Search found 30 matches

by Fentus
Wed Dec 13, 2017 5:59 pm
Forum: Fentus Challenge & Tool Mods
Topic: [0.16.x] No Hand Crafting [1.0.0]
Replies: 0
Views: 3441

[0.16.x] No Hand Crafting [1.0.0]

[0.16.x] No Hand Crafting version: 1.0.0 dependencies: base >= 0.16.0 description: This mod gives you the bare minimum to complete the game and disables hand crafting. https://mods-data.factorio.com/pub_data/media_files/SLzMd1sMJZux.png NoHandCrafting_1.0.0.zip Also hosted here: https://mods.factor...
by Fentus
Wed Dec 13, 2017 5:29 pm
Forum: Fentus Challenge & Tool Mods
Topic: [0.16.x] Speed Contol [1.0.4]
Replies: 0
Views: 2433

[0.16.x] Speed Contol [1.0.4]

[0.16.x] SpeedControl version: 1.0.4 dependencies: base >= 0.16.0 description: Adds four buttons to increase or decrease the speed of the game. Hot Keys: (Minus / Plus / Shift+Minus / Shift+Plus) https://mods-data.factorio.com/pub_data/media_files/gHyKLF6uMyUF.png SpeedControl_1.0.4.zip Also hosted...
by Fentus
Wed May 03, 2017 4:25 am
Forum: Fentus Challenge & Tool Mods
Topic: [0.15.x] Speed Contol [1.0.3]
Replies: 0
Views: 1922

[0.15.x] Speed Contol [1.0.3]

[0.15.x]SpeedControl version: 1.0.3 dependencies: base >= 0.15.0 description: Adds four buttons to increase or decrease the speed of the game. https://mods-data.factorio.com/pub_data/media_files/UJkyZpEnaO7v.png SpeedControl_1.0.3.zip SpeedControl_1.0.2.zip SpeedControl_1.0.1.zip SpeedControl_1.0.0...
by Fentus
Wed Jul 06, 2016 7:12 am
Forum: Fentus Challenge & Tool Mods
Topic: [0.13.x] SpeedControl [1.0.4]
Replies: 11
Views: 6397

Re: [0.12.x] SpeedControl [1.0.3]

Version 1.0.3 sadly doesn't work with the 0.13.x (currently running 0.13.2 myself) I tried adding ""factorio_version": "0.13.1"," to the Info.json to force factorio to use it but when loading a game it gives out the following error __SpeedControl__/control.lua:3: modul...
by Fentus
Fri Apr 29, 2016 8:53 pm
Forum: Fentus Challenge & Tool Mods
Topic: [0.12.x] DirtyOre [1.1.2]
Replies: 4
Views: 4786

Re: [0.12.x] DirtyOre [1.1.2]

do this mod is compatible with hardcrafting? it would be nice to have early and late game challenge !!!! regards, This is compatible with the base game ores, so it will help there, but if they added other ores it will not effect those. Seeing as I have never played hardcrafting I am not sure if it ...
by Fentus
Wed Apr 27, 2016 10:26 pm
Forum: Mods
Topic: [0.13.x] Fentus's Overhaul Mods
Replies: 6
Views: 3150

Re: [0.12.x] Fentus's Overhaul Mod

miturion wrote:that is a lot of ores :)
Just wait till I post the tier 1 alloys and metals :) sooon soooon
by Fentus
Mon Apr 25, 2016 7:55 pm
Forum: Mods
Topic: [0.13.x] Fentus's Overhaul Mods
Replies: 6
Views: 3150

Re: [0.12.x] Fentus's Overhaul Mod

If you want you can take a look at RSO and create a new config file to make it work with your ores. Can help you with that if needed. Would save you lots of work on ore generation :D I am still learning LUA but I achieved this all in under 200 lines of code, Ill check out RSO and see if there is so...
by Fentus
Sun Apr 24, 2016 10:53 pm
Forum: Mods
Topic: [0.13.x] Fentus's Overhaul Mods
Replies: 6
Views: 3150

[0.13.x] Fentus's Overhaul Mods

Sorry, Don't have time for this anymore. I've passed the mod to a friend.
by Fentus
Sat Mar 26, 2016 12:47 am
Forum: Fentus Challenge & Tool Mods
Topic: [0.12.x] DirtyOre [1.1.2]
Replies: 4
Views: 4786

Re: [0.12.x] DirtyOre [1.1.2]

Any chance on dynamically adding support for any ores such as added by mods, or at least support Bob's Ores? I thought about it, but seeing as I don't play bobs mod I can't balance it and I have future plans to do an entire set of mods with new ores mobs etc... I don't mind if someone wants to take...
by Fentus
Fri Mar 18, 2016 5:23 am
Forum: Fentus Challenge & Tool Mods
Topic: [0.13.x] SpeedControl [1.0.4]
Replies: 11
Views: 6397

Re: [0.12.x] SpeedControl [1.0.3]

Delmain wrote:yesssssssssssssssssssssss

it works, thanks!

you're the best

I am going to use the shit out of this mod
You're welcome! Thanks ;)
by Fentus
Wed Mar 16, 2016 3:22 am
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 104346

Re: Friday Facts #129 - The late game

I had some fun fixing the issue I've been having... I kept setting up and destroying trains endlessly for ore and that became the end game... So I made this mod in response to fff:
viewtopic.php?f=179&t=21354
by Fentus
Wed Mar 16, 2016 1:45 am
Forum: Fentus Challenge & Tool Mods
Topic: [0.13.x] SpeedControl [1.0.4]
Replies: 11
Views: 6397

Re: [0.12.x] SpeedControl [1.0.1]

Fentus wrote:
Delmain wrote:Should I try v1.0.1 or have you not had a chance to look at the issue I was having?
You may as well try it, but I am going to download those mods tonight and see if they cause me any issues.
Fixed please try it out, thanks for letting me know there was a bug.
by Fentus
Tue Mar 15, 2016 10:48 pm
Forum: Fentus Challenge & Tool Mods
Topic: [0.13.x] SpeedControl [1.0.4]
Replies: 11
Views: 6397

Re: [0.12.x] SpeedControl [1.0.1]

Delmain wrote:Should I try v1.0.1 or have you not had a chance to look at the issue I was having?
You may as well try it, but I am going to download those mods tonight and see if they cause me any issues.
by Fentus
Sat Mar 12, 2016 6:56 pm
Forum: Fentus Challenge & Tool Mods
Topic: [0.13.x] SpeedControl [1.0.4]
Replies: 11
Views: 6397

Re: [0.12.x] SpeedControl [1.0.0]

I just installed, but I don't have any buttons in the top-left. I'm using EvoGUI, TheFatController, and Advanced Logistic System, which are putting things up there now, so I wonder what the cause is. I enabled verbose logging, but I don't see anything about the mod failing. I'm gonna try a few more...
by Fentus
Sat Mar 12, 2016 7:54 am
Forum: Fentus Challenge & Tool Mods
Topic: [0.12.x] DirtyOre [1.1.2]
Replies: 4
Views: 4786

[0.12.x] DirtyOre [1.1.2]

So in response to the Friday Facts here: http://www.factorio.com/blog/post/fff-129 I decided to challenge my self to making a mod that solves some of the issues. So... I decided to focus on "The late game enhancement - Mining"... So... I created the DirtyOre mod in under 24 hours. This mod...
by Fentus
Fri Mar 11, 2016 6:37 pm
Forum: Fentus Challenge & Tool Mods
Topic: [0.12.x] Challenge Mod(s) (3) / Tool(s) (1)
Replies: 6
Views: 4650

Re: [0.12.x] Challenge Mod(s) (3) / Tool(s) (1)

Kajanor wrote:Moved on request by mod creator.
Thanks!
by Fentus
Fri Mar 11, 2016 6:37 pm
Forum: Fentus Challenge & Tool Mods
Topic: [0.11.22] Challenge Mods (3) / Tools (1)
Replies: 7
Views: 20650

Re: [0.11.22] Challenge Mods (3) / Tools (1)

Kajanor wrote:Moved on request by mod creator.
Thanks!
by Fentus
Thu Mar 10, 2016 11:57 pm
Forum: Fentus Challenge & Tool Mods
Topic: [0.12.x] MoreBelts [1.0.4]
Replies: 4
Views: 3830

Re: [0.12.x] MoreBelts [1.0.1]

:?: why so many??? Uncomfortable. :!: on the first screenshot - inserters. What mod? https://forums.factorio.com/viewtopic.php?f=93&t=13525 Also quick note you have a good point about the "many" aspect.... I might rework it a bit but for now its released :| Was a good idea... Thanks!
by Fentus
Thu Mar 10, 2016 11:56 pm
Forum: Fentus Challenge & Tool Mods
Topic: [0.12.x] MoreBelts [1.0.4]
Replies: 4
Views: 3830

Re: [0.12.x] MoreBelts [1.0.1]

orzelek wrote:They are also quite short compared to similar mods.
Your in a challenge mod section ;) I don't like unbalanced mods.
by Fentus
Wed Mar 09, 2016 8:29 am
Forum: Fentus Challenge & Tool Mods
Topic: [0.12.x] FuelFarmer [1.0.1]
Replies: 0
Views: 2959

[0.12.x] FuelFarmer [1.0.1]

[0.12.x] FuelFarmer

version: 1.0.1
dependencies: base >= 0.12.0
description: All electric inserters have been disabled.
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