[0.16.x] No Hand Crafting
version: 1.0.0
dependencies: base >= 0.16.0
description: This mod gives you the bare minimum to complete the game and disables hand crafting.
https://mods-data.factorio.com/pub_data/media_files/SLzMd1sMJZux.png
NoHandCrafting_1.0.0.zip
Also hosted here: https ...
Search found 30 matches
- Wed Dec 13, 2017 5:59 pm
- Forum: Fentus Challenge & Tool Mods
- Topic: [0.16.x] No Hand Crafting [1.0.0]
- Replies: 0
- Views: 5372
- Wed Dec 13, 2017 5:29 pm
- Forum: Fentus Challenge & Tool Mods
- Topic: [0.16.x] Speed Contol [1.0.4]
- Replies: 1
- Views: 4366
[0.16.x] Speed Contol [1.0.4]
[0.16.x] SpeedControl
version: 1.0.4
dependencies: base >= 0.16.0
description: Adds four buttons to increase or decrease the speed of the game. Hot Keys: (Minus / Plus / Shift+Minus / Shift+Plus)
https://mods-data.factorio.com/pub_data/media_files/gHyKLF6uMyUF.png
SpeedControl_1.0.4.zip ...
version: 1.0.4
dependencies: base >= 0.16.0
description: Adds four buttons to increase or decrease the speed of the game. Hot Keys: (Minus / Plus / Shift+Minus / Shift+Plus)
https://mods-data.factorio.com/pub_data/media_files/gHyKLF6uMyUF.png
SpeedControl_1.0.4.zip ...
- Wed May 03, 2017 4:25 am
- Forum: Fentus Challenge & Tool Mods
- Topic: [0.15.x] Speed Contol [1.0.3]
- Replies: 0
- Views: 3378
[0.15.x] Speed Contol [1.0.3]
[0.15.x]SpeedControl
version: 1.0.3
dependencies: base >= 0.15.0
description: Adds four buttons to increase or decrease the speed of the game.
https://mods-data.factorio.com/pub_data/media_files/UJkyZpEnaO7v.png
SpeedControl_1.0.3.zip SpeedControl_1.0.2.zip SpeedControl_1.0.1.zip ...
version: 1.0.3
dependencies: base >= 0.15.0
description: Adds four buttons to increase or decrease the speed of the game.
https://mods-data.factorio.com/pub_data/media_files/UJkyZpEnaO7v.png
SpeedControl_1.0.3.zip SpeedControl_1.0.2.zip SpeedControl_1.0.1.zip ...
- Wed Jul 06, 2016 7:12 am
- Forum: Fentus Challenge & Tool Mods
- Topic: [0.13.x] SpeedControl [1.0.4]
- Replies: 11
- Views: 10666
Re: [0.12.x] SpeedControl [1.0.3]
Version 1.0.3 sadly doesn't work with the 0.13.x (currently running 0.13.2 myself)
I tried adding ""factorio_version": "0.13.1"," to the Info.json to force factorio to use it but when loading a game it gives out the following error
__SpeedControl__/control.lua:3: module defines not found; no ...
I tried adding ""factorio_version": "0.13.1"," to the Info.json to force factorio to use it but when loading a game it gives out the following error
__SpeedControl__/control.lua:3: module defines not found; no ...
- Fri Apr 29, 2016 8:53 pm
- Forum: Fentus Challenge & Tool Mods
- Topic: [0.12.x] DirtyOre [1.1.2]
- Replies: 4
- Views: 7464
Re: [0.12.x] DirtyOre [1.1.2]
do this mod is compatible with hardcrafting?
it would be nice to have early and late game challenge !!!!
regards,
This is compatible with the base game ores, so it will help there, but if they added other ores it will not effect those.
Seeing as I have never played hardcrafting I am not sure if ...
it would be nice to have early and late game challenge !!!!
regards,
This is compatible with the base game ores, so it will help there, but if they added other ores it will not effect those.
Seeing as I have never played hardcrafting I am not sure if ...
- Wed Apr 27, 2016 10:26 pm
- Forum: Mods
- Topic: [0.13.x] Fentus's Overhaul Mods
- Replies: 6
- Views: 4610
Re: [0.12.x] Fentus's Overhaul Mod
Just wait till I post the tier 1 alloys and metalsmiturion wrote:that is a lot of ores

- Mon Apr 25, 2016 7:55 pm
- Forum: Mods
- Topic: [0.13.x] Fentus's Overhaul Mods
- Replies: 6
- Views: 4610
Re: [0.12.x] Fentus's Overhaul Mod
If you want you can take a look at RSO and create a new config file to make it work with your ores.
Can help you with that if needed. Would save you lots of work on ore generation :D
I am still learning LUA but I achieved this all in under 200 lines of code, Ill check out RSO and see if there is ...
Can help you with that if needed. Would save you lots of work on ore generation :D
I am still learning LUA but I achieved this all in under 200 lines of code, Ill check out RSO and see if there is ...
- Sun Apr 24, 2016 10:53 pm
- Forum: Mods
- Topic: [0.13.x] Fentus's Overhaul Mods
- Replies: 6
- Views: 4610
[0.13.x] Fentus's Overhaul Mods
Sorry, Don't have time for this anymore. I've passed the mod to a friend.
- Sat Mar 26, 2016 12:47 am
- Forum: Fentus Challenge & Tool Mods
- Topic: [0.12.x] DirtyOre [1.1.2]
- Replies: 4
- Views: 7464
Re: [0.12.x] DirtyOre [1.1.2]
Any chance on dynamically adding support for any ores such as added by mods, or at least support Bob's Ores?
I thought about it, but seeing as I don't play bobs mod I can't balance it and I have future plans to do an entire set of mods with new ores mobs etc...
I don't mind if someone wants to ...
I thought about it, but seeing as I don't play bobs mod I can't balance it and I have future plans to do an entire set of mods with new ores mobs etc...
I don't mind if someone wants to ...
- Fri Mar 18, 2016 5:23 am
- Forum: Fentus Challenge & Tool Mods
- Topic: [0.13.x] SpeedControl [1.0.4]
- Replies: 11
- Views: 10666
Re: [0.12.x] SpeedControl [1.0.3]
You're welcome! ThanksDelmain wrote:yesssssssssssssssssssssss
it works, thanks!
you're the best
I am going to use the shit out of this mod

- Wed Mar 16, 2016 3:22 am
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 177922
Re: Friday Facts #129 - The late game
I had some fun fixing the issue I've been having... I kept setting up and destroying trains endlessly for ore and that became the end game... So I made this mod in response to fff:
viewtopic.php?f=179&t=21354
viewtopic.php?f=179&t=21354
- Wed Mar 16, 2016 1:45 am
- Forum: Fentus Challenge & Tool Mods
- Topic: [0.13.x] SpeedControl [1.0.4]
- Replies: 11
- Views: 10666
Re: [0.12.x] SpeedControl [1.0.1]
Fixed please try it out, thanks for letting me know there was a bug.Fentus wrote:You may as well try it, but I am going to download those mods tonight and see if they cause me any issues.Delmain wrote:Should I try v1.0.1 or have you not had a chance to look at the issue I was having?
- Tue Mar 15, 2016 10:48 pm
- Forum: Fentus Challenge & Tool Mods
- Topic: [0.13.x] SpeedControl [1.0.4]
- Replies: 11
- Views: 10666
Re: [0.12.x] SpeedControl [1.0.1]
You may as well try it, but I am going to download those mods tonight and see if they cause me any issues.Delmain wrote:Should I try v1.0.1 or have you not had a chance to look at the issue I was having?
- Sat Mar 12, 2016 6:56 pm
- Forum: Fentus Challenge & Tool Mods
- Topic: [0.13.x] SpeedControl [1.0.4]
- Replies: 11
- Views: 10666
Re: [0.12.x] SpeedControl [1.0.0]
I just installed, but I don't have any buttons in the top-left.
I'm using EvoGUI, TheFatController, and Advanced Logistic System, which are putting things up there now, so I wonder what the cause is.
I enabled verbose logging, but I don't see anything about the mod failing. I'm gonna try a few ...
I'm using EvoGUI, TheFatController, and Advanced Logistic System, which are putting things up there now, so I wonder what the cause is.
I enabled verbose logging, but I don't see anything about the mod failing. I'm gonna try a few ...
- Sat Mar 12, 2016 7:54 am
- Forum: Fentus Challenge & Tool Mods
- Topic: [0.12.x] DirtyOre [1.1.2]
- Replies: 4
- Views: 7464
[0.12.x] DirtyOre [1.1.2]
So in response to the Friday Facts here: http://www.factorio.com/blog/post/fff-129
I decided to challenge my self to making a mod that solves some of the issues. So... I decided to focus on "The late game enhancement - Mining"...
So... I created the DirtyOre mod in under 24 hours.
This mod pretty ...
I decided to challenge my self to making a mod that solves some of the issues. So... I decided to focus on "The late game enhancement - Mining"...
So... I created the DirtyOre mod in under 24 hours.
This mod pretty ...
- Fri Mar 11, 2016 6:37 pm
- Forum: Fentus Challenge & Tool Mods
- Topic: [0.12.x] Challenge Mod(s) (3) / Tool(s) (1)
- Replies: 6
- Views: 7886
Re: [0.12.x] Challenge Mod(s) (3) / Tool(s) (1)
Thanks!Kajanor wrote:Moved on request by mod creator.
- Fri Mar 11, 2016 6:37 pm
- Forum: Fentus Challenge & Tool Mods
- Topic: [0.11.22] Challenge Mods (3) / Tools (1)
- Replies: 7
- Views: 24479
Re: [0.11.22] Challenge Mods (3) / Tools (1)
Thanks!Kajanor wrote:Moved on request by mod creator.
- Thu Mar 10, 2016 11:57 pm
- Forum: Fentus Challenge & Tool Mods
- Topic: [0.12.x] MoreBelts [1.0.4]
- Replies: 4
- Views: 6266
Re: [0.12.x] MoreBelts [1.0.1]
:?: why so many??? Uncomfortable.
:!: on the first screenshot - inserters. What mod?
https://forums.factorio.com/viewtopic.php?f=93&t=13525
Also quick note you have a good point about the "many" aspect.... I might rework it a bit but for now its released :|
Was a good idea... Thanks!
:!: on the first screenshot - inserters. What mod?
https://forums.factorio.com/viewtopic.php?f=93&t=13525
Also quick note you have a good point about the "many" aspect.... I might rework it a bit but for now its released :|
Was a good idea... Thanks!
- Thu Mar 10, 2016 11:56 pm
- Forum: Fentus Challenge & Tool Mods
- Topic: [0.12.x] MoreBelts [1.0.4]
- Replies: 4
- Views: 6266
Re: [0.12.x] MoreBelts [1.0.1]
Your in a challenge mod sectionorzelek wrote:They are also quite short compared to similar mods.

- Wed Mar 09, 2016 8:29 am
- Forum: Fentus Challenge & Tool Mods
- Topic: [0.12.x] FuelFarmer [1.0.1]
- Replies: 0
- Views: 4302
[0.12.x] FuelFarmer [1.0.1]
[0.12.x] FuelFarmer
version: 1.0.1
dependencies: base >= 0.12.0
description: All electric inserters have been disabled.
version: 1.0.1
dependencies: base >= 0.12.0
description: All electric inserters have been disabled.
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