Search found 7 matches
- Sun Jul 19, 2015 9:36 am
- Forum: Gameplay Help
- Topic: Combinator output to logistics network
- Replies: 2
- Views: 6205
Combinator output to logistics network
Hi all, i'm trying to build a sensor which counts the amount of iron plate in my logistics network, based on that amount a decider combinator generates 1 blue signal. This with the intention of operating a smart smelting operation using simpler and faster checks. The issue I run into is as follows; ...
- Sat Jul 18, 2015 10:18 am
- Forum: Releases
- Topic: Version 0.12.0
- Replies: 165
- Views: 147688
Re: Version 0.12.0
From OP Replaced LuaGameScript::kill_all_enemies() by LuaForce::kill_all_units(). I still cant get this to work, tried /c game.kill_all_units() /c force.kill_all_units() and a couple of hundred other variations on this..... I have no knowledge of LUA whatsoever, so maybe im missing something really...
- Sat Jul 18, 2015 9:37 am
- Forum: Releases
- Topic: Version 0.12.0
- Replies: 165
- Views: 147688
Re: Version 0.12.0
From OP Replaced LuaGameScript::kill_all_enemies() by LuaForce::kill_all_units(). I still cant get this to work, tried /c game.kill_all_units() /c force.kill_all_units() and a couple of hundred other variations on this..... I have no knowledge of LUA whatsoever, so maybe im missing something really...
- Fri Jun 26, 2015 1:15 pm
- Forum: Show your Creations
- Topic: Multitrainnetwork belt-based
- Replies: 22
- Views: 25929
Re: Multitrainnetwork belt-based
thanks for answering here, and also on colonelwill's stream
i've tried implementing this in my bases, and indeed i get a lot less deadlocks, but they arent gone yet until we get pre-signals (chainsignals)
i've tried implementing this in my bases, and indeed i get a lot less deadlocks, but they arent gone yet until we get pre-signals (chainsignals)
- Mon Jun 22, 2015 5:40 pm
- Forum: Show your Creations
- Topic: Multitrainnetwork belt-based
- Replies: 22
- Views: 25929
Re: Multitrainnetwork belt-based
Madzuri, one thing has me stumped, how do you prevent train deadlocks with so many signals so close together?
- Mon Jun 22, 2015 5:36 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Final (Maxed) Designs
- Replies: 99
- Views: 98389
Re: Final (Maxed) Designs
Aren't those difficulties exactly what makes it interesting?
(to be honest I always end up using bots to create belts )
(to be honest I always end up using bots to create belts )
- Thu Jun 11, 2015 11:20 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Final (Maxed) Designs
- Replies: 99
- Views: 98389
Re: Final (Maxed) Designs
That's how a friend has shown it to me. ( just ignore the storage chest next to the belt) Actually, there are 3 mistakes with my circuit layout schematic: 1. There need to be more inserters from the copper plate belt into the wire assemblers 2. You can't fully load an express belt with inserters. I...