: Modding help
Topic: Feasibility of limiting # of a certain item in game?
Replies: 10
Views: 1560

Re: Feasibility of limiting # of a certain item in game?

Yeah sounds like those houses can just be chests that host a fixed number of "workers", meaning each one will only ever be given 100, or however many. There are no major exploits by simply counting how many "workers" you initially added to the chests, and by counting when entiti...
by LuxArdens
Thu Nov 14, 2019 12:02 pm
Forum: Modding help
Topic: Feasibility of limiting # of a certain item in game?
Replies: 10
Views: 1560

Re: Feasibility of limiting # of a certain item in game?

Ah, thank you, unfortunate that such an event doesn't exist (although I'm sure it's for a good reason). There could be a better way to do what you're trying to do without using an item counter and limiter. E.g. "when max demand for an item is reached, stop requesting said item" for example...
by LuxArdens
Tue Nov 12, 2019 11:57 pm
Forum: Modding help
Topic: Feasibility of limiting # of a certain item in game?
Replies: 10
Views: 1560

Feasibility of limiting # of a certain item in game?

I enthusiastically started constructing a new overhaul mod, that introduces population and 'labor (force)' as something you have to put on a belt and use to craft objects. Yesterday, however, I realized that there is a critical concept to what I want to achieve, that the entire mod hinges on, and if...

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