Search found 7 matches

by Batsma2
Sun Jul 19, 2015 9:36 am
Forum: Gameplay Help
Topic: Combinator output to logistics network
Replies: 2
Views: 6205

Combinator output to logistics network

Hi all, i'm trying to build a sensor which counts the amount of iron plate in my logistics network, based on that amount a decider combinator generates 1 blue signal. This with the intention of operating a smart smelting operation using simpler and faster checks. The issue I run into is as follows; ...
by Batsma2
Sat Jul 18, 2015 10:18 am
Forum: Releases
Topic: Version 0.12.0
Replies: 165
Views: 147688

Re: Version 0.12.0

From OP Replaced LuaGameScript::kill_all_enemies() by LuaForce::kill_all_units(). I still cant get this to work, tried /c game.kill_all_units() /c force.kill_all_units() and a couple of hundred other variations on this..... I have no knowledge of LUA whatsoever, so maybe im missing something really...
by Batsma2
Sat Jul 18, 2015 9:37 am
Forum: Releases
Topic: Version 0.12.0
Replies: 165
Views: 147688

Re: Version 0.12.0

From OP Replaced LuaGameScript::kill_all_enemies() by LuaForce::kill_all_units(). I still cant get this to work, tried /c game.kill_all_units() /c force.kill_all_units() and a couple of hundred other variations on this..... I have no knowledge of LUA whatsoever, so maybe im missing something really...
by Batsma2
Fri Jun 26, 2015 1:15 pm
Forum: Show your Creations
Topic: Multitrainnetwork belt-based
Replies: 22
Views: 25929

Re: Multitrainnetwork belt-based

thanks for answering here, and also on colonelwill's stream :)

i've tried implementing this in my bases, and indeed i get a lot less deadlocks, but they arent gone yet until we get pre-signals (chainsignals)
by Batsma2
Mon Jun 22, 2015 5:40 pm
Forum: Show your Creations
Topic: Multitrainnetwork belt-based
Replies: 22
Views: 25929

Re: Multitrainnetwork belt-based

Madzuri, one thing has me stumped, how do you prevent train deadlocks with so many signals so close together?
by Batsma2
Mon Jun 22, 2015 5:36 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final (Maxed) Designs
Replies: 99
Views: 98389

Re: Final (Maxed) Designs

Aren't those difficulties exactly what makes it interesting?

(to be honest I always end up using bots to create belts :( )
by Batsma2
Thu Jun 11, 2015 11:20 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final (Maxed) Designs
Replies: 99
Views: 98389

Re: Final (Maxed) Designs

That's how a friend has shown it to me. ( just ignore the storage chest next to the belt) Actually, there are 3 mistakes with my circuit layout schematic: 1. There need to be more inserters from the copper plate belt into the wire assemblers 2. You can't fully load an express belt with inserters. I...

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